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Stage Tournament: Pokemon Stadium 2 Vs. PictoChat

Collective of Bears

King of Hug Style
Joined
Nov 10, 2007
Messages
6,507
Location
North Carolina
NNID
Gark430
3DS FC
1805-3069-0371
I'm tired of the Mother ****ing votes on this Mother ****ing thread!

In case you didn't catch the point, I hate Mother. I'm going with Mute City.
 

TWILTHERO

Smash Lord
Joined
Aug 19, 2007
Messages
1,881
Location
Canada
The roost is better of these 2.

He can't like without
SYMMETRY!!

Death The Kid Joins the Fray!

Death The Kid
Moveset written by: TWILTHERO
Anime: Soul Eater


Frequantly asked questions -

**** IT TWIL!!! Why'd you steal Prinny's organization?

Sorry. Was too lazy to make my own :3.

Mind telling why Death the Kid is in love with symmetry, yet this moveset is not in a symmetrical pattern?
I thought that it would look weird for the moveset, and MasterWarlord might yell at me for blinding his eyes. Plus, i was too lazy.

Must you use wikipedia as always for the description?
Yesh!!!

P R O F I L E
Death the Kid is Shinigami's son and the meister of Patti and Liz. He is called Kid by his friends and family. He refers to Shinigami as 'honorable father' (父上, chichiue?) and seems to be named after him, as it has been shown that Shinigami's name was "Death" when he was younger. Kid suffers from obsessive-compulsive disorder, which is represented as a complete obsession about everything being symmetrical. To him, anything symmetrical is beautiful and if something is off by even the slightest measurement he will try to correct it right away. While Kid himself tries to look as symmetrical as possible, his hair causes him problems as one side is completely black while the other has three white strips going across it. Showing him anything that is too asymmetrical or mentioning his hair will send Kid into a state of massive depression, make him feel ill, or cause him to cough up blood and faint in the most extreme of cases. This behavior sometimes results in Kid being unable to fight because he is distracted by his enemy's symmetry, or by the lack of symmetry in his surroundings. When this happens it usually requires some encouragement from Patti or Liz to get Kid to focus again.

Note that this moveset is based of the ANIME of Soul Eater, and not the manga of it. If there are some moves i have forgotten from the manga, i'm sorry, and i might consider remaking Death The Kid is a future MYM, but....for now, no.
S T A T
Height: 6 / 10
Power: 6/10
Knockback: 4/10
Range: 6/10
Weight: 2.5/10
Projectile Range: 8.5/10
Recovery: 7/10
Traction: 2/10 (7/10 if on Skate/Hoverboard)
Run: 4/10
Walk: 5/10
Priority: 6/10



S P E C I A L
Mechanic - Symmetry is everything!!!

Death The Kid loves symmetry. Everyone knows what symmetry is right? When something's 2 sides are both the same exact freaking thing. Well, Death The Kid's love for symmetry comes to effect in smash bros too. There are 2 ways that symmetry can come effect into the match: The stage's symmetry, and the opponent's character's symmetry. What does Death The Kid do with the symmetry you ask? Well...

Let's start off if the stage is symmetrical. If the stage IS symmetrical, and exactly the same on both sides (moving water, or if enimies randomly come into the screen like Birdo don't count), at the start of the match, Death The Kid will look at the stage's beautiful symmetry. He will then stare at the stage for 3 seconds, before regaining control of himself. This way, the opponent has a chance to attack Death The Kid at the very beginning of the match...but there's only half a chance of that happening. There's another 50% chance where Death The Kid does nothing at the beginning, and begins to fight the opponent. However, if the stage is not symmetrical, there is a 50% chance of one thing happening, and another 50% of another thing happening.

One thing is that he'll be extremely angry, and say, "WHAT A DISGUSTING PIECE OF CRAP!! Why must i stand on this piece on land?!??!" This will cause him to go on a rampage, while his attacks are increased by 2% each, Death The Kid will do a random attack every 30 seconds in the match. Seriously it could be anything (except for aerials, as he is not jumping). It's best when the 30 second mark reaches, get close up to the opponent, so Death The Kid can hit them when he's on a rampage. The other thing that can happen if the stage isn't symmetrical is that every 30 seconds, Death The Kid will then get on his knees, pound the ground with his fist, and cry about how ugly the stage is without it being symmetrical. This causes him to not be able to move for 2 seconds, while he's crying. Note that these effects (don't matter if it's good or bad) only work within the first 2 minutes of the match, or every single odd stock (first, third, fifth etc.)

Now on to if the character that Death The Kid is facing is symmetrical. If the opponent is symmetrical (i don't know why i'm laughing at this xD), if Death The Kid stares at his opponent for 5 seconds (like if his head is facing to his opponent), he'll stop moving for 2 seconds, he'll look at the beautiful symmetry of the opponent (he's not gay people -_-), and...can't do anything for the same 2 seconds. The other thing that can happen, if the opponent is not symmetrical and Death The Kid stares at them for 5 seconds, Death The Kid will be extremely angry, with all of his attack's ending lag will be greatly reduced (it's usually hardly any ending lag at all), and when he throws his opponent, it will be so fast, Death The Kid looks like he wants to hurt the opponent so more, and throw him/her again. Didn't know symmetry was so important. Like being said before, it only lasts for the first 2 minutes of the stock, and it will end if Death The kid's current stock is KOed.

Anyway, here's the complete list of symetrical...stages/characters:

Code:
[U][B]Stages and characters that are symmetrical:[/B][/U]

Battlefield 
Bridge of Eldin (for some reason, Death The Kid doesn't look into the background to see if the stage is symmetrical or not o.o)
Final Destination 
Halberd (eh....since at the beginning, it's technically symmetrical, so...)
Luigi's Mansion (only works if Death The Kid is outside the mansion within 5 seconds. Otherwise, it's not symmetrical)
Lylat Cruise (ummm...the ship is symmetrical!!)
Mario Bros. 
Castle Siege 
Delfino Plaza (the changing backgrounds should make this obvious)
Distant Planet 
Hanenbow 
Flat Zone 2 (lol)
Frigate Orpheon 
Green Hill Zone 
Yoshi's Island 
Pokémon Stadium (Death The Kid ignores the TV screen).
Norfair 
WarioWare, Inc. (he'll ignore the background)
Pokémon Stadium 2 
Shadow Moses Island 
Brinstar 
Spear Pillar (Umm.....Dialgia and Palkia are technically symmetrical so...)
Smashville (Only works if it's in the morning though)

Pit (since he technically has the 2 blades in both hands..)
Wario 
Pokemon Trainer (ALL the Pokemon are symmetrical :bee:!!)
Olimar 
Mario
Kirby
Bowser
Yoshi 
Peach 
Ice Climbers (they both have hammers in the other hands, and they work as a team symmetrically, so...)
Zelda
Captain Falcon 
R.O.B. 
Ganandorf 
Jigglypuff 

[U][B]Not symmetrical:[/B][/U]

Ike 
Diddy Kong (Wear your hat more properly!!!)
Meta Knight (lol, the sword)
Lucas (lol, the hair)
King Dedede (lol, the hammer)
Link (lol, the shield) 
Pikachu (lol, the tail)
Fox (lol, the tail)
Donkey Kong (lol, the [S]hair[/S] fur
Samus (the arm cannon)
Zero Suit Samus 
Sheik (lol, the hair blowing in one direction)
Ness (the hat)
Marth 
Luigi (lol, the L at the top of the hat)
Falco (lol, the eye thingy on his face)
Lucario 
Toon Link 
Snake 
Sonic 
Wolf 
Mr Game & Watch (lol, the irony)

Mario Circuit 
Mushroomy Kingdom 
New Pork City 
PictoChat 
Pirate Ship 
Port Town Aero Dive 
Rumble Falls 
Skyworld  
Summit 
Yoshi's Island (Melee)
Big Blue 
Corneria 
Green Greens 
Jungle Japes 
Onett 
Rainbow Cruise 
Temple
Neutral Special - Soul Resonance

Death The Kid will extend his arms out, with the guns weapon still in his hands, and say out loud, "Soul Resonance!!!!" All of a sudden, an electrical charge will surround the gun weapons, and they will both light up. It looks like it's transforming. If Death The Kid manages to successfully manages to perform the Soul Resonance by staying in place for 5 seconds (it may be only 3 seconds, though only a 10% chance for that), the guns will look like it's attached to his hands...and he looks totally badass. His attack knockback wise will increase by one level, while with his heavy guns, he weights more like Ike now. He'll be able to stay in that form for the remainder of his stock. However, if Death The Kid fails to perform with his Soul Resonance (by the opponent interrupting him), the move will fail, and Death The Kid will have to wait for 20 seconds before trying this move again. For a bonus fun, if Death The Kid is in a team match, all his teammates will get a boost of 3% damage for each hit for 20 seconds, and Death The Kid will have his power increased too, by 2% for the remainer of his stock. Here's a pic:
Of course, while Death The Kid in the Soul Resonance form, his neutral be replaced with something totally cool. When you press the Neutral B button, Death The Kid will aim both his cannons in the forward direction. After 2 seconds, a thick beam of blue light will fire out of it, and will cause 25% damage with great knockback to anyone that is caught in the blast. It has great priority too, however, it is a very laggy move, with taking 2 second to pull it off. Even a small projectile can stop it. However, it reaches about 10(!) stage builder blocks forward, and the beam's hitbox is rather...thick. Of course, it only fires at what's in front of Death The Kid. After Death The Kid finishes firing for 2 seconds, he'll suffer heavy ending lag. Be careful when using this move.

Side Special - The amazing number 8

Death The Kid will start counting with his fingers. He will count by 1 every half a second. If he reaches the number 8 (which takes a whole 4 seconds to count), he will be extremely happy, and say outloud, "That number is symmetrical!!!!" As he is happy, any effects from the symmetry mechanic will be removed for the remainer of the stock. No matter what. Also, he'll recover about 10-20% damage (randomly). However, if Death The Kid is interrupted while counting, he'll say outloud, "Numbers 1-7 aren't symmetrical!!!" Death The Kid will then be sad, be on his knees, pounding the ground for 2 seconds, and say, "I'm a useless piece of garbage!!!" This causes him to be unable to move for 2 seconds....obviously. Symmetry sure is a big thing for Death The Kid..

Down Special - Guns in human form O_o?


Death The kid will throw his guns into the air...and it looks like the guns took the form of 2 very hot girls. Seriously, it's the guns in there human form. They will then assume a pose of the pic above, and it will look symmetrical!!! However, it takes a whole 2 seconds for the guns to take there human form, and a whole another second for them to return to there gun forms. However, if they do manage to turn to human form and assume the pose, they'll stun opponents for 3 whole seconds, making them go like, "WTF?" They gotta be in a 3 stage builder block range. Also, there is a 20% second that this move will fail. It's because one of the girls might accidently be a step away from being symmetrical, and Death The Kid will go nuts at her, distracting Death The Kid instead of the opponent. How hysterical.

Up Special - Hover board

Death The Kid's hoverboard will appear beneath his feet, and it shall bring him up. It works similar to Pit's glide actually, though it's a bit more hard to get him to fly in the upwards direction. However, while Death The Kid is on the hoverboard, he can still perform any ground attacks...except, he performs them in the air! Pretty cool huh? Also, if any opponents are below the hoverboard, the air that's making the hoverboard fly up can send opponents down to there doom. Death The Kid has his hoverboard for 3 seconds, and going into any direction straight will bring Death The Kid up/left/down/right/whatever about 7 stage builder blocks in that direction. Of course you can control where you want to go. While Death The Kid can no longer recover if he used up his hoverboard time, he can still attack using his aerials (similar to how Sonic can do it).

Finale Smash - Ultimate cannon


Death The Kid has grabbed the smashball!! With it, 2 overly sized cannons will come into Death The Kid's arms. However, you must quickly point in the direction for each cannon you want them to be in (for example, if you want one cannon to go in the right direction, you tap right, and if you want another cannon to go in the upwards direction, immediately tap up right after). If you don't quickly choose which direction you want the cannons to be in, they will disappear. Death The Kid will fire the cannons after 2 seconds the cannons are placed, and a huge red and green blast comes from both cannons!!! It goes straight forward, and travel off the screen. It's kind of attacks opponents like Samus' final smash, but the beam is less thick, and you can choose the direction. If it hits the opponent, it can deal off in total 30% damage with great knockback from each cannon...not only that, if you decide to put both cannons in the same direction, and it hits, the damage will be combined, dealing off a grand total of 60% damage! However, it's still hard to hit with, as it's only a ground final smash, and the cannon beams aren't really big.

A E R I A L

Forward Aerial - Grab and shot

Death The Kid will attempt to grab the opponent, by extending his arm forward about 1 stage builder block forward. If an opponent is grabbed by Death The Kid in midair, he will grab the opponent's head, bring out one of his guns, and launch a big headshot to the opponent. This deals off about 12% damage, with ok knockback. This can only effect one opponent at a time however. The move's speed just has average beginning lag, and barely any ending lag. This is good against opponents who are trying to recover, and you can blow them right back to the right/left side of the screen.

Neutral Aerial - Blast in both directions!!

Death The Kid sticks out his guns in opposite directions of each other. There's a 25% chance that he'll end up blasting in the wrong direction, the front screen and the back screen, making it useless. Anyway, the blast in both directions deal off about 12% damage with ok knockback. It is impossible to hit with both the shots. The priority is simply okay, and the range for the blasts travels about 2 stage builder blocks. The speed for this move has about the beginning lag of Kirby's down special, and the ending lag of Ike's side tilt. This is good against opponents coming from both Death The Kid's sides.

Back Aerial - Blast to the eyes

Death The Kid will aim both his guns behind him and let out a blast from there guns. If it hits around the head area, it deals off a grand total of 15% damage, with nice knockback. However, if it fails to hit the opponent's head, this attack deals off a mesely 5% damage, with barely any knockback. The speed for this move is about the beginning lag of Pikachu's forward smash, and the ending lag of it as well. The range for this move, surprisingly, reaches only what's directly behind Death The Kid. A small red flash from the gun's tip will indicate it's hitbox around there. This move has above average priority.

Up Aerial - Spin Kick

Death The Kid will turn upside down, and extend his legs to both the right and left direction. He will then spin around, and the legs will attack any opponent caught in the spin. This move has barely any beginning lag, and above average ending lag. This move is a multiple hitter, dealing off about 2% damage for each hit, with there being 6 hits in all, and little knockback on the last hit. The move's priority is rather low though. The range for this move reaches only upwards, and the legs extend about 3/4sth of a stage builder block in each direction. Overall, a decent damage racker, but hard to KO with.

Down Aerial - Legs clap

Death The Kid will clap his legs downwards. If an opponent is caught between the legs, Death The Kid will then grab the opponent with his legs. You have about 2 seconds to throw the opponent. Pick any direction, and they'll be sent hurling in that direction with 12% damage, with ok knockback. The speed for this move is about the beginning lag of Ike's down aerial, and the ending lag of Ike's down aerial. The range for this move is what's only directly below Death The Kid, and nothing else. This move is basically a grab, and can be avoided pretty easily. This is good for spiking opponents, if they're directly below a pit.

T I L T

Forward Tilt - Blast spin

Death The Kid will spin his body around in a 360 degree angle, and after that, he'll aim both of his guns forward. He will then fire his guns, with 3 blasts. Each blast will do 4% damage with little knockback each. Also, the first blast travels only 1 stage builder block, the second travels 2 stage builder blocks, and the final and third one travels 3 stage builder blocks. The speed for this move has about a whole second for this attack to be performed, and there is only very little ending lag. The priority for this move is about on the medium level. When Death The Kid is doing the 360 degree body spin, he will be unable to be hit by any attacks for the first half of the second he's spinning, because he's sort of spinning to avoid any attacks. Use this move to get out of tight spaces.

Up Tilt - Blast to heaven

Death The Kid will crouch down to the ground, which is weird cause you're doing the UP tilt. Anyway, while crouching down, Death The Kid will aim one of his guns upwards diagonally, but will not look up to see if it's going to hit. He will then fire the gun with his pinky, and a beam blast will be fired from it. It will fire up about 4 stage builder blocks to the sky. Anyway, the damage and knockback depends on how close the opponent is from the gun, which is the source of the beam. At most, if they're like right in front of the beam, they'll suffer 15% damage with nice knockback, while being hit at the very end of the beam will cause a mesely 5% damage, with little knockback. This has nice priority, but the speed for this move is the beginning of Ike's side tilt, and the ending lag is none.

Down Tilt - Tornado flip

Death The Kid will get out his skateboard and start riding it. It's similar to his hoverboard...except he can't fly around. This increase his running speed to an 8/10, giving Death The Kid some much needed speed. However, he may only have the skateboard out for 3 seconds, and Death The Kid's skateboard will move on it's own, moving about a slow walking speed.

If you press down tilt again, Death The Kid will say out loud, "Tornado flip!!!" and will fling his skateboard forward with his feet, dealing off about 10% damage, with ok knockback if it hits. It reaches about 3 stage builder blocks forward, and has okay priority. It's speed has barely any lag at the beginning of this move, and about the ending lag of Ike's forward tilt. This move can be useful for surprise attacks.

S M A S H

Down Smash - Sweep, flip and dive

Death The Kid will first sweep the opponent using his leg, follow it up with a flip, sending them upwards, and when the opponent lands back on the ground, Death The Kid will do a leg dive to the opponent (similar to how Sonic's Dair.) Uncharged, all the hits will do 5% damage, with ok knockback on the dive, but fully charge will do 6% damage with each hit, and nice knockback on the last one. The range for this move requires the opponent to practically be right in front of Death The Kid. If Death The Kid doesn't hit the opponent with the leg sweep, don't worry as he'll still do the flip and dive. The attacks just have okay priority, with little beginning lag, and hardly any ending lag.

Up Smash - Up blaster

Death The Kid will first jump high straight upwards into the air (about 2 stage builder blocks high). He will then aim his guns straight downwards below him, and let loose a barrage of shots downwards. There are about 20 shots, each of them doing about 1% damage. Uncharged, the last shot will do little knockback, while fully charged, it will do good knockback. The range for this move is the raining steam of blasts aimed below Death The Kid, aiming all the way to the ground. The speed for this move for when Death The Kid jumps into the air is about the beginning lag of Kirby's down special, and the ending lag of Ike's forward smash. The move's priority is just okay however. This is a very good damage racker, but smart opponents would stay away from it.

Forward Smash - Blasts turns to beam

Death The Kid will aim the guns forward. He will then blast forward about 5 blasts 2 stage builder blocks forward, each only doing 1% damage each. They all have very low priority have however, but the blasts are really fast.

After that, the 6th blast will be the one that's chargable. The 6th blast however is a huge beam blast looking similar to ROB's neutral special, only it's more of a thick blast. It travels a grand total of 8 stage builder blocks forward. Uncharged, the beam blast will do about 12% damage, with ok knockback, while fully charged, it deals off about 15% damage with nice knockback. The beginning lag is rather harsh...with almost the beginning lag of Ganondorf's neutral B, and the ending lag is the ending of Ike's forward smash. The beam lasts for about the same length as ROB's neutral B. I would be careful when using this move...It's good if the opponent is camping, and you need a move to for them to get them out of it, but it's very laggy.

G R A B

Pummel - Symmetrical beat down

Death The Kid will simply beat the opponent up with one of his guns. Each beat down will do only 2% damage each. How does symmetry come into effect? Well, it goes back to if the opponent is symmetrical or not. If the opponent IS symmetrical, Death The Kid will attack the opponent at a regular pace, like how Link, or Mario does it. However, if the opponent is NOT symmetrical, Death The Kid will be extremely angry, and start beating the opponent down like crazy, the pace of Lucario's pummel...only it does 2% damage!

Up Throw - Gut blast

Death The Kid will throw his opponent upwards, and as the opponent comes back to the ground, Death The Kid will aim his gun up, and catch the opponent with the tip of the gun. After that, he'll unleash a blast beam at the opponent's body!! That's gotta hurt. It deals about 13% damage to the grabbed opponent, with ok knockback. Also, outsiders can also be effected by this move if they touch the 4 stage builder block beam. They'll suffer a reduced 9% damage with little knockback.

Forward Throw - Back Breaker

Death The Kid quickly grabs both of the opponent's arms, and turns the opponent's back towards him. He puts his foot on the opponent's back, and pulls on the opponent's arm, crushing the opponent's back. The opponent screams in pain, and collapses to the ground. This causes about 13% damage, with no knockback, but causes the opponent to lay on the ground. This is not a KO move...but it's a decent damage racker.

Back Throw - Death bash

Death the Kid will throw his opponent, behind him. He will then follow it up with a couple of very furious karate kicks and punches. Then the last hit will send them away with ok knockback. The total damage that will be dealt is around 12% damage. The animation is rather long...takes like 2 seconds for Death The Kid to finish.

Down Throw - Axe ground smash

Death The Kid will first throw his opponent to the ground. He will then lift his leg up very high, and will bring his leg down, to perform a freaking axe kick to the opponent's head, and it looks like he's smashed the freaking ground, therefore causing any opponents within the 2 stage builder blocker range to suffer 5% damage from the shock. 15% damage will the opponent suffer from the throw, and they will be collasped on the ground. Ouch...that's gotta hurt.

O T H E R

Jab - Attack, and then head shot!'

Death The Kid will swing one of his gun weapons vertically downwards, and then follow it up with a horizontal swing with it. Death The Kid will then grab the opponent's head (if it's someone tall...he'll jump a bit to grab it), aim one of his gun weapons at him/her while grabbing, and headshot the opponent with the gun. Don't worry, this is smash bros., so there is no blood. The first 2 swings of the gun deal off about 3-4% damage each, with only a flinching knockback, while the headshot blast deals off 5% damage, with little knockback. The range for the swings only extends about half a stage builder block forward, and in order for Death The Kid to grab the opponent's head, he'll have to hit the opponent with the second swing attack. There is hardly no lag at the beginning, and there is about the ending lag of any old 3 hits jab combo. There is low priority on the attacks.

Dash Attack - Yeehaw Skateboard!

Death The Kid's skateboard will once again appear beneath Death The Kid's feet. However, unlike his down tilt, as soon as he's finished the dash attack, the skateboard WILL disappear. Also, if the Skateboard is already in play, Death The Kid's dash attack beginning lag will be reduced to none. Anyway, Death The Kid's dash attack involves him blasting with his guns forward about 10 blasts, each dealing off about 1-2% damage each, however, they will suffer no knockback whatsoever. The each travel about 2 stage builder blocks forward, while Death The Kid will travel with the skate board about 1 stage builder block. The blasts have low priority, however, it has slightly above average beginning lag, and average ending lag.

E X T R A

Taunts:-

Up Taunt
- Death The Kid will start having a thought bubble (like the comic) and he'll think of the number 8 and it's symmetricalness.
Side Taunt - Death The Kid will spin his guns around, but Liz, one of the guns' spirits, will yell out, "This is no time to be thinking about symmetry!!"
Down Taunt - Death The Kid will move his fingers in a motion like this:


Victory poses: -

Victory music
- The last 10 seconds of the first Soul Eater opening, Resonance.
Classic mode victory music - Death The Kid's theme
Victory Pose 1 - Death The Kid will return the guns back to there human forms (Liz and Patty), and they'll pose with each other.
Victory pose 2 - Death The Kid will do his down taunt, only this time, he'll say out loud, "Symmetry is everything."
Victory pose 3 - Death The Kid will do many poses in badassery with his guns, and then will aim the guns towards the screen.

Snake Codec: -

Snake: Otacon, there's some guy over here, with 3 stripes on his head.
Otacon: That's Death The Kid, Snake. He's the son of a god of death, otherwise known as a shinigami.
Snake: ..Death gods can have kids? How do they?
Otacon: Not the point Snake. Anyway, this kid loves symmetry more than anything else.
Snake: Symmetry?
Otacon: Yes Snake. When something's 2 sides are exactly alike.
Snake: Yes i know that Otacon, but why is he obsess with symmetry?
Otacon: I don't know. He must love it for some reason.
Snake:...Was i really like this when i was a kid?

Playstyle:

Symmetry loving boy


Death The Kid absolutely loves symmetry, and it effects the match in so many ways. Depending on the stage, Death The Kid can do anything. If the stage is symmetrical, no problem. Sure, you gotta wait for 3 seconds, but otherwise, not so bad. What can opponents do in 3 seconds? If the stage is NOT symmetrical...different story. Either Death The Kid will still be waiting for 3 seconds, or he goes nuts with the attacks. While Death The Kid does gain a power boost, he also is forced to attack randomly, out of control. A good Death The Kid player does there best to stay away from the opponent when the time comes, for example, if the opponent is above Death The Kid, and Death The Kid does his down aerial, he's in trouble. Just be careful when he's in angry mode.

Now for the opponent! If the opponent IS symmetrical, before the 5 second mark, quickly turn around in the opposite direction! You do not want Death The Kid to pause his his tracks for 2 seconds. However, if the opponent is NOT symmetrical, you want to stare at them for no ending lag. If the opponent attempts to run away, blast them down with Death The Kid's side tilt, or dash attack. You want the no ending lag bonus.

Now for Death The Kid's playstyle overall. He's a fast fighter alright. He can run, attack, and manuever if he wants too. However, while he's a fast fighter, he's not exactly a fast runner. Opponents can easily run away from Death The Kid, or catch up to him. This where Death The Kid's guns come to place. He's a great range fighter with his guns. Using his side tilt, it can stop opponents from getting close to him, and it can avoid any opponents behind him too! Of course, Death The Kid is surprisingly light. Using his projectiles, he can run away assuring that his opponent doesn't try and launch a high knockback attack on the opponent. He may be slow and light, but he's a gun master.

If you DESPERATELY need Death The Kid to go fast, use his down tilt. It'll bring out his skateboard, and make him go decently fast. You can then counter attack with the Tornado flip skateboard throw fling! Just note that if you want to stay in place right after, ditch the skateboard. It may accidently lead him into an attack. His hoverboard controls a bit differently from his skateboard. It goes a bit slower than his skateboard on the ground, but also, it can send him flying too! This is great if you want to use your ground attacks on the sky, and don't want to use your aerials. Be careful as the opponent can attack the hoverboard from below, sending Death The Kid flat on his face.

Good luck using Death The Kid!! Also, watch Soul Eater!!! Awesome anime/manga!!!
 

MasterWarlord

Smash Champion
Joined
Aug 24, 2008
Messages
2,902
Location
Not wasting countless hours on a 10 man community
The roost goes better to a fight. Being so peaceful isn't entirely bad, as at least the music becomes more interesting as it goes on. I feel that music which progressively builds up as it goes through works better for Smash as it oftentimes matches what's happening on screen when it decides to pick up some.

THE ROOST
 
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