sniperworm
Smash Ace
This is probably because Snake is a much better character than Lucas.Snake is a far better partner that Lucas could ever hope to be.
On a side note, Level 9 CPU MK is the WORST TEAMMATE EVER!!!!!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This is probably because Snake is a much better character than Lucas.Snake is a far better partner that Lucas could ever hope to be.
Yeah that MK beat the Smash Ball out of you. lolThis is probably because Snake is a much better character than Lucas.
On a side note, Level 9 CPU MK is the WORST TEAMMATE EVER!!!!!
It's a matter of playing with better Snakes and also just.... being good at doubles, especially with your particular partner.Maybe I just need to play w/better Snakes.
you should be using Snakes grenades, C4's and other crazy explosives to your advantage. If you and your teammate are in sync enough, you would be using those grenades to bait some LK's or Uairs. Snake is a master at stage control, something that Zelda desparately needs. Zelda is the queen of setting up for kills, and the help of Snake's stage control makes that job that much easier. The playstyles of these two characters, if used right, makes this team one of the most perfect combinations in the game. The only other teams I could see matching up to this is MK+Snake, G&W+ZSS, Marth+MK, G&W+Marth, and G&W+Snake (but then again, that's just my opinion).The only reason I said Snake was a bad teammate is because I have played doubles with him, and he tends to beat the crap out of me, CPU or human. I would like to be aable to focus on the enemy without dodging all my ally's crazy projectiles.
But what about Captain Falcon and his PAWCH!?!5) Zelda and snake have to be the two sexiest characters in the game, so that in itself is a mindgame.
Wow, they even copied my first post. Now I´m angryHalf-split you've started a thread phenomenon xD I've seen the dedede and pit boards copy this thread exactly.
Good reference material in that video. It also showed one of the problems in this team: it´s very easy for Zelda to hit Snake. He´s just so big and easy target to hit with LK or U-smash in accident.
definitely not the case. snake is not a tank. he's a wall of beast. once you get a good setup going, snake can hold back both opponents while zelda can make a recovery/din's spam to rack up damage/distract the opponents so zelda can move in for a quick kill. snake is an excellent team player. if u get hit by snakes explosives, you were in the wrong place at the wrong time, or u wanted to get hit by the explosion so u can follow up with a uair.Yes, just like it's easy for Snake to hit Zelda with one of his explosives by accident. I don't think Snake is the best team player though.
lol thx. but i didn't make it. someone in vegas made it for me. u should thx vegassmash for thinking my zelda is beast (even though it's not ).The Snake/Zelda team is a really fun combo. The sheer power has to be taken into account, and like AzNfinesse said, Snake can literally be a wall so she can recover or spam Din's. I also like the idea of following up with aerials after being hit by an explosive (so long as you didn't kill yourself first lol) I never thought of what could happen after the first ftilt, that can be fun.
Btw, I like you sig AzNfinesse
pretty much covered every base of this team combination. It's a decent team, but there are better combinations out there.The best teammate you could ever hope for!!!
Jk. I've done this team in tournament before (as Zelda), and it's not that great..... no one can effectively stock tank, and although Pikachu can hold his own 1v1, Zelda and Pika are both better suited to supporting a more solid teammate.
Pros:
- Pikachu can quickly get to Zelda's aid if she's in trouble, especially if she needs help with recovery. He can drop down and uair underneath her to pop her up with minimal stun/knockback, then get back to the stage safely since his recovery is so beastly.
- Related to the above, Pika can usually take control of the ledge with thunder/tjolt, minimizing how effectively the other team can edgeguard you. As long as you don't FW into thunder, he can usually cover you long enough for you to get back safely.
- Zelda loves people being above her; similarly, Pikachu loves people being above him. Both of them have a wide range of moves that knock people into the air, and with QAC, Pikachu can teleport across the stage and thunder-snipe while they're in hitstun. Sweet.
- Similarly, Pika can set up for Zelda's uair, and there're probably ways to set up for fair/bair out of dthrow or something at mid-high percentages -- haven't personally tried the latter, though.
- Zelda's throws and strong smashes can easily send people off-stage in a good position to be edgeguarded by Pika.
- Pika's small and agile, so the chances that you'll accidentally hit him with fair/bair or another deadly move are considerably smaller than they'd be with a bulkier teammate.
- As long as you don't get sucked in with it, Pika's dsmash is good for hitting both opponents and giving you time to get into a better position if you've been backed into a corner. You'd be surprised how many times both people on the other team fall into it, even when the hitbox has already been out for a while...... x.x
- Pika can easily rack up damage and doesn't completely lack in kill moves, while Zelda carries all the KO power.
- Pikachu's adorable.
- Dtilt lock > sweetspotted thunder. It happens.
Cons:
- It's pretty easy for the two of them to stay out of each other's way, but DO NOT GET HIT BY THUNDER, especially T2 (the blast around Pika's body). You'll die. Early.
- Neither Zelda nor Pika do exceptionally well when they're double-teamed. Pikachu can quickly get to Zelda's aid in cases like this, but Zelda has a hard time doing the same for him.
- Both are hellza light, so they really need to focus on not dying early.
- Pikachu usually heavily relies on his grab game, especially his CGs in certain matchups, but they won't be as helpful in a 2v2 environment.
- Teams with MK, Marth, and G&W will wreck your day. Easily. And with the number of G&W/MK + [insert character here] teams out there, you'll frequently find yourself having a very hard time. Other characters that have the potential to give you trouble: Wario, Snake (Pika can't CG him in teams!!), Ness, and the spacies, especially Fox and Falco (without his ability to CG > death, they give Pika considerable trouble).
Overall:
Other teams are better. There are too many common teams characters that foil their plans, and both of them are more useful being backup/support for a stronger offensive teammate. (Or in Pika's case, at least someone equally offensive.) There are fancy tricks you can pull off (Zelda throw/smash > Pika edgeguard; Zelda hit > thunder, Pika hit > Zelda uair), but most of them force Pika to be the main offensive character, and it's a burden he doesn't do well with in teams.
The basic gameplan is to have Pika rack damage with Zelda helping out where she can, then have Zelda come in for the kill or edgeguard/thunder setup. Oh, and STAY ALIVE, because it's very unlikely that either character will have free stocks for share-stocking.
How deadly the thunder (not T2) actually is? I almost never die because of it other than being edgeguarded or at late percents and it stales faster in teams than 1V1 battles if not used sparingly.- It's pretty easy for the two of them to stay out of each other's way, but DO NOT GET HIT BY THUNDER, especially T2 (the blast around Pika's body). You'll die. Early.
not extremely deadly unless ur really high up above the stage and close to the roof.How deadly the thunder (not T2) actually is? I almost never die because of it other than being edgeguarded or at late percents and it stales faster in teams than 1V1 battles if not used sparingly.
there are good combos with zelda/pika in BF and SV with zelda's usmash and pika's dsmash if both players are synced. also, pika's buffer grabs can lead to a lightning kick from zelda if timed properly. although zelda isn't great at it, she can control one opponent at the edge while pika buffer grabs the other (given that the opponent is capable of being buffer grabbed by pika), and when the timing is right, zelda moves in for the lightning kick kill. now again, this requires some coordination, as if it's done wrong, pika will get hit.The reason I like this team is because both of them have long lasting attacks. It´s not uncommon to get both enemies stuck at the same time for one of them, allowing followups. Basically, it doesn´t matter which one hits, Zelda or Pika, there´s often enough time for the other to position him/herself for the next attack. They both also have a good GTFO move(s) in case they get surrounded by enemies.
i actually decided to try this team out last night in a few friendlies...and it actually works out real well. ph00tbag's description of a "glass cannon" is probably the perfect way to say it. both characters have great setups for each others moves:There are a few drawbacks that I can think of, though. Primarily, both ZSS and Zelda are very light, meaning that neither one is going to be stock tanking any time soon. The team would be something of a glass cannon in this regard. Second, they might tend to get in each other's way, as can happen with characters that use a lot of long range and projectile moves. It's not a huge deal if both players avoid their long range moves, but it's somewhat limiting on both characters.