Yoshis Super Armor works on moves with 76km/h Knockback (in US Version its Miles/h but I don't know the exactly Number)
You can't really rely on Yoshis Super Armor.
Example: DK's fsmash goes through our SA at 31% (Without Stale Multiplier -> Trainingsmode) and DK's Fair goes through at 57%. On Many Multi Hit Moves the SA reacts strange.
Marios UpB as an example breaks the super armor after one hit of the upB no matter when the UpB hits.
also: The SA resist one hit and the second hit sends Yoshi flying.
But that doesn't count for every Multi Hit Move. (Yoshis Dair etc.)
Yoshis Super Armor is weak in Brawl - too weak.
You have to know exactly how much knockback your opponents aerials have.
Otherwise use Rising Air Dodge for recovery xD
You can't really rely on Yoshis Super Armor.
Example: DK's fsmash goes through our SA at 31% (Without Stale Multiplier -> Trainingsmode) and DK's Fair goes through at 57%. On Many Multi Hit Moves the SA reacts strange.
Marios UpB as an example breaks the super armor after one hit of the upB no matter when the UpB hits.
also: The SA resist one hit and the second hit sends Yoshi flying.
But that doesn't count for every Multi Hit Move. (Yoshis Dair etc.)
Yoshis Super Armor is weak in Brawl - too weak.
You have to know exactly how much knockback your opponents aerials have.
Otherwise use Rising Air Dodge for recovery xD