*Cough* Because I know some people might go ahead and post anyways... Sorry Xeevee, go ahead and infract me if you see this...
Diddy Kong
Introduction:diddy Kong is Donkey's nephew, now while he might not be related in power, he sure can hold his own ground with his gadgets. He's got Barrel Rockets, popguns, and Banana Peels... don't be fooled by their primitive appearance! Welcome to the jungle...
Behaviour: Diddy Kong is a lot like Sonic that he is a very momentum-based character and relies on keeping the pressure. Some Diddy Kongs might prefer to have one or two Banana Peels on the field, or perhaps not at all, it depends from Kong to Kong. Diddy has a decent recovery, being able to use both his Side-B (Monkey Hump) and his Up-B (Rocket Barrel) as a means of getting back to the stage... you know, Diddy is floaty enough where if you send him at a high angle, all he will really need to do is just Side-B and freefall to the ledge.
Commonly Used Moves: Let's start with the expected stuff... Diddy's Dash attack is used quite often and for a lot of purposes. It let's Diddy pick up any of his Nanerz that might be out on the field, it is sparingly used as an approach, and has zero lag at the end, so Diddy can follow up with whatever he pleases. Monkey jump has two purposes: 1 - recovery, 2 - disrupt your approaches. diddy may attach on to you with this, or he may throw out his leg to hit you. Now while not used too often unless necessary, diddy can use the Rocket Barrels on his back as a recovery/spike/damage. Diddy may Barrel-cancel on top of a Banana that is under your control, don't give him time to do it, those puppies hurt like a truck! He may also control which direction/angle he fires during the charge-up, I hope you know basic Geometry... All of Diddy's smashes come out fast, and can be followed up from any of his combos (yes, diddy has true combos!). Beware the DTilts, they can follow up one after another, and can rack up some decent damage, they also have considerable range on them!
How to Win: This Kong has the same problems as you do, a lack of killing potential, needs to manintain the momentum to be of any real danger, and more or less poor aerial mobility. He may also have things that are gonig for him, but he also has more problems than you. Let's take a look at his pros.
- Can combo.
- Can easily take control of Bananas since he is the one who throws them out.
Okay, so with all that said, what are his cons?
- Light weight.
- Rocket Barrel recovery is easy to see comnig as trying to gain its full benefit takes time.
- Arguably has the same range as you if not less.
- Defenitely less K.O. power than you.
Now with all this said, what does this tell you? Simple, Diddy Kong is another form of Sonic! It's liek fighting yourself... except with more tripping.
Okay but seriously, if teh both of you are at the top of your game, two things can happen.
1. The game goes by so slowly, the timer will run out by the time both of you are above 100% and on your last stock.
OR!
2. The game goes very fast-paced. You two will fight for control of the Banana/s Diddy deploys, both of you are aggresive, and you will only have nano seconds to come up with a stratigy.
Now for specific things you can do to counter Diddy... Know this. a well-timed Spring drop will
always beat Diddy's Rocket Barrel recovery. Make sure if you're going to try to gimp him offstage that you learn diddy's recovery path, and keep dropping a Spring on his head for 4% extra damage until he gives up/you/Diddy mess up. always change up your game, don't let Diddy read your playstyle, and don't give him anytime to think stratigy. There are more opportunities to set up for the kill when you fight Diddy Kong. Also know that you more or less outrange diddy on a couple of his attacks, so feel free to be a little bit more loose on the spacing.
Recommended Stages: Feel free to take diddy Kong anywhere you please. Chances are you are neutral with Diddy Kong or he gets a disadvantage. This is assuming you are at the top of your game.
Matchup Summary: 50:50 dead even depending on the situation. This fight is very momentum based and requires both players to always be on top of their toes, and even moreso when Diddy brings out ther nanerz.