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Your telling me...and the Ftilt is pretty gay too.Snake's up smash is so stupid.
The best advice I have is just dash -> shieldgrab. Seems to work for me, but I haven't played in a while TBH.
Game 2[Skynet] lordhelmet (CF) vs Roller (ICs/Pikachu) {1-3}
Concerned about game 2 and 3.
[Skynet] lordhelmet (CF) vs Tech Chase (D3) {1-3}
Concerned about game 3. He had me figured out, YI was a bad choice. I thought he would be uncomfortable on it but he just had me outcamped. SV would probably be the best choice next time (he banned BF).
Patience is something I can practice on outside of real matches. Gotta stay juiced I guess. I'll probably start practicing my patience on level 9s. Never approach/time them out whatever.No doubt dude. Just gotta work on that mind mentality, pump yourself up with some music and do some stretches in between. Just keep telling yourself to not auto-pilot, that's how I started off training myself even though I still do from time to time. If you can play patience that makes it easier.
I'm not one to miss DI, but that just caught me off-guard man. I just kinda stopped using utilt, I don't know why. I have to start injecting it back into my gameplan.Just watched your games against katy perry lordy, where are the Utilts ? Other than that good ****, except for losing your patience against IC and DIing like I do on your 2nd stock on RC.
Seriously? That's legit. I believe it's just as slow as a missed grab, yes? I find myself using it to trigger shield grabs and have em miss. Unfortunately, it does nothing to help really, just space I guess.If it wasn't so slow I'd use it more. Apparently it has like a 50% trip rate or some bs.
lolwhat .and do some stretches in between.
Really interesting. I knew this thought was really impractical, but it was worth a shot. I'll work in more Dash shielding when facing my friend's Marth. Thanks a lot!Aerial moves [nair / bair / fair / dair / uair] do not focus on "priority". They focus on who gets hit first or which move is more disjointed when it comes to spacing. Either one beats the other or you exchange hits. Priority doesn't take effect and beat another move or cancel each other out. Take Marth for example; his sword is a disjointed attack. Hitting the sword does not guarantee a hit on him because it's not a part of his hurtbox. Due his moves being fast, ranged and disjointed, Marth can easily keep pressure on opponents with his fair. But since Marth has a slight difficulty with his aerial direction speed (moving back and forth while in the air; such as Wario, who can do so fluently and has the best air speed in the game), that makes it safer for characters like Falcon to just try and get closer to Marth and pull up a shield / perfect shield.
Dash -> Shield / Perfect Shied works extremely well in that match-up from my past experience with fair abusing Marths. Falcon slides while pulling up the shield which gives you the opportunity to get close enough to Marth to either grab or do something else before he cancels his animation into something else. Perfect shield is obviously much better since it provides a huge frame advantage for Falcon to punish, but you can't be expected to do that all the time.
Going back to your original question - no, aerials don't have priority and Falcon has very small - if any - disjointed hitboxes on his attacks. Falcon's Fair has different properties than most moves though. I'm not going to say it's definite, but sweetspotting an attack with the knee "might" prevent Falcon from getting hurt while exchanging hits. But it's rare that even happens with Marth since - as we mention - has huge disjointed hitboxes. Sweetspotting his animation is difficult while he's attacking.