Chis
Finally a legend
Why is spring > Uair being factored into this discussion anyways?
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Well don't forget Sonic can space his Uair as well by fastfalling it as he goes up. Either way it doesn't sound like a major issue for Ike to worry about Uair. At worst it seems less effective against him.Sonic's speed can easily put him under Ike if Ike DIs. I've never seen how long Sonic's 2nd uair is, and it sounds long (I'd like a visaul of it [like a snapshot and like so a general. Hit box area]). Still if SA comes into play Ike will usually be FALLING so if he SA the 2nd hit of uair he will fall down to hit Sonic if his uair is that long.
Ah, yes, the SpinShot... might be the safest since you can airdodge an aerial.You're forgetting Spinshot, Marko =]
I pretty much feel that this is one of Sonic's only legitimate advantages, 60:40. Sonic just has too many ways to play it safe against Ike.
Jab hurts Sonic up close though. Can you just Spring out of the combo though?
I haven't read anything on Ike discussion yet :3
He speaks truth. But normally those who main both characters tend to understand what each character can do though. Not knowing the Sonic vs Jiggs match is your fault ROOOY.Maining both characters has little to do with it.
Not really. Well, at least don't expect to land a charged Eruption with any form of edgeguarding, lol.Judging by Sonic's recovery options, eruption looks like it can punish Most of Sonic's recoveries.
DK is like faster than Ike, heavier than Ike, has the sakurai combo, best ground range ever, WoP bair.... the list goes on...I would like this board to revisit the DK matchup, as I was not here at the time when they did it... and 6:4 is just a ******** matchup ratio seeing as how DK for example is a huge target and thundering down on his recovery with Dair from the top will always beat him out. I would call it for DK's slight advantage at worst seeing as how if not getting gimped he will be lively for a very long time and he can kill you much earlier.