He's going to do it. He gets closer each time. In his shoutouts for whobo Dojo told Jason he was taking him down at Genesis . I believe in him.dojo beating m2k at gen? OMG!!!!!!!!!!!!!!!!!!!!
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He's going to do it. He gets closer each time. In his shoutouts for whobo Dojo told Jason he was taking him down at Genesis . I believe in him.dojo beating m2k at gen? OMG!!!!!!!!!!!!!!!!!!!!
Huh.Ugh. Please just stop lol. Falco can CG GW to 35% and dair. If you are playing a falco and they cannot chaingrab you, then they don't know how to play falco. After that Falco can techchase GW really easily considering his rolling and get-up animations are so horrible.
GW's bucket filled with Falcos lasers does 18% and doesn't kill till past 80%. Hardly an "Instant kill move". Having a full bucket also means you can't bucket brake.
He said I just started playing brawl "seriously". I started in January. Any accomplishments I've had prior to January have all been due to Melee smarts. I couldn't even tell you what Smash DI or momentum canceling was prior to January.A couple corrections: HugS actually played Brawl before you did, I played with him at the E for All pre-release event/impromptu tourney.
Also, you beat me due to "forfeit". You can MM me any time you want ^___^
I'll say.Sorry if I sounded condescending, I tend to jump on misconceptions lol.
If thats the case, MK is always at a disadvantage, unless its planking. But if its not present, then that statement is invalid.G&W's bucket and crouch let him avoid lasercamping. Falco is forced to approach, and G&W's dtilt ***** him.
In a defensive game like Brawl, the approacher is at a disadvantage.
Not saying it's a strong counter, but it's another disadvantaged matchup to the ones I listed. Falco =/= MK.
LoL was it really? Not like Brawl though, right?...HugS, Smash DI was in Melee >.>
No fair thats a givenActually...one thing has changed, and continues to. What is it? Time.
Any previous reasoning that was backed by "this game hasn't been out long enough" or "communities need to work harder on the MK matchup" is slowly dwindling away as time carries on. It is as you pointed out Nintendevil: we have not banned him which allowed for further analysis on the matchup, communities have been working hard on the matchup, and there are still no suitable options to deal with the matchup that go beyond bringing it to a 50-50 matchup; Also, as Praxis had elaborated on...planking causes some more issues for those matchups that are otherwise 50-50 between MK and [insert character here].
Time keeps passing by, how long will the excuse of "not enough time has gone by" last?
It's easier to do in Brawl. Everything is, lol.LoL was it really? Not like Brawl though, right?...
Well I was Samus, I never really needed it.
ive already told the people of houston that if by evo the sbr does not bother banning meta. ill do it my slef. this crap is clearly not going to be fixed by the sbr. they fail on so many things. the melee sbr got **** done
>.>Praxis said it, ill say it again.
MetaKnight is a cancer.
OpinionLet's face it, MK is REALLY fun to play.
Now I didn'tZombie Cancer.
You spelled remaining wrong <_<.
Umm, who is talking about Link and Falcon specifically? *looks around* No one? That's what I thought. Stop exaggerating; an MK ban wouldn't magically make EVERY character 100% tournament viable, but no one said it would. No one AT ALL could debate that it wouldn't, both directly and indirectly, make SOME CERTAIN characters MORE viable than before.As I was reading through the post that some of the people were saying, the post that were like "MK make most characters in brawl not even viable for tournament play."
Lets be real
If MK was ban, would that really make Link, or CF, Tourney viable characters?
i can tell you right now. samus can do all kinda of **** to rob and snake.ShadowLink3, most of the top and high tiers in Brawl make them unviable. Don't blame it on just Meta Knight.
Thats would be nice... except what % of anyones rounds at WHOBO were against an MK?My opinion is that, the smash community is sooo centered in MK that they are not able to see beyond him. Theres far more things in this game yet to be discovered but we are so frustrated that MK is dominating the tournament scene nowadays that we dont care about all the other important things.
Lots of people are talking about "ways to beat mk", "this attack goes through MKs *insert attack here*", and blah blah blah. But almost nobody is talking about : " ways to make a more solid game plan for *insert char here*, or any other thing concerning your own character. This game revolves around skills and knowledge not around MK.
I personally just find it very tedious. It feels like I've been repeating myself for a long time.MK will eventually be banned, so w.e
Praxis no one has argued against you because it's very difficult arguing against fact. ><
I thought that guy said they were just trying an on and off thing?The WHOBO results are merely being used as an evidence of a problem that was brought out months ago and is unlikely to go away soon.
Metaknight, having no bad matchups, and arguably no even matchups as well (Snake and Wario are the only ones that can be argued, and Wario can't deal with planking at all and has bad stages and Snake is likely in MK's favor- judging from M2K vs Ally and my discussions with Ally on the topic, as well as the fact that the top MK's outplace the top Snakes), cannot be counterpicked, and is, in fact, his own worst matchup.
If you're playing the top players of any character in the country getting good at the match up is really the only option. The only time you should be able to count or guarantee a win over another player just by counter-picking is if you know they will be sandbagging or you are just that much better than them. Isn't this why we have instances where people win their worst match-ups? I believe this is also why despite all his bad matchups Snake is in the same rank as MK.Play a character with a poor matchup on Metaknight? On any other character, the answer is to counterpick. Develop a set of secondaries to deal with your bad matchups. With Metaknight in the picture, this becomes bleak. You can simply get good at the matchup, but you can't count on being able to beat the top Metaknights in the country that know your character's matchup as well as you know theirs.
Won't this end up as Marth if MK is removed? Most Marth mains seem to feel MK is their only real obstacle in tourney.Best solution? Switch to MK, or second MK. It removes all of your bad matchups, including MK himself.
Is it any coincidence that the vast majority of the top players main or second MK? FICTION CP's MK on some matchups. DEHF takes MK on DSF at times. Then, of course, there's DSF himself, as Snake/MK.
We're going to keep seeing more and more MKs, as players realize that by switching from their mains to MK, they lose their bad matchups and see an improved performance in tournament results. Players with characters with bad MK matchups almost have no choice but to switch to MK- look at the dwindling numbers of ROB players.
If a counterpick system was that important, Yun from 3rd strike would have been banned. Winnable is good enough as we can see from NL's multiple victories within a disadvantaged matchups. It's only an aid to the tournament scene through the boost method in my opinion.MK is a cancer. He vastly overcentralizes the metagame by removing a counterpick system, and it's better for the metagame to remove him.
You're forgetting Marth again who would arguably have no bad match ups.I've considered this heavily, actually, and I don't believe it to be a problem. With MK banned, a counterpick system develops, as a lot of the other top characters that have reasonable matchups on MK are lucky enough to have counters that don't make it past MK.
Falco has disadvantaged matchups to Pikachu (buffered 90% CG anyone?), Ice Climbers (see FICTION vs DEHF), Kirby, and Lucario at the very least. Interestingly, all of these characters are vastly underrepresented in the tournament scene.
Snake? Dedede, Olimar (forces him to approach), Pikachu (buffered CG pushes this over from even), Wario, ROB, and Falco all can be argued to have an advantage, and others may go even (ZSS? DK? Diddy?).
Dedede? Olimar, Falco, Pikachu (again the new buffered CG), and Ice Climbers.
Game & Watch? Snake, Marth, Diddy.
All of the top characters have counters! Interestingly, heavily underused characters like Pikachu, Kirby, and ICs would do very well in this environment, functioning as the counters for some heavily used characters. A counterpick system means players would play more characters and further develop the metagame, and we'd have a thriving, varied metagame.
Somehow I suspect we wouldn't see placings with a character that doesn't exist, yes.Wow.
I wonder if the placings would of changed at all if metaknight was never in brawl?