Let's try to avoid the petty insults and cynical remarks, please.
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because I don't think ANY competitive brawler likes it.Slippery slope
Why stop at tripping?
I already beat that argument though.Logistically, it doesn't make sense for a ruleset to allow for a choice. If one player wants tripping and the other doesn't, who wins?
Here's why you're bad for making that comparison.A better comparison would be TF2 crits. (I've never played TF2, it's just a comparison I ran across once and it seemed legit.)
It's like none of you guys actually took middle school english classes or anything.Gonna maybe say the slippery slope argument? If you take out tripping, why stop there? If both players agree maybe take out Luigi's missfire or random stage elements like the ghost platform and the balloon or make halberd always use the same hazards in a certain order?
If both people think its fair take out the bug in Ganon's fair that makes it not ever auto-cancel. Or the earthbound kids GR weakness.
I just think stepping into the realm of altering the game that affect play mid match is a step we don't want to take.
Just my opinion.
^ Is what I'm getting from 90% of the anti.Poor excuse, but w/e.
Read the thread bud. You're just posting **** that's already been said, toooooo ignoranttttttttits just as unfair to get hit by a gordo, bomb, misfire, or judgement
compare judgement to wario's fart. one has 100% predictable power, while the other one is luck based. if tripping is removed, maybe judgement should be removed or hacked as well.
All of those moves can lead to positive outcomes.its just as unfair to get hit by a gordo, bomb, misfire, or judgement
compare judgement to wario's fart. one has 100% predictable power, while the other one is luck based. if tripping is removed, maybe judgement should be removed or hacked as well.
Judgement 1 punishes GnW for using Judgement. I won't go into the rarer situations where random moves hurt the user, but it happens.
The positive outcome of dashing is....successfully dashing. Not all random occurances have a small chance of being good. 99% of the time, dashing gives you the best outcome the move allows.
I understand that random things are annoying and it takes a little away from a test of skill in exchange for luck, but tripping isn't the only thing that does that. If I read a roll with GnW and punish with judgement, I would get a 1, damaging myself and leaving me wide open to get punished, or I could get a 9, most likely removing a stock from my opponent. Is tripping worse because the random factor is extremely small?
As in, half of the Wiis in the venue have Brawl hacked with anti-tripping (I'll call it mBrawl), and the other half is regular Brawl (vBrawl)? If not, clarify it again for me.People seem to be not understanding what I'm saying (which happens when you can't read good and stuff and need to go to a school to learn to read good and other stuff).
This is not me demanding that anti-trip be the new standard. This is me suggesting that anti-trip should be a choice on set-ups at tournaments, whereas the Unity Ruleset suggests ABSOLUTELY NO "game-changing" hacks.
/Didn't read what anyone said.So many horrible, horrible responses to a sensible idea.
This should be an option upon agreement with both players.
We should also be able to play hide and seek instead of Brawl upon agreement with both players.So many horrible, horrible responses to a sensible idea.
This should be an option upon agreement with both players.
Did you read Twinkie's post, or AZ's post, which specifically talk about why it being optional is unviable?I read everything, hence my "So many horrible, horrible responses" comment.
I though you would have locked this crap thread by now.lolpost