if the last bosses of games (or even the minions, as a matter of fact) were truly representatives of the power the story gives them, then no single human player would be able to beat the game.
So, you’re saying Giygas doesn’t pull Ness and his team into a dark dimension when his full power is unleashed by Porky? Because I’m pretty sure he did.
Oh and his full power being unleashed is just him losing control over it, which only does more to boost my point about his “relationship with Ness” because the power he uses when he has control over his powers somewhat is low level PK Rockin, how about that?
Seriously, haven't you wondered how some bosses have a move or two that causes the player lots of trouble, but they barely ever use it continuously?
Maybe because of the same reason why your characters in general just can’t use their big attacks 100% all the time, “limit break” ring a bell for what they imply?
I mean let’s take pokemon for a quick example with moves like Zap Cannon, a 120 attack power (special if you want to be anal about it), and a 100% paralysis rate. Notice how the move has some big downsides with it compared to a move like thundershock? Such as having a low “PP” and low accuracy count?
Usually they space out their attacks between each other... Could you imagine how tough the games would be if every single Last Boss/minion would use their strongest power(s) constantly?
Can you imagine how easy the game would be if all of your characters could use their strongest power constantly?
http://www.youtube.com/watch?v=thFsHr5v1yM
(on another note, why is Barret so awesome? “Good bad bugs” are awesome huh?)
Also:
http://www.youtube.com/watch?v=1ovxL1wdjtI&feature=related
If Eggman's robot was truly as powerful as the game makes it out to be, why didn't Eggman prove this by atLEAST destroying every walkable terrain and beating Sonic?
I wonder how much Eggman ****ed his robot by destroying ½ the stage? I mean in realistically that seemed like a very big “desperation” move.
Hell, same thing goes with Mario in his games... In SPM he fights an enemy capable of manipulating dimensions, yet they beat him anyway... Why didn't Dimentio just create/send them into a dimension where everything that entered died? Or why didn't Dimentio transport them into the giant black hole that was eating everything? Face it: last bosses and minions are stupid, and they definitely DON'T represent what the story makes them out to be.
In regards to Dimentio I bring up the Pure Hearts.
I mean look at how the story works, he was winning before the pure hearts ****ed him up like Count Bleak in case you can’t tell.
So, this goes back to Lucas... What proof do you have that Lucas and the enemies aren't just "taking turns" hitting each other? I think that's how turn-based games work, and that's how the whole game is played.
So why do you think they are just taking turns hitting each other anyway? They don’t show the battle, you have NO idea what is going on besides logically what little you have control over it, but my view has things such as proof from looking at things such as the world map and how they act there. Hell in battle they don’t take turns hitting each other as well, the “combo system” says hi, the “speed” stat says hi, the fact that some foes such as Claus attack more than once a turn as well helps. Hell even things like Mother 2 have it, Multi-bottle rockets have 20 hits on them overall for their “one turn.”
Of course the turn system works on Ness/Lucas’ foes as well based off how the game works, I wonder what Samus would look like in a “turn system” sense you seem to be throwing Ness into questionable BS and assuming nothing would change despite the fact that something like Mario has about 10 different ways of working behind it.
Breathing and going to the bathroom aren't moves, because the game doesn't make them moves.
So what is “toxic” again?
Samus is invincible while speed boosting, and the only things that harm her are those programmed to harm her no matter what she's doing.
So, pokemon are “programmed” to have only 4 moves at a time as well, how about that?
She is also unstoppable when it comes to enemies walking in front of her, unless they're programmed to stop Samus from speed boosting/.
The game is programmed to stop pokemon from holding onto more than 4 moves as well. And the “turn system” is a game mech. in general is designed to be fair to both sides (for all of the areas it shows up).
I don't see how enemies stopping samus from speed boosting (lol barrels, note chozo tech as well) or some random walls that cannot be busted for gameplay reasons have any relevancy in this discussion.
Random walls can be busted for “gameplay reasons” as well how about that? I mean what do you think bomb blocks, missile blocks, and such are saying in the 1st place? I mean do I really have to bring up the fact that the super missiles bust away things that are by far more durable than what regular missiles do according to the game mechs.?
Most characters we see here certainly don't have speed booster resistance, unless they're invincible themselves.
I don’t see how having a ton of bulk/physical resistance such as “barriers” isn’t equal to not being able to stop the speed booster once it gets going.
Neither does the ground have any obstacles to prevent samus from moving around.
Yes, because characters can’t create obstacles and such for the stuff here huh? (I mean that is my point about “Earthquake”)
Sonic could easily run the hell away, but then again that would provide mewtwo enough room to trick room sonic and lol catch up to him.
I wonder why people keep thinking Mewtwo is slow again? I mean IT is a more powerful clone of a pokemon with the “genetic code” of all pokemon in it. Something like that should mean it is “part of things” such as Ninjask, Pidgeot, Garchomp, ect. (as in things that are clearly faster than the speed of sound).
(Oh and I guess it has things like Slowpoke and such as well lol ^_^)
But yeah, going on with the fact that the Genesis pokemon is a “psychic type” is another point I’d like to make about why psychics are awesome, but not right now ^_^
You don't mention any of the games, nor do you provide proof.
You say below that you cannot watch YouTube videos or any other kinds of videos, so saying that I’m not “providing proof” with games doesn’t make sense (and btw I’m sorry if I forgot that you can’t watch videos, I’m not trying to be rude by posting them, I just forget small things like that).
The same goes for some pictures. I would really love to have proof about Wario walking in about out of dimensions freely.
Mario 64 DS, Wario Land 3, and things like Wario Land 4 deal with alternate dimensions. Mario 64 and Wario Land 4 have the same “painting idea” for entering worlds really, in fact Wario Land 4 is set in a place that when you beat the final boss it is destroyed.
(Yes the final boss of Wario Land 4 is this:
http://tvtropes.org/pmwiki/pmwiki.php/Main/LoadBearingBoss)
Also just because it is awesome, the person Wario is helping in Wario Land 4 is “Mr. Game & Watch” (Princess Shokora actually, but one of her forms that she has besides the cursed cat form is something that looks a lot like G&W).
Also just because I feel like it, here is a picture of fat Wario for no real reason:
The dark dimension Samus creates sends her enemies into oblivion.
What is oblivion?
To be fair, I’d rather look at what the game says about the weapons in general with the background info instead of just looking at the broad terms behind it like you are saying (and unless you want to try and find another reason for why the Darkburst can be resisted in the 1st place you should as well).
I could have sworn they were being “pulled into oblivion” because they were being sent into “another part” of MP2’s Dark dimension that its game has.
I mean the foes that the weapon mainly works on are “weak” to the “dark side” in the 1st place right? However, the foes it doesn’t work on are clearly resistance to it
because they are a part of said “dark dimension” that you are trying to screw them over in the 1st place with (which not only does it not make sense if used in the dark world anyway really, unless you are just trying to throw the foes into another part of the area of course).
I mean look at why the dark beam/dark energy wasn’t good on them in the 1st place according to the game’s canon:
http://www.gamefaqs.com/console/gamecube/file/589573/36379
Scan Info:Our studies of the Ing revealed the source of their attacks as
dark energy. We built weapons to use this energy, thinking it could overload
the enemy targets and eliminate them. We soon learned our error, as the Dark
Beam was not of great effect on the Ing.
Anyway going on about the move in case you won’t just accept my point about it that the game gives, how is the thing going to be effective vs. a foe like Wario who has been seen rebuilding himself somehow when he is destroyed? (or for that matter other characters like the psychics who can self heal (and the game even hints that the dimension that Giygas makes is meant to **** you as well, and it doesn't with them, so how is Samus' little by comparison one going to do it?) or even Mario who has control over "dimensions" as well?)
I mean Wario clearly has auto healing skills like at least comparable to other characters in fiction like Cell from DBZ or something.
I’ll just point out some other things that Wario has been seen to not be harmed by:
http://www.mariowiki.com/Flaming_Wario (the end result of this has him burned to dust in the wind and he just reforms)
http://www.mariowiki.com/Flat_Wario (Any foe trying to crush him isn’t going to work)
http://www.mariowiki.com/Bouncy_Wario (Spring Mario sucks compared to this, Wario becomes a living spring)
http://www.mariowiki.com/Zombie_Wario (being made undead, sunlight and water dissolve him as seen in Wario Land 4, but he just reforms to normal)
http://www.mariowiki.com/Vampire_Wario (yeah Wario has more than one undead form, and him being completely destroyed here from the basic stuff that kills vampires just reforms him as well to normal)
http://www.mariowiki.com/Frozen_Wario (if you think Samus can just freeze Wario and then break him with a missile or something, you’re wrong, because this ends with him being busted and he reforms from this as well)
You throw around the word "god" way too much.
Hey don’t blame me the games are the ones who use it (or give very strong hints about it, I mean really just look at what is censored in them usually in the past), I’m just repeating what they are saying.
We can talk about the greatest feats each character did, and it would still be irrelevant in the end.
I disagree; someone who is packing universal destroying powers should beat someone who barely has world destroying powers.
Well, the SA-X being a copy of Samus Aran herself, I don't think the SA-X was aware of Metroids onboard of BSL. We know Samus wasn't. It is my understanding that the SA-X followed Samus to the Restricted Area. Again, Samus wasn't aware of this location. She just somehow managed to find herself ending up in that area. I also think that the SA-X was trying to kill Samus, since she was a threat to the SA-X.
Your theory only works if you assume that Samus was the “only human” on board the BSL at the time (and you also assume that none of them knew about the Metroids being made), but you are aware that she wasn’t I hope (what with how the game makes that a point that Samus is the only real “food” left for Samus besides her “friends”).
Remember, one of the X parasites took one of the humans on the BSL in order to cause self-destruct just to preserve the other X parasites on planet SR388.
I always just thought that the thing did that because of what Adam said about it (that their survival instincts are in conflict with their new found intelligence)
Well, it did blow down a wall, something you don't see Samus doing with her Super Missiles in Fusion. -.-;
Instead you see Samus blow up an area with the power bomb if the stuff is weak enough for it compared to other areas, and there are super missile blocks (and the only real reason they reform when Samus leaves the area is because of game mechs. really, because what if you blow up something you didn’t want to blow up and the game saved it all the time? Chances are you’d be ****ed don’t you think, one shot to get power ups sucks you know, oh wait the game does save it when it comes to some other areas, notice how a ton of “blocks” do disappear for good in some of the games?)
I don't think that has to do with Super Missiles blowing down high security hatches. Samus isn't able to do this in any Metroid game, not even "higher locks."
These doors, however, are still intact once Samus is done with them.
Yeah, please look at what the hatches are meant to do.
http://metroid.retropixel.net/gallery.php?gallery_id=mzm_manual&image_id=9
Hatch: Security doors have been installed throughout the fortress to keep intruders out. They can be opened by firing at them with beam weapons, but some can only be opened by missiles. (See page 29)
Super Metroid’s book pretty much says the same thing (but they forget to use the word “security” because the thing sucks compared to MF and MZMs and makes tons of small errors like that all over it and some that people take seriously because of it).
http://www.scribd.com/doc/6166428/Super-Metroid-Manual
(Page 26 for the actual book, 15/21 for the scan to see my point about the SM manual being outdated some more)
But yeah I hope you see from this that it is clear by game play mechs. that Samus blowing things up is clearly happening from her and the only reason the blast “isn’t like the SA-X’s is clearly” just because its overall stupid to program something like that when you have a much simpler way of doing it (oh and you wouldn’t always want that as well in truth TBH, although for Super Metroid I certainly wouldn’t mind it because of how the Speed Booster was programmed I guess).
The reason why Adam thinks it's a bad idea to unlock other hatches is because the X parasites will invade them. And yet, he and Samus really have no choice if they wish to stop the threat of the X parasites.
Because the SA-X/X in general were trying to prevent Samus from regaining full power by destroying the machines that where providing power ups for her in low level areas.
Well, for one the SA-X never showed any signs of using the Speed Booster. That isn't to say that the SA-X didn't have the Speed Booster, yet at the same time, it's no proof that it did.
The SA-X is a copy of Samus at full power according to the game, is the speed booster a part of Samus when she is at full power? Because I’m pretty sure Samus needs it in all three games that it appears in.
What SA-X shows is entirely a different story. I trust that the abilities or weapons of any character are truly greater than they are displayed in the video games. And I am not just talking about Samus alone.
I know the abilities and weapons of any ability for any character can be far greater than they are displayed in a video game, games have flaws just like any other media source when it comes to displaying things (in fact more flaws really can come out because unlike other media sources games have a by far larger role when it comes to how they work, sense the person is in control over it).
However, personally I like the SA-X’s example of what happens to a wall/door that is weak to the Super Missile in that said cut scene, it’s nice to see what Samus is really doing to things that have weak points in their structure to the point where they can’t hold back a blast like that.
I am Samus Aran. I am using Super Missiles on doors that no longer have high security. It doesn't make sense.
Well the SA-X clearly wasn’t in full understanding of itself just yet according to Samus’ thesis on it. Of course because of what it did it did block off access to that part of the BSL for like ½ the game, so maybe it was doing what it wanted to do.
I am glad to know that the BSL uses Sandstone for construction.
Here is what you are doing with this before I start off on this part:
http://en.wikipedia.org/wiki/Converse_accident
Personally your example isn’t going to work in general though because your point can be explained with something else you said as well:
I trust that the abilities or weapons of any character are truly greater than they are displayed in the video games. And I am not just talking about Samus alone.
Now the fact is the game clearly gives my point (that some things are stronger than some other things and that the speed booster not blasting through everything is clearly because it isn’t invulnerability/and so on) by far more ground because all I have to do is point out the other example of some basic hatches again (in that red hatches require 5 missiles, but can be busted with only one super missile, that clearly the game mechs. saying that the stuff super missiles can break are made out of stronger stuff I hope, because those hatches are “the same type” of hatch, just one is made with stronger stuff).
If by 1 second and 50 centiseconds, you mean "closer," uh huh. Not that this centisecond, let alone a millisecond would matter. Neither are a second, therefore it's not 2 seconds, nor 3.
But it’s closer to 3 in regards to the speed booster in MF/ZM and that is all I care about ^_^
Because EVERYONE knows there is a canon region in the Pokemon world in which Pokemon are analogous to humans... >_>
Considering how several entries in the dex clearly point out that people don’t know everything about the pokemon world such as Cubone/Marowak having a bone graveyard and such that no one knows about and other pokedex entries would disagree with you about some other things (I mean people have been turned into pokemon according to the dex, but are aware that they once were human).
Take Donkey Kong. He doesn't have the Coconut Gun from DK64 in Jungle Beat, but does that mean he cannot both do the sound wave clap and shoot the Coconut Gun? I don't think so.
Well I have no problem with him having both of them, but do note that his attack options are limited when having the gun out though.