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Wut, i remember someone (dantarion) saying bosses where impossible to play as... HAH!

Baro

Smash Journeyman
Joined
Dec 7, 2008
Messages
461
Location
LOLhio
I call extremely good shop.

(no, not really. you kick ***)





...

too bad this won't really lead to anything important
 

...:::VILE:::...

Smash Ace
Joined
Apr 15, 2009
Messages
786
Ok captain tabuu has all his effects surrounding him, making him almost impossible to see, while i work on taking this bits away, would someone be willing to make a PSA for requaza (ill get all of his animation in there, and the rest of his moves can be breath based).
 

Baro

Smash Journeyman
Joined
Dec 7, 2008
Messages
461
Location
LOLhio
I can't believe you're making PSA movesets for bosses BEFORE the Alloys. They're just begging to be replaced with something amazing.
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
>_> I'm guessing its not replacing a character.
-DD
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
They are replacing a character. That one there has a cape and a fludd lmao
 

Codec01

Smash Cadet
Joined
Sep 11, 2009
Messages
33
Wait...I don't get it...
Is this really happening!?
Just like yesterday, everyone was saying playing as bosses is absolutely IMPOSSIBLE.
Even playing in SSE stages seemed a DREAM that will not come true.
Everything is going too fast and looks like my head is going to overheat XD
Playing as Masterhand!? Tabuu!? Rayquzza!? Ridley!? IN SSE stages!?
OMG OMG OMG OMG OMG
SOMETHING INCREDIBLE IS HAPPENING HERE!!!
 

(wfge7)

Smash Cadet
Joined
Oct 27, 2009
Messages
74
so what baro bosses ar better

I can't believe you're making PSA movesets for bosses BEFORE the Alloys. They're just begging to be replaced with something amazing.
so does it matter
and anyway bosses are more common so you could have 10 different bosses in the game vs 4 new alloys
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Ok captain tabuu has all his effects surrounding him, making him almost impossible to see, while i work on taking this bits away, would someone be willing to make a PSA for requaza (ill get all of his animation in there, and the rest of his moves can be breath based).
I'd be glad to do it.

If I recall correctly, these replacements themselves are done on the TEXTURE files; meaning bosses and etc. are easily loadable by selecting one costume.

Almas's tool is probably obsolete now. (Poor Almas. D:)
 

peachfvl

Smash Apprentice
Joined
Mar 4, 2008
Messages
182
Location
Costa Rica
I'd be glad to do it.

If I recall correctly, these replacements themselves are done on the TEXTURE files; meaning bosses and etc. are easily loadable by selecting one costume.

Almas's tool is probably obsolete now. (Poor Almas. D:)

so we can now have PSA chars in costumes instead od using Almas´ tool?
 

EdgyBluz

Smash Apprentice
Joined
Aug 2, 2009
Messages
138
Location
Isle of Man
Lol VILE, how did you do this? I tried replacing C.Falcon with Duon, and I only got a messed up C.Falcon, like a moveswap. Anyone knows the steps of model replacing?

I exported Duon's model, replaced it with Falcon's, renamed to FitCaptain00, changed the textures and etc, and the model didn't change :U (Model DID change in BrawlBox, but not in-game)

Can anyone help me?


Nevermind, got it working. You need to replace the .PCS file too.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
I knew this was gonna happen as soon as BrawlBox had model replacing.

Animation swapping, playable bosses, SSE stages in Vs. mode... Good **** everyone.
 

EdgyBluz

Smash Apprentice
Joined
Aug 2, 2009
Messages
138
Location
Isle of Man
Bawwwwwwwwwwwwwwwwwwwww...

I tried replacing a model with an Assist, but no success :(
The file gets resized, like, 200kb, making the game freeze :/

Will keep trying and post results.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
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22,423
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
Do you think that it'll be possible to place bosses on each of the battle stages, such as Battlefield and Final Destination?

Edit: I tried placing Rayquaza onto the Final Destination stage, but my game froze the instant I tried to access that stage. That sure was a bust.
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
Bawwwwwwwwwwwwwwwwwwwww...

I tried replacing a model with an Assist, but no success :(
The file gets resized, like, 200kb, making the game freeze :/

Will keep trying and post results.
Did you try Pokeballs too?
 

STUFF2o

Smash Ace
Joined
Aug 31, 2009
Messages
508
Location
Hyrule
Is this basically a BrawlBox model and animation swap of Rayquaza onto Mario? Or something more?
 

Sterowent

Smash Ace
Joined
Mar 10, 2008
Messages
648
Location
Southgate, MI
Holy ****!

This is amazing! god, i've wanted to play this guy for a really, really long time...i mean, facing him was one thing, but controlling him absolutely is on a Completely Different Level!

GANONDORF
! Does he have a FS???

awesome stuff. hacking community is tremendously tubular
 

EdgyBluz

Smash Apprentice
Joined
Aug 2, 2009
Messages
138
Location
Isle of Man
...

Is this the pokemon forum now? XD

I wish Vile would explain how he did this. I tried everything so far and nothing's worked.
Ok, let me explain the steps that worked for me :

1) Get the desired model AND textures exported (WHOLE TextureData[0] file)
2) Open the model to be replaced. Remember to open .PAC AND .PCS, BOTH NEED TO BE REPLACED.
3) Replace the model with the one you exported.
4) Rename it to it's original name. (e.g FitSnake00)
5) Replace the TextureData[0] file.
6) Save and test.

If your file size for .pac/.pcs is LESS than 300kb, expect a freeze.

Hope I helped.
 

Rudra

Smash Ace
Joined
Jul 12, 2008
Messages
541
Location
Bahamas
First playable SSE stages, and now SSE Bosses are becoming playable?
This is nothing short of brillant! I bet those who supported the idea of Ridley being in Brawl will be rushing in any moment now...
:005:
 

...:::VILE:::...

Smash Ace
Joined
Apr 15, 2009
Messages
786
The reason the pokemon and the AT's dont work is because their bones don't match up, try renaming them all (within the animation files ofc).
 

NeonTogepi

Smash Journeyman
Joined
Apr 5, 2009
Messages
309
The reason the pokemon and the AT's dont work is because their bones don't match up, try renaming them all (within the animation files ofc).
Trophies don't work either. Sigh. I guess Ancient Minister will have to wait a little longer.
I got a nice little somethin somethin that I plan on making though...
 
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