• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Sonic 4 Episode 1.

Thirdkoopa

Administrator
Administrator
Writing Team
Joined
Sep 25, 2007
Messages
7,162
Location
Somewhere on Discord while working on something
There was a little something for everybody. You gotta give them that.
I'm fine with trying to appeal to a broad audience but fact be told, Sonic Adventure tries too hard. I prefer trying too hard over the minimalistic approach on the Genesis/Game Gear titles where there's hardly any difference, but it wouldn't hurt to ask to just have the concept broading itself mainly on platforming, would it?

Why not just give us a variety of platforming instead of trying to variety genre's and having more people annoyed? You have to admit, the idea I posted was at least decent and not that edgy to the character at all.

Which brings me to my main point: While I would want Nack the Weasel to appear in a Sonic Adventure 3, you guys are way too worried about the characters that would appear than the actual gameplay for each of them. You know, this partly messed up 06.

So If we're going to keep discussing Sonic Adventure series and how to improve off of that (Since the other 3d games are god awful even when playing as sonic) then we need to get the basics down - Improving on making it more of an enjoyable platformer, or the gameplay in general. Not characters. Which is what one of Pink's points was.
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
Location
Virginia
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
At the very least, fishing was easy. No broken mechanics or something and challenging if you really wanted to go for the big fish that aren't necessary.
Easy? ._.

I always sucked at fishing...it took me like, an hour to finish the first level because I couldn't even figure out what the bloody hell I was supposed to be doing, and once you do Froggy decides to be at the other end of the pool no matter which side you switch to.

the minimalistic approach on the Genesis/Game Gear titles where there's hardly any difference
What do you mean "minimalist approach"? You act as if it's abnormal for the games to have one type of gameplay. Not only is that completely normal even today, but that's how Sonic got started. It's not like they decided to deliberately exclude other genres, they made Sonic a platformer and then they changed up the formula in the Adventure games.

Which brings me to my main point: While I would want Nack the Weasel to appear in a Sonic Adventure 3, you guys are way too worried about the characters that would appear than the actual gameplay for each of them. You know, this partly messed up 06.
How good/bad a character's gameplay is just as important as if we have to play with Turqoise, Sonic's long-lost cousin who was raised by whales.
 

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
@ Chill and Firus – *victory*

Oh, and Turquoise? Please tell me he doesn't exist...
 

Thirdkoopa

Administrator
Administrator
Writing Team
Joined
Sep 25, 2007
Messages
7,162
Location
Somewhere on Discord while working on something
What do you mean "minimalist approach"?
Sorry - If I may rephrase that:

In most of the older titles, when adding Tails playable, there wasn't that much of a difference to how Tails played compared to sonic. It's a rather minimalistic approach but it still breeds the option for those who like him or want to explore levels a bit differently.

In Sonic Adventure/2 they tried to make the levels different for each characters - The problem that approached not in Sonic's levels? The fact that the variety was too much. At this point with some characters, we weren't sure whether we were playing a platformer or a treasure hunting game.

It depends on the approach you like. With 2D Titles, I believe the approach I may call "Minimalistic" Is perfect as well, much as shown in New Super Mario Bros. Wii - Which in this new one we don't even have anyone playable asides from Sonic.

With 3D Titles, I believe variety is good as long as the variety isn't trying to say stretch the original character's material or try to turn it more outside what I originally paid for.


How good/bad a character's gameplay is just as important as if we have to play with Turqoise, Sonic's long-lost cousin who was raised by whales.
But the gameplay is more important than the characters themselves. As proved by Sonic Rush, Blaze may not be the best character in the sonic universe but you'd be lieing to yourself to say it didn't play better than most of the more recent platformers.

I agree discussing characters is still pointful to decide how they'll link up to gameplay however. It's just that I'd take good gameplay and lesser characters over magikarp gameplay and characters that the fanbase likes or sonic's new friend raised by whales.
 

Nihongo-ookami

Smash Journeyman
Joined
Sep 23, 2008
Messages
450
Location
On a boat.
I think the Sonic series, it's okay to add in some diversity of genre, but make it Pertain to the characters.

Sonic's Levels: GO REALLY ****ING FAST. FASTER THAN SHOULD BE PHYSICALLY POSSIBLE. TIME JUMPS PERFECTLY. QUICK, JITTERY MOVEMENTS>

Tails' Levels: MacGyver-like situations, in which you actually have to think and build things, and solve puzzles. He's smart. He's got a high I.Q. He should use it.

Knuckles' Levels: Make him beat the living **** out of everybody. He's red, he's got big fists, he's usually angry, let's go. Imagine sonic unleashed minus the stretchy-arms. BAm, perfect Knuckles-Levels.

Shadow's Levels: Make them similar to Sonic's, but more emphasis on destroying things, and shooting. Bring back the gun mechanic, but make conserving ammo necessary. Bosses should be bullet hells, or something similar.

(god forbid) Amy's Levels: Make Amy's Levels, if she's included, about following Sonic or somebody. Recon, if you will. She should NEVER be directly in the action. She's too frail for that.

I have a seething, burning hatred for Cream.

Rouge's levels: Have her do what spies are supposed to do. SNEAK AROUND. She should be taking enemies out without being discovered, taking treasure along the way. Not looking for treasure, and destroying stuff along the way. Think Metal Gear, minus guns.

I liked Big's Levels, so if he's in there, keep it the same, or make him do more platforming.

Eggman/E-Series : BRING THEM BACK! I liked the shooting. It was actually fun.

So in short:

Sonic - Hardcore speed-platforming.
Tails - Puzzle/Strategy.
Knuckles - Beat 'em up.
Shadow - Sonic's with guns and explosions, but slower paced.
Amy - Following SOMETHING.
Rouge- Spy stuff, James Bond-ish.
 

CodeBlack

Smash Ace
Joined
Oct 22, 2007
Messages
733
So, you prefer the Sonic Adventure 1 & 2 style, then?

Personally, I never really liked SA2 stuck Tails in a mecha. I think that pretty much all the characters should have generally similar stages, with different focuses depending on their strengths (like Sonic 3 & Knuckles had branched levels for the different characters, but even more individualized than that). Tails' would be a Sonic-esque level with more puzzle solving, Knuckles would get same but with glide/climb platform puzzles and such.

I like the idea of Amy being "follow the leader" levels, and Rouge having something of a "base" type level where you would have to fulfill "spy"-esque objectives.
 

finalark

SNORLAX
Joined
Nov 23, 2007
Messages
7,829
Location
Tucson, Arizona
So in short:

Sonic - Hardcore speed-platforming.
Tails - Traditional jump-based platforming.
Knuckles - Beat 'em up.
Shadow - Sonic's with guns and explosions, but slower paced.
Amy - Following SOMETHING.
Rouge- Spy stuff, James Bond-ish.
You made a few mistakes, so I fixed them for ya, k?

Seriously though, so I don't look like a troll here are my reasons:

Puzzles: These fall into one of two categories, either fun little breaks from the action or poorly designed, fustrating cluckermucks that will make you throw your controller at the screen. I'd rather they didn't risk it.

Shadow: I'm just sick of this guy at this point.

Amy: I don't like her character (I think my favorite version of her was in Sonic CD when she didn't talk), but her levels were alright in Sonic Adventure.

Rouge: I have nothing against this character, it's just that I do not want any forced stealth missions. I have never had a good experiance with those.

I did really enjoy the Gamma/SA2 Tails/Robotnick levels, though. Those were just plain fun.
 

§leepy God

Smash Master
Joined
Oct 11, 2007
Messages
3,301
Location
On The Move....
Hmm, the gameplay speed looks slower than I thought, but then again I could be wrong, and the Wii version might be different.
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
Don't worry, the player sucks as he had to hold the camera and play simultaneously, but I can by the physics tell the speed level will be faithful to the originals or near faithful.
 

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
...****.

I was about to post that video too, but you beat me to it. but I guess the least I can do is provide specifics I saw.

-Splash Hill Zone is indeed the name of the first zone, as a previous leak described.
- The 4th Zone's name, however, is not the same. This could mean that there are at least 4 zones in the game
- 4 Zones confirmed: Splash Hill Zone, Lost Labyrinth Zone, Casino Street Zone, and Mad Gear Zone
- Retro elements do make a comeback - Sonic forming the SEGA logo, "SEGA!" being screamed, the title screen showcasing Sonic in an emblem, like the first three Sonic games, etc.
-Multiple Save files, as indicated when the game was taken from the title screen.
-"Achievements" on the Options tray indicates this is the 360 version.
-A Special Stage option is available on the stage select screen, and it appears to take a page form the Sonic 1 Special Stages.
-Stages appear to be three Acts per Zone, just like the original. There is what appears to be a boss battle as a fourth option for the stage as well.
-Stages have a subtext to them - for example, Splash Hill Zone Act 1 has the phrase "the Adventure begins!"
The retro concept is being pressed forward - the loading screen has the running Sonic sprite from Sonic 1 even
-Looks like extra effects have been added for certain things - hitting a Spring causes it to flash and sparkle, among other things.
-Old props make a comeback, such as that Peel Dash thingy from Sonic 3&K
-Music seems to be good - I am REALLY digging that Splash Hill Zone theme.
-The old Chameleon enemies from Sonic 1 appear as well. Awesome.
-And yes, Sonic does go faster than what the first trailer showed. He went down that hill after that high jump in a flash. Too bad he hit a Motobug, I wanted to see if that speed was maintained when he hit level ground.
-This is still in the development stage, so I'm not too worried about Sonic stopping up with that second spring and on that hill at the end of the video. Seems like easy bugs to clean up.



All in all, this is looking good for being in its development stage. Looking forward to how it pans out.
 

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
I also love how the SA2 stage-select sound effect has been implemented. That was always my favorite sound effect in SA2, period. I'm getting really anxious for this and the possible reboot of Earthworm Jim this year.
 

finalark

SNORLAX
Joined
Nov 23, 2007
Messages
7,829
Location
Tucson, Arizona
I also love how the SA2 stage-select sound effect has been implemented. That was always my favorite sound effect in SA2, period. I'm getting really anxious for this and the possible reboot of Earthworm Jim this year.
:)

I was about to post that leak. Oh well, the game looks like it's going to be great.
 

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
It's gone on there too...:(

Does anyone know if the Wii version will be nerfed? I really don't want to go through that again.

And I'm glad the game is focusing on Sonic for once. I also hope we have traditional special stages, and playable super forms in levels.
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
Location
Virginia
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
Hmph, Sega isn't letting that gameplay leak stick around at all. If I find it, I'll download it and send it to anyone that wants it.
 

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
http://gonintendo.com/viewstory.php?id=114557

That one's been up for the last 5 hours since I first checked it. I guess this site will let the video stay.

I also hope we have traditional special stages
The menu screen has a picture of the Special Stages as an available stage choice, and the layout is similar to Sonic 1's Special Stages. Granted, it's just a small picture, but it's better than being left in the dark.
 

The Real Gamer

Smash Hero
Joined
May 7, 2008
Messages
9,166
Location
Atlanta, Georgia
3DS FC
3437-3797-6559
Wow I had no idea what this new Sonic game was about and I'm very surprised after watching that video. It seems as if something finally clicked in Sega's head and they're going back to their roots.

That pretty much confirms that this will be the best Sonic game that has come out in years. All of the other ones have been terrible.
 

Espy Rose

Dumb horse.
Joined
May 31, 2006
Messages
30,577
Location
Texas
NNID
EspyRose
And just like that, you've fallen victim to the Sonic cycle.
Play again.
 

BEES

Smash Lord
Joined
Apr 23, 2008
Messages
1,051
Location
Chapel Hill, NC
Just watch, it will be a normal Sonic game for the first level, and then you'll have to chase a chao or make a bunch of money or some other kind of RPG crap to get to the next platforming part.

The first levels of all the Sonic games 'look' good.
 

The Real Gamer

Smash Hero
Joined
May 7, 2008
Messages
9,166
Location
Atlanta, Georgia
3DS FC
3437-3797-6559
Just watch, it will be a normal Sonic game for the first level, and then you'll have to chase a chao or make a bunch of money or some other kind of RPG crap to get to the next platforming part.

The first levels of all the Sonic games 'look' good.
Lol. As long as they just stick with what we see so far I'm sure the game will be just fine. I'm already 100% sure this is better than Sonic Unleashed, Sonic and the Black Knight, and Sonic and the Secret Rings combined.
 

Poltergust

Smash Master
Joined
Apr 30, 2008
Messages
4,462
Location
Miami, Florida
NNID
Poltergust
3DS FC
3609-1547-9922
The first level in all Sonic games are fun (heck, even Wave Ocean in '06 was sort of fun). I'm more interested in how the game progresses after the first level.

:069:
 

BEES

Smash Lord
Joined
Apr 23, 2008
Messages
1,051
Location
Chapel Hill, NC
Really? I thought it he was going at a fairly good speed for someone who also has to hold a camera at the same time.
I've got to wonder where all these people live that don't have any tables in their house, or books, or any other thing they could balance their cameras on.

I wonder if we visit them, would we see an empty, barren house with just a TV, a console, a handheld camera, and a naked person shivering in a blanket, hands shaking furiously as he tries to keep the camera straight despite obviously being malnourished and underslept, cursing at the stark emotionless walls of his cave as the hallucinations grow worse?
 

finalark

SNORLAX
Joined
Nov 23, 2007
Messages
7,829
Location
Tucson, Arizona
I was referring to how the physics of the game work and how Sonic often got stuck in the middle of a ramp, where in the Genesis games he would be falling/rolling down.
I remember there was always one loop in particular on Chem. Plant in Sonic 2 that I always got Sonic teporarily stuck on the uper-right side of the outside of the loop....
 

Firus

You know what? I am good.
BRoomer
Joined
Apr 7, 2008
Messages
7,681
Location
Virginia
NNID
OctagonalWalnut
3DS FC
0619-4291-4974
I liked Sonic '06.

Go figure. ._.
 

Chill

Red
BRoomer
Joined
Sep 21, 2001
Messages
9,010
Location
Viridian City
It looks gorgeous but I hope there are more than four zones in the final product. Also, let's go back to 3 acts instead of 2.
 

Yoshara

Smash Lord
Joined
Feb 10, 2008
Messages
1,232
Location
Edmonton, AB
It looks gorgeous but I hope there are more than four zones in the final product. Also, let's go back to 3 acts instead of 2.
Well if you look at when he selects the zone, it brings up 3 acts and the boss fight.

Edit: The act names are "The Adventure Begins", "High Speed Athletics", "Sunset Dash", and "Showdown With Dr. Eggman"
 
Top Bottom