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The Big Book of Fox Matchups

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orintemple

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:fox:The Big Book of Fox Matchups v1.1:fox:

v1.0 The guide is created.
v1.1 Did some minor additions and revisions to descriptions of Kirby, Dedede and Pikachu.
v1.2 Rewrote a few of the matchups and added to a few others.
v1.3 Rewrote some matchups and added a .5 ratings system.

Introduction
Welcome to the Big Book of Fox Matchups. I realized that among all of the guides and random threads that there was no single compilation of matchups for Fox, so I decided to take it into my own hands. Hopefully this will help all of those out there who are having trouble fighting against a specific opponent. All ratings are partially opinionated due to my personally experience along with facts, so your results may vary. Also, feel free to make suggestions as I will make updates occasionally to add in extra helpful advice.

Keep in mind that I am no pro, I consider myself a good player, but nothing spectacular, so I may not be right about everything. If something is incorrect please say so, preferably nicely, we don't need a flame war in here.

Basics
Fox has some basic tactics that work well against most enemies and should be kept in mind.

Dash attack -> u-tilt -> u/fsmash - This combo works great against almost all characters and can land about 30-50% depending on how many u-tilts you get in. Some characters you can manage 3 u-tilts and still get the smash in, although someone with a vast knowledge of DI will make this combo's length shorten significantly. Be sure to not be too predictable with your dash attacks also.
D-air -> u-tilt/smash - This is a classic combo that can be done over again many times in the right situation. Watch for shield grabs though. A full hopped d-air is auto canceled so you can also use it right into smashes at higher %s. The d-smash works well for a good horizontal kill.
D-air -> shine - This is mainly for spacing/damage at higher %s and can also be used to start a shine dash. There are better alternatives then this but it is good to keep up your unpredictability.
N-air -> any ground attack - Fox's n-air auto cancels even out of a short hop so you can go directly into another attack if you want. Good for approaches and mixing it up.

Remember to use Fox's speed to your advantage. Quick movement and quick attacks work very nicely together. Coupled with his decent power, you can take out many foes with ease.

Matchups
*Difficulty ratings after matchup description*

Mario:mario2:
Mario is mostly the same old Mario he always was. Mario shouldn't give Fox too much trouble. The old "cape the illusion or firefox" trick doesn't as well as it used to.(although it can still be done.. That was Mario's greatest advantage against Fox. His projectile is slow moving and easy to shine away. Fox has a huge speed advantage and roughly the same power overall as Mario. This fight is in favor of Fox all the way. 2/5

Luigi:luigi2:
Luigi is a goofy fighter. He is unpredictable and downright weird, but that is only a small obstacle. The real problem is that nasty n-air. It is instant, lagless, strong and has seemingly infinite priority. You can't keep up a u-tilt combo because of it, and it stops many of your other tactics too. Any Luigi player who has discovered the greatness of this move will surely solve all his problems with it, and that is what makes this fight hard. Luigi also has other great aerials and a decent ground game. Just like in Melee, Luigi is a great Fox fighter, so watch out. Overall he isn't the hardest matchup you can face, but he isn't a pushover. 4/5

Peach:peach:
Peach is way faster than she looks. She still has her turnips but they are not as dangerous anymore and they disappear if you shield them. She can still bait your shield with a turnip then f-air you when you drop it though. which can be hard to predict. She can also "combo" you with her dash attack. Her d-smash is nerfed a lot so you won't need to worry about getting trapped for 80% anymore, although it still has its uses. All of her aerials a quite good, and about as quick as yours. She is also great at gimping your recovery by floating out to you and hitting you from it. Her ground game suffers against Fox though, as she is not as fast of combo-enabled. This is a debatable match in terms of difficulty, although I find myself having trouble against a good Peach. 3.5/5

Bowser:bowser2:
Bowser is big, strong and mean… but he is SLOW. Take advantage of this. Some slow characters can put a fight even against Fox, but Bowser isn't one of them. His attacks shouldn't be taken lightly, but as long as you don't get hit you won't need to worry. He is also so big, that he has a hard time DIing out of your low % combos, so combo away. He can get you with his Bowsercide over-B easily when you have higher %s, but at that point it only benefits Bowser if he has a crazy amount of damage, which he shouldn't because you can u-smash kill him easily when he gets up there. 1/5

Donkey Kong:dk2:
This will be harder than Bowser, but not much. Like Bowser, DK is very large so you can get some nice u-tilts in successions with no problem at low %s. He is quite a bit faster than Bowser overall, and that is what makes this fight harder, but he is nowhere near as fast as you. Use this to your advantage and run circles around him. Before your opponent knows it you will have him damaged enough to go in for a nice u-smash kill. Donkey Kong's b-air is surprisingly quick, as well as a powerhouse, so be wary of it. This Kong also has three spikes and a big ol' fist that can kill you pretty low. Don't let him catch you off guard and you will be fine. 2/5

Diddy Kong:diddy:
This little guy can put up quite a fight; luckily you have a reflector to make all his bananas turn against him. Diddy's air game is better than yours, so try to keep it on the ground if you can. His ground game is decent, but overall weak. His u-smash is worthless in terms of power, although it can be comboed into through his dash attack, which deals good damage. His f-smash and d-smash are reasonably powerful, but nothing too spectacular. Luckily he is kind of a light weight, probably only slightly heavier than Fox. Also, his recovery is huge, but pretty bad in terms of practical use. It is predictable, and easy to punish if you know how. Also he blows up if he hits a wall, so you may be able to shine spike him under the stage for a kill. This fight should be pretty average. He is very fast but without his uber bananas backing him up it will be hard for him to set you up for anything good. And Beware the face-hump spike, and I guess his normal d-air spike too, if you have higher damage.3/5

Yoshi :yoshi2:
Yoshi has no real third jump. Use this to your advantage. His eggs can be shined away with ease so those are no problem, and his egg roll, while much better now, is still easy to avoid, and has less priority than you're f-smash. His ground game is good due to his ability to d-smash out of a shield, but that is the only one you need to worry about too much. He can combo his b-air tail slaps into an f-smash sometimes though, which hurts. They are generally just basic smashes, though. The biggest thing to remember with Yoshi is that his second jump gives super armor, so you can't really attack him while he is doing it, and you sure as hell can't shine spike him. Plus he can f-air spike you if you try to get him while he has that super armor. Still, you have the almighty speed advantage; use it well. Oh, and be careful for his u-air, it is killer. 2.5/5

Wario:warioc:
Wario is a weird fight. He is a high-risk high-reward fighter, so make sure to dodge his attacks and you can rock him hard. His attacks have quick start-up but HUGE lag afterwards, allowing you to punish with ease. His f-air may be a slight annoyance due to his Jigglypuff-like air movement, but it isn't very strong, can't be used to combo, and can't be used for Wall of Pain since Wario only has two very sub-par jumps. When Wario blinks red, make sure to be on the defensive because his fully charged fart is crazy strong. Otherwise you should have this in the bag. 2.5/5

Link:link2:
Link is quite slow, and the lag on his attacks, as well as his grab, make him very easy to punish. His projectile firing rate and spammability are also slow, so they are easily powershielded or shined away. His bombs can pose a nuisance when thrown at your feet, but learning not to try and shine bombs, instead dodging them, is a good practice. Link, being a heavy projectile user, will need to be approached, but your speed advantage makes it easy to get inside, although it will still take some work.. Link has great priority on his u-air and can slide his u-smash, which is also a good attack. This makes approaching him from above dangerous. Approaching him from the front and trying to get behind him through his shield is good. Dash grabs also work well on Link, due to his slow attack speed. His u-air and d-air have great priority, but the d-air can be seen coming a mile away and the u-air is avoidable with DI. Fox has an advantage in this fight due to sheer all around speed, and he beats Link in more areas than Link beats Fox. 2/5

Zelda:zelda:
Here we go, the real fight. Zelda is a PAIN. This is among my most hated fights as Fox no doubt. Din's Fire can be shined away, although it won't go back and hit her, at least you won't be rocked by it. The problem with her is that you have no approach. Her smashes have hardly any start up OR ending lag, they just happen and are gone. If you try to approach from above, she will hit you with her godly u-smash. If you try from the front, f-smash, or sometimes even u-smash (yes, its that good.) She can also Nayru's Love you off of her. Her d-tilt can also make you trip, which is annoying AND it can be instantly chained with a d-smash (which doesn't suck anymore) if you don't trip. Everything you do is a losing situation. You can't even laser spam her because of Nayru's Love and Din's Fire. The best thing you can do is wait for an opening to dash in with a shield-canceled grab. Another thing that may work is using n-airs to d-tilts. This is the fastest approach option besides grabbing and is good when you need to be less predictable in your approach. Mix up the n-air and the grabs. Make sure to keep Zelda on her toes by playing games with dashes, shields and empty short hops. You will need a lot of patience and great mindgames to make it through this fight alive. If need be, take this fight to the air(harder than it sounds), her aerial game isn't all that good with the nerf of the f/b-air. Good luck! 5/5

Sheik:shiek:
Hopefully Zelda will make this choice and transform to Sheik. Sheik is a lot like Fox actually. She has an annoying projectile, but not an entirely dangerous one and she is fast. Sheik is somewhat weaker than Fox and no longer has the godly f-air from Melee. Her d-smash will be her most used kill move so watch for it, although it isn't all THAT strong. Sheik still has a strong aerial game; especially now that she can do a real short hop, but so do you. This will be a fast action packed fight, with both players on their toes. Just use your best instincts and take her out. Nothing special to this fight really, just shine the needles cause they can do a lot of damage when charged. 3/5

Ganondorf:ganondorf:
This fight is simple. It is just like Bowser except against a SLOWER character. Watch for the side-b because a good Ganondorf player can tech chase you with it and Ganoncide(or Slam Dunk as I call it), but otherwise just use all of your slowpoke slaying abilities. This should be one of the easiest fights you can have. 1/5

Toon Link:toonlink:
Toon Link is a beast. He is a camping master but that can be done away with by you shine. Of course you don't want to be shining away projectiles all day. This is where it gets hard. TL has a vastly superior aerial game, and his ground game is also very good. It may be best to wait for him to approach, but he probably won't. If your opponent actually approaches, you can take him down with smart play but he is a master camper and you will need to be patient but quick to get through any tight opening you can find. The moment he lets his guard down go at him and get your combos in, although his small size and good aerial maneuvering make this hard too. This is a hard fight; just do what you can to make it a little easier for yourself. 5/5

Samus:samus2:
Samus is projectiles. Reflect them. Her close range game has nothing on yours so just use your tactics and you should be ok. She can't make quite the wall of projectiles that Toon Link can, so getting inside shouldn't be too bad and once your there you can dominate. * N/A

Zero Suit Samus:zerosuitsamus:
Zero Suit Samus is very weak, but she is also VERY fast. Almost every one of her attacks are faster than yours. Her aerials, specifically u-air is great for comboing and she can drag you to the ground with up-B. Fortunately she only has two real kill moves, the b-air and forward B. Overall you have a better ground game than her, so you can get it your basic n-air and d-air combos in as long as you can get inside her HUGE range. Her blaster is not very spammable so she won't be camping though. Her grab is slow but if you get grabbed prepare to feel the hurt because it is one of her best combo starters. A new problem with ZSS that has recently arisen is that she has the ability to d-smash chain you. She can do 2 d-smashes, then let you flop onto the floor and do two more d-smashes during your lag until very high %. This is very easy to do on Fox due to his falling speed and many ZSS players will try to do this now that it has been discovered. An chain always makes a matchup much harder than it should be.4/5

Pit:pit:
Pit is a jerk. He has insane recovery, a crazy spammable projectile and decent close range game. Pit is quick like you but has a vastly superior projectile. You can shine it away but it is very fast and can be hard to notice. His air attacks are good, and his ground attacks aren't bad either. Pit lacks power, he is weaker than you for sure, but even so he isn't THAT weak so don't get cocky. He will probably try to camp you and hit you with aerials when you get in close. Because he has 3 jumps he can also pseudo-Wall of Pain if you're not DIing correctly so try not to stay out in the air too long. You have better close up range than him though, so try to space him in a way where he would feel unsafe shooting arrows but too far to use hit poor melee combat range. Oh, did I mention he can't use his up-b again if you hit him during it... 4/5

Ice Climbers:popo:
These two have an infinite grab and can lock you with ice shots like Falco can with his lasers. They have nearly infinite grab possibilities. They are also faster than in Melee, but they are weaker. The key here will be to take out Nana so you can gimp Popo's recovery, since the side-b recovery has been nerfed. Also, don't grab them because you will probably be punished the by other climber for the grab. * 3.5/5 (5/5 if they do the infinite grab consistently)

R.O.B.:rob:
ROB is the master of camping; even more so than Toon Link(maybe). His Gyro dominates you and can be picked up and thrown by ROB, but not by you until it stops spinning. His laser can bounce and when fully charged has some great power. He will spot dodge and trap you into his evil d-smash wheel and he will use his massive power to knock you at every turn. Luckily, this fight isn't as hard as it sounds. A good ROB will keep you at bay with his projectile spam, but all his projectiles have cooldown times, which is when you strike. Shine his shots and get in there before the next barrage. Be careful, as he will try to trick you into his d-smash when you attack. His aerials are mostly slow, but unpredictable. His n-air is great and hard to see coming and his f-air can be used to combo you in mid air. He also has a very powerful spike in his d-air. He is pretty big though, and falls fast so you can get him with some nasty combos. A good ROB is really hard but a decent ROB should be no problem for Fox to handle. Just be aware of some of his best tactics and capitalize on them. 3/5

Kirby:kirby2:
Kirby is not slow anymore, but he still has no approach. This is good for you because Kirby can't camp, meaning he HAS to approach, but he really can't approach with much. His f-smash has deceiving range and stays out quite a long time. It is also quick and powerful. It is basically his version of your u-smash, but he can't run and do it. Kirby can duck under your lasers which makes camping him impossible but you win in range and speed. His hammer is also massively powerful and hits twice in the air making it extra annoying. It is also an unexpected attack since it comes out pretty fast and is much better than it seems. Your basic combos won't work well in this fight due to his floatiness so racking damage may take longer and be more dangerous. His recovery is very good but it is easy to b-air edgeguard him and his weight makes him a prime target to get u-smashed at low %. 3/5

MetaKnight:metaknight:
This guy is FAST. He is much faster than you so stay alert. You will need to play it safe against this guy otherwise you will end up being Wall of Pained by his ridiculously fast aerials. His smashes are pretty weak but good enough to kill you at high %s. Plus they are also crazy fast. His best kill move is probably his up-b. When sweetspotted on you it has huge knockback and can kill easy. He gets to glide after it to so be careful of it when you are trying to edgeguarding him. He will most likely try to trap you into getting hit by a d-smash also, and since it is so fast it is near impossible to avoid if he does it. Abusing you superior range will help you in this fight. Although it is a disjointed hitbox, MK still has very low range. He is also very light, so use b-airs and smashes to try and knock him out of the park. Combos won't work too well here but hits add up, and you can get pretty low % kills against MetaKnight. 4/5

King Dedede:dedede:
The King is a slow guy at first glance, but some of his attacks are lightning fast. You can easily combo this big guy due to his weight but he will still get out of them faster than someone like Bowser or DK. His b-air is super fast and can be use to Wall of Pain like a big, fat Jigglypuff. His n-air is instant so it can interrupt. His f-tilt will be used for spacing and can get annoying when you are trying to approach. Speaking of approach, he can outcamp you with Waddle Dees. The Waddles Dees get in the way of your laser blasts while Dedede continues to spam them at you. He will also get the occasional Waddle Doo, which shoots a lightning stream thing and Gordos which are the new stitch face turnip. The Waddle Dees can also jump at you and hit you, so don't forget about them. Using your speed to rush in for quick hits is the way to go. N-air combos work well since they are the quickest and least predictable of your approaches. You could also try to f-air, land behind him and do a pivot grab if you can since he is tall and easy to hit with a short hopped f-air. Luckily for you, Dedede's trump card, the chaingrab, does not work on Fox so at least he won't be getting any free ,easy damage on you that way. 4/5

Captain Olimar:olimar:
This guy is tricky. It is very hard to get used to his playstyle and you will likely find yourself getting owned the first few matches. Olimar is hard to fight at first but Fox has a great advantage on him. You can shine all his thrown Pikmin back at him and do the massive damage to him instead. Also, if some get on you a shine or two will kill them instantly. This match is all about shining. You can also shine spike him very easily because of his horrid tether up-b. Edgehogging also works wonders against this guy. Be careful for Olimar's lightning quick, huge range attacks though, as they are powerful to boot. He has a spike but it is very situational due to needing the red Pikmin for it to work well. His grab reach is also huge, and has little lag too, especially for a ranged grab. It will be a good fight once you get near him, but before that you should have some damage on him provided he doesn’t change his Pikmin throwing playstyle against you. 3/5

Fox:fox:
The day will come when you must face yourself, and it will be a struggle. When facing another Fox, as all dittos go, your opponent has all the same attacks as you do, so you need to beat him with superior strategy .You obviously can't hope to outprioritize him and you have the same speed, recovery and everything else. The best way to go about this matchup is to take advantage of the mistakes. As a Fox player yourself, you should know what moves will lead to punishment so you have a heads up. It is also easier to predict the actions of one playing your own character. This will be all about punishment. Fox is hard to punish as he is so quick, but it can be done. Play a defensive game and you will succeed. Neither of you will be able to camp and spam, so you will both need to get into the action. Just let him go first. Once he attacks use your shield and punish him. This fight is hard and easy at the same time, you almost know what is going to happen before hand, but so does he. N/A

Falco:falco:
Falco is a different story than Fox. His shine will trip you often, which is annoying. He has a nice spike to get you with and the rest of his moves are roughly equal in power and speed to yours. He also has a superior laser which is great for both approach and spamming and can infinite you in the right situation. He is a little bit slower than you overall though. Falco will either try to SHL approach you which can be dealt with by shining them back at him and taking control or he will spam and wait for you to come. If he plays a defensive game you need to approach him from above. If you play smart you can bait him out of the shield and punish him for dropping it. This is how you will have to do most of your approaching. Play quickly but cautiously. You also shine his lasers if you are close to get an attack in. This battle will be rough as Falco has a superior laser but if you can find a way past that it will be similar to fighting another Fox. The most important thing about Falco is that he can chaingrab Fox, and rather easily, which can lead directly into a spike by a good player.4.5/5

Wolf:wolf:
Wolf is similar to Wario in playstyle, high-risk high-reward, although he is much more dangerous. His f-smash has insane range and he has good aerials and other ground attacks. His f-tilt will kill at moderate %s and his blaster beats yours. You can shine it back at him but it is slow and doesn't reach far so it probably won't hit him like Falco's. Also if he lasers at close range the gun blade will hit you. Wolf is slower than you but moves in strange ways that can trick you. The biggest point here will be to get around the lasers and inside with quick safe attacks. Do not do anything risky otherwise he will make sure you pay for it. Be very aware of Wolf's movements because an f-smash is always waiting right around the corner. 4/5

Captain Falcon:falcon:
This guy is very fast and epically manly but don’t let that discourage you, he isn’t that hard to beat. He will likely try to approach with n-airs and grabs. You can easily punish this by shielding the n-airs and rolling or spot dodging the grabs. Due to the new physics Falcon (and mostly everyone) can’t really combo the way they did in Melee, so you don’t need to worry about your fall speed being a burden to you. Falcons tend to play aggressively due to his speedy nature, so just take your time with him and you can beat him easy with a defensive game. He doesn’t really have any moves that will beat you regularly, so he can’t spam much. Be careful for his great b-air as it can come as a surprise. Lasers are also great against Falcon since he has no projectiles; just make sure not to leave yourself open for Falcon to rush you. 1.5/5

Pikachu:pikachu2:
Pikachu is a hard match. He is fast, powerful, and has great recovery as well as an annoying projectile. Shine away his thunderbolts and respond with some lasers. Take into account that his thudnerbolts are much harder to deal with than just shining. He will try to approach AND retreat with them, and you can't hope to shine all day and get anything done. Dodging and slowly approaching may help here. Just make sure to not get too involved in dodging the bolts and leave yourself open for a smash. When it comes to close combat, watch out. His d-smash can suck you in and own you but it is VERY easy to DI and keep yourself from being killed by it. His aerials are all quick and useful. Pikachu can also chaingrab Fox to about 80% with d-throws, which is just dumb. His thunder is much safer and deadlier now but you can shine it and use it against him, which is often unexpected by Pikachu players. He also has increased range on the f-smash. He got huge buffs since Melee. His u-smash is just like yours; so don’t be fooled into the same tricks you use. Pikachu is hard to hit due to his size and speed. This also makes him hard to combo after you do hit him. You need to play smart here. This match is all about punishing. Pikachu has little lag on his attacks but it is still enough to punish him if you are close. Use your quickest attacks to beat his, also opt for high priority moves like your d-air. N-air to ground attacks will also help for fast damage dealing. Keep moving and don’t get caught off guard by his surprisingly powerful attacks. Fortunately he is light, so you can get him good with a u-smash under 100% for a kill. 5/5

Pokemon Trainer:pt:
This guy just stands around throwing Pokeballs all day, there is nothing you can do about him.

Squirtle:squirtle:
Squirtle is fast and annoying. His aerials are really quick and good for combos. He is also another small and hard to hit guy so you will likely miss a lot. He can easily punish you for mistakes, although it probably won’t hurt that much. His u-smash is beastly though, so watch out for it. Squirtle can also use withdraw, which is like Yoshi’s egg roll except he can’t be hurt while inside it. You can just jump to avoid this, as it is relatively short. His recovery isn’t all that hot, so take advantage of that. He is also among the lightest characters in the game so you can smash him off easily even at low %s. As long as you can hit him you can beat him. 3/5

Ivysaur:ivysaur:
Ivysaur has a slow projectile but you can get caught into another attack if you get hit close enough near Ivysaur. His range is crazy on most attacks, especially his f-smash and grab. Attacking from above is the easiest way to go, although Ivysaur’s u-smash is ridiculously strong. He will likely do a lot of shield grabs to punish you for hitting his shield due to the crazy range. His throw is also pretty good so you need to play it safe. Ivysaur is a very defensive character, and will likely be played that way by a good player, so you need to break his defense. Mix it up with aerials and shield canceled grabs for approach. You can also try to play defensive and spam lasers with your superior projectle range, but that won’t be enough to kill him. Also watch for the bullet seed, which can rack up major damage if you are caught right in it. Ivysaur has terrible recovery as it is a tether, so just edgehog him for the stock. 3/5

Charizard:charizard:
Charizard will be the easiest of the three Pokemon. He is very slow and heavy. He has few quick attacks and is also big enough to shield stab once you have pressured enough. His range is good, but not as good as Ivysaur’s. He also lacks a projectile so you can laser him safely until you get an opening. Just keep pounding up his % and finish when he’s high enough. It will take a lot of damage to knock this big guy out, but his weight, speed and size make him easy to combo for a lot of damage. His recovery is the best of the three Pokemon and he has a spike on his d-air but he doesn’t have much else against you. 2.5/5

Lucario:lucario:
Lucario’s aerials are quick and have strange hitboxes, making him awkward to fight in the air. He can also combo well with them due to their low knockback. His d-air also lets him air stall and is quite powerful. Stick to the ground for this one. Fighting Lucario in the air is just too hard. His ground attacks are only of average speed and power, so that is where you want to be. You are much quicker than him here, so just fight him with your d-airs, n-airs, tilts, and smashes to come out victorious. One thing to note on the ground is that a good player will try a lot of jab cancels, which can lead into u-tilts for getting you into the air. He will also jab into forward B which is inescapable if you are hit by the initial jabs at lower %s. Be careful of his aura too. Lucario is relatively light so try to get a KO before 100% if you can. After that his aura gets strong enough to be a major threat to you. Use your superior ground speed to make this an easy fight. Go to the air if you want a challenge. 3.5/5

Jigglypuff:jigglypuff:
Jigglypuff has seen some nerfs since Melee, but she is still a strange fighter. She can still Wall of Pain, with her newly buffed f-air and her same old b-air. Staying on the ground is the best approach to this fight, as her ground game is quite poor. She will use her superior air movement to use retreating attacks on you, so you cannot shield grab her. She also has little lag to punish. Jigglypuff is one of the masters of spacing so you will need to be unpredictable to get inside her comfort zone. Using dash attacks and quick n-airs when she hits the ground is the safest way to deal with this. You are in danger of being grabbed but it is better than being set up for an aerial combo. She is light, so your smashes will be devastating, especially during her downtime when she must land. Keep yourself well spaced enough to avoid her approach and counter it when she lands. * 3/5

Marth:marth:
Marth is a rough fight. He is very quick and has way more range than you. He also has a plethora of kill moves, especially on a lightweight like Fox. His usual strategy will be to f-air you over and over across the stage, which works at lower %s, until you are off the stage where he can chain the f-air into a d-air spike. A good Marth will use this all day. He may also try to f-air in the ground attacks like f-smashes. This is how most Marth's will fight you. It is very hard to get out of once you are hit by that initial f-air so that is what you need to focus on. Besides this Marth only has range on you. On the ground you can do all of your normal tricks as long as you wait for him to put away his range. This battle will either be an exchange of combos or you will get rocked with f-airs the entire game. His d-tilt has IASA (interruptible as soon as)frames still so he can do another attack before the animation is even done. His u-tilt is also very good for getting you back into the f-airs he so loves. His other aerials are good too, but they are mostly for kills. Keeping on the ground is a good idea in this fight, since you can at least match Marth everywhere but range there. Luckily you always have the edge in terms of laser spam to rack up damage since he has no projectiles at all and isn't quite as fast a mover as you. This fight sounds like a huge disadvantage for Fox, but it is only a moderate disadvantage really. There are much worse things then fighting Marth. 4/5

Ike:ike:
Ike is a slow, but not in the same way you would expect a slow character. Most of Ike’s attacks have long startup and huge lag, but he shines with the few amazing quick attacks he has. First off, his side-b is fast and great for approach. He will also use this to recover, but you can gimp it by jumping in front of it, causing Ike to fall to his death. His b-air is instant and has little lag. Ike will RAR this a lot in many cases. He may also approach with n-airs, which are slower but have huge clearing room all around his body. His d-air is a deadly spike that can actually kill quite well unlike most spikes in Brawl. All of Ike’s attacks have insane range and power. He doesn’t have a single move that can’t kill. Even his neutral a combo can kill at higher %s. This move is also unavoidable if you are hit by the first attack, which is super quick and can easily be used as punishment for hitting his shield. He has many things that make him a great slow character, but he is still a slow character at heart. If you use your speed and combos to rack up his damage he won’t know what hit him. He is heavy and has a good recovery options, but he has to choose between horizontal and vertical recovery, he can’t have both, so you can get him with that. He is quite easy to shine spike due to the nature of his recovery. Most importantly try to avoid his attacks at all costs, as every single one can kill you. 3/5

Ness:ness2:
Ness can absorb your lasers so don’t bother spamming them. He has good range on some attacks but poor range on others, so space yourself accordingly. His f-throw is very strong, so avoid being grabbed. Shine away his PK attacks and get inside for some hits. He is slower than you so you have many options for approach. His Yo-Yos actually do something now, so remember that they are not completely useless anymore. He will try to get you with f-smashes or grabs out of PK Fire, which can make for a good deal of damage.You can still gimp his recovery easily by jumping into the thunder, just like Melee. * 3.5/5

Lucas:lucas:
This guy is another bad fight for you. He seems like Ness at first glance, but he is much more dangerous. His PK Fire is good to spam but you can shine that away. He can also absorb your lasers and his bubble will do damage if it hits you when finishing. You can sneak lasers in his lag from projectiles, since yours outranges his, but it is sometimes not worth it. His f-smash is strong and fast. His d-smash is strong but very slow and only hits forward. His u-smash is slow but insanely powerful and hits everywhere, so stay away when he uses it. His d-tilt can trip you and his other tilts are good too. His aerials are also good. He can spike with his b-air at the end and his f-air is quick and unpredictable. It will take some work to get near him and when you do you are still in danger for his melee attacks. You are faster than him, but he slows you down significantly with spam and scary moves. You also can’t gimp his recovery by jumping into the thunder because it goes through you. Shield his attacks and punish, his attacks are mostly slower than yours so you’ve got that going for you. 5/5

Mr. Game and Watch:gw:
The 2D wonder has a great d-air that autocancels, usually into a d-tilt. This is nearly impossible to punish so just get him afterwards or before he does it. G&W has been improved a lot so he will be a real challenger now. His f-air is still good and his b-air does a lot of damage now. It also WRECKS your shield. His smashes are pretty good, but they are mostly your basic smashes, so don’t worry about them too much, but the tilts can be annoying. He can also attack out of the floating part of his up-b so it is hard to hit him there. He doesn’t have a good projectile so you can laser him pretty good. He may bucket a few to hit you with later but the attack is predictable and three lasers won’t be very powerful in the bucket anyway. He is a strange guy to fight but you should have the advantage here, if only a little. It is hard to pinpoint the exact problem in this fight, but it does have its issues. G&W can build damage surprisingly quickly, especially with that b-air, but so can you, so don’t let him get ahead. 4/5

Snake:snake:
This is another hard fight. Snake is slow and powerful, but he is a great camper. He will turn the stage into a giant trap to restrict your movement, one of your greatest allies, and punish you for moving wrong. His u-smashes can be used for some genious setups and he can slide halfway across the screen with it while charging. His neutral combo, and f-tilt combo are crazy strong, and will kill easily. His u-tilt is one of his main killing attacks, and can be done out of his amazing dash attack. He out ranges you, out prioritizes you, and makes your speed advantage useless with all the traps. His f-air is a spike, although it is very slow and hard to pull off and his b-air is another great kill move with huge range, priority, and long duration. Snake can also attack from his up-B but he is very vulnerable while flying and can be grab gimped out of it if he gets to close to the stage while you are standing there. 5/5

Sonic:sonic:
Sonic isn’t that hard. He is really fast on the ground, but his attacks are not very good. It will be hard to keep up with him but your hits will do well and it will take a lot for him to kill you. Like Olimar, you may be overwhelmed by his general playstyle at first and lose(although not as badly as your first time against Olimar). He is very fast that it is really hard to hit him when your not used to it and he will be coming at you with attacks at every opening, but once you get used to the way he moves you can tear him up. Patience is key here. He has no projectiles to stop you and you can spam yours as long as you’re not careless. Sonic is very weak so you can overpower him easily. You have about equal range, but you have a bit of an advantage on a few. His up-b is really good (but only vertically) and he can attack while coming down so be aware of it. Sonic is very slow in the air and his aerials are only moderate, so you can take care of him up there too. Sonic is only the illusion of fast, so take him down with your real speed. 2.5/5

That concludes the character matchups.

* I haven’t had much experience fighting this character so input would be very appreciated.

Conclusion
Fox is a good character. He may have been nerfed from being the god of Melee but he is not as bad as people seem to think. He has some problems with predictable approach, but his surprising power, blazing speed, nice projectile and great combos make up for his rough time getting inside and starting a combo. Keep on going and take on any opponent!

:fox:Good Luck!:fox:


*This guide will be updated as I gain information*
*PM me if you have any questions, concerns, or comments*
 

Samuman

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Awesome, this will end the many threads being created about getting help VS. a certain character. Kudos.

I do suggest, however, adding some more specific information on particular matchups, instead of just everything you need to watch out for or take advantage of in one paragraph.
 

orintemple

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Awesome, this will end the many threads being created about getting help VS. a certain character. Kudos.

I do suggest, however, adding some more specific information on particular matchups, instead of just everything you need to watch out for or take advantage of in one paragraph.
I agree there is still work to be done, that is why it is version 1. If you could elaborate on what you mean though, that would be great. I will be working more on it when I have free time. :)
 

ThaDirtyG

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This is a great post and I think it will improve as more people contribute their input.

I have a lot of experience versus a good Marth main (dominated me in melee, not so much in brawl :p). I'm not convinced that Marth is THAT bad of a matchup for fox. Without L-cancelling he has quite a bit of lag now so if you draw out an attack (all it takes is a short hopped fair) you can sneak in and start comboing. Of course, it's possible that my friend just hasn't figured me out yet and I've just been lucky...

Keep up the good work!
 

Ch0zen0ne

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On the matchup advice for ROB.. you should also mention that Fox's Utilt completely out prioritizes ROB's Utilt, and Fox's Dair-->Utilt-->Utilt is quite ridiculous.
 

slave1

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come on sucker lick my battery
i will tell you right now IC's were not made weaker since melee. they made them a all new monger. if you are grabbed your screwed one hundred percent. i know i play against a pro IC's on a daily occurance. they is harder than you think
 

Samuman

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I agree there is still work to be done, that is why it is version 1. If you could elaborate on what you mean though, that would be great. I will be working more on it when I have free time. :)
What I am trying to say is that you should divide each character matchup into sections; advantages, disadvantages, tips, etc. It just makes it easier and faster to read and keep information organized. I also suggest videos of matchups with Fox VS. certain characters. Of course, it's the first version, so I'm not expecting it to be a total masterpiece just yet. Great work nonetheless.
 

Juker

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There seems to be a strange misconception about Kirby and what he's capable of. I have a friend who mains Kirby and he does not hit lightly. His forward smash will very easily kill under 100, even heavier characters. He has little move recovery, and his priority is nuts, not to mention his grab rivals Dedede's. Kirby is easilly one of the better characters in the game. He also is difficult to grab when using his multiple hit attacks such as his dash, and he can even out a round by sucking you in off the edge.
Secondly, I'd put Falco as a 5/5, he's the hardest match up I've played against, and when his lasers are used to camp, your approach is fairly limited, and if you go from the air, all they have to do it shield grab.
 

Seison

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Excellent work. I think you're spot on with alot of the points you make. There were certainly times while I was reading that made me think "aint that the GD truth" for instance the Zelda matchup... oh god I hate Zelda.

I agree with Samuman on the different sections for each character. Eventually you could include appropriate counterpick stages (if they exist) and a little more point form material. I'm not saying get rid of the paragraphs, because I like your writing style, and it makes the entries sound more like personal advice, but for people who don't want to read a paragraph, the points (as well as additional points as you discover them) could be summarized below in a point form style.

great work though.

*edit* I would boost Lucario to 4/5 personally. I think his d-air is more dangerous than you made it out to be.
 

orintemple

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On the matchup advice for ROB.. you should also mention that Fox's Utilt completely out prioritizes ROB's Utilt, and Fox's Dair-->Utilt-->Utilt is quite ridiculous.
Right that is a good point, I'll be sure to add that. That combo works great against many of the heavier characters. I think I will add some effective combos under each section.

i will tell you right now IC's were not made weaker since melee. they made them a all new monger. if you are grabbed your screwed one hundred percent. i know i play against a pro IC's on a daily occurance. they is harder than you think
I will have to do more testing with them. Thanks for the mention though, they are one of the matchups I have a * next to because I didn't have much experience against them. Thanks for the input.

What I am trying to say is that you should divide each character matchup into sections; advantages, disadvantages, tips, etc. It just makes it easier and faster to read and keep information organized. I also suggest videos of matchups with Fox VS. certain characters. Of course, it's the first version, so I'm not expecting it to be a total masterpiece just yet. Great work nonetheless.
Ah ok, that sounds good. I will start by adding little things but when I get some real freetime, like a break from school, I should have time to make the guide much better.

There seems to be a strange misconception about Kirby and what he's capable of. I have a friend who mains Kirby and he does not hit lightly. His forward smash will very easily kill under 100, even heavier characters. He has little move recovery, and his priority is nuts, not to mention his grab rivals Dedede's. Kirby is easilly one of the better characters in the game. He also is difficult to grab when using his multiple hit attacks such as his dash, and he can even out a round by sucking you in off the edge.
Secondly, I'd put Falco as a 5/5, he's the hardest match up I've played against, and when his lasers are used to camp, your approach is fairly limited, and if you go from the air, all they have to do it shield grab.
I will take this into consideration. The Kirbys I have fought were not much of a problem for me, but maybe I need to fight better Kirbys. I was going back and forth on the Falco thing but I haven't had as much trouble with him as I have with someone like Zelda. I will do some more playing against Kirbys and Falcos and see what I come up with.

Excellent work. I think you're spot on with alot of the points you make. There were certainly times while I was reading that made me think "aint that the GD truth" for instance the Zelda matchup... oh god I hate Zelda.

I agree with Samuman on the different sections for each character. Eventually you could include appropriate counterpick stages (if they exist) and a little more point form material. I'm not saying get rid of the paragraphs, because I like your writing style, and it makes the entries sound more like personal advice, but for people who don't want to read a paragraph, the points (as well as additional points as you discover them) could be summarized below in a point form style.

great work though.

*edit* I would boost Lucario to 4/5 personally. I think his d-air is more dangerous than you made it out to be.
Haha thanks for the compliment. :)
As I play more, my ratings and such may change, this is pretty early in the game's life so I don't have great reference to go by. I almost thought it was too early to make a guide like this, but I figured we needed one and I could build off it later.

As for stages, that is a good idea, maybe I will list stages that are bad for fox in each matchup and ones he has an advantage in. That will take some time though because I am not that experienced with many of the stages. We tend to play with a lot of the same ones :ohwell:
 

Superstar

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About Pika's chaingrab, from what I tested its easy to escape in training mode, but not in a real match, due to knockback degradation. The earlier you are grabbed the worse, if you get caught at 50% you can escape, but if you get caught at 0% the move will decay so it goes past 50%. Its the DThrow chaingrab, but its only ridiculous when there is no lag, such as offline.

From my experience I can only escape at 100% due to DI, but maybe I'm DIing wrong. I just need to know when the freeze frames occur [during the throw, smash on ground, or flipping up], what DI coordinates should I hit, and on which stick. I hear people say they can escape at 70%, so hopefully I'm DIing wrong, the coordinates aren't doing anything though and no one seems to know how to DI it.

Good stuff to read/skim though.
 

Ussi

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Since you don't have good experience against sonic let me recommend a really good one to you. Go to the Sonic boards and look for a guy named dNes(and some numbers) he has a thread about fighting him for recorded matches. Really good sonic experience.
 

super_bacon807

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Great guide...

And now I have good reason to fear Zelda, Toon Link, Pikachu, Marth, and Lucas.
 

Emblem Lord

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Whoa now.

Aren't you going a little nuts with saying that Marth ***** Fox?

I think they go even. Well, maybe Marth has slight advantage, but come on. I don't think Marth destroys Fox or anything.
 

orintemple

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Small correction, Lucas' Psi Magnet (bubble) does damage at the end of the animation.
Oh ok, I will change that, thanks.

Whoa now.

Aren't you going a little nuts with saying that Marth ***** Fox?

I think they go even. Well, maybe Marth has slight advantage, but come on. I don't think Marth destroys Fox or anything.
Fox is easy for Marth to f-air combo to hell. Also his predictable recovery makes it easy for Marth to get d-air spikes in. The only thing Fox has going is a slight speed advantage overall and the ability to laser camp which is only helpful to a point anyway.

I will take your opinion into consideration of course, and do some more fighting against Marth to see if I feel I should change my description. This guide is far from perfect so I still have a lot to do.
 

ThaDirtyG

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Wario's biggest enemy is his range. He has none. My advice for him is to do your best to keep him at bay. Many of Fox's attacks can out range his and moves like your nair, forward tilt, and down tilt could be handy.

Pummel him with lasers as much as possible to rack up extra damage as well. You should know how to do a short hop double laser because it is the safest way to use lasers. If you don't know how to do it check the Laser Guide (it's somewhere on the fox board).

Don't neglect your usual combos and damage dealing attacks, but be aware of the advantage you have with your projectile and overall higher priority attacks. Play around these strengths andl I think your gameplay vs wario will improve dramatically ::)

Good luck!
 

Soloman

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good guide, not a fox user but i like reading counterpicks to use at tournies.

U're sonic matchup is kinda poo doh.

His recovery is among the best in game and very difficult to gimp since he has all his b moves that are also recoveries, upb for vertical, sideb for great horizontal glide range that he can use his 2nd jump out of, downb also does the same except doesnt shorthop, homing attack, homes. Hes got a glitched jump that gives him great horizontal range too called the spinshot. Its very fast and can often times use it to go past u before u can do anything and bair u off stage.

A good sonic will try to pressure u off stage by picking u with his superior speed. Hes very difficult to grab and combos extremeley well. But one thing u got right, his attacks of LOW priority and thats the advantage u have over sonic, not in speed but in priority. But if u get caught in his hort hop fair/bairs, and get off stage prepare to get gimped to hell, hes almost unparalleled in this area. One bad 2nd jump that u didnt air dodge and u got a face full of homing attack that will nullify any range u got with the jump and push u back even further than u were. Fox has one of the easiest recoveries to gimp.

Attacks to watch out for:
Fair: decent priority, eats through u;re shield and eventually will poke ure exposed areas before ending, low lag so u can hardly punish at all. This sets his chasing game since he can push u off stage with these continously, his run speed allows him to catch up to u before u land.

bair: very good knockback and good priority vs your aerials. This has some startup lag but if the sonic user is good at timing the shorthop fastfall this kick will basically be waved in your face most of the time u;'re trying to get close.

usmash: this has very good priority and rips through shield.
Downsmash: good knockback, moderate priority vs your smashes.
sideb: Bread and butter for approaching, The start up short hop has amazing priority since it negates all projectiles in the game and all your moves so he can combo u into the air with this and start juggling., after he ladns though u can basically do damage like normal.


pretty much, stay away from ledges, dont try to gimp sonic, thats his element. Alot can go wrong.

You outpower him, as long as u make him stop hes all u'res. Theres more to him than that but..this posts too long now.
 

Lemoj

Smash Rookie
Joined
Mar 31, 2008
Messages
24
I lol'd so hard at the first sentence of the Pit matchup cause it's true and everyone knows it. "Pit
Pit is a jerk. " very subtle and simple yet everyone's thinking the exact same thing.

i believe i speak for everyone when i say, his voice is hte most annoying thing ever in combination to his moves and appearance.

Ah yes, cause of this, everytime someone picks pit, that one simple sentence will keep running in my mind

"Pit
Pit is a jerk. "
 

orintemple

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good guide, not a fox user but i like reading counterpicks to use at tournies.

U're sonic matchup is kinda poo doh.

His recovery is among the best in game and very difficult to gimp since he has all his b moves that are also recoveries, upb for vertical, sideb for great horizontal glide range that he can use his 2nd jump out of, downb also does the same except doesnt shorthop, homing attack, homes. Hes got a glitched jump that gives him great horizontal range too called the spinshot. Its very fast and can often times use it to go past u before u can do anything and bair u off stage.

A good sonic will try to pressure u off stage by picking u with his superior speed. Hes very difficult to grab and combos extremeley well. But one thing u got right, his attacks of LOW priority and thats the advantage u have over sonic, not in speed but in priority. But if u get caught in his hort hop fair/bairs, and get off stage prepare to get gimped to hell, hes almost unparalleled in this area. One bad 2nd jump that u didnt air dodge and u got a face full of homing attack that will nullify any range u got with the jump and push u back even further than u were. Fox has one of the easiest recoveries to gimp.

Attacks to watch out for:
Fair: decent priority, eats through u;re shield and eventually will poke ure exposed areas before ending, low lag so u can hardly punish at all. This sets his chasing game since he can push u off stage with these continously, his run speed allows him to catch up to u before u land.

bair: very good knockback and good priority vs your aerials. This has some startup lag but if the sonic user is good at timing the shorthop fastfall this kick will basically be waved in your face most of the time u;'re trying to get close.

usmash: this has very good priority and rips through shield.
Downsmash: good knockback, moderate priority vs your smashes.
sideb: Bread and butter for approaching, The start up short hop has amazing priority since it negates all projectiles in the game and all your moves so he can combo u into the air with this and start juggling., after he ladns though u can basically do damage like normal.


pretty much, stay away from ledges, dont try to gimp sonic, thats his element. Alot can go wrong.

You outpower him, as long as u make him stop hes all u'res. Theres more to him than that but..this posts too long now.
This is great. Thanks for the information here. It would be great if different non-Fox mains came in here more to add to the guide, but most people don't want competition I guess. I would like to play against a good Sonic player to see whats really up, unfortunately I only know OK Sonic's. Thanks again for the update about Sonic. :)
 

KosukeKGA

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I wouldn't underestimate Game and Watch's smashes. Remember Fox's weight... =[

DSmash sweetspotted is killer

 

[FBC] ESAM

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Pika?
As a pikachu mainer who 2nds fox and has a kirby and bowser in my crew, i can say that kirby bowser, and pikachu are more difficult than you give them credit for.

Pikachu definitely has a chaingrab against fox, in fact, i believe he has two. He can f-throw chaingrab until around 50-60%, and i'm not sure about the d-throw one. Pikachu has insane comboes, like d-throw utilt SH uair fair (autocancelled) to up-smash, ive done it before on a fox, so it works if you aren't prepared. You can shine his thunder (down-b) so that helps with one of his best attacks. Pikachu's range on his F-smash is almost the same as marth's, not sure bigger or smaller, but close. D-tilt and jab trip, and dtilt and ftilt are great spacers, while f-tilt not being that weak.

Kirby has insane comboes, f-throw uair dthrow u-tilt, for around 30-40% NON DI-ABLE AT 0%. Kirby's fsmash WILL kill you at 100 or lower unless you on the opposite side of where he is knocking you, like the right side of battlefield and he f-smashes to the left. Kirby's recovery is probably one of the best, and hammer helps that by giving him some horizontal movement, so don't try to punish too often. The smashes are strong, very strong. His tilts are good spacers, and u-tilt is very fast so its hard to approach from above.
Try to laser him as most as you can, but since he is short you might as well stand and do it. If you aren't paying attention at low %, kirby has a d-throw chaingrab, but you can jump out of it, and since you need to DI up out of it, you will footstool, so maybe you can shine. Watch out for mindgamed f-smash.

Bowser is not as easy as you say, but he still is easy. his claw (side b) is REALLY annoying, and can suicide with it if you don't DI correctly since you have control over it if you are at lower % than the bowser is. Fair has a lot of range, as do all of his aerials. Down air is still useless, but nair is not as useless as it was. Watch out for bowser bomb (down b), he doesn't make a noise so if he is in the magnifier and you aren't paying super close attention, he plummets down faster than ANYTHING in the game and hits you, and it kills easy, even though you won't do your death scream. Fast comboes work, and going for the shine spike is very risky, his fair can make you bounce off the level. :ohwell: The matchup is still 2/5 at best for bowser, but "Don't get too cocky Star Fox" Wolf O'Donnel
 

DMG

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I main both Wario and G&W and you forgot to mention just how strong Wario is. He has some pretty good approaching options (SH Rising dair, SH fair, even SH Bite and SH bair), he can combo with his fair and dair and approach you with them when you are shielding and land behind you which can complicate things, his jumps are better than you credit them for since he can follow up fairs and dairs with a jump and then another fair/dair/uair/bite and they can cover a pretty good distance, and it can be difficult to kill Wario since he has a great recovery if he can use the bike and because of how heavy he is. SH Lasers aren't that difficult for Wario to avoid and even though his range is terrible Fox doesn't really have that much more range. Honestly I think that this matchup is either near even or a bit in favor of Wario. Something like 3.5/5 or 4/5 maybe.

For G&W it's a pretty tough fight for Fox. His bair alone out ranges and out prioritizes probably every move Fox has and his smashes are definitely way better than just average (except his usmash cause of the startup lag). When he hits you with a full bucket it doesn't really have that much knockback but damage wise I think it does something around 20-25% which is more than a fair trade off for getting hit by a few lasers when the bucket is full. He can do dthrow to tech chase combos, he can kill fox at pretty low percentages, and it's hard in general to be able to approach him effectively with all of the range and disjointed attacks G&W has. G&W has a noticeable advantage in this matchup, something like 4/5 or 4.5/5 maybe. Not the absolute hardest matchup but it's definately not even for Fox IMO.
 

Valken

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Mar 14, 2008
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137
Luigi:luigi2:
Luigi is a goofy fighter. He is unpredictable and downright weird, but that is only a small obstacle. The real problem is that nasty n-air. It is instant, lagless, strong and has seemingly infinite priority. You can't keep up a u-tilt combo because of it, and it stops many of your other tactics too. Any Luigi player who has discovered the greatness of this move will surely solve all his problems with it, and that is what makes this fight hard. Luigi also has other great aerials and a decent ground game. Just like in Melee, Luigi is a great Fox fighter, so watch out. Overall he isn't the hardest matchup you can face, but he isn't a pushover. 4/5

Zelda:zelda:
Here we go, the real fight. Zelda is a PAIN. This is among my most hated fights as Fox no doubt. Din's Fire can be shined away, although it won't go back and hit her, at least you won't be rocked by it. The problem with her is that you have no approach. Her smashes have hardly any start up OR ending lag, they just happen and are gone. If you try to approach from above, she will hit you with her godly u-smash. If you try from the front, f-smash, or sometimes even u-smash (yes, its that good.) She can also Nayru's Love you off of her. Her d-tilt can also make you trip, which is annoying AND it can be instantly chained with a d-smash (which doesn't suck anymore) if you don't trip. Everything you do is a losing situation. You can't even laser spam her because of Nayru's Love and Din's Fire. The best thing you can do is wait for an opening to dash in with a shield-canceled grab. You will need a lot of patience and great mindgames to make it through this fight alive. If need be, take this fight to the air, her aerial game isn't all that good with the nerf of the f/b-air. Good luck! 5/5

Toon Link:toonlink:
Toon Link is a beast. He is a camping master but that can be done away with by you shine. Of course you don't want to be shining away projectiles all day. This is where it gets hard. TL has a vastly superior aerial game, and his ground game is also very good. It may be best to wait for him to approach, but he probably won't. If your opponent actually approaches, you can take him down with smart play but he is a master camper and you will need to be patient but quick to get through any tight opening you can find. The moment he lets his guard down go at him and get your combos in, although his small size and good aerial maneuvering make this hard too. This is a hard fight; just do what you can to make it a little easier for yourself. 5/5

MetaKnight:metaknight:
This guy is FAST. He is much faster than you so stay alert. You will need to play it safe against this guy otherwise you will end up being Wall of Pained by his ridiculously fast aerials. His smashes are pretty weak but good enough to kill you at high %s. Plus they are also crazy fast. His best kill move is probably his up-b. When sweetspotted on you it has huge knockback and can kill easy. He gets to glide after it to so be careful of it when you are trying to edgeguarding him. He will most likely try to trap you into getting hit by a d-smash also, and since it is so fast it is near impossible to avoid if he does it. Abusing you superior range will help you in this fight. Although it is a disjointed hitbox, MK still has very low range. He is also very light, so use b-airs and smashes to try and knock him out of the park. Combos won't work too well here but hits add up, and you can get pretty low % kills against MetaKnight. 4/5

King Dedede:dedede:
Another slow guy, but this one is different. He isn't going to be such a pushover like Bowser and Ganondorf. Although he is slow, he has an annoying projectile that gets in your way. Fortunately it also gets in his way so you that to your advantage. When he attacks next to one he just throws it instead of the desired attack, so that may help you. Dedede has insane recovery but it is easy to punish him for it when he lands. Just make sure it doesn’t hit you. He also has to cancel it in order to grab the edge so hitting him while he is in his blinking fall animation is good too. His f-smash is monstrously powerful, strongest in the game. You will probably die if hit by this with anything over 50% so make sure to dodge it. Luckily it is very slow and predictable so get out of the way. A good Dedede will also f-tilt for spacing a lot. The biggest advantage you have over this guy is that his main trump card, the chaingrab, can’t be done to Fox. That alone makes this fight pretty simple, as long as you stay away from the heavy attacks and don’t forget that Dedede also has some quick attacks like his b-air, n-air and tilts.

Revision: Dedede is tougher than first mentioned. He is still slow but his quick moves can catch you off guard easily, especially with his high range. Also, his Waddle Dees will block all of your ground fired lasers. They create a sort of wall so you can't really camp him that way, but he can outcamp you easily with Waddles. Also, his edgeguarding game is sick, he can Wall of Pain you just like a big, fat, heavy Jigglypuff. 4/5

Fox:fox:
The day will come when you must face yourself, and it will be a struggle. When facing another Fox, as all dittos go, your opponent has all the same attacks as you do, so you need to beat him with superior strategy .You obviously can't hope to outprioritize him and you have the same speed, recovery and everything else. The best way to go about this matchup is to take advantage of the mistakes. As a Fox player yourself, you should know what moves will lead to punishment so you have a heads up. It is also easier to predict the actins of one playing your own character. This will be all about punishment. Fox is hard to punish as he is so quick, but it can be done. Play a defensive game and you will succeed. Neither of you will be able to camp and spam, so you will both need to get into the action. Just let him go first. Once he attacks use your shield and punish him. This fight is hard and easy at the same time, you almost know what is going to happen before hand, but so does he. N/A

Falco:falco:
Falco is a different story than Fox. His shine will trip you often, which is annoying. He has a nice spike to get you with and the rest of his moves are roughly equal in power and speed to yours. He also has a superior laser which is great for both approach and spamming and can infinite you in the right situation. He is a little bit slower than you overall though. Falco will either try to SHL approach you which can be dealt with by shining them back at him and taking control or he will spam and wait for you to come. If he plays a defensive game you need to approach him from above. If you play smart you can bait him out of the shield and punish him for dropping it. This is how you will have to do most of your approaching. Play quickly but cautiously. You also shine his lasers if you are close to get an attack in. This battle will be rough as Falco has a superior laser but if you can find a way past that it will be similar to fighting another Fox. 4/5

Wolf:wolf:
Wolf is similar to Wario in playstyle, high-risk high-reward, although he is much more dangerous. His f-smash has insane range and he has good aerials and other ground attacks. His f-tilt will kill at moderate %s and his blaster beats yours. You can shine it back at him but it is slow and doesn't reach far so it probably won't hit him like Falco's. Also if he lasers at close range the gun blade will hit you. Wolf is slower than you but moves in strange ways that can trick you. The biggest point here will be to get around the lasers and inside with quick safe attacks. Do not do anything risky otherwise he will make sure you pay for it. Be very aware of Wolf's movements because an f-smash is always waiting right around the corner. 4/5

Pikachu:pikachu2:
Pikachu is a hard match. He is fast, powerful, and has great recovery as well as an annoying projectile. Shine away his thunderbolts and respond with some lasers. When it comes to close combat, watch out. His d-smash can suck you in and own you and his aerials are all quick and useful. I have also heard that Pikachu can chaingrab Fox although I have not tested this myself. His thunder is much safer and deadlier now and he also has increased range on the f-smash. He got huge buffs since Melee. His u-smash is just like yours; so don’t be fooled into the same tricks you use. Pikachu is hard to hit due to his size and speed. This also makes him hard to combo after you do hit him. You need to play smart here. This match is all about punishing. Pikachu has little lag on his attacks but it is still enough to punish him if you are close. Use your quickest attacks to beat his, also opt for high priority moves like your d-air. N-air to ground attacks will also help for fast damage dealing. Keep moving and don’t get caught off guard by his surprisingly powerful attacks. Fortunately he is light, so you can get him good with a u-smash under 100% for a kill. 5/5

Addition: The thunderbolt spam is much harder to deal with than originally implied. He can easily use it to keep you away OR approach. Your lasers are nothing compared to these things. This battle just doesn't get any better. On a positive note his d-smash is not quite as deadly as it seems due to how ridiculously easy it is to DI.

Marth:marth:
This is a bad fight for you. Marth is fast and outranges you. He is also more powerful and has better combo potential than you, which is downright ridiculous. This fight is similar to Melee, except for the part where Fox is no longer a god. Marth will f-air, f-air, f-air and f-air again. This move has more range than anything you can dish out and his great air movement allows him to retreat with it effectively. He will use this attack more than anything else in his moveset. His side-b is also buffed, so it can be used now and it works pretty well. His f-smash can still tip, which he will try for a lot after he lands from his lagless f-airs over ground. Over the air he may try to d-air spike you or just f-air you more to get you off the stage further. His up-b can be down out of the shield for a good solid hit and his b-air can kill effectively now. His range is not what it was in Melee, but it is more than enough to make Marth a god. All you can really do is punish him for his missed f-smashes and dash attacks, which there may be a lot of. Your air game is not good enough to beat his and your ground game is only faster in some situations. If he spams smashes, just punish him hardcore, but a good Marth player will be near impossible to beat. Laser spamming can be used effectively against Marth since he has no projectile, but otherwise you just need to play better than your opponent, because this matchup is bad news. Play it safe, defensively, and maybe even downright campy for this one. 5/5

Lucas:lucas:
This guy is another bad fight for you. He seems like Ness at first glance, but he is much more dangerous. His PK Fire is good to spam but you can shine that away. He can also absorb your lasers and his bubble will do damage if it hits you when finishing. You can sneak lasers in his lag from projectiles, since yours outranges his, but it is sometimes not worth it. His f-smash is strong and fast. His d-smash is strong but very slow and only hits forward. His u-smash is slow but insanely powerful and hits everywhere, so stay away when he uses it. His d-tilt can trip you and his other tilts are good too. His aerials are also good. He can spike with his b-air at the end and his f-air is quick and unpredictable. It will take some work to get near him and when you do you are still in danger for his melee attacks. You are faster than him, but he slows you down significantly with spam and scary moves. You also can’t gimp his recovery by jumping into the thunder because it goes through you. Shield his attacks and punish, his attacks are mostly slower than yours so you’ve got that going for you. 5/5

Mr. Game and Watch:gw:
The 2D wonder has a great d-air that autocancels, usually into a d-tilt. This is nearly impossible to punish so just get him afterwards or before he does it. G&W has been improved a lot so he will be a real challenger now. His f-air is still good and his b-air does a lot of damage now. His smashes are pretty average so don’t worry about them too much, but the tilts can be annoying. He can also attack out of the floating part of his up-b so it is hard to hit him there. He doesn’t have a good projectile so you can laser him pretty good. He may bucket a few to hit you with later but the attack is predictable and three lasers won’t be very powerful in the bucket anyway. He is a strange guy to fight but you should have the advantage here, if only a little. It is hard to pinpoint the exact problem in this fight, but it does have its issues. G&W can build damage surprisingly quickly, especially with that b-air, but so can you, so don’t let him get ahead. 4/5

Snake:snake:
Snake is another strange fight. He is very campy and full of tricks. He will try to trap you with every explosive he has. Luckily you can shine everything he throws or shoots at you. The mines and such on the ground are an annoying obstacle to avoid but you can get past them by being careful. When you get in close you can combo him easily due to his weight but he outranges you. His smashes are strong but very slow, so they shouldn’t be trouble. His aerials are the same way, but the huge range and long lasting time make them hard to avoid. A problem with this fight will be trying to combo and move without being blown up by a mine or caught off guard by a grenade. They are easy to deal with when you know they are there but don’t forget where he put them. Also be aware that he can plant C4 on your body, and then blow you up whenever he wants. Overall Snake is slow. Although he has a lot more tricks than most characters, his speed will be a burden against your lightning fast attacks. When you get in your hits, they will count for a lot. This will probably be a long, slow fight, but you can come out on top if you are patient. 4/5

This is just my two cents.


Luigi:
Luigi's difficulty is directly related to your ability to shinespike. If you can land one, he's dead. If not, he's a toughy. You're 4/5, is that for a good Fox player? Because a good Fox is very efficient with the shinespike when necessary. 3/5

Zelda:
I know she's tough, but she also dies at 85% from u/smash, and can't dodge the best. I believe it's a hell of a lot easier for Fox to kill her, than for her to kill Fox. 3/5

Toon Link:
He's like Marth, can't really edgeguard to well, dies from u/smash at 90%, can get off a little combo if you're not careful. I'd say it's just about even. 4/5

Meta Knight:
He dies from an u/smash at 83. Just wanted to point that out. You're right on the money with 4/5.

Dee Dee Dee:
You're absolutely right about him. Basically you're best choice is u/smash, but that won't happen till 111. 4/5

Falco:
Extremely easy to shinespike and edgeguard. If you really wanted to you can sit at the edge with your shine up and lure him to the edge. Get a good throw off, and you should be able to kill him right then and their no problem. With good timing you can shine all his recoveries no prob. 3/5

Wolf:
Easier character to shinespike. Absolute easiest. Get good at it. He's no biggie. 3/5

Pikachu:
Definately a toughy. But he's dead from an u/smash at 85, so just hold out till then. Can't edgeguard so just survive long enough. 4/5

Marth:
Toon Link... 4/5

Lucas:
Similar to TL and Marth. Dies from u/smash at 91, can't really edgeguard (against good Lucas) just kinda got wear it out till 91%. 4/5

Game and Watch:
Dies from an u/smash at 80%. Just pointing out how soon you can kill him. No need to drag the fight out any longer than necessary. 4/5

Snake:
All I'm gunna say is go for the bair edgeguard ftw. 4/5
 

DMG

Smash Legend
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DMG#931
Valken it's not as easy as you think to land an upsmash on people. Just because they die at certain percentages doesn't mean that his upsmash can/should be the one-and-all solution to kill them. Now the ratings you gave seem pretty accurate except for underestimating Zelda, Falco, and Wolf.
 

Valken

Smash Apprentice
Joined
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Messages
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Valken it's not as easy as you think to land an upsmash on people. Just because they die at certain percentages doesn't mean that his upsmash can/should be the one-and-all solution to kill them. Now the ratings you gave seem pretty accurate except for underestimating Zelda, Falco, and Wolf.
Yes, it is as easy as I think to land an u/smash on people. That's what makes Fox so good, the speed and strength of his u/smash. It's a quick move, not the quickest, but quick non the less. Fox's u/smash comes out about as quick as Snakes f/tilt. Are you saying that just because it's not the fastest move in the game, it can't be landed? That's downright silly.

The fact is that with the speed of his u/smash, you can easily land one if you're a good Fox player. If you are fighting an equal, than it will be just as hard for them to hit you as it would be for you to hit them.

Point being, the fact that certain characters will die as low as 80% is a HUGE factor is deciding the difficulty of the fight.

I understand where you're coming from. However, take this scenario: You're Zelda, you're playing a Fox, you're at 85% at you know that the Fox's next objective is to land that u/smash. You are confident enough in the difficulty of landing that u/smash to not feel extremely worried? No, you're not. You know how fast that move comes out, and how fast fox is. You know you're in a bad spot.
 

[FBC] ESAM

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Yes, it is as easy as I think to land an u/smash on people. That's what makes Fox so good, the speed and strength of his u/smash. It's a quick move, not the quickest, but quick non the less. Fox's u/smash comes out about as quick as Snakes f/tilt. Are you saying that just because it's not the fastest move in the game, it can't be landed? That's downright silly.

The fact is that with the speed of his u/smash, you can easily land one if you're a good Fox player. If you are fighting an equal, than it will be just as hard for them to hit you as it would be for you to hit them.

Point being, the fact that certain characters will die as low as 80% is a HUGE factor is deciding the difficulty of the fight.

I understand where you're coming from. However, take this scenario: You're Zelda, you're playing a Fox, you're at 85% at you know that the Fox's next objective is to land that u/smash. You are confident enough in the difficulty of landing that u/smash to not feel extremely worried? No, you're not. You know how fast that move comes out, and how fast fox is. You know you're in a bad spot.
You are wrong, it is very difficult to land an up-smash due to the new shield machanics, but, this is where mindgames come into play. Instead of just running towards them, you run behind them and grab their shield, since they probably have shielded. Or wait for the sidestep and then u-smash. Brawl needs more mindgames than just pure tech skill.
 

DMG

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DMG#931
Valken I wasn't saying that it's impossible to hit with Fox's upsmash or that it's not good but it's not as easy as you make it sound. If you have trouble approaching a character (G&W or Zelda for example) then how are you gonna land an upsmash? They could be at 999% and if you can't approach them safely then who cares if an upsmash could have killed them at 80%. ESAM is right; Mindgames are gonna be pretty important in Brawl.
 

super_bacon807

Smash Apprentice
Joined
Jul 15, 2006
Messages
143
Valken's comment regarding Wolf being easy to shine spike reminds me of a topic a while ago claiming the same thing. The topic creator said that if you get caught in a Wolf's "Fire Wolf" as he tries to recover, you can shine to interrupt it, saving yourself from more damage AND shine spiking the Wolf.

Can anyone confirm this?
 

leafgreen386

Dirty camper
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Playing melee and smash ultimate
I guess I'll share my experiences/opinions on the matter.

All characters who can pull an item then throw it at you should never have that item shined back at them. It's slow, and ineffective as you don't have complete control over the item. Instead, catch it, and throw it back at them. This is quick, can be done even in the middle of an attack, and none of the characters with an item projectile (diddy, peach, link, and TL) can attack you before you can catch and throw back their item, which in all situations helps you lead into combos. Although the shine can be canceled when hit by a projectile, you cannot just dash right up to them afterward. I honestly don't think diddy is that good of a character in general, as anyone who can catch his bananas and turn them against him can completely ruin his approach. A 2/5 imo. TL and link have their boomerangs/arrows in addition to the bombs, so it's not quite the same, however, it is still a huge help to be able to eliminate bombs as a threat, while simultaneously giving yourself a stunning projectile every time your foe is dumb enough to pull one.

Mario can still cape you. In fact, he can even cape a ledgehopped fair and send you flying the other way (I was certainly surprised when that happened), although you can still recover from that, at least. Anyway, he can cape you the same way he did in melee, by either running off and caping you before you reach the ledge's grab range, or if you try to go through him, well, obviously that one's easy.

Falco needs to be a 5/5. He has a 0-50 chainthrow on fox which can then lead into a spike offstage. Fox's recovery is good but not that good, and if he pulls this off it's pretty much instant death. With this plus all the other problems fighting falco, I think this is one of fox's toughest matchups.

You say that ike's neutral A combo is unavoidable. This isn't true. You can smash DI out of it.

I'm pretty sure zelda's fsmash and usmash are capable of being smash DI'd as well, although I haven't played against enough zelda to test this myself. But what was that you were saying about her fair/bair getting nerfed? I thought they had gotten stronger from melee.

Against ness and lucas, despite their ability to absorb your lasers, lasering every now and then is still very useful. Just don't be predictable in it, and mix it in sporadically. The main use of lasers here I've found is in restoring your moves due to diminishing returns. Gotta make sure that usmash was used at least 10 moves ago, ya know? Additionally, Lucas has a bigger hitbox on his dsmash than it appears. It also hits behind him slightly, unlike what you imply in the match description.

Oh, and on pikachu, you completely left out how badly thunder ruins fox's recovery. You mentioned how it's strong and safe, but didn't elaborate much. It lasts incredibly long, but not so long that it leaves pika open, and goes from the top of the screen to the bottom, cutting off your passage to the ledge. Also of note is pika's ability to gimp you with thundershock if you're ever forced to upB, so watch out for that as well. Due to fox's linear and predictable recovery, a good pika will make quick work of you if you're caught offstage. However, if you are ever caught offstage, try to shinestall to throw off the pika's timing, and sideB back.

Pika continued: Anyway, enough of this offstage stuff. If the pika tries to thunder you while you're above the stage, you can shine and make it hit him instead, but usually this will only stop you from getting hurt, rather than turning it into a counterattack, as good pikas will always perform a sh'd thunder against characters with reflectors. So be prepared for the pika to thunder you every chance he gets, as there's pretty much zero risk associated with it. Thundershock spam cannot be dealt with reflecting, either, at least if the pika keeps good timing/spacing. Then again, I don't think that it was known you could cancel the shine while it was reflecting stuff when I played as pika, so it may in fact be somewhat effective. I dunno.

edit: I forgot something about the pit matchup. A good pit can curve his arrows so that even if you do shine them, they won't hit him back, but they'll still hit you regardless. Pure evil.
 

orintemple

Smash Lord
Joined
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Chicago, IL
This is some great input guys. Especially nice on your part LeafGreen.

I also agree that Usmashing is not as easy as Valken seems to think. It is predicatble consindering most people know that it is your main kill move. It is like knowing that once you get to 80%+ that MetaKnight will almost certainly try to Up-B or Dsmash you.
 

M@v

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I played a really good pikachu player with fox today. That chaingrab pikachu can do is true. And its IMPOSSIBLE to get out of. He sent me from zero to 80% with the freaking thing, and there was nothing I could do. I tryed air dodging, shining, side b, and the kitchen sink. Nothing worked. If someone knows a way to escape it please voice it :(

As for marth...I usually do really good against Marth players. and I dont think its that hard of a matchup....until he starts edgeguarding me with his f-air :laugh:
 

[FBC] ESAM

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To get out of pikachus chaingrab, you need to jump, that is the only thing you can do, jump. It may not work for a while, but jump.
 
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