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I dunno, I do not find that matchup annoying.and Samus can be pretty annoying tbh, + noid is the man
I like this idea, bring it to the lab.try hitting with the first hit of neutral b
Meh. You also played me being stressed out with having too many people over and trying to kick everyone out if I recall correctly.I dunno, I do not find that matchup annoying.
As reported months ago, I attended a noid smashfest when I was on the East Coast in May, so I did get a chance to play a set with him. He's a really good Samus and plays differently than a lot of other Samus's (I've played like 10, never xyro). Buttttttttttttt, the only person I play in Nebraska mains Samus and plays me to about 1 stock, 60% like my matches against noid were. Just watch the spacing of the Zair-PS- and either f-smash/D-smash/D-throw depending on stage location, watch out for fake Zairing into f/d-tilt. If they just spam **** at you, remember Wolfs reflector works X2. If they plank the ledge, you can do whatever you want basically, spiking or d-smash usually the best option, though reflecting is hilarious. If you are on a stage with nicely placed platforms, you will have to look out for up-B and u-air quite a bit, but you can just SD out and punish with relative easy, wolfs f-smash goes like 20 yards. Also, you can out camp Samus too, your blaster openmouth ***** her.
xyro on smoom's account.Meh. You also played me being stressed out with having too many people over and trying to kick everyone out if I recall correctly.
Took you long enough. I finished it like a month ago and you even had a head start.Yo Lumi, I finished FMA: Brotherhood!!
<333
I would love to play you in tournament, all yall were cool. There's a decent chance I'll be in North Carolina again before May of 12 so if I can figure out a way up there or if they have something big, we'll MM. I don't know if I said anything disrespectful, I'm just saying Samus can't touch Wolf and I've played enough matches to feel comfortable with that.Meh. You also played me being stressed out with having too many people over and trying to kick everyone out if I recall correctly.
Play me in tourney bro. Seagull knows that Samus is bad, but I take her to a whole another level in tourney play and break MU ratios. =D
Samus is lame without working bombs, a charge shot that you can not survive at like 200%, a "lol wtf is this a nair?" nair or any reliable kill moves.samus is lame without wavedashing
What's there to john? They were friendlies. LOLxyro on smoom's account.
LOL u still johning? just accept u r 2nd best samus.
seagull, come to tx!!!!!! I really wanna play a good wolf. we got none in tx unless u call jumpman good(i think he quit long ago)
See, I thought dair was too slow, but GIMR said it worked so I didn't bother double-checking (since I probably wouldn't try this against MK anyways lol). Your reasoning with shine (gimp issues) is the same as mine :x I'd say that Blaster carries more or less the same risk, since that'll require an upB from a horrible angle.For anti-planking:
- You need to hit MK within 13 frames. Dair (16-17 frames) will not work. The possible options are Bair, Nair, Shine, and Blaster (blade hits 11-12).
- Confirmation needed to see if you can actually land Bair/Nair/Shine/Blaster in 13 frames. Wolf doesn't fast fall that quickly and those moves lack big hitboxes underneath Wolf so he might not actually reach MK in time.
- It seems that you are forced to FF due to the buffer window, so no slow falls.
- If Shine is doable, you still need to be able to grab the ledge (walljump might help) with your DJ. If you can't, MK will gimp you since up B's startup is atrocious. Even if you get close enough after the DJ for side B, there's still the possibility that MK can reach you in time with Shuttle Loop.
- If Blaster works, it will look awesome.
There's still private discussion on an alternate method of performing this or something similar with less downsides. That might give Wolf more options.
Your knockback resistance gets a .8 multiplier iirc. So that means you get hit 25% further, excluding momentum cancels and whatnot.how much is the increase in knockback you receive if you get hit while charging a smash?
I never said Wolf's D-air workedSee, I thought dair was too slow, but GIMR said it worked so I didn't bother double-checking (since I probably wouldn't try this against MK anyways lol). Your reasoning with shine (gimp issues) is the same as mine :x I'd say that Blaster carries more or less the same risk, since that'll require an upB from a horrible angle.
What's this about a private discussion? :o
Your knockback resistance gets a .8 multiplier iirc. So that means you get hit 25% further, excluding momentum cancels and whatnot.
Also, Samus is pretty bad. Noid and Xyro are legit though.
heyI am being emo.
And drunk.
What else is new.
**** *****es.
GIMR, I thought you told gull in the BBR that it worked? My bad either way
I'll take my Wii with me and try to record serious friendlies against interesting players :3Good luck at the tournament Gheb + Semifer! There better be vids :3
Good luck!Semifer and I will attend a tourney in germany tomorrow [80+ entrants!], T won't be there though. Still hope both of us manage to do well. "Well" meaning top 8 for Semifer and top 20 for me
*cuts self*Also, I do not recommend being drunk and emo, it's a bad combination lol
I've wondered this myself, I do know I should either d-smash afterwards thoughdoes anyone know the trip% while hitting with the first hit of fsmash?
i managed to get at least 5 trips in a row somehow o.O
This is wonderful lmao.I was messing around with bad translator last night and I remembered back when people here were talking about wolf cookies, so I entered Wolf Cookie on it, and well...
It seems even bad translator knows the answer to being a successful wolf main.
Nuuuu ;__;*cuts self*
I've wondered this myself, I do know I should either d-smash afterwards though
This sounds pretty legit too.I don't think we can even follow up a tripped Fsmash with Dsmash unless we foresee the trip ahead of time. I always dash grab the direction away cause they roll that way about 75% of the time.