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When you say i ban x stage. It is suppose to be banned for the entire set. That is how i always enterpreted the rule and that is how i have always seen the rule played out. Did you ever think that the people you where playing didnt call you out on it because they either didnt know or didnt have the balls to call you out on it?Why does how many people make it matter? If both players know don't want to go to RCruise, they can both ban it, but that's not the problem I'm seeing.
Why should I not be allowed to play on a stage banned because I didn't want to be CPed there? It can make a HUGE difference depending on whether or not I have the second character selection.
The last line is complete bull**** because generally accepted is a vague term that apparently doesn't apply to anywhere I've traveled in the Southeast or the one tournament I attended while in CO. Not only that, but saying that it is does absolutely nothing to explain WHY it is.
Possibly but it still seems lime a really cheap thing to do to try and win a set. :/They probably didn't care enough to give a damn
Wait am i just blind or does it say in the op thatI'll say the only reason saying its cheap is not scrubish is because its not in the game :x
Anyways, we need some clarity on whether CPing your own stage ban would be allowed or not oh BBR-RC~
Personally i can think of reasons for both sides :x
Or its something alomg the lines of that. Rule 8 under set procedue.any stage named as a "stage ban" may not be selected by either team
Okay, so the most widely accepted interpretation apparently has no specific reasoning to back it? I don't care if that is, in fact the rule, I can cope with it, but I do want to know why it is the rule as it would make more sense to me to have it apply to only the next match.Probably because it is the most widely accepted interpretation of a personal stage ban?
The last time I attempted to invoke "CPing your own ban" there was a good 5-minute period of "you can DO that?" Anything can be questioned, especially since it's a set of rules that take place outside of the actual gameplay. Your point is irrelevant with regards to time wasted.The fact that I can hold this conversation right now means that it wastes time.
You act like I am the final authority on everything the RC's writing even though I actually have zero say in it. I'm under the impression that simplifying rules is good for growth of the tournament community because new players don't have to spend as much time familiarizing themselves with it then.And why does simplifying rules even apply here?
You just cited an example of wasted time. Wasted time was your point to begin with.The last time I attempted to invoke "CPing your own ban" there was a good 5-minute period of "you can DO that?" Anything can be questioned, especially since it's a set of rules that take place outside of the actual gameplay. Your point is irrelevant with regards to time wasted.
Simplifying them at the cost of clarity is certainly not better.You act like I am the final authority on everything the RC's writing even though I actually have zero say in it. I'm under the impression that simplifying rules is good for growth of the tournament community because new players don't have to spend as much time familiarizing themselves with it then.
is rather easy to understand.Any Stage named as a "Stage Ban" by the either Team may not be selected.
This is the only reason for it I could fathom and Reflex said it when I brought it up in the Alabama social.The point of the counterpick system is to limit the amount of "what-if" situations. If you main Ice Climbers, you probably don't want Rainbow Cruise legal, for fear that someone will just jump around for eight minutes. If you have Meta Knight to deal with Rainbow Cruise, then why ban it? Pocket characters are supposed to be to ensure that you don't get lamed out in such situations.
The idea that it benefits the game comes from the fact that it causes people to think about where the opponent would most benefit, as well as how much you would benefit on such stages. Like, if you have a character that doesn't do well against Meta Knight (which is very common), but you have a pocket Game and Watch, you might not mind Brinstar or Rainbow Cruise as much. You have to think about what potential assets of your opponent's would be messed up by losing a stage, as well as your potential liabilities. It prevents it from being as simple as "Of course I'll ban -this- stage against your main," and it makes counterpicking take more thought in general.
Legalize Japes2 stage bans seem nice, but it only makes sense to implement if we have more stages than are currently allowed.
Yes@Jack: odes every other fighter have different stages you can play on?
Not the point, MK. What I am asking for is justification, not because I think it doesn't exist or because I think it's somehow wrong, but just so everyone in the discussion is on the same page. And, well, if we can't come up with the justification in the first place...@Jack: odes every other fighter have different stages you can play on?
It's different from every other game because we need a way to decide which stage to play on. Most other fighting games either do not have different terrains (Street Fighter, TvC, etc.) or don't make it very far (Tekken 4, anyone?). Smash is one of the few remaining, and we needed a way to decide where to play. Stage counterpicking seemed like a fairly logical extension of the counterpicking system present in other games. Alternative systems were really not explored until the current system had established itself fairly thoroughly.Not the point, MK. What I am asking for is justification, not because I think it doesn't exist or because I think it's somehow wrong, but just so everyone in the discussion is on the same page. And, well, if we can't come up with the justification in the first place...
...that's tells us information, too. So, don't be smarmy and answer the question properly. Like I said, the questions I'm asking are serious questions, and I'm asking them for a reason.