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Recent content by Itakio

  1. Itakio

    What do you think would make Smash 4 a perfect game

    Nerf defensive options (e.g. add more shieldstun or reduce out of shield options), buff offensive options (e.g. put dash dancing back in, remove tripping), put more hitstun in so combos are legitimate. Make online play playable and add a ranked 1v1/2v2 ladder IMO.
  2. Itakio

    Grand Old Thread: League of Legends!

    Oh, I didn't know this thread existed. But then again, I hardly ever use this site anymore. A little about me since I've been talking to more people that would be reading this thread recently: I'm a Brawl and Melee player. I'm better at Brawl speaking relatively, but I think Melee is more fun. I...
  3. Itakio

    Melee/PM: GameClucks (Washington): August 3rd!

    ima come to this (the november one)
  4. Itakio

    A solemn moment for DBR and the Melee Community

    This is not true, unless there was another smasher that got robbed, not that I would have at all expected anyone to do so, or unless he gave drunk Atomsk $80 to give to me lol. Anyway, good **** DBR, everything's been said that I wanted to be said so far. Thanks for the awesome tournament...
  5. Itakio

    2010 Marth MU Discussion vs. D3

    I think it should be noted that it's possible to do a fair (or a dair) out of DDD's inhale if you double jump first. I'm pretty sure you can't buffer it, and I'm not sure if mashing or timing it is better, I'm having trouble getting it when I'm mashing, but I'm also controlling both characters...
  6. Itakio

    New AT: Aurashielding

    Actually, I'm pretty sure you can do it with almost any special since landing lag basically doesn't exist while you're still in a special move, you just can't buffer it, lol. If you go into training mode with ROB and use Snake's dsmash, you can powershield it after a few tries just by charging...
  7. Itakio

    BengalsRZ's Random Helpful Notes *Last Updated 8/18/2010*

    A few tips: -You can buffer a dtilt, even a reverse dtilt if you input it by not holding the joystick down all of the way (the same technique you use to dtilt without crouching). The reverse dtilt is a bit difficult, but you definitely can buffer it, and you get extra cool points if you manage...
  8. Itakio

    Dthrow BD-Tilt Made really easy.

    I didn't read any of the posts in this thread, but I'd just like to share that no "rolling" technique of the joystick is necessary, the reason you can't buffer it without such a technique is because you're pressing the joystick down all the way to do a dtilt, but if you only press it down just a...
  9. Itakio

    Why don't you ever do dthrow -> reverse uptilt?

    Why don't you ever do dthrow -> reverse uptilt?
  10. Itakio

    The Official Marth Video Critique Thread

    It was mostly pretty good, though I think he dashed in with a fair too much. Dashing when you don't know your opponent's position is pretty bad in general if you're only shielding and fairing because such few options can be shut down easily, the Kirby just didn't know how to capitalize on it in...
  11. Itakio

    Marth Metagame Thread

    I think an option that a lot of people overlook is running underneath them once they come off of the invincible platform, then fullhop-airdodging. Most characters won't have the tools to punish it on reaction, especially with Marth's air mobility. You'll also be able to double jump or do another...
  12. Itakio

    Marth Metagame Thread

    You could try spamming autocanceled nairs, just make sure you're familiar with the tip's range. I haven't played Marth in doubles that recently, but it sounds like it would be really good in dubz.
  13. Itakio

    Smash Terms and Spelling

    "Glide toss" looks better to me, though thinking grammatically, it should be easier to keep track of a whole new noun than an additional meaning for the adjective "glide". However, I guess since everyone you'd want to say either to would know what you're talking about anyway, it would be better...
  14. Itakio

    Little known facts about Mr. Game & Watch

    Actually, I don't think charging a smash to avoid the nado would work, because the hitbox that knocks you into the air is the one on the bottom (there are two on the side), meaning that you would get hit first by the side hits, knocking you out of your smash before the hit with knockback. But...
  15. Itakio

    Do you actually play LoL? If so, you should play with me, I'm "Itakio" in game, though I'll...

    Do you actually play LoL? If so, you should play with me, I'm "Itakio" in game, though I'll understand if you're not looking for people/don't want to play with random people, lol.
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