Niko_K
Smash Master
Wasn't it stated back when staling was first looked into that grab range also becomes stale? This would mean that the speed of DDD's grab nor the knockback of the character being grabbed is altered.
How come this only applies to Mario, Luigi, and Samus? I'm guessing their body structures. It seems that where DDD grabs these characters, is the farthest point possible.
So maybe the game registers grab range as a completely different variable....
If this is true, the stale que ends up looking like this.
(1 is just a random variable)
1.dthrow dmg -1
2.grab range -1
3.dthrow dmg -1
4.grab range - 1
5.dthrow dmg - 1
6.grab range - 1
7.dthrow dmg -1
8.grab range -1
9.dthrow dmg -1
10.grab range -1
So when you go for this 6th grab, you're grab range will be too short to reach thus breaking the chain.
Though if we add in two jabs, you can never reach a point where your grab has its range staled this far.
1 dthrow
2 jab
3 jab
4 grab range
5 dthrow
6 jab
7 jab
8 grab range
9 dthrow
10 jab
1 jab
2 grab range
3 dthrow
If you continue this pattern it's quite obvious that it is impossible for 5 grabs to be in the stale que.
Though I could be completely wrong, since it seems to change the angle the character is throw at too. Which would mean the angle a character is sent at becomes lower and lower as it stales?
How come this only applies to Mario, Luigi, and Samus? I'm guessing their body structures. It seems that where DDD grabs these characters, is the farthest point possible.
So maybe the game registers grab range as a completely different variable....
If this is true, the stale que ends up looking like this.
(1 is just a random variable)
1.dthrow dmg -1
2.grab range -1
3.dthrow dmg -1
4.grab range - 1
5.dthrow dmg - 1
6.grab range - 1
7.dthrow dmg -1
8.grab range -1
9.dthrow dmg -1
10.grab range -1
So when you go for this 6th grab, you're grab range will be too short to reach thus breaking the chain.
Though if we add in two jabs, you can never reach a point where your grab has its range staled this far.
1 dthrow
2 jab
3 jab
4 grab range
5 dthrow
6 jab
7 jab
8 grab range
9 dthrow
10 jab
1 jab
2 grab range
3 dthrow
If you continue this pattern it's quite obvious that it is impossible for 5 grabs to be in the stale que.
Though I could be completely wrong, since it seems to change the angle the character is throw at too. Which would mean the angle a character is sent at becomes lower and lower as it stales?