Except I don't wobble even when legal, and haven't for my last 5 tournaments so yeah.Fixed for truth and justice.
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Except I don't wobble even when legal, and haven't for my last 5 tournaments so yeah.Fixed for truth and justice.
Oh man last 5 tournaments. That's a ****ton of 'em. How many tournaments have you wobbled at though? Wobbling is an imbalanced technique and can easily lead to a free stock. I've done it before in friendlies because I don't play ICs. A free stock that can happen no matter the environment (i.e doesn't require a wall. a wall that ends up being removed anyway) should be banned. I don't understand how you can argue for an infinite that works on every character in the game that is truly an infinite.Except I don't wobble even when legal, and haven't for my last 5 tournaments so yeah.
Hey, I'm done, I've said my peace and am not going to post any further on the subject.oh lord, not this again
And on the day they realized that banning a technique that makes the 8th best character leap up the tier list to...8th, it officially became irrational.yes, ic's with wobbling are broken tier
better than fox
lol
And that specific lack of respect (not characteristic of you I'd say) for players other than yourself in this situation and lack of understanding as to the effect of your own ruleset is why I labeled this as another scrub tournament.i will never unban wobbling mostly because i don't care if it's on or off
and i choose off
If you're truly interested in real analysis, I will answer those concerns Sveet =]Chris, i have to agree with peef a little bit about the rules. While eventually a TO has to say "its my rules deal with it", things should always be given an objective analysis first. I have always left wobbling unbanned but there is an argument i've been thinking about recently as to how wobbling breaks the mold of other combos in the game.
Every combo in the game can be escaped if anticipated with proper (S)DI, the other exception to this is grab combos which have conditionals. Chain grabs have a limited duration, IC's dair CGs can be SDI'd and even handoffs have a limited space to work in. Wobbling breaks this mold by not allowing the opponent any defensive counter to the technique even if they see it coming. This results in a degenerative metagame surrounding this technique, compared to something like rest which has a strategic counter of dying off the side quickly for a free punish.
The point is that the metagame is allowed to move forward in these cases. Strategies and techniques can be applied to make the encounter dynamic. For example, look at fox's uthrow->uair combo. It was once considered a very guaranteed kill combo, many people could barely DI the throw. Now people SDI has moved in such a way that getting killed by that combo is considered a mistake. Fox's shine combos on the ground can be SDI'd to allow an escape. Sheik's chain grab can be DI'd to force the combo to end, either by going off stage or going to a platform, not to mention most characters can jump out starting around 60%. At absolute best, sheik is only left in edgeguard position, no better than marth was in your previous example. These encounters allow for the person on the defensive to make many choices. In 5 years SDI might move to the point where players start doing multiple instances of SDI down in order to tech kill moves.you may be right about marth, i have just seen too many 0-death marth chaingrabs by m2k to think that it is anything but a free kill if the marth player is good enough. the counterplay to wobbling is mashing out and hoping the ic's player messes up, much like the counter to a sheik chaingrab is mashing out and hoping they mess up, or much like the counter to a fox shine above 60% on many characters is trying to sdi out and hoping they mess up. all of these result in death given the right conditions.
WATTTT weve gotten so much better since we started the standard rulesetwe even tried the standard rules for a long time in hopes that the "MW needs to get better, so we need the standard ruleset"....and in the past 2 years, it doesnt seem to have helped :/
Did you read MY post? I addressed the Rest DI>Punish thing directly. I was in class so you guys posted like 5 more things before I finished mine, but I actually addressed your argument in depth.Peef im all for listening to arguments and debating, but did you even read my posts? Not only did you strawman, you didnt even attempt to make the argument similar to any i had presented...
I will ignore your "kinda bad at arguing" statement and just remember you as the person who ended his ****, no-form argument with those words.Wobbling is an outlier to melee.
Rest is not a good argument even though it is an imbalanced move. There are a lot of imbalanced moves in top/high tier.
Most everything you mention is situationally potent PEEF, but Wobbling is 100% if you have a grab.
Also the 300% infinite thing has nothing to do with something being an infinite, but actually using infinites to stall the clock.
You are kinda bad at arguing.
First of all, not true. Wobbling is not 100% ever because everyone messes it up, but even assuming that it could be performed frame perfectly, it requires not just "a grab" but a synced non-dash grab at over 30% with both nana and popo. Otherwise it can be wiggled out of. The Ice Climbers have a very hard time getting this grab, and taking it for granted ignores reality.Most everything you mention is situationally potent PEEF, but Wobbling is 100% if you have a grab.
Oh well you started talking about conditionals and all this other stuff in like the 2nd paragraph... i read it all but was like "huh what does this have to do with anything i said". As for the rest DI punish thing, the fact that certain characters have worse punishments has nothing to do with the fact that they do get a free hit. As for your claims that certain characters can't do this and its "very often not an option even for fastfallers", i think you are exaggerating quite a bit.Did you read MY post? I addressed the Rest DI>Punish thing directly. I was in class so you guys posted like 5 more things before I finished mine, but I actually addressed your argument in depth.
It allows for no further advancement defensively. See: (S)DI stuffs in my other postsWobbling is not degenerative to the metagame.
"Don't get grabbed" isn't a valid argument because you will eventually get grabbed, there is a thing called lag.As far as the "once you are getting wobbled you cant do ****" argument, that is no good as well. You are setting up the argument improperly. You are ignoring the completely avoidable and metagame building part of the wobble - the getting (or not getting) grabbed with synced ice climbers at over 30% part.
avoidable- yes. counterable- no.This part is avoidable, and counterable wouldn't you say?
Why don't we ask m2k how hard it is to get wobbledbut you are not pointing out how plausible (good players say how EASY) it is to avoid getting grabbed by synced ice climbers at over 30%.
Contradicting yourself with-in the same sentence. Nice.I will ignore your "kinda bad at arguing" statement and just remember you as the person who ended his ****, no-form argument with those words.
You've repeated this many times, but i'll address it in one place: Isn't it fairly normal for ICs to have a synced grab when they are grabbing from neutral position? Is this conditional not true for every other IC grab combo? Don't ICs have CGs and combos that don't require synced nana? Can't these combos and CGs be lead into a synced grab? Does it even matter how absurd the conditionals are to ban it (didn't we ban freeze glitch)?but even assuming that it could be performed frame perfectly, it requires not just "a grab" but a synced non-dash grab at over 30% with both nana and popo. Otherwise it can be wiggled out of. The Ice Climbers have a very hard time getting this grab, and taking it for granted ignores reality.
Pro-tip: usually when things sound silly, the argument is wrong.This makes Wobbling one of the many situationally potent moves, including Falco's dair (at certain percentages offstage it is a guaranteed kill) and even Falcon Punch. This may sound silly, but realize the similar form of the argument.
False. The fox or falco has many choices he can make, such as DIing or in the future potentially other DI techniques such as multiple instances of SDI to remain grounded and tech negating the aerial followup altogether.After Dairing a space animal at 70% with no DI, Falcon Punch is a COMPLETELY SAFE AND UNAVOIDABLE KILL MOVE when executed properly.
your strawmans are getting better, ill give you that. You are quite good at ignoring the argument I have presented and instead moving the debate to talk about conditionals (for some reason [oh wait its cause you can't refute my argument])You might say, "But look, you have to get a Dair at a certain percentage with Falcon." This seems to satisfy people. Why when I say "But look, you have to get a synced standing or jump cancelled grab with both Ice Climbers at over 30%" people are not satisfied? Sure the condition of Falcon Punch being a safe and unavoidable kill move may be harder to satisfy than the conditions required to wobble, but you have to recognize the similarity to the form of the argument. The point being EVEN Falcon Punch (obviously a "bad" move) can be labeled "broken" and a "COMPLETELY SAFE AND UNAVOIDABLE KILL MOVE" if we give it generous presupposed conditions. The same is the case for wobbling.
Really. Really? I am really surprised you are throwing this out there since your make opponent in this debate is me. You know me. I have always argued for wobbling being legal. When we first met in cary's basement, we played a tourney match and you said "i wont wobble if you don't pick cruise" and i said "do what you want, i dont care about being wobbled". On top of that, I am a pretty unbiased debater; I debate for what is right not for what benefits me. I'm not even going to respond to the rest because its so terrible, assumptive and condescending that I would have to agree with kyle on this one: you are pretty terrible at this debate thing.Look. I'm no idiot. I know why you want wobbling banned. The same reasons I used to before I came to my senses about it.
The general benefit of those undecided?why isn't this sort of thing done in pms?
I guess you don't just want to simply raise the concern so I know exactly what you want me to answer.I really don't care about this argument peef. I just wish we could talk about the original point I made instead of branching off into everything all at once.
so... about not disappearing for months at a time and playing smash with me once in a while because you live < 30 mins away...why is this discussion being held at all?
who cares that much about the wobbling rules? it goes both ways. The data shows banned or not banned ICs place the same in tourneys and in matchups. Besides, everyone that plays ICs is basically relying on abusing their weird game mechanics to compensate for their terrible fundamentals that apply to all characters.