Rickerdy-doo-da-day
Smash Master
- Joined
- Jun 13, 2008
- Messages
- 4,861
- NNID
- RicardoAvocado
Technically not true if we're talking about forward throw (Turnip hits earliest on Frame 8) but yes for all other throws (Turnip hits earliest on Frame 11)No, turnip OoS takes longer to come out than Nair.
Having said that, you'll have to wait for the Turnip to actually travel to hit the opponent whereas Nair will hit right off the bat BUT if you Glide Toss the Turnip or if the opponent is right next to you then you could potentially remove that possibility since the distance you travel from the Glide Toss would make up for the time it would normally take for the Turnip to hit
Nair comes out on Frame 3 but you still have to deal with the 6 frames from jumping which means that a ground Floating Nair would actually come out on Frame 8 (since Frame 1 of Nair starts on Frame 6 of Jump)
Hmmmmmm
I can definitely see what Nordal is saying about the OoS Floating Nairs because there were some dodgy spaced Fairs from Marth that could have been punished and indeed when you have a Turnip in hand you can't Jab OoS so Floating Nair could be an alternative that gives more knockback (handy if you hit them offstage/near the ledge?)
I would generally go for the OoS Turnip option (but I do oh so love OoS Turnips) but if your opponent is right next to you and provided you haven't slid away too far from pushback when your shield gets hit, Nair is certainly an option
any advice?
You play very safe but you aren't passive which I really like - a safe Peach is always a good way to go imo (but not to the point where you don't do anything). I really like your use of Nair, you used it in a lot of places where I was expecting Jab. Don't forget about Jab though, it's still a very handy leave-me-alone tool and has more reach than Nair (missing a SH Nair leaves you in a fairly poor position whereas the cooldown for Jab isn't as bad). Alternatively there's Down Smash which works well if someone lands near you and puts up their shield, more often than not it'll poke them and send away, putting you in a more favourable positon
Vs Lucario, don't be afraid you use your 2nd jump more as a spacing tool. Using your 2nd jump as a way to out manoeuvre your opponent can work wonders, especially vs someone like Lucario when spacing is very tight. And don't forget Up Tilt! It was good to see you attempting to punish landings with ground Float Nairs but be very careful of Lucario's Dair. Up Tilt is a better option when you're trying to hit him as he's trying to land due to is massive hitbox
I don't know a great deal about Snake (you seemed to do alright) but Vs Falco don't forget about Dash Attack, the 2nd hit is very disjointed and it's a good way of popping him up in the air in an unfavourable position for him when he's trying to barrage you with a stream of lasers