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Priority doesn't exist. Hitstun might as well not either. Percent doesn't matter all that much if it's safe enough. <<Mine are different.
Speed ( post lag, pre lag, and the duration of the move)
Priority
range (disjointed hitboxes, range of move, etc)
knockback
hitstun (brawl lol)
percent of damage
and you can add invincibility if the move has any.
Those are my six. I was gonna make a thread about them a few weeks ago, but then i started thinking that it would be too late for one since the game has already been evalutated till death.
Which explains why everytime I am peach I occasionally hit the stage from attack that should have sent me flying. Survived DDD's Utilt like that once.it immediately changes your POSITION, not direction. If you were hit by a ganon Dair, and SDI'd up, you'd move upwards a little, then get shot downwards.
First off: this is not a thread for this kind of debate.Priority doesn't exist. Hitstun might as well not either. Percent doesn't matter all that much if it's safe enough. <<
Blah, true. I should've been more specific by saying that the actual type of priority that he was talking about was wrong. I made a wording error. <<First off: this is not a thread for this kind of debate.
Second off: you clearly didn't read the OP here, as Priority DOES exist. There are 3 tiers of people understanding priority:
Bottom tier: people who think there's something programmed in that says "this attack beats that attack" <-- they're wrong.
Mid Tier: People who think priority doesn't exist because it's an illusion caused by several things like hitbox placement. <-- interestingly enough, this is more wrong than bottom tier
Top Tier: People who know that priority DOES exist, it's just broken up into two categories, the kind caused by placement of hitboxes relative to hurtboxes, and the damage and type of attack a move is, which actually is very much like a value programmed in that says "this attack beats that attack". <-- these people are right.