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Stage .H.A.C.K.ing Central

Fen__

Smash Ace
Joined
Mar 25, 2008
Messages
727
Oh, I didn't even think of that! Corneria city... hmm... I think rain should be added too, didnt it rain in deep dive when you fight riku as roxas in 358/2 days? Anyway I'm gonna see if I can do that, and if I can't, I'll just ask for help. It'll be over Summit since thats what night konoha is over atm, and I already have 5 songs for it too.
Reference image for Memory's Skyscraper, since that seems to be what you're wanting to do.

Also, yes, it rains during ASAS/Deep Dive.
 

-BigSharkZ-

Smash Lord
Joined
Jan 19, 2009
Messages
1,071
Hey, Mewtwo_2000, considering we're both working on the exact same thing, do you want to cooperate with me on my stage? I'd gladly help for yours. We had the same idea, except the fact that I added Lugia, that it goes on Battlefield (Same platform, re-textured) and that the background is an official artwork of one of the cities, forgot which one (The one with the Asian tower).

Edit: Oh, I see you're done with yours. Do you still want to cooperate on mine, though? Yours looks awesome. Also, my Ho-oh seems to have a texture problem in-game on his tail. They're using his eye textures, for some reason. Do you happen to know why? I also see you're using my Matrix ROB texture, haha.
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
Sure, cooperating is fun xD

I don't know what do you expect me to do, but I'll do anything I can do ^^U

Ah, if ho-oh has a texture problem, it's probably using a wrong type of texture. If the tail's texture is palleted, the texture in materials1 should have the name of the texture in its 'Decaltexture' property, check it out ;)

EDIT: Almost forgot, I updated my 'What Is Love - Mario Villains' stage, it's version 3 now

http://www.mediafire.com/download.php?iyjzizm2jhh

The changes are minimal, but if you got v1 or v2, I suggest you to get the v3

The textures are a little smoother, and when the match ends, the background doesn't act the weird way it did. This version works for FD, WWR and 75m, and probably more stages but not tested which ones.

Did not test if working on PAL games, if anyone wants to, just tell us if it does ^^U
 

FairKnight

Smash Journeyman
Joined
Jan 16, 2010
Messages
265
Location
Camelot
Clock Tower 2nd Day [Legend of Zelda Stage ] (credits to Oizen X for hacking in the model and Mewtwo_2000 for texture fix)

http://www.mediafire.com/?nt3zyjdzz2h (goes over Final Destination &/or 75M) [rename Online Training to Final Destination]

Soul Society [Bleach] (credits to Oizen X for hacking in the model and Mewtwo_2000 for texture fix)

http://www.mediafire.com/?jzyky3mmlmj (Goes over Final Destination &/or Summit) [rename Online Training to Final Destination]

And ill happily colaborate on the Deep Dive stage, I have extremely good textures for a corneria version of it so if you want, count me in Oni K4ge

and for the Birth By Sleep stage,

Keyblade Graveyard from Kingdom Hearts Birth By Sleep




http://www.mediafire.com/?zw2mrwjoozn

(from the original post I made on kc:mm)

So yeah time for Deep Dive, let me know your final plans for it

and thanks again Mewtwo_2000 ^^
 

Pichu4SSB4

You're not going Turbo?
Joined
Apr 18, 2009
Messages
651
Location
Somewhere on the globe.
Hey FairKnight, i plan to make a Brawl Hack video with your stages in it. But for some reason only your retextured ones work for me, the original ones freezes (I did everything with module and Stage Pac files right)
 

FairKnight

Smash Journeyman
Joined
Jan 16, 2010
Messages
265
Location
Camelot
Ohhh I forgot to Post the Stages that dont freeze (I fixed them a while ago) sorry to you guys at smashboards

SEA TOWN (Palmacosta)

http://www.mediafire.com/?2oyaihxov2v [replaces Online Training Room &/or Delphino Plaza]
CRYSTAL WARFIELD

http://www.mediafire.com/?4qrdkocyjmn [replaces Online Training Room &/or Battlefield]
ARENA

http://www.mediafire.com/?mm45kwqdz4l [replaces Online Training Room &/or the Famicon Mario Bros stage]
FIRE ALTAR

http://www.mediafire.com/?wazl3hkrx3w [replaces Online Training Room &/or Friget Orephon]
DARK LANTEMENT

http://www.mediafire.com/?njwzdyywmho [replaces Online Training Room &/or 75M]
DREAMWORLD(my most popular)

http://www.mediafire.com/?nlmmjyjtrnm [replaces Online Training Room &/or Yoshi's Island]
CASTLE FRONT(daytime)

http://www.mediafire.com/?mxnifymmwdj [replaces Online Training Room &/or Jungle Japes]
GRASSLAND MOUNTAINS

http://www.mediafire.com/?ionjjmonnjz [replaces Online Training Room &/or Rainbow Cruise]

sorry again guys

and once again credits to BLAYD

and if your curious, its ripped from ToS2
 

Oni K4ge

Smash Lord
Joined
Jul 16, 2009
Messages
1,119
Twilight Kohona/ 2nd Day [Legend of Zelda Stage ] (credits to Oizen X for hacking in the model and Mewtwo_2000 for texture fix)
*image of town tht looks like clock town?*
http://www.mediafire.com/?nt3zyjdzz2h (goes over Final Destination &/or 75M) [rename Online Training to Final Destination]

And ill happily colaborate on the Deep Dive stage, I have extremely good textures for a corneria version of it so if you want, count me in Oni K4ge

and for the Birth By Sleep stage,

Keyblade Graveyard from Kingdom Hearts Birth By Sleep

*keyblade graveyard*

http://www.mediafire.com/?zw2mrwjoozn

(from the original post I made on kc:mm)

So yeah time for Deep Dive, let me know your final plans for it

and thanks again Mewtwo_2000 ^^
Is... is that... Clock Town?!?!?! Insta download...

Nice job on that keyblade graveyard, I'd download but I already have a Midgar stage for cloud thats textured on the same stage. Although, plan to get the ASL code to work so I can alternate between the two I suppose. And sure I'm willing to have intercourse a collab project! You know, when it gets completed, I think it'll call for a
Sora PSA over Pit
, or AT LEAST a vertex hack.
 

FairKnight

Smash Journeyman
Joined
Jan 16, 2010
Messages
265
Location
Camelot
Sorry Gamedominator, I knew the names I just wanted to name them something original, Ill change them if you wish

and yes OniK4ge, it is clock town :p I meant to put rain on it but, not enough model parts lool ah well, its still good either way, I got the idea for it when playing Majora's mask while listening to japanese music and decided it would look awsome over Kohona
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Oh, that makes sense. I guess you can leave them as is, but add the real name in ()'s. Just OCD of me and such >_>;.
 

FairKnight

Smash Journeyman
Joined
Jan 16, 2010
Messages
265
Location
Camelot
Will do mate, sorry about that >_<

Ill update it tommorow as I g2g
and Oni K4ge Ill show you some of what my Deep Dive textures for Corneria look like tommorow
 

ds22

Smash Lord
Joined
Aug 30, 2009
Messages
1,662
Location
Rotterdam, The Netherlands
I had some time left, so I fixed up the Bomberman stage I had on my laptop.
http://www.mediafire.com/?mvjizkotiog

It goes over either Online Waiting Room or Rumble Falls with the giving Module file.
The stage has the camera fixed, Entry/Poketrainer fixed and has a big camera area with fixed death boundaries.

Old version of the Bomberman:
http://www.youtube.com/watch?v=9yCV0nymgRE
And the fixed version of the Bomberman stage:
http://www.youtube.com/watch?v=g8uEpg2vCp8 (Bomberman stage begins at 0:44 and ends at 1:39)
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
It's alright. I wasn't aware that you knew the names, but it kind of makes sense that you do considering you bothered to put them in.
 

Oni K4ge

Smash Lord
Joined
Jul 16, 2009
Messages
1,119
yes OniK4ge, it is clock town :p I meant to put rain on it but, not enough model parts lool ah well, its still good either way, I got the idea for it when playing Majora's mask while listening to japanese music and decided it would look awsome over Kohona
Ah I see. Yeah, rain would have made it the second day, but I guess we can say its the first. I mean, what's the difference right?

Will do mate, sorry about that >_<

Ill update it tommorow as I g2g
and Oni K4ge Ill show you some of what my Deep Dive textures for Corneria look like tommorow
Sounds good. I'm gonna try and port it over something that will give us another model data for rain.
 

Mr.Chuy

Chuy
Joined
Dec 29, 2009
Messages
1,817
Location
Somewhere in Texas
Nice stages dude! now you're giving me a reason to use the alternate stage loader XD
If you need rain on a stage i know how to add it in without replacing anything
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Actually, I think I'll download a few of those and modify them (rotations, translations, and/or resizes where I see fit) for my own usage, since I was previously working on a few of the same areas and making them somewhere close to Final Destination's size.

Nevermind, I just checked to see what lighting you had for the textures to show up properly. My stages have the static MDL0 in them so I can rotate them and such.
 

GaryCXJk

Smash Lord
Joined
Jun 2, 2006
Messages
1,809
Seeing as I don't yet have an image:

Sunset

I might change it to Final Destination though, seeing as the animated texture does seem to work there.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
I had some time left, so I fixed up the Bomberman stage I had on my laptop.
http://www.mediafire.com/?mvjizkotiog

It goes over either Online Waiting Room or Rumble Falls with the giving Module file.
The stage has the camera fixed, Entry/Poketrainer fixed and has a big camera area with fixed death boundaries.

Old version of the Bomberman:
http://www.youtube.com/watch?v=9yCV0nymgRE
And the fixed version of the Bomberman stage:
http://www.youtube.com/watch?v=g8uEpg2vCp8 (Bomberman stage begins at 0:44 and ends at 1:39)
uh... i did that a while ago... i even made a post here about it... i've taken out the trees and now have my roommate making me a background.
 

GP&B

Ike 'n' Ike
Joined
May 8, 2009
Messages
4,609
Location
Orlando, FL
NNID
MetalDude
Still having the same light problems on my stage. I'll try exporting the modeldata, texture data, and collision data out and importing into a WWR.pac tomorrow.
 

Overdrive64

Smash Journeyman
Joined
Dec 8, 2009
Messages
270
Anyone that makes the Battle royalle arena from Pokemon Rumble (with that kick *** music) a stage wins will do the impossible by making me as happy as I was today, when I heard they're making new Futurama episodes!

Edit: Reading that, it sounds like its gonna lead to one of those Family Guy cutaways
 

Gigan X3

Smash Apprentice
Joined
Jan 12, 2008
Messages
149
I'm sorry but what do I have to do with these .rel files in order to get Fairknight's stages to work? :S
 

Douhneill

Smash Apprentice
Joined
Aug 15, 2009
Messages
174
Location
Etobicoke
NNID
Douhneill
wait, does pokemon rumble have all the pokemon?

*edit* nvm, they don't have the kind of models I'm looking for...
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
I've got a new version of Crisis City. Now, there are some chaos emeralds floating in the stage, but this is not the update really

THIS is the update:



Now you can fight down there. How? Just do like this jigglypuff:



It only works in that place, and NOT always. It's not much recommended to go down there because you're trapped sometimes (you will try to go out, but you won't be able), so the lava will massively hurt you

You can still play as always, the new area is only accessible by making down in the place I pointed with jigglypuff... So here it is, have fun!

http://www.mediafire.com/download.php?nhraztjgzj5
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
I noticed the collisions were not okay at all when I saw the stage in a youtube video. And while fixing, I had the idea of using that unused place as another way to play

I think it's fun, weird, but fun xD
 
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