OizenX
Smash Journeyman
I really don't know why I made this, but I did.
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Impulsive, They just spin around the stage really.I see that you managed to make it work, good job
What's that 'X' supposed to be? O.o
I'm not anymore, I edited my message, lol. The stage still isn't working, by the way. Well, I guess I could put it on another stage. Do you think it could work on Frigate Orpheon or the Summit? Also, the only rel files I'm using is the one for my Termina Field stage on Skyworld, and others that were included with stages I'm using.Mmm... I'm now thinking something...
BigSharkZ, why are you using a rel file? Which rel file are you using and where?
ok, so, for vertex hacking, look here:OK. Just spent the last 2 days reading through this entire thread but sadly I did not find the answer to my question(s) (if I missed something I apologize).
1. How are people doing vertex hacks? As I understand you can not convert mdl0's to a format such as 3ds, edit in 3dmax, and convert back. Is it currently all being done by hexing?
2. Have people been able to edit the lighting in stages or can we only copy and paste from other stages? I saw Mewtwo got a shadow system working but it was not clear if editing the lights was involved.
2.1. I understand the lights can be animated (or change over time such as on final D.) Anything known about this (I assume not)?
3. Is there any list/collab about what all the MiscData(s) do. I understand [20] has parameters for stage events but looking in the 3D stage template I see a [10] and [30] along with a [0] under an arc called ItemMelee002Gen.
Sorry for so many Q's but I hope tis will help more than just me.
Woh, my stage xD
BTW, new tips for stage hackers. Make sure the spawn points are correct by doing a match between 4 pokemon trainers. If the trainer is not on the ground or the pokemon are t-posed on the air, the spawn points need to be fixed. I think that your egg stage need to be fixed BigSharkZ
And... Has anyone tested BSZ's egg stage if it works as a wifi room? It should, and works for me, don't understand why doesn't work for him O.o
Yeah, that. As for the stage, I want the camera to be lower, and I want to be able to see the whole moon, or most of it. As you can see, you only see the top and the camera changes quickly in the beginning for some reason.You mean brawl's fixed camera mode?
I'll have to test with it then O_o
What do you mean by not being able to change the camera in the moon anyway? O.o
Did you fix that collision problem that's seen near the end of the Termina Field stage?Video of my four stages + 15 seconds (Lol) of Mewtwo_2000's What is Love stage, which I decided to call "What is PK Love?"
http://www.youtube.com/watch?v=jo9jdRqbdnA
Hm. Well that is not going to make it easy to get ripped Mario Galaxy models into Brawl. That leaves writing my own 3DS->mdl0 as my best option. I just need to find a good mdl0 spec/documentation [or reverse one from the BrawlBox code].1- You can't convert models, but vertices. With a simple transformation (made with dasdonkey vertex box) you can transform vertices and view them in 3DS max. You only see points, but you can edit them. And them transform them back to the mdl0 file.
How would you reverse one from the Brawlbox code when Brawlbox has nothing for dealing with converting between the model types? You should talk to RandomTBush/read the MDL0 thread in Workshop General. He easily knows the most about the MDL0 format out of everyone active in the community.Hm. Well that is not going to make it easy to get ripped Mario Galaxy models into Brawl. That leaves writing my own 3DS->mdl0 as my best option. I just need to find a good mdl0 spec/documentation [or reverse one from the BrawlBox code].
Thank you for the info Mewtwo, my goal is now clear.
You probably have killed the animation. Do you use brawlwall? It kills animations.Nice, page 200!
Mewtwo_2000, think you can help me with something minor? I edited your "What is Love" stage, inserted my own animation, yet in-game, it shows all the frames at the same time, instead of playing one after another. Do you know why? I also, I added snow to the stage (With a texture), yet it doesn't show in-game.
I didn't use Brawl Wall, and I replaced ModelData[69] (Why do you have so many of these? Lol) with the snow. Apparently it would work, as I've also seen a tutorial that does this. The stage is on Final Destinati- ...You probably have killed the animation. Do you use brawlwall? It kills animations.
Just replace the animation you have in there with the original in my stage.
Where's that snow model? In which modeldata? And which slot is your stage working right now?
Oh, that makes perfect sense, haha.The reason of having so much modeldatas is because 75m needs them. My stage is made to work on 75m aswell as final destination and wifi room. Anything added in a modeldata different to modeldata1 (wifi room) or modeldata2 (final destination) won't be shown unless you're playing in 75m.
I'll have a look to it now xD
I've opened the file, and I've seen something... extrange, to be a stage xDDOh, that makes perfect sense, haha.
Thanks again, and if you find anything, just tell me how to fix it. You've done enough for me already.
I've opened the file, and I've seen something... extrange, to be a stage xDD
Anyway, I know the snow won't be moving because you've not imported the whole modeldata including the texture animations for it, and the snow will only show if you make it into 75m.
To fix this, import the whole modeldata with the snow in the original stage (Shadow Moses) and replace modeldata 101 so it works in any stage, including wifi room. And copy modeldata60 or any other and replace the modeldata69 again. Make sure you're adding the poketrainer model in modeldata101 after replacing it, and make it the first model in that modeldata. Don't know if something wrong would happen if it's not there, but to be sure do it, it costs nothing.
I will try that! Thanks. ^_^Battlefield sky color animate it yellow->white or vice-versa and ta da! lightning effect
**** you beat me to it xD I had an idea like that too. were you able to move the models at all?Okay, I'm trying to make a stage out of Skyworld that looks like this:
But no matter what I do the stage remains unrotated even with that animation trick. Any advice?
I hate this. It makes it take like twice as long to make custom stages because you always have to cater to Pokemon Trainer. I'd be able to make stages so much faster if Pokemon Trainer weren't in the game.Woh, my stage xD
BTW, new tips for stage hackers. Make sure the spawn points are correct by doing a match between 4 pokemon trainers. If the trainer is not on the ground or the pokemon are t-posed on the air, the spawn points need to be fixed. I think that your egg stage need to be fixed BigSharkZ
And... Has anyone tested BSZ's egg stage if it works as a wifi room? It should, and works for me, don't understand why doesn't work for him O.o
lol i've been doing this for a while. it really helps with getting everything just right. making sure spawns work would be one of the more tedious parts if PT didn't show exactly where they are spawning.Woh, my stage xD
BTW, new tips for stage hackers. Make sure the spawn points are correct by doing a match between 4 pokemon trainers. If the trainer is not on the ground or the pokemon are t-posed on the air, the spawn points need to be fixed. I think that your egg stage need to be fixed BigSharkZ
And... Has anyone tested BSZ's egg stage if it works as a wifi room? It should, and works for me, don't understand why doesn't work for him O.o
I'm not positive, but try using photoshop to give it more transparency, and then import it using a format that allows for transparency, such as RGB5A3 or IA8 I thinkAlso, anyone knows how to make the "snow" I added opaque? It looks semi-transparent.
Preview: pic
My custom stages take lot more time to be made than the time used to fix the trainer O.oI hate this. It makes it take like twice as long to make custom stages because you always have to cater to Pokemon Trainer. I'd be able to make stages so much faster if Pokemon Trainer weren't in the game.