Dark.Pch
Smash Legend
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So I heard Peach sucked? Idk about you guys but I have a problem with that.
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Yea, shes pretty awful.So I heard Peach sucked? Idk about you guys but I have a problem with that.
Yea, I would.Yea, you would know so much about this wouldn't you
I know everything about every character.Do explain then. Lets see how full of it you are.
To answer your question from a while back, she's better than I used to think she was, admittedly.So I heard Peach sucked? Idk about you guys but I have a problem with that.
Metaknight.To answer your question from a while back, she's better than I used to think she was, admittedly.
That being said, while it wouldn't be impossible to do well in competitive play with her, it's really, really, really, really, really, really, really, really difficult to get around certain things, which hampers her effectiveness in the tournament scene a great deal.
One (HUGE) problem among many.Metaknight.
Heh heh, is that right? Seems you lack the ability to explain mines though eh Vex. Words like that dont mean much.I know everything about every character.
Good luck at Bum's btw.
Is that right? Well I am surprised. And as for your second paragraph. I agree. it is really hard. But it still can be pulle. You have my respect.To answer your question from a while back, she's better than I used to think she was, admittedly.
That being said, while it wouldn't be impossible to do well in competitive play with her, it's really, really, really, really, really, really, really, really difficult to get around certain things, which hampers her effectiveness in the tournament scene a great deal.
I like this answer. Short, sweet and if it aint a 45:55 match up it's probably 35:65Metaknight.
when you are talking about spammy characters, (pit, samus, falco, links) even if you are in the lead, when they can just toss stuff at you from the other side of the stage, it doesnt matter how many of them you powershield, if they can attack you and you cant attack them them back, they will continue in that course of action.Why?
Granted, my character has extremely effective pressure at a slightly closer position, but if I'm in the lead, I can just sit tight and wait for you to approach. I've done it before, I'm an extremely patient player, and I'm not the only person who would do that.
What reliable powershielding REALLY does, is tells the Samus player that the two of you need to interact in the neutral position to achieve anything (a game Samus generally loses pretty badly) and that the Samus player has to approach you if you're on top in percents.
Statement was relevant.Yes, it does, but the question is, do I care? The answer is, not really.
You're at the pressure of having to powershield consistently to multiple moves at once, some of which will come faster at you before you can powershield again. Powershielding has 3 frames of lag, and there are ways to setup projectiles which will come at you faster than you can powershield again, Samus can "achieve" this.Why?
Seriously, there's no significant pressure here, you need actual pressure to force an approach if you're not at a percent lead.
You can control space, you can create traps, but not force an approach.
You're once again expecting the battle to always be taken in close range. You can't powershield the first attack then somehow always shield the following attack throughout a battle no matter who the opposing character is.The player doesn't NEED to powershield everything Samus does, as I have said before. Powershield the first attack, then shield the other one if it comes immediately after. What's the big deal?
While she does have good camping ability, I haven't argued that she's a "great" camper. I've only argued that you can't COUNTER her camping abilities with powershield/shield alone and as easily as both you and Adumbrodeus have been claiming.You're talking as if Samus was some great camper, when in reality she SUCKS. There's no good qualities to that character as far as I've seen, EXCEPT an invincible upB and her zair. She SUCKS, which is the reason she's bottom tier. There's no way you can argue she's a good camper, or that she can kill given the chance, or you'd see her right next to other camping characters who could kill "given the chance" as well.
To clear your and other's misconceptions of her. She's also not bad enough to be in the tier with some of the other characters she's currently with.What are you trying to point out, anyway, Ray_Kalm? There's only a few good things you could say about a character like Samus, and I think we already went over them. What's left to be said that will alter our way of thinking about her? Cuz I'm pretty sure that, no matter what you say about her current metagame (which I should know about, because she WAS my first main in Brawl [main in Melee when Brawl came out] before I picked up Kirby and ZSS), the opinion of Samus just being terrible even given the zair won't change.
wat .Vex Kasrani, yet you say you hate to theorycraft online.
Sarcasm <_< Although I believe I'm very knowledgeable about most things in this game. Was my theorycraft saying Metaknight?Share your knowledge of each character with me.
Metaknight stopping Peach isn't theory, its FACT.Yes, along with a previous post of yours saying you hate to theorycraft online.
I'm talking about Samus. And if you want to help me change my mind, then instead of leaving me in the dark to imagine possible scenarios then you saying "stop thinking about what I'm not talking about", give me some examples of the 'unshieldable' setups you're talking about.You're once again expecting the battle to always be taken in close range. You can't powershield the first attack then somehow always shield the following attack throughout a battle no matter who the opposing character is.
How so? I agree that we can't just powershield every laser Falco throws at us, but it's because of the speed factor. Samus' camping options aren't all that fast, with zair being the fastest in both startup and endlag. What camping abilities does she have that will surprise me and catch me out of my shield, besides zair? I mean, I can literally shield everything she does. Her moves have startup lag, but after the startup, I have lots of time to watch the projectiles close up on me and shield.While she does have good camping ability, I haven't argued that she's a "great" camper. I've only argued that you can't COUNTER her camping abilities with powershield/shield alone and as easily as both you and Adumbrodeus have been claiming.
She's down there because she can't kill when she really needs to. The more % the opponents have, the more defensive they play. If they play defensive enough to not die against Samus until after ~200% (which is a lot of the time), we can't say she deserves to be higher. Even Jigglypuff kills faster than that.To clear your and other's misconceptions of her. She's also not bad enough to be in the tier with some of the other characters she's currently with.
Well, apart from your assuming that I have no knowledge of her, I'd say you misinterpreted my post. By "zair and upB", I mean those are really the only positive qualities I see Samus actually has. Her fall speed is more of a hindrance than an aid. Her damage-racking isn't good by any means. She's slow on-stage so people can chase her down while she retreats with projectiles. Her ledgegame is the only good strategy she has, and lots of characters have anti-ledgegame strategies thanks to MK forcing them all to learn them... I seriously can't see any other good qualities to Samus. And I mained her and still use her for laughs.Maining a character doesn't automatically mean you possess great knowledge of them. I don't and haven't mained Samus and I could say I have more knowledge of her than you do. If you were actually a hundred percent certain she sucked as heavily as you're claiming, then you would know that she has a lot more than just her ZAir or an "invincible" up + b.
^^^^^^^^^^^^^^people need to realise when vex is trolling...
and the fact that he hates explaining stuff like this online, so trying to get him to is pretty much a lost cause.
Pointless attacks are pointless, if it's doing literally nothing that is effective, the two of you essentially doing the same thing, stalling for time, and who wins in a stalling match? The person ahead.when you are talking about spammy characters, (pit, samus, falco, links) even if you are in the lead, when they can just toss stuff at you from the other side of the stage, it doesnt matter how many of them you powershield, if they can attack you and you cant attack them them back, they will continue in that course of action.
What powershielding REALLY does, is tell the other guy that you are committed to not approaching and that they are free to throw as much stuff at you as they want without fear of reprocussion. if the two character are on opposite sides of the stage. samus can shoot stuff and (for the sake of the example) your marth cant, then no matter how much they are losing by the samus will continue to fall back and shoot stuff because it will always be a better option than approach head up since marth isnt going to hit her back. thats what i mean when I say powershielding doesnt accomplish anything.
no matter how good you are, you cant PS everything and eventually and if ur in the situation, youre going to lose.
I once had to fight a falco on japes with ganon.
I got a stock up and ran to the left side platform, and since I was at 100 I knew lasers werent going to kill me, so I powershielded SHDLs for like 30 seconds. but eventually some of them hit me, and i was at 120. and I knew that if I kept giving him a way to damage me while i had no way to hit him myself, i would end up at like 200 or something and than any random hit would kill me, and I would have gained nothing because he would be at the same percentage due to me not being able to attack him. so even though I was a full stock up, I still had to approach.
You mean using varying speed projectiles? That's where holding the shield button comes in.You're at the pressure of having to powershield consistently to multiple moves at once, some of which will come faster at you before you can powershield again. Powershielding has 3 frames of lag, and there are ways to setup projectiles which will come at you faster than you can powershield again, Samus can "achieve" this.
If you just want to stay back and hide thinking you can avoid contact and the pressure of being forced to approach, then you're thinking absolutely wrong. You'll only make it easier for the opposing character (with projectiles) to hit you without having to setup traps.
idc anymore. people can say and do what they want with this but her in f-tier for all I care. Character is usless anyway.
And idk why people keep thinking I am mad when I am just debating here. people assume too much to get cheap laughs over the net that are not funny at all.
But w/e, I give up on everything. I'm done here.
See you in a couple weeks.
Ahhhhhhhhhhhhhahahahahaha, I'm so good at this.So I heard Peach sucked? Idk about you guys but I have a problem with that.
Honestly, powershielding isn't really all there is to it, the real point of this is that a player SHOULD be able to beat every option Samus has to force approach on reaction, which means that who approaches who is not guaranteed to be Samus' opponent, it's whoever feels the need to approach. Projectiles zone, they trap, but they do not force approaches (unless you're Pit).
Doesn't seem like it.I still keep up with her metagame. It doesn't mean I don't use her for friendlies, I have a sweet spot for Samus since she's still my Melee main.
No. Approaching her will hurt her more than not approaching her because she becomes more vulnerable to attacks along with close range threat, but that does not mean that approaching her is unfavorable to her.I personally believe that not approaching her hurts her more than approaching her. She can camp you, she can hit you from out-of-range, she can ledgecamp, she can time you out... But both powershielding and normal shielding put her in a position where she runs out of camping options. You can't powershield all of Falco's lasers because they're fast, and has a high rate of fire. Samus has a low rate of fire, her projectiles are slower, and she's slower and less of a threat as a character. Thanks to Sakurai, defensive options are very good in this game, so you just have to stay away and shield/powershield, then wait a bit and your shield recovers at a fast rate. If her projectiles could eat up your shield (like I said before), then I'm pretty sure people would be forced to approach her eventually... But if they have the advantage, all they have to do is shield/powershield her camping, and sooner or later the timer's gonna force her to get closer unless she wants to lose if she's losing... And if she's winning, approaching in a shield the same way people do to ZSS puts a stop to her on-stage defensive game, and she's forced to fall back on the ledge, where her options are limited (even thought it's her best position). I could hug the ledge as soon as she drops it, then ledgedrop an invincible aerial and bypass her upB. What then?
Why do you keep presuming that the Samus HAS to attack shields? It doesn't work that way in an actual match. I've already doubted your knowledge of her current metagame.The purpose of my first zair-related post, was to say that a good attack given to a bad character, will make the attack worse. There's only so much the attack can be used for, and given the bad character's limitations, the 'good move' will be limited even more. Zair is a good move, made worse because a bad character has it. You end up shielding it by attempting to shield projectiles while approaching, and avoiding it the same way you avoid aerials while being juggled. It really isn't all that special when you see it this way. If you were gonna shield/dodge once you're at X distance from Samus, it doesn't matter what her option then would've been (even if she doesn't take any action), the shield will cover everything and you'll keep on approaching/avoiding as always.
Seems like you haven't understood what I said. A battle won't be the following: Player A attacks, Player B powershields, Player A attacks, Player B shields then inputs a valid counter move.I'm talking about Samus. And if you want to help me change my mind, then instead of leaving me in the dark to imagine possible scenarios then you saying "stop thinking about what I'm not talking about", give me some examples of the 'unshieldable' setups you're talking about.
You can't punish or avoid everything she does to you OoS/shield. Putting shield up out of no where won't be the solution to stop her camping. You actually have to get AROUND her camping to achieve anything. Shielding and powershielding do have a big impact against her, but since she will force the opponent to shield/powershield more often, she can very well take advantage of that.How so? I agree that we can't just powershield every laser Falco throws at us, but it's because of the speed factor. Samus' camping options aren't all that fast, with zair being the fastest in both startup and endlag. What camping abilities does she have that will surprise me and catch me out of my shield, besides zair? I mean, I can literally shield everything she does. Her moves have startup lag, but after the startup, I have lots of time to watch the projectiles close up on me and shield.
Your point? She does better than some of the other low tier characters she's paired up with.She's down there because she can't kill when she really needs to. The more % the opponents have, the more defensive they play. If they play defensive enough to not die against Samus until after ~200% (which is a lot of the time), we can't say she deserves to be higher. Even Jigglypuff kills faster than that.
Her fall speed helps her more because she's less susceptible to landing punishment, has more air time, and could use her projectiles more fluently. She's also very agile in the air, and her aerials don't have much ending lag, and a few of them have pretty good priority. She has several virtually safe moves thathit before reaction time, quite a few ways to force defensive reactions and ways to follow up on them.Well, apart from your assuming that I have no knowledge of her, I'd say you misinterpreted my post. By "zair and upB", I mean those are really the only positive qualities I see Samus actually has. Her fall speed is more of a hindrance than an aid. Her damage-racking isn't good by any means. She's slow on-stage so people can chase her down while she retreats with projectiles. Her ledgegame is the only good strategy she has, and lots of characters have anti-ledgegame strategies thanks to MK forcing them all to learn them... I seriously can't see any other good qualities to Samus. And I mained her and still use her for laughs.
I haven't denied that Samus isn't bad. She very well is. I also haven't based my knowledge just "watching Samus" players, so stop presuming. I'm just clearing the little misconceptions going around here, and showing that Samus is more capable than shown.And before you sit right next to the "Samus isn't as bad as you make her seem to be" bandwagon, you should USE her and see how it feels to use her. Watching a Samus play isn't the same as using her yourself, you're going to feel the severe limitations to what Samus can do when you go up against an opponent who knows how to press the shield button.
Nice to know people were paying attention.I am curious, what makes Pit's arrows the only projectile capable of forcing approaches?
You know at a distance if you don't want to powershield the arrows, you can alsoNice to know people were paying attention.
The fact that you can juke them to avoid the 3 frame window for powershielding, essentially making it a mindgame, where if you shield the entire window, you get a net shield loss (eventually resulting in getting shield broken or shield stabbed), and if you just do if when you think the opponent will hit your shield, you have 3 possibilities, 1: You powershield, 2: You shield it normally, 3: You get hit.
lets say the word GO appears on the screen and before it goes away samus gets a quick zair on you that you cant react to. shes ahead 4/7%, so she wins?Pointless attacks are pointless, if it's doing literally nothing that is effective, the two of you essentially doing the same thing, stalling for time, and who wins in a stalling match? The person ahead.
Show me a match that showcases a match "at the top of the metagame" that shows a samus getting camped out by a character that doesnt have a better projectile.On an individual basis, you have a point, people who aren't good at powershielding the projectile(s) in question have an incentive to approach, but that's individuals, not the top of the metagame.
And honestly, this prove's Pierce's point about how players in the US suck, most people can't conceptualize doing important technical things because "it's too hard". But the fact is, over time, people get more consistent, and it becomes a case of going from getting hit"once or twice every 30 seconds" to "getting hit once or twice a minute" to "getting hit once or twice a full match's worth of attempts" to "getting hit once or twice a full set worth of attempts". So yes, at a certain point of skill it stops being a legitimate threat and is essentially meaningless, that's what you should be shooting for.
im ganon on japes, and im trying to avoid falco so he doesnt kill me, he has to approach and I can increase the lead I already have.Also, spoilers, the platforms are higher then the center, duck in the center and you'll make things significantly easier on yourself.
So basically, against somebody who's really put the time and effort into powershielding, spamming doesn't accomplish anything in terms of forcing approach (unless you're pit).
Actually, yes. I've gotten powershielded everything I've thrown, as Samus and other characters as well. It's gotten to the point where the time has decided my opponent as the victor, due to me not being able to do anything but try to catch them off guard. I've tried homing missiles, fast missiles, small shots, charged shots, zairs from a distance, even attempting to make them approach by feinting 'vulnerability' by throwing out grabs here and there... If they won't budge and are intent on running the timer however possible, all I'm left with is approaching... And we know how bad Samus is at that. If they don't powershield, then they shield, and if they don't shield they evade, and if they don't evade they parry. It truly is extremely aggravating to know there's not much that I can do.kewk, have you ever had somebody do that with/to you, where they just powershield all of samuss projectiles until shes forced to approach?
The answer is no, because samus is never really forced to approach unless shes losing drastically or getting outcamped. if I played samus, I would just spam long range stuff forever and never try to kill, because I value staying safe and not getting hit over hitting/killing the other guy.
Actually, I'm not presuming anything about what you're saying. I'm taking everything you say as literal as possible, and thinking of examples of what you're saying. Then I'm thinking of what I would do if I was Samus or an opponent vs a Samus, and say what I'm sure will happen.You know, it'd be better if you lay off presuming what YOU think I'm saying, Kewkky. Even after I've told you many times. But if presuming stuff makes you think you're right, be my guest.
... You should figure out that I'm not saying Samus WILL attack the shield, I'm saying that even if Samus doesn't attack a shield with anything while landing within range of a shieldcamping opponent, she will get hit by an OoS option.If you were gonna shield/dodge once you're at X distance from Samus, it doesn't matter what her option then would've been (even if she doesn't take any action), the shield will cover everything and you'll keep on approaching/avoiding as always.