Jiangjunizzy
Smash Lord
Due to the undying need for a tierlist shown apparent by many players interested in Brawl+, I decided to throw together a Character Stats thread. This does not say who is best or the worst, it is simply a means of spelling out the traits and stats of every character. It is quite obvious that bowser is superior to fox in terms of having his shield attacked, but it is also even more obvious that if fox approaches successfully, his options from this approach are vastly superior to that of a Bowser. This rates characters on a scale from A->F. This is not a complete list, nor a completely accurate one. In fact, I'd prefer you let me know if I'm wrong so I can update it.
It's very important you read the description of every category!
And it's also very important to understand that this does not take into consideration player skill. This is a character's overall ability to cope with all of these facets of gameplay.
note: characters are graded in relationship to one another.
Endurance - The character's ability to survive attacks.
Gimp Resistence - The character's ability to return to the stage and avoid being gimped.
Mobility - The character's overall ability to move around the stage.
Resilience - The character's ability to avoid strings or combos.
Spacing - The character's ability to use attacks to maintain the optimal distance from an enemy.
GTFO of Me - The characters's ability to shieldgrab or knock a nearby opponent away that fails at his offense or defense.
Approach - The character's ability to pressure an opponent's defense.
Follow-Ups - The character's ability to build damage through a successful punish or a successful approach.
Combo Finisher - The character's ability to end a combo/string with a finishing move.
Punish KOs - The characters ability to KO an opponent due to a failed offense/defense.
Gimping - The character's ability to keep a recovering opponent off the stage.
SCALE
A - Godly
B - Excellent
C - Good
D - Average
F - Bad
It's very important you read the description of every category!
And it's also very important to understand that this does not take into consideration player skill. This is a character's overall ability to cope with all of these facets of gameplay.
note: characters are graded in relationship to one another.
Endurance - The character's ability to survive attacks.
Gimp Resistence - The character's ability to return to the stage and avoid being gimped.
Mobility - The character's overall ability to move around the stage.
Resilience - The character's ability to avoid strings or combos.
Spacing - The character's ability to use attacks to maintain the optimal distance from an enemy.
GTFO of Me - The characters's ability to shieldgrab or knock a nearby opponent away that fails at his offense or defense.
Approach - The character's ability to pressure an opponent's defense.
Follow-Ups - The character's ability to build damage through a successful punish or a successful approach.
Combo Finisher - The character's ability to end a combo/string with a finishing move.
Punish KOs - The characters ability to KO an opponent due to a failed offense/defense.
Gimping - The character's ability to keep a recovering opponent off the stage.
SCALE
A - Godly
B - Excellent
C - Good
D - Average
F - Bad