The Halloween Captain
Smash Master
Picking a game because your better at it is not.picking a game because your favorite character is better in it is silly.
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Picking a game because your better at it is not.picking a game because your favorite character is better in it is silly.
This is a blatant lie. 20 pages ago, several of us had to explain what L-Canceling was to you, and why it was useful.I have ****ing tried melee, and I am aware of how the **** ATs work, and I know how to ****ing use them, even if I chose not to perfect it. I don't think I'll be going away.
Understand, these are the same people who told me Pikachu doesn't have enough slide to wavedash well, so you may have a point.
Embarasingly, I am also not terribly familiar with L-cancelling. All I know about it is that it is a glitch much like wavedashing, that I don't believe I have ever recognized as match-changing in a player. Is it some kind of dodge to remove ending lag?
These posts were made less than 2 weeks ago. I highly doubt you've played Melee more than a couple times in between then and now.You are absolutely correct. You didn't answer my question about L-cancelling, but I am always going to be a Brawl fan, because I was the best at the non-glitch scene in melee.
However, I simply cannot relate to hack tactic users. Since these tactic that I don't like seem to be essentail to Brawl, I am going to leave this thread.
You can play as non-campy as you want, but don't expect to win any tournaments.Its a matter of opinion, I'm sure. I'll admit, I really shouldn't talk about melee. Although, you guys have the most intense posts when I'm around, and the discussion is interesting when I look the dumb***.
I think where we differ the most is our definition of competitive. I like that Brawl can be both offencive and campy, and is not restricted to the single-focus style of melee. Sure, melee looked great, but it was rediculous. 0-death combos, 5 to 10 imputs per second, how could anyone seriously enjoy a game that fast without tormenting themselves for days learning button combinations?
I'm too swamped by your massive amount of overbearing posts to go back and figure out: Have you been to a tournament? If the answer is yes, then you must have even less intellignece than I thought for you to be posting complete bull the great majority of the time. If the answer is no, then you haven't tried melee. In fact, you spent this post proving Variola's point: The various Pika-buffs (Thunder, d-smash, etc) have made it easier for you to play it more effectively, and since you don't want to spend time putting more work into getting your Melee Pikachu better, you choose to play Brawl. Fine, go ahead and play it, and stop bashing people Melee players about things that they know a lot more than you do. By the way, I fixed your post.I have ****ing tried melee, and I am aware of how the **** ATs work, and I know how to ****ing use them, even if I chose not to perfect it. I don't think I'll be going away.
Like I said, Jack, the difference between what I consider competitive and what you consider it to be is a matter of opinion. As a long time Pikachu mainer, melee was just painful, partially because of the tiers in practical application with the Falcon chainthrow and Marth's long sword, and partially because I found out about the ATs only a few months after Brawl was announced for December. Since I got immediately better at Smash because of Pika-buffs, especially the one which allowed thunder to pass through high cealings, I am inclined towards Brawl more than melee at this point, although i can recognize MELEE took more technical skill.
Seriously- Get out.You know, its ironic Variola, I feel I'm the one trying to set you guys straight half the time.
HOLY ****, did he imply that people who prefer Melee over Brawl only think that because they're not as good at Brawl? That's a new argument, I am totally at a loss for words at this unexpected development!Picking a game because your better at it is not.
The player does not magically become better in either tech or mindgames just cause the switch game. If THC didn't do well with pika on melee cause he lacked skill, it's definitely not cause of his skill that he feels he does better in brawl.Or, he thinks he's better at Brawl because he does better with the same character (Pikachu) than he does in Melee, though some or all of that may have to do with the game engine as well as the character buffs.
dont you mean melee?I am inclined towards Brawl more than melee at this point, although i can recognize Brawl took more technical skill.
I played ike vs zss and super armor framed zss's stunner with eruption, fsmash countered forward b from max distance to the kill (leanbacks ftw) and powershielded a roll tossed (glide toss?) suit piece into jab combo. Also repeatedly upsmash countered roll users. Doesn't it make me amazing? ^^He does better because in Brawl, you don't half to be half decent to occasionally win matches. Just pick one of the Power 4 and spam / camp / shuttle loop / 1-mile-forward-tilt all over the place.
lol 10 charmandersHalloween Captain, stop posting.
How does that add imbalance? It changes what needs to be done to properly edgeguard. Are they going to airdodge? Predict it, it's not that hard. They will cancel prematurely if they think your going to auto attack when you jump near them. you wait a few frames and then attack.But what he is saying is that some characters don't have the ability to edgegaurd because that requires you to now leave the stage because people auto-sweet spot. This adds more imbalance to an already imbalanced game.
People have claimed due to Brawl removing the previous advanced techs and currently lacking some as of late makes it less competitive. I disagree as although people have studied the game and are researching to find something to abuse. New things will be discovered, the lack of them for the moment doesn't mean it lack competitiveness."Just because there are no/little exploitable glitches at the moment"
I fail to see what this has to do with the current argument other than now your are submitting yourself to use horrible n00b-like arguments to make your point. There are exploits, it's called ridiculously sized hit-boxes, chain grabbing, footstool hop spiking, banana stun locking, angel stepping, arrow canceling, that crawl maneuver thing, etc. There are plenty of glitches and exploits in this game. Especially so when you look at Snakes ability to approach like a mad man!
And this is different from other fighting games/Melee how?If you want to know who is more skilled in Brawl, you find the guy that can play "Character Select" the best. He or she will hold the key to victory in Brawl.
Thats nice and dandy for newer players, but I'm trying to explain it from a more competitive perspective. More experienced players should be able to already, Brawl has snapping to make ledge grabbing easier, it's nifty for newer players, but doesn't affect tournament play when people can do the same tactics as before with an increase in difficulty in performing them.This is true, but RDK was talking about when you are attempting to recover AFTER you've already been knocked off the stage. Most inexperienced players think that getting back onto the stage is the same thing as recovering to the edge, so they tend to overshoot the edge because they're afraid of missing the edge and falling to their death. However, more experienced players understand that recovering to the edge is often a safer bet, unless they know that their opponent knows how to edgehog.
It can determine it.I agree that the competitive scene ultimately determines if the game is competitive or not, but the fact is that the competitive scene can NOT determine how competitive the game is compared to Melee. As stated several times before, many competitive Brawl players have never played Melee competitively. As for Metaknight and Pit, you're completely wrong. You see MK players placing consistently high in most tournaments (or is that just because there are so many of them?). MK and Pit's recoveries can be taken advantage of, especially Pit's up-B when he's trying to recover from below.
You still have to make your way back to the ledge and grab it. Snapping makes actually touch it easier, thats all.Making edge guarding harder to do used to be the responsibility of the person recovering, not the game itself. I fail to see how making every character's recovery easier makes the game more competitive. Which of the following situations do you feel is more competitive?
1) A match in which every time someone is knocked off the stage, one player fights to recover without being punished, and the other fights to punish his opponent's recovery.
2) A match in which every time someone is knocked off the stage, one player airdodges projectiles and recovers with ease, while the other shoots projectiles to add more damage, or just waits for his opponent to get back on the stage.
I'm saying if edgeguarding as a tactic isn't working so well you need to either,This is advice that should be given to a n00b. If edgeguarding isn't working, adding more damage and then going for the kill is your only option left, because your opponent is going to get back on the stage regardless. The whole point of the game is trying to take a stock off of your opponent, while keeping the damage you take yourself at a minimum. Edgeguarding helps you accomplish this because if successful, you don't need to get your opponent to 175-200% to kill them. Trying to rack up more damage by fighting your opponent on the stage is dangerous because at the same time he can easily rack up damage on you, especially with the lack of hitstun.
Mindgames, people. There's less of them in Brawl, but they solve EVERYTHING!Brawl requires more mind games. I may even say more than Melee.
b.) Try using mind games
No, it's not that Brawl requires more mindgames than Melee, it's just that mindgames are the only thing players have left. they took away everything else.Brawl requires more mind games. I may even say more than Melee.
Mind games involves players and unpredictability. Brawl has as much if not more than Melee.Mindgames, people. There's less of them in Brawl, but they solve EVERYTHING!
Brawl tinkered with a lot of things Melee had. They didn't take anything away but the advanced techniques. Which rightfully so were glitches.No, it's not that Brawl requires more mindgames than Melee, it's just that mindgames are the only thing players have left. they took away everything else.
NoooooooooWhich rightfully so were glitches.
Which, rightfully, added to mindgames.Brawl tinkered with a lot of things Melee had. They didn't take anything away but the advanced techniques. Which rightfully so were glitches.
Developers aren't going to keep glitches in a game when developing a newer version of a game.Which, rightfully, added to mindgames.
Along with those was dash dancing, something nearly impossible to do in Brawl. Wavedashing was an exploit that could be used as a mindgame. There was also dash canceling, but that's out of Brawl. The powershield could reflect projectiles, so you could do that and mess with a person who projectile approached. They made it so you auto cancel to the ledge, so now you can't decide to go past it if you want mindgame them.
They did take out a lot, and I probably missed a whole lot more. I didn't touch on may things. No, there aren't more mindgames in Brawl. Are they more important? No, they aren't more important in Brawl. Brawl is just a watered down game with less tech and less ability to go beyond what the developers intended. Just because you can't do as much, doesn't mean the little bit you are doing is now, somehow, better.
ZING.Then why did they take out L-canceling? Something the developers intended to have in the game from the 64 and Melee but took out in Brawl. Why would they do that then?
First off define a glitch, second point to us which Adv were glitches?Brawl tinkered with a lot of things Melee had. They didn't take anything away but the advanced techniques. Which rightfully so were glitches.
Developers aren't going to keep glitches in a game when developing a newer version of a game.
It doesn't matter if it was helpful or not on a competitive scale, when redesigning a game you try to fine tune it to be the fighting game you intended as possible.
They didn't do it for Melee from the 64, they sure a heck won't do it from Brawl.
Most fighting games don't even keep previous gliches, why should we expect them to in the first place?
Developers do remove some things they have previously added into games, like how most clone characters were removed from Brawl. It's up to them in this case if they wish to keep it or not.Then why did they take out L-canceling? Something the developers intended to have in the game from the 64 and Melee but took out in Brawl. Why would they do that then?
First off define a glitch, second point to us which Adv were glitches?
I'll give you wavedashing since I know that'll be the first on your list, but there were far more Adv techs then wavedashing.
Developers do remove some things they have previously added into games, like how most clone characters were removed from Brawl. It's up to them in this case if they wish to keep it or not.
This is done with many other fighting games, Brawl is no exception.
So they took away everything, just like I said a page ago. I'm glad we had this productive discussion. It only took a page or two.,No, it's not that Brawl requires more mindgames than Melee, it's just that mindgames are the only thing players have left. They took away everything else.
sooooo 3 glitches? out of I wanna say 30 adv techs? thats 1 glitch for every 10 advance tech.A computer glitch is the failure of a system, usually containing a computing device, to complete its functions or to perform them properly. It frequently refers to an error which is not detected at the time it occurs but shows up later in data errors or incorrect human decisions
In which case Washdashing, moonwalking, Yoyosticking, all apply.
Whether they are glitches or not is debatable, but who cares when they add countless depth to the game. Call them glitches all you want, but they made Melee infinitely more deep and exciting.A computer glitch is the failure of a system, usually containing a computing device, to complete its functions or to perform them properly. It frequently refers to an error which is not detected at the time it occurs but shows up later in data errors or incorrect human decisions
In which case Washdashing, moonwalking, Yoyosticking, all apply.
However, edge guarding, short hopping, etc. are not glitched techs and therefore can have some expectancy to return.
Gliches =/= everything/all advanced techsSo they took away everything, just like I said a page ago. I'm glad we had this productive discussion. It only took a page or two.,
There is more, I just named a few off the top of my head. There is Wobbling, dash cancel grabbing, Freezing Glitch. A lot of glitch techs involved wave dashing to some extent being the moist abused Glitch in Brawl.sooooo 3 glitches? out of I wanna say 30 adv techs? thats 1 glitch for every 10 advance tech.
Gliches =/= everything/all advanced techsSo they took away everything, just like I said a page ago. I'm glad we had this productive discussion. It only took a page or two.,
There is more, I just named a few off the top of my head. There is Wobbling, dash cancel grabbing, Freezing Glitch. A lot of glitch techs involved wave dashing to some extent being the moist abused Glitch in Brawl.sooooo 3 glitches? out of I wanna say 30 adv techs? thats 1 glitch for every 10 advance tech.
It allowed creativity, I'll give it that, but to say it was immensely full of depth because of it is pushing it.Whether they are glitches or not is debatable, but who cares when they add countless depth to the game. Call them glitches all you want, but they made Melee infinitely more deep and exciting.
lulzThere is more, I just named a few off the top of my head. There is Wobbling, dash cancel grabbing, Freezing Glitch. A lot of glitch techs involved wave dashing to some extent being the moist abused Glitch in Brawl.
You can use them, but due to the nature of glitches being unintended events from accidental programing, don't expect them to return in a sequel.