• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Scar talks Lean Melee [2012YotF]

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
How can I avoid a falco dair when I'm trying to recover?

I get gimped by it all the time.
Always grab the ledge with your double jump if possible. Good DI will make it easier to do this.

If you suspect Falco will attempt something foul, you can double jump and air dodge, double jump onto the stage with an aerial, or fastfall and up-b to the ledge and go for the tech.

None of these are guaranteed to save you, of course. But they at least make it harder for Falco.
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
am i the only one that thinks most good falcons are about equally good at recovering
Yeah, I agree. They all just recover in different ways. Hax is good with the fakeouts of where he lands, SS does the edgecanceling sheet and general mindgamery, and Darkrain draws soo many ledgehogs and rolls off the edge and lives because he somehow makes it all the way back onto the stage when it seems impossible.

I'd say their rate of recovery is pretty much equal.
 

BigD!!!

Smash Lord
Joined
Aug 13, 2009
Messages
1,833
jiano is actually probably the best the more i think about it, too bad hes no good at anything else anymore

and when i say most good falcons i really mean way more than just those 3, i think most falcons around my level recover pretty much as well as the top ones
 

Iron Dragon

Smash Lord
Joined
Aug 5, 2005
Messages
1,239
Location
Arizona
ya i suck vs peach

hax is the best vs peach imo but SS is 4089150710578x better than any other falcon vs nerves

i don't think SS has ever been nervous ever.
i think darkrain is the best against peach actually.

from what i hear the guy was like 3-4 stocking cort in friendlies awhile back or some ish.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Pivot grab:

1. Fox trot one way
2. Smash the stick in the other direction
3. Immediately JC a grab

Pivot fsmash / ftilt:

1. Fox trot one way
2. Smash the stick in the other direction while pressing A simultaneously.
 

mers

Smash Ace
Joined
Aug 25, 2008
Messages
997
Location
Oberlin College, Oberlin, OH
When you pivot grab, the JC is unnecessary and can definitely screw you up. A perfect pivot puts you in the standing animation, so if you do the grab right you just do a standing grab. The jump can sometimes JC the pivot itself if your timing is off, causing you to not turn around at all.

So just learn the timing properly and skip the JC, especially because a JC can take a few frames.
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
if you stand still and JC grab does it take longer? can you grab out of the 1st frame of the jump animation? if so it probably doesn't matter
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,545
i jc when i pivot grab
if 1 frame is going to cost me a grab then I'm probably going to **** it up anyway
 

KAOSTAR

the Ascended One
Joined
May 20, 2008
Messages
8,084
Location
The Wash: Lake City
if you stand still and JC grab does it take longer? can you grab out of the 1st frame of the jump animation? if so it probably doesn't matter
At minimum its 1 frame more, depends on how far into the jump you go b4 u grab.

ur technical, just pivot standing grab.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
WDing out of your initial dash
That's not what I meant.

JCing into an upsmash or grab can happen at any point in a dash animation.

Dash cancelling can only happen after the initial dash animation completes, so it has limitations.

My argument was that wavedashing instead of dashing enables you to perform any move within the range of the initial dash, thereby eliminating the problem.

For example, a Falcon runs and dash cancels into a dsmash. He can't do this with JCing, obviously. However, if he wanted to run forward and dsmash during the initial dash animation, it wouldn't happen. Instead, he could just wavedash forward into a dsmash to accomplish the same task.
 

Mogwai

Smash Gizmo
BRoomer
Joined
Sep 30, 2006
Messages
10,449
Location
I want to expect better of you, but I know not to
That's not what I meant.

JCing into an upsmash or grab can happen at any point in a dash animation.

Dash cancelling can only happen after the initial dash animation completes, so it has limitations.

My argument was that wavedashing instead of dashing enables you to perform any move within the range of the initial dash, thereby eliminating the problem.

For example, a Falcon runs and dash cancels into a dsmash. He can't do this with JCing, obviously. However, if he wanted to run forward and dsmash during the initial dash animation, it wouldn't happen. Instead, he could just wavedash forward into a dsmash to accomplish the same task.
it would still be pretty slow. wavedashing sucks. just dash jc grab.
 

Reaver197

Smash Lord
Joined
Sep 30, 2006
Messages
1,287
Ah, a world where shine actually had a minimum amount of frames it had to go through...
 
Top Bottom