Most pros happen to be extremely scrubby when it comes to stages.
Or would just rather focus on fighting as opposed to being distracted by giant obstacles.
I define intensive by "would this character pick this stage as their first pick stage? Second?"
Why? The word "intensive" is too strong for your usage, then.
Read up about the 15-stage starter system. It literally ensures that most balanced stage for round one-specifically a stage that neither you nor your opponent wants to play on, or both you and your opponent want to play on (or, one of you accidentally struck very wrongly).
I might as well just main metaknight. Haha.
O.o Easier... landing? Landing on FD is way harder than landing on CSpt2.
I strongly disagree. On FD, landing is easier because you can use b-reversals and airdodge while DI'ing inward or outward to avoid being hit or even simply DI to the ledge. The tier of castle seige with the statues and large platforms prohibit safe landing. These are not battlefield or lylat platforms we're talking about, these are massive yoshi's island platforms. What if you are out of jumps? You cannot airdodge through platforms. And what if metaknight is about to shuttle loop, or DDD is ready to back air? Good luck.
Also, let's remember what we're talking about here. Is Delfino incredible for MK? Well... no, not really. It's like his 5th-best-stage in the system. He just happens to be a ridiculously good character. Is FD incredible for Falco/ICs? Well... yes, it's their VERY best stage in the system (I mean including counterpicks and starters).
So what if it's his 5th best stage? Metaknight is still much more advantageous and much more threatening from Delfino than Falco and Ice Climbers on Final Destination. This notion that "characters should not start on their best stage" is pointless if you are inviting an even more severe scenario--metaknight playing on a stage in which he performs even stronger than other characters on their best stage, even if that stage is not his best. Metaknight can repeatedly shark in between stage transformations, and characters other than metaknight and lucario have a very hard time stopping it if they can at all. Sure, he is perfectly compatable on every transformation except the one with the three large grass pillars, but within half of the stage playing time he has an outright strong advantage.
A stage that is "disruptive" to, say, the point of PTAD is when you could start to cry foul with the hazards. But when the hazards are easily visible, and easily avoided unless your opponent throws you into them (in which case you got outplayed), then it is really up to you to learn the stage.
As I said, a stage and its obstacles do not necessarily have to be "cookie-cutter extreme." Outplayed? Because I was caught by an unavoidable scenario in which I was thrown/hit into an obstacle with hitboxes and hit again, I was outplayed? That is merely the stage dealing more damage than your character could have at that moment in the first place. What if the obstacle appears before you are hit, then you were outplayed? That is what many would refer to as luck.
"All stages without the terrain" would be the stages you want to go to. AKA the stages he wants to strike, because they are really good for you. Or, at least, not bad for you (your character never gets a big advantage due to stages except on like FD, SV, PTAD, and Pictochat).
PTAD? What? Metaknight beats Diddy Kong on Pictochat, as well as snake, falco, and pit + a few others. Gnes may disagree about the Metaknight part, but he only has one high-level metaknight in his region. I have about 3-4 tough cookies. I would much rather counterpick to a stage without obstacles, or ps1 in which the obstacles do not have hitboxes. Why do you direct this statement at me? I am not fighting for myself, I am fighting so that each player whether they won or lost were content that their set was legitimate. Each player and their respective character had performed actions that were based out of skill, and the better man won. I refuse to accept that because stage obstacles had dealt damage or caused a player to be dealt damage, that he or she lost because the better man (or woman, I guess) won.
When the HELL does CS strip you of all options even remotely long enough to matter? How about Halberd (unless you got, say, thrown into a lazer and pressured to stay in, in which case you got outplayed severely)? Delfino? NORFAIR?
I'm not sure if you knew, but snake is arguably a better camper on Castle Seige, even more than Final Destination or halberd. While you are not out of options, certain characters with strong aerial abilities and camping abilities are better-suited here. I'm not going to accept as a response "just strike it" because the same certain characters that benefit from CS benefit from about 5 other stages on that list more so than everyone else. This is a counterpick stage, and should be in the counterpick stage section of the MLG stagelist. The reason FD should not be in the counterpick stage section for Falco or Ice Climbers is because there is no scenery or obstacles that suddenly place a character into a disadvantaged spot or scenario.
Halberd: Low ceiling, crane, bombs, and lasers? Do you want to fight snake, DDD, metaknight, or falco on this stage? Did you know that DDD has a dthrow infinite at the tier with the cannon? I'm not sure if you did. This is also a counterpick stage, and does not belong within the 9-starters. And yes, I was outplayed because I was chaingrabbed into a laser/bomb/gimmicky edge where I could be infinite'd and uptilted. Or maybe, I was also outplayed because metaknight sharked the entire time and then already had a strong ground game to begin with well enough for the other scenery stage changes.
Delfino? Metaknight can shark here half the time/has a very natural ability to air camp, DDD has wall infinites, kirby has a better pressure game here, and the water allows early spikes to take off stocks. It is like the rest, a counterpick stage and does not belong in the starter list.
Norfair is a touchy subject. I'll leave that alone for now. However, I will say this. You claim that you are not stripped out of options long enough for it to matter, and yet if you are stripped out of options and are forced to take high damage or even a stock off than that affects the outcome of the match. That's long enough to matter!
Fixed. It's a better starter than delfino, and probably a better starter than FD.
LMAO. Do you know how many characters are **** on this stage? Rob, DDD, MK, even snake and wario?! Not to mention the annoying stage slipping and odd ledge switching which yes, can sometimes kill people even if you are metaknight. It does not matter where you are on the screen at times either, you can die at any time from a stage flip.
Why the hell is this stage debatable and not "easily a counterpick by any definition"?
Brinstar is what you refer to as an "intensive" stage, or I'll use that term to describe an extreme counterpick. Characters (cough metaknight) have the ability to shark here, and when you are forced into the air because of the lava some people will benefit visibly. Also, if you would normally ban norfair because you are afraid of this happening, norfair practically has the same characteristics. What will you do, then? Don't say pick up metaknight as an answer, please.
Note:
-predictable 13-second timer between hazards
-No hazard can come up more than once a match
-Safe zone at the bottom left.
Pictochat is a perfectly fine counterpick. L2P (on stages).
The hazards can instantly change a matchup, or if you are hit into them cause a massive amount of damage to be done to a character or KO him/her. Certain terrain also promotes heavy camping, such as the boxes, lines, or fence spikes. When the rockets appear, basically, you will be disadvantaged if you do not choose to attempt to throw your opponent into them, lol. That is very distracting to both players.
Lol at "lrn2 plei on staegz." So if I learn to play on these stages, the obstacles go away, right? Not really. If I learn to play on these stages, I will not be grabbed and thrown/hit into the obstacles, right? Not really. Just because you learn to play on these stages does not mean you have an instant advantage, nor does it determine the outcome of the match or give you more options when you really need them. Invalid response.
Again, you got mercilessly outplayed if this happens. It's up to you to play it safe.
Yes, because I was hit into a rocket despite playing "safe" and camping/shielding I was outplayed. I'm glad you see it my way (sarcasm).
Show me where this happened in a competitive match. At all.
It wasn't recorded, but snakeee vs random Buffalo, NY diddy kong. Frank (snakeee) was up a full stock damage wise game 3, last stock. The line appeared and he couldn't recover. Guess what happened. He died. If you are falco and below the ledge, just kill yourself because you can't do (pardon my lack of words) ****.
Brinstar and RC are better for almost anyone who likes norfair, and if you airdodge through that lava spout, are they going to follow you? It's a strong counterpick, but not game-breaking unless your character is obscenely bad at dealing with it... Oh wait you main Diddy. Too ****ing bad, ban it.
So when I ban norfair and am taken to brinstar with the same qualities then what do I do? This isn't about just diddy kong. The fact is, multiple characters are prone to this.
Oh, and it's absolutely HILARIOUS that you said to avoid a hit, you mentioned airdoding through a lava sprout. What if it goes wrong and you are hit back into them, then hit again into the lava sprout? Smart, I will remember your advice BPC the next time I am at MLG on norfair. I will be sure to airdodge into lava-sprouts!
All right. Then you know what it needs? MORE TESTING. Make your tournaments in NY run the MLG ruleset. Make tournaments everywhere run it. Really see if the MK dominance rises. If you would ban this because "on paper it makes MK better" then you are a terrible, terrible scrub. Oh, added bonus: on paper, it only makes MK better in long sets.
Happened at Bum's tournament in NY. Most metaknights refused to use the MLG stagelist because the sudden alterations where alot to keep track of and too time consuming. The only one who saw the advantages and used them was atomsk. Atomsk won the tournament.
I really want to see what you're going to come up with now. I bet it's going to be nitpicky things that don't matter.