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Brawl Character movesets: share, rate, and comment!

Razed

Smash Ace
Joined
Nov 14, 2006
Messages
548
Location
Quebec
Okay here's mine for ZS Samus =]

B= Change gun to a whip

BForward = better version of shieks chain, or if you didnt switch to the whip then a lazer a bit more powerful than falcos without as much stun

BDown = Some sort of protector/shield

BUp = Something like the screw attack

Grab= Grapple-like whip, basically same as samus

And then we've seen most of her Smashs in the movie, they're mostly like shieks.

She's gonna be an awesome combo of samus and shiek! Wooot!
 

D3monicWolv3s

Smash Ace
Joined
Nov 11, 2006
Messages
648
Bub & Bob (bubble bobble)

Classic Bub & Bob



Newer Bub & bob





They would be set up like the Ice climbers.
--------------------------------------------------------------

A- Bub and Bob do a punch combo.
A+Up Bub and Bob do a headbutt attack.
A+Down Bub and Bob do a low kick.
A+Side Bub and Bob attack with thier tails
---------------------------------------------------------------
Air
A-Bub and bob they do a spin attack that hurts all that make contact.
A+up Bub and Bob do a flip kick
A+Down Bub and Bob attack attacks multiple times with thier feet
A+Side Bub and Bob do a side kick
---------------------------------------------------------------
Running+A Bub and Bob use the running shoes from their game and do a running dash at that turns into a blur.
---------------------------------------------------------------
B- Bub and Bob blow rapid amounts of bubbles that harm on impact. Hold to make bigger stronger bubbles. (can control the larger ones).
B+Up Bub and bob form a bubble around themselves in order to float for a limited time.
B+Down Bub and bob form a bubble shield that reflect attacks back.
B+Side Bub and Bob blow two random different bubbles with different power (electricity strikes the stage if its popped). (fire covers the ground for a limited time) (water sweeps away opponent causing them to lose control for a while and lose one jump).

Alternate B+down Bub and Bob breath fire in both directions (just like the IC B+down)
---------------------------------------------------------------
Smash attack+Up Bub and Bob they make a single bubble (spells out a random letter from the word Extend if all letters are reached then they get an extra life).
Smash attack+Down Bub and Bob Charge up a single giant bubble that you can control.
Smash attack+Side Bub and Bob attack with a rainbow beam (borrowed from rainbow island).
---------------------------------------------------------------
Taunt- they drink a potion, and turn human for a second.
---------------------------------------------------------------
Super Smash attack- They throw an array of enimes and items at thier opponents. Blow multiple bubbles trapping all opponents in bubbles, and finishes by popping all the bubbles on stage.
Alt Super Smash attack- They summon the final boss from their game to help out.
 

ynnek123

Smash Ace
Joined
Dec 16, 2006
Messages
781
Location
Belgium, Antwerp
Ganondorf moveset:Ganondorf should be quite slow

b: an energy bal that can be charged.
b+up: the same as in ssbm
b+down: he transforms into ganon. should take 5 seconds . if he is hit within the transformation, he would be stunned.
b+forward: he is surroundet with energy and slides forward

taunt:he grabs his dual swords, laughs and turns around

a: basic slash with sword (multiple slashes when continueously tapped)
a+forward:a strong kick smash: a forward dash with the 2 swords forward aerial: a somersault with a punch.

a+down: takes a sword and turns with the sword near the ground smash:streches his leg and turns aerial:smashes with his legs down

a+up: an upward kick smash: pounds the ground so everyone near him wil go up then slashes up with his dual swords. aerial: a back flip with a kick.

his special move: double jumps backwards and floats in the air. Now his percentage of damage wil halve and he will make and energy ball (how large it is depends from the damage taken). then he wil shoot the bal and every one who touches it will take damage equal to the parcentage taken.

ganon transformation: note that he doesnt has aerials and a special move.

b:slashes with the giant swords. can be charged.
b+up:creates a windmil with his swords above his head(wont get horizontal nor vertical recovery).
b+down: transforms to ganondorf. takes only 3 seconds.
b+forward:headbutts forward going slightly forward.

taunt: roars and puts swords into the ground.

a: slash with a giant blade.

a+up: puts a sword up. same effect as roys up+a. smash: puts both swords up

a+down: same as links b+up, only his blades are downward.

a+forward: he lays on the floor, then kicks. smash: the same, only more powerful and more time to go laying.
 

Chickenboy666

Smash Ace
Joined
Jul 16, 2006
Messages
529
Location
Almondia City, NW of Leruki
Bub & Bob (bubble bobble)

Classic Bub & Bob



Newer Bub & bob





They would be set up like the Ice climbers.
--------------------------------------------------------------

A- Bub and Bob do a punch combo.
A+Up Bub and Bob do a headbutt attack.
A+Down Bub and Bob do a low kick.
A+Side Bub and Bob attack with thier tails
---------------------------------------------------------------
Air
A-Bub and bob they do a spin attack that hurts all that make contact.
A+up Bub and Bob do a flip kick
A+Down Bub and Bob attack attacks multiple times with thier feet
A+Side Bub and Bob do a side kick
---------------------------------------------------------------
Running+A Bub and Bob use the running shoes from their game and do a running dash at that turns into a blur.
---------------------------------------------------------------
B- Bub and Bob blow rapid amounts of bubbles that harm on impact. Hold to make bigger stronger bubbles. (can control the larger ones).
B+Up Bub and bob form a bubble around themselves in order to float for a limited time.
B+Down Bub and bob form a bubble shield that reflect attacks back.
B+Side Bub and Bob blow two random different bubbles with different power (electricity strikes the stage if its popped). (fire covers the ground for a limited time) (water sweeps away opponent causing them to lose control for a while and lose one jump).

Alternate B+down Bub and Bob breath fire in both directions (just like the IC B+down)
---------------------------------------------------------------
Smash attack+Up Bub and Bob they make a single bubble (spells out a random letter from the word Extend if all letters are reached then they get an extra life).
Smash attack+Down Bub and Bob Charge up a single giant bubble that you can control.
Smash attack+Side Bub and Bob attack with a rainbow beam (borrowed from rainbow island).
---------------------------------------------------------------
Taunt- they drink a potion, and turn human for a second.
---------------------------------------------------------------
Super Smash attack- They throw an array of enimes and items at thier opponents. Blow multiple bubbles trapping all opponents in bubbles, and finishes by popping all the bubbles on stage.
Alt Super Smash attack- They summon the final boss from their game to help out.
Ahhhh, the newer Bub & Bob are so kawaii (*o*)
I never thought about them in Brawl, but now I'm changing my mind
 

virtualgamecafe

Smash Journeyman
Joined
Aug 14, 2006
Messages
423
Location
earth
i took a very long time 2 make my version of king DeeDeeDee and nobody grades it i just want some1 2 grade it and also all uv u guys characters sound pretty good also there is also 1 more thing he should be more 2 person ice climber-like characters so cya!
ps: hope this is not double-posting
any ways IT'S NOT
 

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
I'm only doin 1 moveset..........for now next time it's Blaziken!!!!

Sceptile
Regular

A-Punch
A+A-Punch+Kick
A+A+A=Punch+Kick+Leaf Blade

Smash

Smash A(Right/Left)=Mega Punch
Smash A(Up)=Tail Whip
Smash A(Down)=Tail Sweep
Hold down then A=Slash
Hold up then A=Flip Attack
Dashing + A=Scisor Cross

Aerial

Up smash in air=Headsmack
Meteor Attack=Iron Tail
Hold down the A in air=Tail Smack
Hold right the A in air=Tail Whack
Hold opposite direction in air=Stretch Kick

Special

B=Bullet Seed-Solarbeam( The longer held the attack will turn into a Solarbeam)
Smash B=Leaf Blade Dance(Press B as the Enemy is hit and do the Leaf Blade Dance)
B Up=Sky Thunderpunch( Like Mario's Jump but goes higher and shocks everyone)

Grab
A=Absorb( Gives Damage and reduces yours)
Throw in your direction=Throw + Bullet Seed
Throw in opposite direction=Back Tail Throw
Throw Down=Slam
Throw Up=Bullet Seed + Throw

Super Attack

Leaf Blade Dance + Solarbeam
( And anyone who's played Dragonball z Boudokai 2 & 3 then you'll know what I'm talking about-Sceptile uses Sky Thunderpunch to toss opponent up in the air then he jumps and gets his Leaf Blades out and starts slashing the finally as the enemy is falling upside down Sceptile leaps to the ground and in a slow motion move it uses solarbeam in his opponent's face and blasts him/her into oblivion).
 

Bolshoi

Smash Journeyman
Joined
Dec 17, 2006
Messages
330
I'm gonna cover Angela from Seiken Densetsu 3 and Sky from Sky Blazer

Angela:
--------------------------------------------------
All A Attacks - Staff swings, nothing too unique about them. Overhead slams, spins, and the like when appropriate.
--------------------------------------------------
B - Fireball: Shoots a fireball forward with limited homing ability. Can be charged for more fireballs. Maximum of 3.

U+B - Wind Slash: Creates a tornado that carries her upwards and damages anyone else. Being hit by Angela will cause extra damage.

D+B - Ice Smash: (In the air) Angela creates a block of ice that falls quickly down, damaging and freezing anyone it hits. (On the ground) Angela does a short hop and smashes a block of ice into the ground. It shatters and spreads around her, damaging and freezing anyone in the immediate vicinity.

F+B - Diamond Missle: Encases herself in a diamond arrowhead and shoots forward. After a certain distance, the diamonds break off, and continue as 4 shards in an arc.
----------------------------------------------------
Super Smash: (Single) Uses Death Spell on an enemy. Causes damage and a random effect. (Full Screen) Uses Rainbow Dust on all enemies. Undine, Salamando, Gnome, and Jinn jump out of her, then rainbow circles appear and dissapear rapidly on the screen. Damages all enemies, maybe causes random effects.

Taunt: Angela moons the screen, and blows a kiss with a little heart.
--------------------------------------------------------------------------------------------------------

Sky
--------------------------------------
All A Attacks - Punch and kick combos. All ariels are roundhouse/flip kicks.
---------------------------------------
B - Energy Arc: Sends an arc of energy forward, dealing moderate damage and low knockback. Can be rapid fired.

U+B - Energy Arrow: Sends 8 arrows of energy out in all directions.

D+B - Ariel Arc: Jumps upwards, holding an arc of energy in front of him.

F+B - Charge: Shoulder charges forward in a wave of energy. Good damage, high knockback.
---------------------------------------
Super Smash: (Single) Turns into the Fiery Phoenix, grabs an enemy, and bathes them in flames. (Full Screen) Turns into the Fiery Phoenix and flies through the entire screen, hurting everyone.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
the ganon one is more realistic than some other movesets i've read, but i doubt the transformation, though.
 

ynnek123

Smash Ace
Joined
Dec 16, 2006
Messages
781
Location
Belgium, Antwerp
[but i doubt the transformation, though.]

I made this one for my friend and he asked to let him transform in some way, so I was thinking immediately on sheik. thats why i put it on down+b
 

FiErCe_oNi

Smash Lord
Joined
Apr 6, 2006
Messages
1,355
Location
Ballarat, Australia

Name: Dragonite
Introduced Game: Pokemon Red/Blue
Statistics
Height - 220.98 cm:
****
Weight - 210.45 kg: ****
Walking Speed: **
Sprinting Speed: ***
Attack Power: ****
Attack Speed: **
Jump Height: *****
Floatiness: ****
Fast Fall Speed: ***
Knockback Resistance: ****
Grab Range: ****
Dragonite wouldn't be very fast, but it would make up for its slowness with power and weight. Dragonite would be floaty in the air, but there would be a significant difference between its fast falling speed and average falling speed. Dragonite wouldn't be sent very far from attacks and unlike other heavy characters, it would actually have good aerial abilities such as a high jumping height. Dragonite's physical attacks would probably be powerful and slow, though it would have ranged moves to make up for its slow attacks, as well as its long grab range from its tail.
Special Abilities
Supersonic Flight:
This would be a unique form of flying that is not present in the game. Basically, it would be like Peach’s floating ability but it would also make Dragonite rise into the air. Having this type of flight would get rid of Dragonite’s ability to double jump. The speed that Dragonite would rise at would depend on how much you are holding upwards.
Alternate Flight: When Dragonite attempts its second jump, its wings would enlarge by 3 times, Allowing Dragonite to do multiple mini jumps like Pit and Metaknight by flapping its wings.
Inner Focus: If an attack hits Dragonite, it would ignore knock back from the hit as if it was a shot from Fox's blaster if the hit does a low amount of damage, with the required amount of damage for knock back decreasing as Dragonite's damage percentage increases.
Special Moves
B: Hyper Beam
- Dragonite would charge a ball of yellow energy in front of its mouth as you hold B. The ball of yellow energy would enlarge multiple times as you hold B and by shielding during the charge, you may store the size of the energy ball (think Shiek's B needles). If you release B, Dragonite would turn the yellow ball of energy into a yellow beam of energy, looking similar to a Pikachu's B down Thunder going horizontal. The beam of energy would be longer and sent farther depending on how much it has been charged and if it hits something, it would zap it numerous times depending on its length. The last zap from the beam would explode on targets and deal more damage to opponents while smashing them away. Dragonite would become stunned as if its shield was broken after shooting this beam, with the duration of the time it's stunned depending on how long the beam was charged for before it was fired. If Hyper Beam is used in midair, it could be sent diagonally instead of straight forward by holding verticaly before the beam is fired.
B Side: Thunder Wave - By holding B, Dragonite would send forward a constant bolt of blue electricity from its antennae. By holding back during this move, the bolts length would decrease but it would be stronger and thicker although by holding forward during this move, the bolts length would increase but it would be weaker and thinner. Holding up or down would shift the vertical direction the bolt travels in. If an opponent gets caught in the bolt, they would be continuously shocked in it while being dealt minor damage, although the bolt would constantly zigzag vertically, causing it to become harder to control from a longer range.
Alternative B Side: Wing Attack - Dragonite would flap its wings forward, causing a slightly transparent white crescent shape to shoot forward in front of it a second later. The crescent would deal damage like a smashed version of Link's B Side Boomerang going forward and it would cancel after hitting something or traveling too far. A smashed version of this move would be less transparent, travel further and faster and deal damage like Shiek's dash attack. The Crescent would have a high amount of priority, sort of like Shiek's B Needle's
B Up: Extreme Speed - Dragonite would do a slower single version of Pikachu's B Up Quick Attack. It would be possible to cancel the travelling part of this move early and replacing it with an aerial move by commanding an an aerialA move during the period when Dragonite charges for this move, causing Dragonite to stop traveling earlier than usual and execute the commanded aerial A move. Doing this would still count this move as a recovery move.
Alternative B Up: Dragon Dive/Aerial Ace - Dragonite would quickly dive to where you are pointing. If Dragonite would come close to a target during the dive, this move would switch like Captain Falcon's B Side Raptor Boost and Dragonite would vanish for half a second like Mewtwo's B Up Teleport, followed by Dragonite reappearing and moving forward at Quick Attack speed from where it vanished from, causing opponent's to get damaged and smashed away if Dragonite hits them.
B Down: Dragon Dance - Dragonite would horizontally spin in 360 degrees at moderate speed while weakly damaging nearby opponents. After the spin, Dragonite’s movement speed, attack damage, attack speed and attack priority would temporarily increase slightly. If this this move would be stacked on with itself, the boost it provides would decrease each time depending on the boost already given until a point when Dragonite’s stats are increased by around 30%. Then Dragonite’s stats would not be able to increase any further. All stat changes would be removed if Dragonite is KO’ed.
Alternative B Down: Dragon Pulse - Dragonite would charge up dragon energy for as long as B is held. Then Dragonite would send out a sphere shaped shockwave from its body after you release B. The shockwave would be thicker, more powerful and sent farther out depending on how much it was charged. The shockwave would gradually lose strength, width and priority as it goes outwards and the shockwave could be out-prioritized by moves with higher priority.
Normal Attacks
A: Dragon Cutter
- Dragonite would continuously do moderate speed slashes in front of itself.
Dash A: Dashing Claw Swipe - Dragonite would quickly swipe in front of itself while gliding forward.
Tilt Side: Tail Spin - Dragonite would spin around and whip its opponent with its tail.
Tilt Up: Dragonbreath - Dragonite would breathe a breath of green fire above itself that would smash opponents upward. This move would only be effective if it is executed on the opponent.
Tilt Down: Brick Break - Dragonite would slam the ground in front of itself with both of its fists and send opponents directly upwards if it hits them.
Smash Side: Dragon Claw - Dragonite's claws would glow white as you charge up and after you release A, Dragonite would do a diagonal slash while its claws are glowing white.
Smash Up: Back Flip Tail Attack - Dragonite would do a back flip, hitting opponents with its tail in the 240 degree radius in front of itself.
Smash Down: Aqua Tail - Dragonite's tail would glow blue. Then Dragonite would spin around and slam its tail on the ground in front of itself. This attack could meteor smash opponents.
Aerial Attacks
Nair: Steel Wing
- Dragonite would enlarge its wings and they would start glowing white. Then Dragonite would turn to a side position and do a sort of Sex Kick on both sides of itself with its wings.
Fair: Flying Dragon Claw - Dragonite would charge for a second and then slash downwards in front of itself with its claws.
Bair: Wing Twister - Dragonite would enlarge its wings and spin around several times while smashing opponents in front of and behind itself with its wings.
Uair: Back Flip Tail Attack - Dragonite would do a back flip in midair while smashing opponents with its tail in the 240 degree radius above itself in the direction its tail is traveling in. opponents behind Dragonite would be sent downwards by Dragonite's tail.
Dair: Somersault Tail Attack - Dragonite would curl into a ball and do a front flip. As Dragonite reaches an upside down position, it would uncurl itself and slam its tail downwards, causing it to execute a powerful tail attack that could meteor smash opponents.
Throwing
Grab: Wrap
- Dragonite would spin around and grabs its opponent with its tail.
Dash Grab: Dragonite would attempt to grab its opponent with both of its arms. Compared to Dragonite's standing grab, this grab would execute faster although it would have shorter range and more lag time if it misses.
A: Squeeze - Dragonite would squeeze its opponent with its tail.
Throw Forward: Twister - Dragonite would throw its opponent diagonally up in the air and flap its enlarged wings towards its opponent, causing a twister shaped like a vertical spiral of air to appear on its opponent. The twister would essentially work like Y Link's B Up Spin Attack with less width and more height on the tossed opponent and any other opponents that come into contact with it.
Throw Up: Seismic Toss - Dragonite would grab onto its opponent and do a backwards somersault in midair while holding onto its opponent. Dragonite would then throw its opponent down onto its starting point and finish this move in the air above its opponent.
Throw Down: Body Slam - Dragonite would slam its opponent on the ground while slamming its own body on top of the opponent.
Throw Back: Tail Throw - Dragonite would throw its opponent behind itself with its tail.
Extreme Attacks
Extreme Attack: Dragon Rage
- Dragonite would shoot a stream of red fire forward that would look and work like the attack that Pokeball Entei use, except it would travel horizontally instead of vertically. After the stream has dealt 40 damage to an opponent inside it, The stream would smash that opponent away. The stream would end after it has done this effect to every opponent caught in it. If the stream doesn't manage to catch any victims, it would end after having the potential to do 40 damage. The stream would not affect any opponents that have already been a victim of it earlier (as if avoiding Link's B Up Sword Spin after already being hit by it).
Alternative Extreme Attack: Meteoric Swarm - Dragonite would roar to the Sky and a few seconds later, a large number box sized meteors would continuously travel down diagonally forward towards the stage around Dragonite. Each meteor would be as fragile as a thrown box and if they would break, they would explode and meteor smash their victims.
Alternative Extreme Attack: Outrage - Dragonite would roar and a yellow glow would cover its body, causing it to enter Hyper Mode. During this mode, Dragonite's Hyper Beam's would always be fully charged and not cause any stun time. This mode would end if Dragonite doesn't manage to deal any damage to opponents after a small amount of time.
Kirby Hat: Kirby would have the antennae and horn of Dragonite.
Taunt: Dragonite would roar like it does in Pokemon Snap.
Entrance: Dragonite would rapidly fly down to the stage and cause a shockwave on the ground as it lands.
Sprint: Dragonite would glide forward, doing a sprint similar to Mewtwo's.
Shield: Safeguard
How to Unlock: Dragonite would challenge you after you have unlocked every trophy for every other Pokemon.
Symbol: Pokeball
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
woah! amazing dragonite, and i'm not just saying that because of the colors.

so good, i'ma gonna rep you twice.

i still dont get what "alternate" attacks are. am i missing something?
 

mirage_drag0n

Smash Apprentice
Joined
Nov 15, 2006
Messages
90
Wolf Link and Midna

A - Bite
A, A, A - Bite combo
Forward Tilt - Midna slaps her hand forward.
Down Tilt - Wolf Link does a quick spin hitting foes underneath and around him.
Up Tilt - Midna waves her hand above her in a circle.
Forward Smash - Wolf Link rears back and gets ready to headbutt.
Down Smash - Midna charges her hand behind and swings it around her.
Up Smash - Wolf Link rears back his head and does a headbutt.

Dash Attack - Wolf Link dashes and headbutts them.

Nair - Wolf Link does a spin attack.
Fair - Wolf Link jumps a tiny bit forward and attacks foe with a bite.
Bair - Wolf Link and Midna do a back kick together, Wolf Link hits low while Midna hits high.
Uair - Midna presses her hand upward.
Dair - Wolf Link does a stomp.

B - Wolf Link howls and surrounding enemies are stunned and takes damage.
Forward B - Wolf Link jumps forward and crunches. If he hits someone, Wolf Link will bite into them. If you press A now, Wolf Link will bite them. Pressing the control stick will make Wolf Link throw.
Up B - Midna giggles and teleports to the direction you tilt the control stick and Wolf Link teleports to her. Midna and Wolf Link are invulnerable when doing this.
Down B - Multiple attack Energy Field. The longer you hold down B, the more range and damage the energy field will do. When you release B, Wolf Link will start to attack all foes who were inside the energy field really fast.

Grab - Wolf Link bites into the opponent.
Grab attack - Wolf Link bites opponent while still holding.
Forward Throw - Midna grabs opponent and throws them forward.
Back Throw - Midna grabs opponent and throws them backward while Wolf Link kicks backward.
Down Throw - Midna grabs opponent and throws them downward while Wolf Link will do a body slam.
Up Throw - Wolf Link throws the opponent upward as Midna hits them with her hand.

Super Smash - the stage is turned into twilight. Wolf Link digs underground and Midna floats up into the air and shoots out black squares everywhere in the stage, dealing massive damage to every one except Wolf Link.
 

King_cobra3600

Smash Apprentice
Joined
Dec 21, 2006
Messages
153
Location
on the moon in a mansion.
Character: SA-X
Game:Metroid Fusion
Moves:

A:claw swipe
A,a:Claw+Whip
A,A,A:Claw+Whip+Stab
Up+A:Upper Claw Swipe
Down+A:Seeper Claw
Smash A:X-Parasite Hammer

B:Missles(hold for 20-25 missles)
Up+B:Screw Attack(SA-X style)
Down+B:power Bomb
Smash B:Super Missles

Super Smash: Turns into Monster,then rampages around the stage, inflicting 75%-95%, High KO Rate
 

Zook

Perpetual Lazy Bum
Joined
Jul 30, 2005
Messages
5,178
Location
Stamping your library books.
No, he isn't.

Breloom


Moveset

B: Focus Punch Basically, a Falcon Punch. Breloom charges, then punches.

Side B: Bullet Seed Breloom shoots seeds rapidly. Think Falco's blaster.

Up B: Sky Uppercut Breloom throws a upward punch, giving it lift. Think jump.​

Down B: Counter A standard counter. Think Marth.

A: Punch.
AAAA...: Comet Punch. Breloom keeps jabbing.
U-Tilt: Tail Whip.
Side-Tilt: Headbutt.
D-Tilt: Downward Tail Whip.
U-Smash: Upwards Headbutt.
Smash: Mach Punch.
D-Smash: Low Kick.
Dash: Take-Down. Free +rep for the first person to quote this post.

Nair: Rapid Spin.
Fair: Aerial Ace. Breloom lashes forwards.
Bair: Tail Whip. Think Mewtwo's.
Uair: Upwards Headbutt.
Dair: Meteor Mash. Breloom's feet turn to steel, and kick downwards. Meteor smash.

Taunt: *see animation*
Victory music: Wild Pokèmon battle music.

Super Smash: Breloom says "Breeeeellll!" and Shroomish swarm the stage, putting people to sleep and ramming them
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
No, he isn't.

Breloom


Moveset

B: Focus Punch Basically, a Falcon Punch. Breloom charges, then punches.

Side B: Bullet Seed Breloom shoots seeds rapidly. Think Falco's blaster.

Up B: Sky Uppercut Breloom throws a upward punch, giving it lift. Think jump.​

Down B: Counter A standard counter. Think Marth.

A: Punch.
AAAA...: Comet Punch. Breloom keeps jabbing.
U-Tilt: Tail Whip.
Side-Tilt: Headbutt.
D-Tilt: Downward Tail Whip.
U-Smash: Upwards Headbutt.
Smash: Mach Punch.
D-Smash: Low Kick.
Dash: Take-Down. Free +rep for the first person to quote this post.

Nair: Rapid Spin.
Fair: Aerial Ace. Breloom lashes forwards.
Bair: Tail Whip. Think Mewtwo's.
Uair: Upwards Headbutt.
Dair: Meteor Mash. Breloom's feet turn to steel, and kick downwards. Meteor smash.

Taunt: *see animation*
Victory music: Wild Pokèmon battle music.

Super Smash: Breloom says "Breeeeellll!" and Shroomish swarm the stage, putting people to sleep and ramming them
rep for you. *points at the GIF and laughs in a druken way*
 

FiErCe_oNi

Smash Lord
Joined
Apr 6, 2006
Messages
1,355
Location
Ballarat, Australia
No, he isn't.

Breloom


Moveset

B: Focus Punch Basically, a Falcon Punch. Breloom charges, then punches.

Side B: Bullet Seed Breloom shoots seeds rapidly. Think Falco's blaster.

Up B: Sky Uppercut Breloom throws a upward punch, giving it lift. Think jump.​

Down B: Counter A standard counter. Think Marth.

A: Punch.
AAAA...: Comet Punch. Breloom keeps jabbing.
U-Tilt: Tail Whip.
Side-Tilt: Headbutt.
D-Tilt: Downward Tail Whip.
U-Smash: Upwards Headbutt.
Smash: Mach Punch.
D-Smash: Low Kick.
Dash: Take-Down. Free +rep for the first person to quote this post.

Nair: Rapid Spin.
Fair: Aerial Ace. Breloom lashes forwards.
Bair: Tail Whip. Think Mewtwo's.
Uair: Upwards Headbutt.
Dair: Meteor Mash. Breloom's feet turn to steel, and kick downwards. Meteor smash.

Taunt: *see animation*
Victory music: Wild Pokèmon battle music.

Super Smash: Breloom says "Breeeeellll!" and Shroomish swarm the stage, putting people to sleep and ramming them
well, i am allowed to comment on its chances of being in brawl. they are low. breloom has minor signicicance in its games, minor fanbase and it isnt iconic to everyone.
NOW +REP ME :D
 

Zook

Perpetual Lazy Bum
Joined
Jul 30, 2005
Messages
5,178
Location
Stamping your library books.
You must spread some reputation around before giving it to annoying1359 again.

Oh, and FiErCe_oNi, you spoke too late:psycho: .

Hey, annoying, you posted my name twice on the list!
 

Bolshoi

Smash Journeyman
Joined
Dec 17, 2006
Messages
330
Vic Viper from Gradius

Vic Viper wears a pilots uniform and has a jet pack.

AAA: Punch, punch, kick combo.
Dash+A: Charges forward using jet pack.

Ariel Up: Backhand over his head.
Ariel Back: Quick flip kick, assisted by jet pack.
Ariel Front: Frontal kick, followed by jet pack boost. 2nd hit causes fire damage.
Ariel Down: Elbow drop, assisted by jet pack.

FS: Electrically charged punch.
DS: Quick leg sweep using jet pack.
US: Spins in place, using afterburners on jetpack. Sends people upward with fire damage.
------------------------------------------------------------------------------------------------------
B--E. Laser: Chargable laser that passes through enemies. Causes electric damage effect.

F+B--Missle: Vic rides a highly explosive missle forward. Must manually release, or be blown up along with whatever the missle hits.

U+B--R. Shield: Vic materializes his rotating shields and jumps off of them. They continue rotating around him as he is propelled upward, and hurt anyone who he runs into.

D+B--Option: Must have a fully charged E. Laser for this to work. Option duplicates any ranged attack Vic performes, from his basic B to items. In the case of capsules and eggs, the Option will duplicate an empty mock item.

Options are very light and can be knocked away fairly easily.
-------------------------------------------------------------------------------------------------------
Taunt: Iono...something flashy and show-offy, like C. Falcon's taunt.

Single Target Super Smash: Encases enemy in an E. Laser bubble.
Full Screen Super Smash: Mega Crush.
 

yoshinator331

Smash Cadet
Joined
Dec 5, 2006
Messages
26
Charizard:

Stats are 1-10 based

Speed-4.7
Attack power-8.0
Attack range-6.5
Jump-7.4
Knockback resistance-8.0
fallspeed-5.3


Playstyle: Power over speed. Jumps like kirby but uses wings instead, and has only three jumps (not including ^B)

A-quick slash-Charizard slashes with his claws
range- short/standard
damage- 3-5
knockback- short

AA-doubleslash-Charizard slashes with both claws
range-standard
damage- 4-7
knockback- short

ftilt-kick-Charizard kicks with his short legs. tends to knock high
range- short
damage-8-12
knockback- medium

utilt-tail flip- Charizard crouches down and flicks his tail into the air (fiery effect)
range-medium
damage-9-12
knockback-medium

dtilt-tail spin-Charizard crouches and then spins his tail around
range- medium/long
damage-6-11
knockback-medium

Smashes:

fsmash-Flame punch-Charizard holds his hands back to charge, then launches them forward for a powerfull fiery blast (fiery effect)
range- medium/long
damage-(uncharged) 14-18 (charged) 22-25
knockback-very good

usmash-fire vortex- Charizard holds his hands together to charge, then pushes them up in the air to create a fiery vortex (much like mewtwo's usmash. fiery effect)
range-medium
damage-(uncharged) 13-16 (Charged) 17-21
knockback-medium

dsmash-wing cutter- Charizard crouches to charge and releases by spinning around and hitting enemies with his wings ( much like bowsers but with a bigger hitbox since his wings stick out)
range-medium
damage-(uncharged) 15-18 (charged) 20-24
Knockback- low

B moves:

B- fire blast- Charizard charges up a huge ball of fire energy in his mouth and releases it. Charizard can move around when he has charged it up. (Like samus's charge shot but it travels faster and does not go as far. fiery effect)
range-long/ very long
damage- 5-32 (depending on how much you charge)
knockback- very good

sideB-Power slash- basicaly a more powerfull version of a regular slash
range-pretty good
damage- 10-14
knockback-good

downB-flame drop-basicly like Yoshi's or bowsers but he flips upside down, and breathes fire while he's diving into the ground
range-medium
damage-12-15
knockback-great

upB- fire dive- almost exactly like fire fox, but it doesn't go as far
range-great
damage-14-17
knockback-good

Arials:

nair-spin- Charizard spins around in the air
range-good
damage-6-10
knockback-medium


fair-meteor punch-Charizard brings his fist into the air, then slams it down (meteor spike)
range-pretty good
damage-13-16
knockback- very good (since it is a meteor spike)

bair-tail whip- like yoshi's but with three instead of four tail swings.(fiery effect)
range-medium
damage- (if all 3 hits make contact) 13-16
knockback-okay

dair-tail stomp- like captain falcons but uses tail instead of feet (Meteor spike)
range-good
damage-12-15
knockback-very good (since it is a meteor spike)

uair-upward headbutt- Charizard smahses his head upward
range-okay
damage-10-13
knockback-good

SUPER SPECIAL ATTACK: Rain of fire!!! Charizard blows tons of fire in the air and it comes down on opponents in little balls. each ball deals 20% dmg. duration is about 6 sec.

Kirby hat: gains long ears like Charizard and has a tail with fire on it


Thank You!!!!



Credits:

Producer: Yoshinator331

Idea team: Yoshinator331

Typist: Yoshinator331
 

Nietendodude

Smash Ace
Joined
Aug 24, 2006
Messages
825
Location
USA
KING DEDEDE

A: Right swing
AA: Left swing
AAA: thrusts it forward

A dash- He trips head first (still does damage no lag)
A up- Swing hammer up
A down- Thrust hammer forward
A side- horizontally swing

A Smash- Holds hammer like a baseball bat and swings
A Smash up- Holds hammer to the floor then releases a flame around the hammer and the hammer goes up with the flame effect.
A Smash down- Holds then spins on the ground

Nair- bloats up
Fair- elbow finisher
Uair- swipes up
Dair- puts behind back then swipes down
Bair-swings backward


B SUCK- sucks in enemy chews then spits out
The more you press B the more he does damage
Damage 5%-15%

B> Hammer throw- Dedede throws his hammer forward and hits enemy it comes back.
High knock back
Damage 10%-15%

B down HAMMER SMASH- smashs his hammer down.
When hits ground shoots a star hits one one target
Med-knock back
More damage if hit by hammer
Damage 10%-20%

B^ BOUNCE- Dedede inflates and bounces across the stage
Control direction
Fall is quick
Damage 13%-18%

I'll take a whack at it.

SUPER SMASHS WHELLIE- Dedede calls in his Wheelie and gets on and swings his hammer around while riding the wheelie.
Can jump but, not double or triple jump
Damage 35%-50%

If you don't know what a Wheelie is here's a pic:



Grab

A: hits with hammer
Throw Foward: under handed swing
Throw Up: inhales and spits upward
Throw Backward: Toss backward
Throw down: body slam

Taunt: Takes an apple and eats it or turns toward the screen and holds a out peace sign.

Tell me what you think.
 

Zook

Perpetual Lazy Bum
Joined
Jul 30, 2005
Messages
5,178
Location
Stamping your library books.
Annoying: Change the title page.






And how many times must I say 'YOU POSTED MY NAME TWICE THRICE ON THE TITLE PAGE' to get you to realize that YOU POSTED MY NAME TWICE THRICE ON THE TITLE PAGE?'
 

virtualgamecafe

Smash Journeyman
Joined
Aug 14, 2006
Messages
423
Location
earth
the megaman moveset

im making this for fun and it will work

megaman: weight**/speed ****/power****/jump***/range ****/defence**

B: megabuster an energy ball that can be charged(20%)
->+b: electric claw a claw from megaman 8 can grab opponents and can move megaman wall to wall(8%)
up+b: rush back booster rockets a jetpack-like booster that will matearialise and is red when this is used you can now control where megaman goes in midair for a while(if you hit an opponent it will cause them fire damage 10%)

down+b protoman's shield materialises and allows megaman to block some attacks (like links bomb) but megaman cant hold items while he has this he can throw the shield (can do 9%)

A: punch (3%)
AA: wack with arm cannon(4%)
AAA: uppercut (hand cannon changes into a hand and upercuts 8%)

up+a: punches upward with a newly matearialised hard man fist (10%)
down+a a fast sweep kick(10%)
walk a: hits with back of right hand (makes cannon a hand 5%)
running a: classic sliding move (10%)
smash a: right hand cannon changes to the classic boss with the pointy staby power (i forgot the name) and punches forward(20%)
smash down+a sweep kick (a fast sweep kick that is not strong 14%)
smash up+a: almost rising low jump uppercut(28%)

brawl attack: realy big thunder megabuster

air attacks
up+a like marios(9%)
down+a: electric claw swings down like a whip (10%)
right:like luigi 's air right and a and samus air down and a (9%)
left: like mario (7%)
air a air "hero" kick(11%)
kirby hat: megaman helmet

colers: orange blaster+boots+head yellow body
red blaster+boots+headblue body
original
grey blaster+boots+head off-white body
pink blaster+boots+head yellow/off-white body
purple blaster+boots+head dark blue body thats about all! oh and wepon coler change depending on whitch megaman you chose!

taunt: does standing upercut-like move can cause 1%damage
 

virtualgamecafe

Smash Journeyman
Joined
Aug 14, 2006
Messages
423
Location
earth
LOOK .................! ok its dumb

the sonic moveset (#999)

weight**
jumps****
speed*****
power***
range**
defence*

A: punch
AA:punch
AAA:fast punch(both hands first right then left)
rapidly press a: blur of punches
B:spin dash
up^b: super sonic spin attack
down+b ...
>+b combo of punches/kicks( like marth/roy)

super smash runs...makes tornado goes across area traps opponents in tornado sonic can beat them up while they are in the tornado also
THE END I KNOW IM LAZY
 

Scorpionic 3:16

Smash Cadet
Joined
Jan 2, 2007
Messages
48
Location
The Satellite of Love
Lemme try 'dis.

I'm gonna try my hand at the whole move set thing. *WARNING! IT SUCKS!*

SONIC ...yet another one...

Speed: 5/5
Weight: 2.5/5
Power/Strength: 3/5

Stance: Jeet Kune Do (Kinda like Mario's stance, but a bit more "bouncy")

Ground
A - kick
A,A - left, right kick combo
A,A,A - left, right, roundhouse kick combo

tilt-> A - Similar to Fox's or Falco's tilt A attack - Straight kick
tilt up A - uppercut
tilt down A - double leg sweep kick (similar to Falcon)

Dash/running attack - Yakuza kick (running kick to the mid-section)

Smash -> - Sweet Chin Music (Super kick to the face)
Up Smash - Backflip kick (See: Fox and Falco)
Down Smash - "Vortex" (Sonic revs up and it pulls opponents in, sorta like Bowser) Multi-hit move

Mid-air state
A -" Buzzsaw" (Standard jump attack from old-skool Sonic games)
-> A - Dropkick
<- A - Spiny headbutt (Swings head back, hits opponent with his quills/spines)
Down A - Karate Kick (Meteor kinda move)
Up A - Backflip kick

Special moves
B - Spin Dash (Chargeable)
-> B - Light Dash (Throws a line of rings then runs across, hittin anyone in the way)
Down B - Bounce Attack
Up B - Homing Attack

Throws
Catched striking - straight jab
Forward throw - Enzugiri (Jumping hooking kick)
Back throw - Tomoe Throw (Similar to the old-skool Scorpion throw in Mortal Kombat)
Up throw - Pulls opponent close, then kicks him/her straight into the air
Down throw - Hurracanrana/Frankensteiner (Jumps on opponents shoulders, then flings them down using his legs)

Brawl Move
Super Sonic - Speed and power doubled for about 2 minutes

Taunt
Kinda looks at the screen and wags his finger.

So, that's my first ever moveset. What do y'all think?
 
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