Well lucky you colbusman I just so happen to have a move set I've made over at the IGN boards for you
I'm going to clean up some of the grammer because I was half asleep at the time.
Well here's my Snake Moveset
A-Quick Jab-3-4
AA-Second Jab-3
AAA-roundhouse-4
Running A-duck and roll -8
A->-Long reaching side kick-7-8
A/\-Axe kick similar to C.Falcons up A-10
A\/-Sweeping punch-9-11
Smash->-punch with explosive in hand-Uncharged-13 Charged-17-18
Smash/\-throw grenade up and it explodes-Uncharged-14-16 Charged-20-22
Smash\/-Sweeping Kick-Uncharged-10-11 Charged-17-19
Air A-Spinning kick-7-8
Air->-Meteor Smash-Downward elbow smash-13-14
Air<--Double back kick-5 per kick
Air/\-Backflip kick-10-13
Air\/-Downward flying kick-9-10
Grab A-choke-3-4
Throw /\-Mid-air grenade toss-9-10
Throw->-Roundhouse kick -6-8
Throw<--Suplex-7-9
Throw\/-throw down like it MGS3-8-11
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b moves from some other guy at IGN.com Boards
B-Stun Grenade-A grenade that puts enemies into a daze-can be aimed-3-4
<>B-Nikita Missle-Launces a missle that slowly homes in on the enemy-14-18
/\B-Jet Pack Boost-Snake boosts up at an angle and floats back down10-13
\/B-Sticky bomb-Snake sticks a bomb on the ground or an enemy in front of him.Can be detonated by pressing \/B again-9-11
Super-Attacks all enemies onscreen using Metal Gear-25-30 each
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I like most of his moves, damage aside. what you can't get a feel for is HOW he will play.
Snake should be fast on the ground but slow in the air. most of his moves should be submissive and drop the opponent directly on the ground around him without being able to tech out of it right away (maybe). he should have moves that make him hard to hit when he is in control of the situation, but force him to back off imidiatly in a head to head smashing situation.
Most of snakes B moves should not be able to be used in succession (no spamm'n) but he can still do complimentary A moves. This way he can't spamm projectiles and stay far away. but he can blast one off in the fray with little lag afterwards and bust out the A moves. A small amount of time must pass before snake can use that B move again. Perhaps a small comfermation sound (like the changing wepons click/clunk in MGS) to let you know the move can be used again.
^B - nikita missle! (someone else had this idea..I feel less creative
) if he is in the air you press ^B and by default he will shoot strait down and get a boost from the rocket (think anti pikathunder). you can change what direction he goes by pressing in the direction you want snake to go (or which way to shoot the missle. whichever you prefure at this point) if you are on the ground and you do ^B he will shoot a slower then in the air ^B that flys foward maybe this could be player controlled untill they release the b button and it continues in that direction gaining speed. Time before snake can do it again- 4 seconds
this sound like the best option for ^B and I'll be surprised by what they decide on if it dosn't involve the missile in some way.
VB- smoke grenade! send a flash of smoke around you that makes seeing your next move near impossible. use this time to place an explosive wink I think it should act as a sheild breaker and also add a dodge effect the moment you use it. In this way if the enemy shoots a samus blast at you do down be and you will dodge the blast if you time it right. area effect of the smoke should be...maybe two or three ganondorfs width and last 2 seconds untill completely gone. startup lag- 5 frames. end lag - 5 frames. time before snake can do it again - 4 seconds.
>B - I'm not sure on this one. some form of explosive (that throws like the tell tail grenade throws in MGS)or trank gun.
grenade. simply a grenade throw with distance determind by time holding >B. hold it down to long and it explodes in your hand (just for fun lOL ) it wont bounce off the enemy or their sheild and will instead bounce once or twice and land on the ground sending a blast around its location. I think it should have a tendency to blast the enemy upwards so that snake can get underneath them. time before snake can do it again - 4 seconds.
trank gun. he fires forward with a little wimpy nonthreatening gun that fires a nigh invisible dart of sleepiness. quick fire time and long lag. think falco lazer but a bit longer delay between shots, but NOT actions. If it hits the enemy they should become sluggish. maybe slowing them down slightly in their attacks (but not sheilds dodges and evades). if snake shoots them often enough they will fall asleep for 2 seconds. Also I think if the opponent has been stunned (alah mewtwo)or sheild broke snake can shoot them and they stay asleep much longer. time before snake can do it again - 2 second.
B- sticky bombs placing them on the opponent and smashing them off the stage and THEN detonating the explosives! I can see some original game play with this happy it could also be used as a deturent to edgeguarding. Place it on the edge and if the enemy hits you off and stands near the edge blast them with that explosive they forgot. I guess if they are on the ground they should be able to be detonated by damage to...maybe (I like deactivating them if they get hurt to much better though ) time before snake can do it again - 6 seconds.
Unknown to me snake had a similar move to this in Dream Mix TV: World Fighters so chances of this are ether really high (because they thought of it as well) or really low (if they want to do something different)
snakes shield should be his box. his shield should be the only one that you can walk while active. You can't pierce it (if he is standing still) and it wont break over time but it will degrade with hits rapadly (maybe twice as fast as other fighters.) this way he can walk around in the box and stay that way and obsorb hits untill his box breaks (in MGS fasion with it falling around him and it "flashing" away around him)
Let me know what you think of this. I'm rather inpressed with what I could come up with and can't wait to see him in the game!