Ripple
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- Joined
- Sep 4, 2006
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never!!!!!ripple,
when you will have ready the guide where you indicatete character changes with the arrangement of the 1.1?
Bwahahahahahahahahaha!!!!!
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never!!!!!ripple,
when you will have ready the guide where you indicatete character changes with the arrangement of the 1.1?
Hahaahaaa. Thanks. But I really haven't done nearly as much work as anyone like Ripple or Dark 3nergy has. I made those videos to spread the word of this idea to my Melee subscribers.*giving credit to Zant*
never!!!!!
Bwahahahahahahahahaha!!!!!
ok define merit of the game. what is merit? if my character is nerfed from one version to another that gives me enough incentive to not play it, why does that not count for merit? especially if there is still a huge scene for the game
also, I'm not directly comparing the games. I'm comparing the act of change from one game to another. If you want, I could give WoW analogies, since that is an "alteration" of its former self and not a "new game"
Nice try jack but not really, There's a difference between have items on and off and changing the damage out put. The same way we don't play by usings coins instead of stocks. However, i reject any type of modification to the game. Everyone is playing on 1.0 why switch to 1.1 ? Why the **** do I have to change the standards accepted by everyone played on before everyone for some silly **** that decided he 1.1 may be better because MK isn't as OP. If MK is the problem then ban him. You can't beat MK learn to beat him. If you can't Learn him. If you still suck then quit. Raise your level of play don't change the settings to suit you. Sorry if this offends anyone....actually I'm not sure grow a pair.Oh look, we have to go get an SD card, put certain files onto it, hardmod our wiis, and then download a patched ISO and put it on a hard drive which is formatted specially to fit up with highly illegal USB loaders in order to play 1.1 brawl!
Alternatively:
You know what, I agree. We shouldn't modify brawl. At all. From its default settings. Let's have those items back, oh, and Hyrule Temple, I LOVE that stage, oh and 2-minute time matches with sudden death. GREAT PLAN.
Seriously, this post is bad and you should feel bad.
That isn't a problem at all people will learn MK be good with him and people will defeat these MK's. When the best MK player loses to an oli or falco or Diddy snake etc etc etc you should start to say hey maybe this game isn't all about MK. But what you do you whine complain and cry about MK and then wonder why you can't beat an MK. Here's a clue pick a better character quit or STFU. Any choice would be nice. I'd prefer if you STFU and I wouldn't mind if you quit.guess how you get better with ABSOLUTELY no downside? pick metaknight.
^^^PROBLEM right there
2.5 years is not enough time to develope?[lots of stuff]
If you don't like the game then quit. If you feel it's a bad game why try to make changes it to it? Just quit. If you're only playing for fun then your opinion is meaningless and holds no merit in people who play competitively and play to win. Sorry mangz that's just how it is.2.5 years is not enough time to develope?
The game is not fine as it is. Brawl is pretty bad.
It's not just about fixing it to fix balance, but to fix gameplay as well.
MetaKnight isn't the only problem.
I'd rather raise the level of how fun Brawl is than raise the level of how good I am.
I can't tell how much balance is needed, but it definitely improves what's already there.
You can have good balance, but good balance doesn't have to be perfect.
8 of the top 16 at MLG DC used MK.
If you have a problem with me then say it. Don't talk about my parents or how I was brought up. You don't know me nor my parents. Okay?and with that, I will never see what you have to say ever again as you clearly were not properly raised with how to treat someone with respect
I find 1.1 fun, so I'm going to support this idea. But I find 1.0 boring because:If you don't like the game then quit. If you feel it's a bad game why try to make changes it to it? Just quit. If you're only playing for fun then your opinion is meaningless and holds no merit in people who play competitively and play to win. Sorry mangz that's just how it is.
and only 1 placed top 48 of the top 16 at MLG DC used MK.
No, I don't think you're a competitor. I however, disagree with the notion that you feel as though you have something to say when it comes to the competitive brawl scene. If brawl is boring and you only upload vids. You shouldn't really talk about anything brawl. If you want to play for fun then do that. Don't join in a conversion where people want mass changes to brawls competitive scene.I find 1.1 fun, so I'm going to support this idea. But I find 1.0 boring because:
- Stale moves has too much effect, which is one of the reasons why characters live too long and don't die when they should
- MetaKnight (1.1 could fix this, but no one's really sure if it does)
- chain throws
I could go on into more detail
You think I'm a competitor, don't you? I'm actually not. I don't enter tournaments anymore. I record tournaments for youtube. I want Brawl to be as fun to watch and play as possible while still being competitive. If it wren't competitive, there'd be no tournaments to record at. But don't worry, I still play friendlies. I think I still have merit in this discussion.
Also, why so serious? Brawl is a video game. You should try enjoying the game.
Obviously first place is the only thing that really matters.Chuee.
50% of the top 16 was Meta Knight.
So MK's the most played character isn't it reasonable to assume that he's going to have more people place higher with him?Chuee.
50% of the top 16 was Meta Knight.
Chainthrows are the only thing on this list that will be affect, stale moves will always be there, Metaknight is going to be stupid like he always is.I find 1.1 fun, so I'm going to support this idea. But I find 1.0 boring because:
- Stale moves has too much effect, which is one of the reasons why characters live too long and don't die when they should
- MetaKnight (1.1 could fix this, but no one's really sure if it does)
- chain throws
I could go on into more detail
I feel like I've been trolled. You see very few meta knight of very few metaknights you know of? I've counted at least 5 below the 16th placins.I see very few Meta-Knights below 16th place...
Some people have made claims this nerfs MK. The OP of this thread made it perfectly clear that it was one of his reasons for supporting 1.1.Alright, almostlegendary, time to back it off. This isn't a MK debate thread, and no one cares if YOU don't like the thread. If you don't have anything constructive to say, then don't post, because all of your "don't change the game" BS is:
A ) probably disingenuous at best, and a straight up LIE at worst... unless you really DO support All-Brawl
B ) not actually adding to the discussion
C ) mainly flaming about how other posters are stupid
D ) taking things seriously off-topic
E ) dangerously close to getting another thread closed for "ban MK" discussion
Enough, dude. Either discuss 1.1 based off of IT'S OWN merits / flaws and stop trolling and flaming, or leave.
I'm pretty sure the main reason was infinites...Some people have made claims this nerfs MK. The OP of this thread made it perfectly clear that it was one of his reasons for supporting 1.1.
Sorry but he has every right to bring up the MK issue when the thread itself is using the reward of a nerfed MK as a reason to support it.
In 1.0, 90% of the time, if MK hits you while you're offstage, you're most likely dead anyway.MK is in no way nerfed by 1.1, except that initial DI is more effective vs Tornado, and MAYBE in that his multi-hit moves are easier to escape with SDI. If anything, he is made better because of how effective gimping is overall.
I'm pretty sure the main reason was infinites...
He's making it sound like it's a main reason like infinites.So, I was fumbling around in the vs. mode and came upon the ratio change. I've tested out a lot of what could change about the ratio at 1.0 -- what we are all used to and the new 1.1 ratio. It seems like it gets rid of 90% of the stuff that people complain and whine about without hacking the game. I think it would be best to run the ratio to 1.1; it adds to more technical skill, MK can't tornado spam for free like he used to be able to do, and characters like Pikachu and Falco can't chain grab forever now.
E.G. DDD can't infinite Mario if the ratio is at 1.1.
What I'm trying to say is that I think you push a majority of the character MU ratios that were in disadvantage more toward even if you change it to 1.1, rather than keeping it at 1.0. Moves that were multi-hit can be DI'd out of a lot easier. MK's tornado, Snake's Ftilt, Marth's Dancing Blade, etc. are all easier to avoid the last hit.
I was using 1.1 MK and I tornado'd a level 9 Snake with the weak version of tornado and got Baired for it. Too good. For anyone trying to argue that 1.1 isn't the regular addition to Brawl play, the regular addition to Brawl play to what we changed was time -- 2-3 minute timer with 1.0, no handicap, and all stages on. We as a community changed that to 3 stock, 8 minute timer, and Friendly Fire on.
So what I'm trying to say is that we should try and make 1.1 the new meta game. It makes MK more punishable and it would make us want to re-watch "FOW vs SK92." =D
Before any further comments are made, just try the 1.1 ratio gameplay for yourself and play any character you make reference to on this forum.
Edit:
The more I read this the more I find errors in my own typing so just bare with me!!
Contradiction much?No, I don't think you're a competitor. I however, disagree with the notion that you feel as though you have something to say when it comes to the competitive brawl scene. If brawl is boring and you only upload vids. You shouldn't really talk about anything brawl. If you want to play for fun then do that. Don't join in a conversion where people want mass changes to brawls competitive scene.
I enjoy the game a whole hell of a lot. Even though it's a game there's still lots of money on the line. So I'd like for those who don't play competitively or only want to play for fun. To just stop it. A thread like this shouldn't of even been opened this long. But whatever IDC anymore.
For those of us who learned frame damage how much damage moves does knock back take into factor stale moves etc etc etc for someone who doesn't even take the game seriously. You really shouldn't even have a voice opinion or have anything to say on the subject. Like I've said countless time you don't like the game quit. Don't try and change to suit you and your agenda. If you want MK gone ban him .
In 1.0, 90% of the time, if MK hits you while you're offstage, you're most likely dead anyway.
Overall, I think a lot of other characters get more benefits from the change than MK. So even though he's technically better too, it doesn't really matter if a large number of characters get a larger boost.
Anyway, my tv broke this week, so I can't even try 1.1 out anymore.![]()
why would you even want to plank on the edge when 1 mistake will get you killed at 60%? playing on the ledge is riskier and thus won't be a as good tactic.Increased knockback just makes people even more likely to camp and escape from damaging approaches. It also makes people even less likely to get stuck in semi-combos they set up kill moves.
Increased knockback doesn't make MK easier to hit. It doesn't improve the odds against ledge camping. Aside from a meaningless change in tornado, the only thing thats going to hurt MK here is perhaps snake losing nothing from this. Diddy might get better as well, as he combos mostly off of a static animation than actual knockback.
Falco and Olimar will pose much less of a threat without those low percent combos that push MK halfway into kill percents.
Planking has been proven framewise to be unbeatable and changing the ratio to 1.1 doesn't change any aspect of it, except making it stronger.why would you even want to plank on the edge when 1 mistake will get you killed at 60%? playing on the ledge is riskier and thus won't be a as good tactic
People mess up, and when they mess up they could possibly die at 60%. Unless your saying that people don't make mistakes when they plank, in that case tell a friend of yours' little brother what it is and how to do it and go destroy his feeble attempts to do so.Planking has been proven framewise to be unbeatable and changing the ratio to 1.1 doesn't change any aspect of it, except making it stronger.
he still gets some good follow ups out of dthrow from 0-20%. So does pikachu with both dthrow/fthrow. I cant complain rlyFalco's still pretty solid in 1.1. So he loses the damage off of his chaingrab and that dair spike after a long chain, I guess, but that bair becomes so much more threatening.
i do believe ripple also mentioned a few other things about DDDs infinites...idk maybe he can bring them up i kinda forgot what he said about themHe's making it sound like it's a main reason like infinites.
doesnt mean people cant and shouldnt attempt to do so in friendlies, might as well just out of curiosityOkay, so basically you just said, "Planking is broken, and this doesn't fix it."
Staying the same doesn't fix it either, so as far as this topic is concerned, no one cares about planking. It's irrelevant, and a moot point.
Yeah, like I said, I'm not saying that MK is actually worse. I'm saying that if a lot of other characters benefit more from the change, then MK is worse relative to the rest of the Brawl cast.
[Mostly theory] I think MK has actually improved, because his damage racking abilities aren't nerfed at all, his pressure is pretty much just as good, he now kills easier and his gimps are even better.[/Mostly theory]
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How is it riskier to plank now? Big deal IF they could hit you, you will die earlier. Yes you can get stagespiked harder to just spiked harder. But thats a two-way street. Every time the guy anti-planking gets hit, he is sent even further away. People do mess up, but you have to look at risk-reward.why would you even want to plank on the edge when 1 mistake will get you killed at 60%? playing on the ledge is riskier and thus won't be a as good tactic.
2. diddy gets worse
3. so? just because falco stands a chance now doesn't mean he necessarily should in every version
Thisx10. Does anybody have any solid theory as to how this improves balance? I guess it balances CG-centric matchups, so Falco won't **** randomly as hard as before, but at higher levels and top tiers it seems to make MK stronger.My point about falco , pikachu (and perhaps olimar) is that removing these devastating combos might make them less overpowered against mid-low tiers but if you take away the biggest threats to MK, you can't really say 1.1 is going to improve balance. If this improves "balance" by nerfing most of MKs evenish matchups, it would make the metagame even more centralized. At least Snake should still be a major threat to MK.
I just want to understand how this improves game balance.
Not trying to derail this into an MK ban discussion, but he has to be factored into any perceived "balance" improvement.
1. It is MUCH riskier to plank against anyone not named fox and falco. anyone with a projectile (except fox and falco) is buffed. planking against a yoshi, or diddy or SNAKE is MUCH MUCH RISKIER.How is it riskier to plank now? Big deal IF they could hit you, you will die earlier. Yes you can get stagespiked harder to just spiked harder. But thats a two-way street. Every time the guy anti-planking gets hit, he is sent even further away. People do mess up, but you have to look at risk-reward.
How does diddy get worse? He is one of the only characters that won't have his most reliable kill setups altered. Don't say its because "higher knockback makes it easier to gimp him".
My point about falco , pikachu (and perhaps olimar) is that removing these devastating combos might make them less overpowered against mid-low tiers but if you take away the biggest threats to MK, you can't really say 1.1 is going to improve balance. If this improves "balance" by nerfing most of MKs evenish matchups, it would make the metagame even more centralized. At least Snake should still be a major threat to MK.
I just want to understand how this improves game balance.
Also, not sure if its been answered, but how does this affect Yoshi's "heavy" armor. Does that ability scale with the damage ratio or does Yoshis just get wrecked a little harder by this?
Edit : Not trying to derail this into an MK ban discussion, but he has to be factored into any perceived "balance" improvement.