• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Official 64BR Recommended Ruleset

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
I'm against excessive Dk grab chains, (excessive being say the entire strategy is based off the infinite grab, not just two or three re-grabs. See: Isai vs. Kefit)
Elaborate why? Seeing as how it's escapable.
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
Elaborate why? Seeing as how it's escapable.
It's escapable to be sure, but against players who don't know how to escape it quick enough for whatever reason (don't know proper technique, slow fingers, just plain suck) it's extremely overpowered and almost impossible to counter.

With that said I concede that nearly every tournament nowadays is comprised of mainly high-level players, but for the few who aren't it seems kind of dog to allow such a tactic to destroy them so easily.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Banning something due to people's ignorance is ridiculous. Hey guys, let's ban Melee Fox's drillshine infinite because some people don't know how to DI it. Let's ban Sheik's ledgestall because some people don't know how to do deal with it. Let's ban Falco's 0-death dthrow "chaingrab" on Fox because some Foxes don't know you can simply shine out of it.
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
I understand your point but I wouldn't call it ignorance, the information about how to escape isn't exactly well known (hell I only found out quite recently), I know quality players who still don't know the method to break out fast enough and it was of those people I speak of when I made my call.

With that said I concede; it does seem silly to ban something for the reason that a low number of people aren't privy to certain information.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
I wasn't implying that only bad/ignorant players wouldn't know this technique - I didn't know about it myself until I read about it a few weeks ago in the Backroom. Maybe I could have used a better term over "ignorance".
 

King Funk

Int. Croc. Alligator
Joined
Nov 1, 2008
Messages
2,972
Location
Copenhagen, Denmark
Banning something due to people's ignorance is ridiculous. Hey guys, let's ban Melee Fox's drillshine infinite because some people don't know how to DI it. Let's ban Sheik's ledgestall because some people don't know how to do deal with it. Let's ban Falco's 0-death dthrow "chaingrab" on Fox because some Foxes don't know you can simply shine out of it.
Falco d-throw chaingrab in Melee or Brawl?
 

Pink_Kirby

Smash Apprentice
Joined
Dec 9, 2010
Messages
116
Location
middle of nowhere
I think banning should only be considered after the technique/tactic in question has actually been used and abused in a few tournaments. Preemptive attempts at banning things precludes those things from ever being tested and probably reduces attempts at finding effective counters. As an example, it seems from the previous posts that even many of the advanced players have not paid much attention to the DK cargo trap, so they may not know how to escape it. If that technique suddenly became popular, awareness of both the technique and its counters would naturally increase. People might even find more counters in the process. If it turns out to be easily "counter-able" no ban would ever be needed. If after much extensive field testing it's shown to be truly broken and is starting to negatively affect tournament play and variety (i.e. only DK's have won any recent tournaments, all the top players are using DK, matches are turning into grab-fests) maybe a ban could be considered. Banning is a drastic measure that should only be reserved for such extreme circumstances if they actually happen.
Not to offend anyone, but it seems to me SSB64 doesn't have enough of a competitive scene anyways to warrant such bans. People just "playing for fun" would probably never see it abused because it would get really old really fast. Please don't start the playing for fun vs to win debate here.
 

3mmanu3lrc

Smash Lord
Joined
Aug 19, 2009
Messages
1,715
Location
D.R.
About the playing for fun vs playing to win...
:p JK:oneeye:

But banning a technique, I totally disagree with that, imo there shouldn't be such a thing as banning techniques, if it's in the game, then it's totally allowed to use it.
 

Korrupshen

Smash Ace
Joined
Apr 4, 2010
Messages
518
Location
dat place
I witnessed the infinite and it wasn't pretty. Watching my damage just rack up.....
until I escaped
. Though I don't know I how I did it since I haven't played many DK users who used it. I don't think it should be banned. I mean wobbling is a infinite and it hasn't been banned yet. Maybe in some local mini tourneys but thats it.
 

ballin4life

Smash Hero
Joined
Nov 12, 2008
Messages
5,534
Location
disproving determinism
The difference between DKs cargo "infinite" and wobbling is that DK's cargo infinite has a stalling nature.

Although if it's humanely escapeable then it's not really an issue
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
The difference between wobbling and DK's cargo trap is that DK's cargo trap is escapable >____>
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
The issue i have with the hold is that while it is escapable, online it can be hard to escape...due to lag, frame delay...things of the sort.

Can anyone make the argument that delay and lag will hinder the process of doing the hold as well as escaping it? If so I no longer care.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
The issue i have with the hold is that while it is escapable, online it can be hard to escape...due to lag, frame delay...things of the sort.

Can anyone make the argument that delay and lag will hinder the process of doing the hold as well as escaping it? If so I no longer care.
Yeah I would argue it's worse for the DK because you have to time it, while the other character can just Mash A or whatever.

This guy I played named "mew2king" (lol) was really good at it. I tried to do the method described by ant-d but the description was kind if confusing, and I'm not actually sure how to do it. So I ended up mashing A to escape, which wasn't very difficult.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
Added a tl:dr for the quote:

If you do not wish to read the quote, just know that you have to mash the following for a perfect escape, assuming DK is facing left. The opposite directions apply if he is facing right (?).
Right+B
Left+A
Right+B
Left+A
repeat
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Oh didn't know it depended on which direction DK is facing.

What if DK turns around while you're mashing out?
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
I'm making too many assumptions here - I'm basing this on what ant-d posted about going 'through' DK and how his sample videos have DK facing left, as opposed to right, where 1P faces by default. ballin is right, we need more testing.

My deductive skills are getting weaker by the day :\
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Even when I was the scrubbiest of scrubs I didn't mess with damage ratio.

There was like a 6-month period where me and my buddy only played Super Sudden Death though (in Melee). That's how real mean learn "don't get hit".
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
Smash 64 doesn't even have Super Sudden Death :(

Mushroom Kingdom I was a great stage for that mode.
 

#HBC | ѕoup

The world is not beautiful, therefore it is.
Joined
Sep 15, 2010
Messages
6,865
i know rulesets are rulesets, but i wish more people would play on other stages besides hyrule and DL, whenever i host i usually bring it to mushroom kingdom, hella fun for combos and creativity.
 

th3kuzinator

Smash Master
Joined
Mar 17, 2010
Messages
3,620
Location
Winning
This ruleset is just for tournament matches.

In friendlies you can pick whatever stage you want regardless of its fairness but tournament play on those stages is a problem.
 

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,740
Location
Chicago
The stage forces you to play in a way that's really really really radically different from the way you would play on any other stage
 

Olikus

Smash Champion
Joined
Nov 12, 2009
Messages
2,451
Location
Norway
Its pretty fun to play unserious team friendlies there if everyone uses the pipes allot. But for competitive play its not good, for the reasons listed over.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
^For a second I thought you meant Metaknight LOL

Also could be my RL initials

Wow I was a better poster back during the winter

:phone:
 
Top Bottom