Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Awesome.why is this discussion being held at all?
who cares that much about the wobbling rules? it goes both ways. The data shows banned or not banned ICs place the same in tourneys and in matchups. Besides, everyone that plays ICs is basically relying on abusing their weird game mechanics to compensate for their terrible fundamentals that apply to all characters.
... such as whether wobbling is banned or notPurdue might be coming to this shindig. Depends on a couple factors.
Ah great. Something I have clearly answered already. Bolded parts especially relevant.Huh?
I wanted to just talk about how wobbling is completely unlike any other combo in the game in the sense that there are no defensive options once it has begun. Once the combo starts there are no actions for the offender to react to or things the defender could otherwise do to effect it. Because of this, there can be no defensive advances in the metagame surrounding this.
I will make it EVEN EASIER, and insert your exact example into your burden.PEEF! said:Also, proving that wobbling breaks the mold of other combos does not prove it's "banworthyness". There are two burdens to overcome. The burden will be on the banner to first prove that it is relevantly different than any other combo (otherwise your own argument will compel you to ban rest, shine, etc) and ONLY THEN can they try to prove that "what makes it different makes it worthy of being banned".
Example of the first burden not being satisfied: "Wobbling is a low-risk, high-reward, and easy to execute technique that leads to certain death at any percent above 40%".
Shines offstage and combos into them immediately satisfy all of these criteria. Combos into rest are very low risk in many situations and especially against many characters (Peach for example.) People may respond that resting is high risk because you could be punished, but we all know how safe comboing into rest is, and it is only high risk in rare situations. This common anti-wobbling argument also assumes that grabbing is low risk, which is quite debatable considering that preying on grab-happy ICs is so easy, and against good players a missed grab might as well be a broken shield.
Example of the second criteria not being satisfied: "Wobbling cannot be DIed out of, it is infinite, and it is uncounterable once started. This means it should be banned." This is one of the more common anti-wobbling arguments. It fails on all counts. First, this argument fails to show how "I can't DI it" is actually a bannable offense. The fact that it CAN be infinite matters none, because you can mandate that it ends at 300%. Wallah, no longer call it an infinite, but a 300% combo. "But 300% is more than any other combo" <--This is true, but is it relevant? No matter what SOME combo will be the biggest combo of them all. If being the biggest combo is relevant, then it would be rational (and obligatory) to continue banning combos until you banned them all. Lastly, being uncounterable once started means nothing. Getting shined offstage is uncounterable once started. "But you were offstage. You were in a bad position already!" To that I say, "You were in a bad position when you got grabbed. Don't get grabbed."
Jiggs can still rest fox with good DI, you just have to do it right, and we can just move to utilt rest as well, which can't be DIed at certain percentages.Puff grabs fox. Fox holds left. Puff uthrows. Fox moves left and doesn't get rested
ICs grabs fox. Fox spams buttons. Nana ftilts, popo pummels. Fox player puts his controller down.
Im not trying to make this some theoretical bull****. Wobbling literally is the only combo in the game that, once initiated, requires no reaction from the offender and has no inputs/choices from the defender.
edit- your bolded paragraph confuses me cause you act like i didnt already make a proof for exactly what you asked for... before you ever posted that. You just keep strawmanning (to strawman is to make a "dummy" argument and then disprove it in order to "prove" that their argument is bad) without ever replying to my post for some reason.
We ban stages because they take away all defensive options?The only thing i really have linking this idea to banning wobbling is that its enough of a leap for us to ban stages so i see no reason why we cant ban a technique by the same logic.
edit- don't confuse "choices" with "effective choices". For example, marth chaingrabbing fox at 0%, fox has choices but no effective choices. Everything can be grabbed, but marth still must react. Starting around 20% fox gets effective choices too, where marth can be forced to utilt early among other things.
But see every stage is not distinctly similar to the other stages. FD for example is VERY different, but nobody suggests it should be BANNED.Sigh. No we ban stages because they are distinctly not similar to the other stages in the game. For example: Rainbow Cruise. Perfectly competitive, simply has a completely different metagame.
edit- wording. Im tired and saying things wrong
Hmmmm...There should be a tournament with a stage list that looks like
Neutrals
RC
Mute City
Brinstar
CP
Neutrals
Pokefloats in there somewhere too.
yeah, and samus shouldn't up b out of sheild,I think grabbing should be banned.
Like you can't do anything for a couple seconds. You basically stop playing the game. That's stupid.
Well you can wiggle out, but that's dumb.
:trollface:
Fallacy. Consider the argument alone. It's like saying that anyone who believes in a given philosophy can't be trusted because after all, they believe in the philosophy so them arguing for it "makes sense" YEAH NO **** IT MAKES SENSE -__-without reading the sveet/PEEF debate i have to say i agree with sveet
from my experience with wobbling it seems like it makes bad ICs better but makes no improvement to good IC's game
which makes PEEF's wanting it on make sense
hhahaa whats even funnier is that I work at Wash U in fact im there right now LOLso... about not disappearing for months at a time and playing smash with me once in a while because you live < 30 mins away...
iron man mm, your lies annoy meweird game mechanics to compensate for their terrible fundamentals that apply to all characters.
thats actually qualitytwo and a half men
because falcon is twice as manly as the average man GET IT???
Lol i havent played you in tourney since cary's house; wasnt that 2 years ago?Anyway you also should note that last time I played Sveet (it was in pools just over a year ago) I wobbled him at least half of the stocks and won. Not accusing him of arguing for the wrong reason, I don't think he is, but neither am I and you should apply your fallacies equally.
502 bad gatewayanyone have a good name for a marth/falcon combo video?
lol raaaaage502 bad gateway
So Marth is half a man?two and a half men
because falcon is twice as manly as the average man GET IT???
exactly, it would be a pretty good name but John came up with it so you prolly shouldn't use it.So Marth is half a man?