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Eldiran, have I mentioned that I love you?Sword Glow
11031400:
1st Parameter: trail to use
2nd Parameter: (Value) duration/length of trail
Parameter 2, 6, and 12: (Value) Bone
Parameter 3, 4, 5: 1st point glow trail offsets
Parameter 7, 8, 9: 2nd point glow trail offsets
Parameter 13: Forward offset of glow
Parameter 14: Sidewise offset of glow
Parameter 15: Z offset of glow
Parameter 16: rotate on forward axis
Parameter 17: rotate on sideward axis
Parameter 18: rotate on Z axis?
Boolean Parameter: Disappear at end of subaction
Last Parameter: (Scalar) size of effect.
It's possible it blinks on and off with no dead frames in between. E.g. A hitbox that lasts frames 1-2, then a new hitbox that lasts frames 3-4, then one that lasts from 5-6, and so on. Without any inactive frames, you wouldn't be able to tell the difference visually between one continuous hitbox and multiple ones.The tornado was wrong, it's not one streaming hitbox, right? I thought it kind of blinks on and off
(120A0100) Bit Variable Set
Memory Type: Runtime Longterm
Type: Float
Variable #: 100
(120B0100) Bit Variable Clear
same parameters are Bit Variable Set
(000A0200) If
Requirement: Bit is Set
Variable: (same as Bit Variable Set)
Parameter 0: Value (1)
Parameter 1: Value (0)
Parameter 2: Value (Offensive Collision's Bone*)
Parameter 3-5: Scalar (0)
Parameter 6: Same as 2
Parameter 7-9: Scalar (0)
Parameter 10: Boolean (True)
Parameter 11: Value (32)
Parameter 12: Same as 2
Parameters 13-15: Scalar (Z, Y, and X offsets, respectively)
Parameters 16-18: Scalar (0)
Parameter 19: Scalar (Offensive Collision's Size)
Looking at what Doval just posted, yes....are you guys making this actually work?
omgomgomgomgomgomgomgomgomg
Just to clarify, if there's nothing in the GFX events, you don't need the "Else," right?3) Go to the attack you want to add hitbox graphics for. Switch over to the GFX event list. Whatever shows up there, encase it in an "Else:" and "End If:". Then add an If (000A0200) on top of it all with
Requirement: Bit is Set
Variable: (same as Bit Variable Set)
Good catch. Yeah, you shouldn't need the Else if it's empty.Just to clarify, if there's nothing in the GFX events, you don't need the "Else," right?
1) No, I doubt it.You guys have definitely confirmed via testing that graphic 32 is exactly proportional to hitbox size, right?
If so, this is a very cool endeavor that I support.
Well, of course xD!Well, every hitbox is determined by the same scale, so if a size 1 yellow orb matches a size 1 hitbox perfectly, then it should work for every hitbox of any size.
You can still do Snake+. From the ridiculous range, I'm fairly sure Innocent Roads used Snake's vanillla pac.>_<
Fine then. I'll do Yoshi then.
And Wario.