Aye, the Diddy boards have a pretty nice set up.
The first thing I'd recommend is changing or resizing the Zelda photo. It's too wide, so it's stretching the whole post out quite a bit. A really wide column of text is harder to to deal with visually than a narrower one.
Not to shamelessly self promote, but take a look at the DAD's Smash Lab OP. I thought a lot about how to organize a lot of information with the tools we're given in this forum. I came to the conclusion (as did the Diddy boards, it seems) that bulleted lists and indents work very well to break up large blocks of text into more manageable bites.
Also, I'd say you don't need BOTH the match-up chart and the images with the match-up ratios. It seems redundant.
A few examples below. Granted, I didn't do a whole lot. I just indented/listed some things, scaled up some of the header text, and applied bold/italics/underline in places I felt would work well. I'm not even sure that each section needs to be in a separate color. You could just do something like...in the section on Link, all the section headers appear in
GREEN. In the Sonic section, all headers appear in
BLUE. You get the idea. Obviously you'd run out of colors eventually, but repeats are okay. Anyway, there's a lot more you could do, but I just thought I'd give you a jumping point.
POSTING GUIDELINES
Match-Up Ratio
Explanation, and at least a basic discussion of possible strategies.
Gerudo Effectiveness
Explanation on how much gerudo and its follow ups benefit Ganondorf in the match-up.
The Stage(s)
The stage counter picks.
Approach/Defense Options
Explanation on how Ganondorf should approach, or if he should at all, along with how he should play defensively.
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.
.
.
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Video(s)
Link to one or more videos of the match-up.
The Hero of Time, and our arch rival. We opposed you as the hero, Link.
Link was confirmed for S.B.B.B at E3 2006. His graphics have been completely revamped from his S.S.B.M form, since his new look is derived from the game, T.L.O.Z.T.O.T.P. He currently ranks 36th on the tier list due to his slow attacks, abysmal recovery, and poor match ups. His special moves have also been changed to fit the style of Twilight Princess.
Match-Up Ratio
35 - 65 in Link's favor.
Gerudo Effectiveness
Moderate
Possible Gerudo follow ups
- Gerudo > Jab
- Gerudo > Forward Tilt (on Get-Up Attack only)
- Gerudo > Down Tilt (on Get-Up Attack only)
Gerudo>jab is pretty good at the edges for follow up edge guarding. We also have gerudo to dash attack on Link, if he decides to get up with an attack, just keep this in mind.
Link's roll aren't to fast, so following up with another gerudo would be a pretty good choice. Watch out for his get up attack though, it's quite fast and covers a good amount of space.
The Stage(s)
Chose
Battlefield
Platforms makes it easier for us to hit Link with Uair, Bair, Fair, (and even Dair !), USmash. As a Link main, I know how much trouble Link has on platforms. Slow rolls, not much options then fast falling to Z-air.
Up B is a good Out of Shield option, since you can recover from the lag quickly, thanks to the top platform.
+ Since this stage is small, and due to the platforms, projectiles games / camp are easier to deal with.
+ Techchase on platforms are easier. That could benefit to Gerudo follows-up.
+ Overall, attacks are easier to land than on a flat / big stage like FD. (Aerials, Wizkicks, Gerudo).
Approach/Defense Options
Hard to do
F-tilt is a nasty mother against Link due to his similarly bad recovery. Yes, he can tether grab the ledge during the knock back, but that's certainly not fool proof.
When Link is off the stage he should automatically lose a stock because Links recovery is the only one in brawl that actually gimps yourself for you. Its like its screaming...thunder stomp meh thunderstorm meh...
Seriously though when he is off the edge watch the boomerang. and just do a tip man or dair...Learn how to DI because a skilled Link can combo Ganon to hellz and back.
Link isn't exactly a light wispy guy either. Most of his attacks do have lag, making it much easier to punish him. Which again, makes it easier to send him off the edge, and easier to KO him.
Building Up Damage
Moderate
Stomping (thunder storming) is one of our only options against Link, most of our approach get's out prioritize.
Gerudo > Jab does 16%. Dash Attacking back and forth actually works against Link, he'll most likely start using his projectiles, which have some start-up lag, at further - mid range, and that's when we could Dash attack.
Dealing with Projectiles
Moderate
Link's projectiles are about the least threatening thing in the game. Arrows are slow, have to be charged if you want to cover the distance too. Gale Boomerang means crap up close and bombs can be caught. Links projectiles may stall Ganondorf, but they will certainly not completely stop him. Z-air could be a pain though.
Link's Arrows and Boomerang
DA overrides the Gale Boomerang, and Jab stops it. Yeah. Arrows can be stopped by jabbing, but honestly? Power shielding is a lot easier to do. Not sure about DA beating arrows./QUOTE]
Aerial Options
Amazing
I'm pretty sure Link's horizontal recovery is a little better than Ganondorf's, but I'd say Ganon's is better based on the fact that his two recovery moves can mess with edge guarders/hoggers (Ganoncide, being shocked or punched into the stage, etc). I'm not saying this necessarily makes up for Ganon's bad recovery, but at least it gives people something to think about when they approach a recovering Ganon. Link's is just asking for a thunder stomp.
Ganon's Aerial game could seriously mess up Link, send him off stage for a spike/gimp.
Stomp
Decent
Stomping a Link is very effective, easy damage and sets a few possible 'combos'. One of which is the bouncing Combo.
Stomp on a Link after a gerudo to avoid his get up attack.
Link's Jab Lock
Link could easily put Ganondorf in a Jab lock, so be careful and don't lie on the ground. Link's 1st strike of his 3 hit jab combo has more range then you think. He could set it up after using his Gale Boomerang.
Ways to avoid this would be simply not to fall on the ground lying, smash any button to do a kinda hand flip which avoids falling.
Videos
Here's the code for the above:
HTML:
[CENTER][SIZE="7"][U][B][I][COLOR="Green"]LINK[/COLOR][/I][/B][/U][/SIZE]
[IMG]http://i34.tinypic.com/mmx5e9.jpg[/IMG][/CENTER]
[INDENT][I][COLOR="Green"]The Hero of Time, and our arch rival. We opposed you as the hero, Link.
Link was confirmed for S.B.B.B at E3 2006. His graphics have been completely revamped from his S.S.B.M form, since his new look is derived from the game, T.L.O.Z.T.O.T.P. He currently ranks 36th on the tier list due to his slow attacks, abysmal recovery, and poor match ups. His special moves have also been changed to fit the style of Twilight Princess.[/COLOR][/I][/INDENT]
[SIZE="4"][COLOR="Orange"][B][I]Match-Up Ratio[/I][/B][/COLOR][/SIZE]
[INDENT][B][COLOR="DarkOrchid"]35[/COLOR] - [COLOR="Green"]65[/COLOR][/B] in Link's favor.[/INDENT]
[SIZE="4"][COLOR="Red"][B][I]Gerudo Effectiveness[/I][/B][/COLOR][/SIZE]
[INDENT][COLOR="Yellow"][B]Moderate[/B][/COLOR]
[U]Possible Gerudo follow ups[/U]
[LIST]
[*]Gerudo > Jab
[*]Gerudo > Forward Tilt (on Get-Up Attack only)
[*]Gerudo > Down Tilt (on Get-Up Attack only)
[/LIST]
[INDENT]Gerudo>jab is pretty good at the edges for follow up edge guarding. We also have gerudo to dash attack on Link, if he decides to get up with an attack, just keep this in mind.
Link's roll aren't to fast, so following up with another gerudo would be a pretty good choice. Watch out for his get up attack though, it's quite fast and covers a good amount of space.[/INDENT][/INDENT]
[SIZE="4"][COLOR="MediumTurquoise"][B][I]The Stage(s)[/I][/B][/COLOR][/SIZE]
[INDENT]Chose [B]Battlefield[/B]
Platforms makes it easier for us to hit Link with Uair, Bair, Fair, (and even Dair !), USmash. As a Link main, I know how much trouble Link has on platforms. Slow rolls, not much options then fast falling to Z-air.
[QUOTE]Up B is a good Out of Shield option, since you can recover from the lag quickly, thanks to the top platform.
+ Since this stage is small, and due to the platforms, projectiles games / camp are easier to deal with.
+ Techchase on platforms are easier. That could benefit to Gerudo follows-up.
+ Overall, attacks are easier to land than on a flat / big stage like FD. (Aerials, Wizkicks, Gerudo).[/QUOTE][/INDENT]
[SIZE="4"][COLOR="PaleGreen"][B][I]Approach/Defense Options[/I][/B][/COLOR][/SIZE]
[INDENT][COLOR="Orange"][B]Hard to do[/B][/COLOR]
F-tilt is a nasty mother against Link due to his similarly bad recovery. Yes, he can tether grab the ledge during the knock back, but that's certainly not fool proof.
When Link is off the stage he should automatically lose a stock because Links recovery is the only one in brawl that actually gimps yourself for you. Its like its screaming...thunder stomp meh thunderstorm meh...
Seriously though when he is off the edge watch the boomerang. and just do a tip man or dair...Learn how to DI because a skilled Link can combo Ganon to hellz and back.
Link isn't exactly a light wispy guy either. Most of his attacks do have lag, making it much easier to punish him. Which again, makes it easier to send him off the edge, and easier to KO him.[/INDENT]
[SIZE="4"][COLOR="Wheat"][B][I]Building Up Damage[/I][/B][/COLOR][/SIZE]
[INDENT][COLOR="Yellow"][B]Moderate[/B][/COLOR]
Stomping (thunder storming) is one of our only options against Link, most of our approach get's out prioritize.
Gerudo > Jab does 16%. Dash Attacking back and forth actually works against Link, he'll most likely start using his projectiles, which have some start-up lag, at further - mid range, and that's when we could Dash attack.
[/INDENT]
[SIZE="4"][COLOR="Magenta"][B][I]Dealing with Projectiles[/I][/B][/COLOR][/SIZE]
[INDENT][COLOR="Yellow"][B]Moderate[/B][/COLOR]
Link's projectiles are about the least threatening thing in the game. Arrows are slow, have to be charged if you want to cover the distance too. Gale Boomerang means crap up close and bombs can be caught. Links projectiles may stall Ganondorf, but they will certainly not completely stop him. Z-air could be a pain though.
[QUOTE]Link's Arrows and Boomerang
DA overrides the Gale Boomerang, and Jab stops it. Yeah. Arrows can be stopped by jabbing, but honestly? Power shielding is a lot easier to do. Not sure about DA beating arrows./QUOTE]
[/INDENT]
[SIZE="4"][COLOR="YellowGreen"][B][I]Aerial Options[/I][/B][/COLOR][/SIZE]
[INDENT][COLOR="Lime"][B]Amazing[/B][/COLOR]
I'm pretty sure Link's horizontal recovery is a little better than Ganondorf's, but I'd say Ganon's is better based on the fact that his two recovery moves can mess with edge guarders/hoggers (Ganoncide, being shocked or punched into the stage, etc). I'm not saying this necessarily makes up for Ganon's bad recovery, but at least it gives people something to think about when they approach a recovering Ganon. Link's is just asking for a thunder stomp.
Ganon's Aerial game could seriously mess up Link, send him off stage for a spike/gimp.[/INDENT]
[SIZE="4"][COLOR="Cyan"][B][I]Stomp[/I][/B][/COLOR][/SIZE]
[INDENT][COLOR="PaleGreen"][B]Decent[/B][/COLOR]
Stomping a Link is very effective, easy damage and sets a few possible 'combos'. One of which is the bouncing Combo.
Stomp on a Link after a gerudo to avoid his get up attack.[/INDENT]
[SIZE="4"]
[COLOR="Green"][B][I]Link's Jab Lock[/I][/B][/COLOR][/SIZE]
[INDENT]Link could easily put Ganondorf in a Jab lock, so be careful and don't lie on the ground. Link's 1st strike of his 3 hit jab combo has more range then you think. He could set it up after using his Gale Boomerang.
Ways to avoid this would be simply not to fall on the ground lying, smash any button to do a kinda hand flip which avoids falling.[/INDENT]
[SIZE="4"][COLOR="Pink"][B][I]Videos[/I][/B][/COLOR][/SIZE]
[LIST]
[*][url]http://www.youtube.com/watch?v=7fL3Ki6ZErM[/url]
[*][url]http://www.youtube.com/watch?v=FJfAEhhNONE[/url]
[*][url]http://www.youtube.com/watch?v=1UF9VfFxBHA[/url]
[/LIST]