Uncle0wnage
Smash Cadet
- Joined
- Dec 20, 2009
- Messages
- 55
can you attach an item onto a character model/have them hold it constantly?
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Haha, yes. I believe the solution existed but was not widely understood, especially by myself. The first thing a person would do is look at the animations, which aren't the problem. The problem lies in the model's bones and how they are used by the action script.Glad to have assisted you a bit Kryal, if only to show you how things shouldn't be done.
A little bored? That is nice though.I got a liiiiiiittle bored, and did this:
Yes, I realised that shortly after posting. However, there is a Metroid Prime Samus trophy in the game, along with Dark Samus and various other characters that are dying to be made. If only I knew how to pull this off... If someone could import the Metroid Prime Samus model over the Super Metroid model that is used in brawl, I will give you ten thousand virtual brownies. If possible, a Metroid Prime morph ball bomb would make it even more awesome...The Sheegoth model you see is the trophy. Sorry to spill that little secrect(which for some reason was so obvious yet no one got it), BigShark.
So...we can't import models yet. Just swaps.
Ah. So that is what it was. Thanks, I have been wondering on that; But Actually, I did not tell you fully on the eye. I would like one eye in the Middle. Plus there is a way you could do it in his eye texture. Sorry for forgeting this info.An older version of ASH a while back, when you ran step two, for some reason only gave Metaknight one eye. (His left eye) Try using ASH..... 1.3 (I think) or lower and see how that goes
Our current best theory on why models don't work on certain characters is because the original character's model:Alright. Does anyone know EXACTLY what causes certain models to not work on alloys? I am planning on attempting to throw together something small, but it wont work untill i can get this solved.I would need something like the wiimote safetey strap model working on an alloy
I would like to know this as well?can you attach an item onto a character model/have them hold it constantly?
I don't think it is possible with Brawl Box(unless your character has an article which he/she holds constantly, then you can just swap it with the item), but it is possible with PSA(I think...). Snoop around one of the article threads, your answer might be in one.can you attach an item onto a character model/have them hold it constantly?
....I'm actually not sure, to be honest....Do you have to REPLACE an existing article with the article you want to give the character, or can you simply ADD it? After all, the number next to the article's model data is what determines what number you put into the "Generate Article" command in PSA.
cool. can you do it on custom stages too? personalized BtT would be perfect.
I mightbe able to program that in, it'd be extremely difficult though.cool. can you do it on custom stages too? personalized BtT would be perfect.
I think BigSharkZ said he could give trophies bones. Ask him about that.So guys. I seriously have no idea what Mech Warrior Gauss' .brres file name is °3° Help me out here.
Speaking of which, while I know this hasn't happened yet, has there been ANY progress on making Trophies do...something besides standing there? I know it'll be extremely hard to animate, what without any bones and all, but we should at least try to make some sort of progress.
Yeah I believe they're under SceneData[0]. The smoke I believe is under "fogs," the lights I'm not sure about.I have a question regarding Final Destination.
I wanted to make a Final destination that had Tabuu's stage background so it would be a bit of a change. I succeeded but there are still certain effects from the normal Final Destination background. For instance, the sparkling effects from the "river" in FD still take place and various other glittering objects appear throughout the animation accompanied by smoke effects at times(they are just affects, not objects). I am sure it is nothing to do with textures because I deleted all the textures from FD except for the ones that were put on the actual stage part. Im not sure where the effect files are located or what they are named but I am guessing that they are in the model file. Any help would be appreciated.
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