Jinky Williams
Smash Cadet
(Pardon if this has already been discussed. Direct me to that thread and I'll can this one.)
I thought that Simon Belmont was a shoe-in for Melee. I'd think even moreso in Brawl. Whip, holy water, boomerang, dagger, axe... you just don't need much creativity for developing moves. And he's been a Nintendo staple since the beginning. And he's just plain cool, too.
As a super power (like Link's triforce sword attack or Kirby's cooking kettle), the stopwatch would be cool. Freezing someone and then you doing all the damage you could to them. It wouldn't affect their trajectory at all, but you could rack up the punishment. Simon has a built-in grab with his whip. Heck, he doesn't even need to use anything except his whip and cool vampire-killing gadgets to attack with.
I'd also like to see some Castlevania-themed power-ups, too. Like the "II" and "III" dealies, perhaps, which might make it so you throw two or three projectiles for x seconds. Or even just one of the hams for health. The holy rosary would be a fun melee pick-up that would damage everyone else for x damage and flash the screen white and sound off its cool 16-bit undead-clearing sound effect.
And Castlevania-themed stages would rock, with acid pits, falling spiked platforms of doom, the occasional flying medusa heads in the background, etc. And I'd love... *LOVE*... to hear some orchestrated music from Castlevania IV. Them's fighting musics.
He even has his own "winner" music, in the form of the "level complete" music from the various games.
I don't see why they wouldn't enter him in. He's just plain "the man". And I think with the addition of Snake, Simon would be right at home with having more "life-like" features.
I thought that Simon Belmont was a shoe-in for Melee. I'd think even moreso in Brawl. Whip, holy water, boomerang, dagger, axe... you just don't need much creativity for developing moves. And he's been a Nintendo staple since the beginning. And he's just plain cool, too.
As a super power (like Link's triforce sword attack or Kirby's cooking kettle), the stopwatch would be cool. Freezing someone and then you doing all the damage you could to them. It wouldn't affect their trajectory at all, but you could rack up the punishment. Simon has a built-in grab with his whip. Heck, he doesn't even need to use anything except his whip and cool vampire-killing gadgets to attack with.
I'd also like to see some Castlevania-themed power-ups, too. Like the "II" and "III" dealies, perhaps, which might make it so you throw two or three projectiles for x seconds. Or even just one of the hams for health. The holy rosary would be a fun melee pick-up that would damage everyone else for x damage and flash the screen white and sound off its cool 16-bit undead-clearing sound effect.
And Castlevania-themed stages would rock, with acid pits, falling spiked platforms of doom, the occasional flying medusa heads in the background, etc. And I'd love... *LOVE*... to hear some orchestrated music from Castlevania IV. Them's fighting musics.
He even has his own "winner" music, in the form of the "level complete" music from the various games.
I don't see why they wouldn't enter him in. He's just plain "the man". And I think with the addition of Snake, Simon would be right at home with having more "life-like" features.