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This is stupid for several reasons. The first is that Ken actually did use items at times. Bumpers, especially. Perhaps not as proficiently, but have you watched the matches? The only reason CPU stood a chance was a little item called the Smash Ball. Which, by the way, actively homes in on the losing player, and is easier for them to break. Saying that CPU outplayed Ken within the ruleset is like saying that, say, RandomNoob321 beating M2K in that tournament with Warioware and Pictochat as the only stages and containers and bombs on high was legitimate–technically, it may be true; on any realistic measure, it's not, because the ruleset was so ridiculously broken to begin with that there's simply no way the results would actually reflect skill. I mean, for ****'s sake, watch round one and tell me how many times CPU even comes close to landing a kill without the smashball. Look at how much ground this one item made up for him, and tell me that he wasn't not only outplayed, but brutally outplayed by ken, by any sensible definition of the word.You are the reason why the smash community is hated. You are an idiot.
You feel that Ken outplayed CPU within the ruleset by throwing items off the stage or at CPU and ignoring them for the most part, while CPU intelligently made use of items (Grabbed Ken during Final Smash for epic damage, sniped Smash Ball from across the stage with Laser, etc.). No. Just. No. Within the ruleset, CPU outplayed Ken. Ken's ability to place 2nd at such a huge tournament by mostly ignoring items further proved that in Super Smash Bros. Brawl, items did not significantly randomize results, and that the two best players got top 2. CPU used items better than Ken did and deserved to win. I am sick of hearing people say that Ken outplayed CPU at Evo 2k8 when CPU played to win within the ruelset and Ken largely ignored a huge part of the metagame during it. Evo 2k8 finals are still the most entertaining "serious" Brawl videos I've ever seen.
You're full of ****.
You can't tell the difference between the randomness provided by items (most particularly the smash ball) and the randomness provided by various stages in brawl? There's a reason we banned Warioware and Pictochat.So you mean like Battleship Halberd's random hazards, Pokemon Stadium(s) random transformations, the ghosts on Yoshi's Island: Brawl, etc?
Might as well make the only legal stages Battlefield & FD then. Stop with the double standards.
He lost. [/discussion.]This is stupid for several reasons. The first is that Ken actually did use items at times. Bumpers, especially. Perhaps not as proficiently, but have you watched the matches? The only reason CPU stood a chance was a little item called the Smash Ball. Which, by the way, actively homes in on the losing player, and is easier for them to break. Saying that CPU outplayed Ken within the ruleset is like saying that, say, RandomNoob321 beating M2K in that tournament with Warioware and Pictochat as the only stages and containers and bombs on high was legitimate–technically, it may be true; on any realistic measure, it's not, because the ruleset was so ridiculously broken to begin with that there's simply no way the results would actually reflect skill. I mean, for ****'s sake, watch round one and tell me how many times CPU even comes close to landing a kill without the smashball. Look at how much ground this one item made up for him, and tell me that he wasn't not only outplayed, but brutally outplayed by ken, by any sensible definition of the word.
So picking the right result of a coin flip is outplaying the other person?He lost. [/discussion.]
We don't ban items.
Try again.
General Gameplay Rules
- Items set to "Off" and "None"
Where's the switch that allows us to turn Meta Knight off?And again I'll repeat "It's not our fault the game wasn't designed with a switch that would allow Peach to always get dot face for example, or even to turn tripping of.
Doesn't mean we shouldn't use the switch that allows us to turn items off."
Do you not understand this?
Do me a favor. Host a huge melee tournament with items on. As many items as possible. Now try to explain to, say, Armada, why he's no longer counted as a better player than, say, Shroomed, or some other high level player who is good but clearly not that good, because a bomb spawned on him.He lost. [/discussion.]
I did specify Super Smash Bros. Brawl, didn't I? The main reason Items were banned in Melee (after 2 to 3 years of testing mind you) were the randomly exploding capsules and crates that couldn't be turned off. This is not an issue in Brawl, because both Capsules and Crates can be turned off and they will no longer affect gameplay.Do me a favor. Host a huge melee tournament with items on. As many items as possible. Now try to explain to, say, Armada, why he's no longer counted as a better player than, say, Shroomed, or some other high level player who is good but clearly not that good, because a bomb spawned on him.
Because there totally isn't a billion other problems with items.I did specify Super Smash Bros. Brawl, didn't I? The main reason Items were banned in Melee (after 2 to 3 years of testing mind you) were the randomly exploding capsules and crates that couldn't be turned off. This is not an issue in Brawl, because both Capsules and Crates can be turned off and they will no longer affect gameplay.
Correct me if I'm wrong SB, as you often do, but aren't Melee item spawns fixed to 6 or so separate places while in Brawl items can spawn anywhere on heaps of diagonal "lines" extending from the center of the stage?I did specify Super Smash Bros. Brawl, didn't I? The main reason Items were banned in Melee (after 2 to 3 years of testing mind you) were the randomly exploding capsules and crates that couldn't be turned off. This is not an issue in Brawl, because both Capsules and Crates can be turned off and they will no longer affect gameplay.
Hang on.....I'd have to do pointless research to confirm that.
Wait what.Item spawn points are fixed points and spawn on a timer with a bit of leeway.
Not really, my point is basically as follows, we should remove unneeded randomness (ie items) since the game allows us to, and other randomness only when it shows itself to alter the outcome of matches significantly and often.It's more or less boiling down to a subjective debate on how large that tolerance must be. If you really wanted to remove as many random elements as possible (which your posts indicate, but I don't want to misrepresent your argument), you would be obligated to remove multiple stages and characters as this is an easily enforceable method of removing said random elements.
What non-subjective threshold can accurately weigh "significant and often"?Not really, my point is basically as follows, we should remove unneeded randomness (ie items) since the game allows us to, and other randomness only when it shows itself to alter the outcome of matchessignificantly and often.
We are in control of a switch that allows us to change ANYTHING WE WANT.Bad things =! add more bad things.
It's not our fault the game wasn't designed with a switch that would allow Peach to always get dot face for example, or even to turn tripping of.
Doesn't mean we shouldn't use the switch that allows us to turn items off.
It exists. Also, turning tripping off without hacking is reasonably doable (see: someone pauses when they trip randomly, gets up safely and game resumes, or something)And again I'll repeat "It's not our fault the game wasn't designed with a switch that would allow Peach to always get dot face for example, or even to turn tripping of.
Doesn't mean we shouldn't use the switch that allows us to turn items off."
Is the UR considered a competitive ruleset by all means, and within the URC?Items are off because an overwhelming majority of tournament regulars dislike having them on.
We are able to remove other randomness. We don't. We(you people) don't even feel a need too.Not really, my point is basically as follows, we should remove unneeded randomness (ie items) since the game allows us to, and other randomness only when it shows itself to alter the outcome of matches significantly and often.
I think most people don't do this.Addendum: Also Im not exactly an advocate of items on especially now, but I think most people who hate on them havent really attempted to understand the issue.
What non-subjective threshold can accuractely weight what stock or timer we should use?What non-subjective threshold can accurately weigh "significant and often"?
I believe items should be banned because they cross the level of randomness I am willing to allow in a competitive game. This does not conflict with any of my other views on legality.BPC, ghostbone sorry but youre both painfully misinformed on this argument. Im not trying to be mean here since I held the same point of view as you not too long ago. I was vehemently against the idea of items. It wasnt until I read the items thread debate for melee here (old thread) and on SRK that I realized the point Strong Bad was making, and even then the idea had to sit with me for awhile before it came across.
Praxis actually nails it on the head with his original Meta Knight ban argument, the brawl ruleset has no rhyme or reason other then to add and remove things we feel strongly about. In fact removing items caused so any problems were still making adjustements to our ruleset to fix the issues that were left.
Addendum: Also Im not exactly an advocate of items on especially now, but I think most people who hate on them havent really attempted to understand the issue.
Nothing, but it's impossible to make a ruleset that people would want to use without being subjective.What non-subjective threshold can accurately weigh "significant and often"?
No, I think you're misunderstanding the point.We are in control of a switch that allows us to change ANYTHING WE WANT.
In fact, two of them.
1. Hacking (call it what you will, it exists and is an option and is regulateable and implementable)
2. A RULESET. There is no switch for megaknight being turned off.
There is no switch for sudden death.
That's a terrible idea and won't work in practice.It exists. Also, turning tripping off without hacking is reasonably doable (see: someone pauses when they trip randomly, gets up safely and game resumes, or something)
This is an argument. You do because you know I hold a different standpoint.No, I think you're misunderstanding the point.
Hacking will never become the standard and we really shouldn't get into why that's a problem.
I never mentioned most other fighting games. Our game has usable default settings we just decided they were unfit for competitive play (extremely inconclusively, mind you)Yea, we have a ruleset because the game doesn't have usable default settings.
Most other fighting games don't have a ruleset past "Use default settings, after a round the loser can change their character(s)." (obviously expanded upon for clarification and what not, but yea)
Not unresolvable, just undesireable. A concrete ruleset would deal with these rather easily. People seem to dislike rules like this for opinionated and usually illogical reasons, however.That's a terrible idea and won't work in practice.
-Player trips into a hit and dies before he reacts-
Can't exactly start the game again.
-Player trips past a move and doesn't get hit-
Now you have players arguing whether the one that tripped wouldn't have gotten hit in the first place.
And other similar situations which are unresolvable....
This is irrelevant because it can be turned on.Oh and pause is turned off.
No offence, but there is zero reason you should ever say 'trust me' in an argument. I'm very rarely going to even consider doing so.Trust me, removing all randomness is impossible, you end up with Marth dittos on FD, with a billion specific rules.
I mean... really?It exists. Also, turning tripping off without hacking is reasonably doable (see: someone pauses when they trip randomly, gets up safely and game resumes, or something)
The widespread opinion is that, yes, you can make the game better through hacks, but considering hacks are the one thing Nintendo has shown any sort of response to (by deleting the Homebrew Channel with nearly every single firmware update), it's really not a professional approach to building a competitive game in this case.Hacking is an opinion thing. People will whine and cry and junk but in the end competition is competition, and you can't argue the game wouldn't be more competitive.
People have just gotten used to getting what they want, even if it isn't whats competitive.
It's not illegal, it does void your warranty. I guess it breaks nintendo's rules...but that's not a big thing, seeing as nintendo isn't ready to accept the competitive community as far as I can tell.The widespread opinion is that, yes, you can make the game better through hacks, but considering hacks are the one thing Nintendo has shown any sort of response to (by deleting the Homebrew Channel with nearly every single firmware update), it's really not a professional approach to building a competitive game in this case.
Considering those new to the competitive scene would also then have to break Nintendo's rules/etc. and download custom content just to enter said scene, it's also not a very practical solution when considering attempts to achieve a more mainstream awareness.
The way I see it, it became a settable option as soon as the hack was discovered.I mean, seriously, do you really think the majority would leave "Random Tripping" on if it were a settable option like stocks and items?
That's unfortunately what you get when you allow the communities natural instincts to dictate the flow of a ruleset.We should all play Balanced Brawl...
I'm not pushing it as a standard, but it is nice and vastly underrated because of it being a mod...
Unless we want to just burn off any future bridges we build, it's not exactly the best idea to tell everyone potentially entering the scene that they gotta hack their Wiis first.It's not illegal, it does void your warranty. I guess it breaks nintendo's rules...but that's not a big thing, seeing as nintendo isn't ready to accept the competitive community as far as I can tell.
Name them.There are a ton of non-professional design calls to building a competitive game in many cases
Do you mean as in relationships with new people by future bridges? If not I don't understand...Unless we want to just burn off any future bridges we build, it's not exactly the best idea to tell everyone potentially entering the scene that they gotta hack their Wiis first.
Making the LGL without properly testing the rule, making it global without properly testing or even knowing how that would work.Name them.