It's not the same at all.Well yeah........I mean what if starcraft 3 turned into a first person shooter or something, the players who were familiar with the previous installments would rebuke this change, while people new to the franchise might enjoy it at first glance.
Brawl is obviously less drastic than this comparison, but it is this type of change essentially. The jump from smash64 to melee was pretty big, but the jump from melee to brawl was huge. It effectively made it terrible to all the hardcore melee players and it gave people who were new to the franchise a chance to get hooked.
Also starcraft not having combos makes sense because its an rts....not the best comparison to smash games.
People were complaining about Starcraft 2 before it came out. There was no LAN (still a big issue mind you), it was less micro intensive, you could have more then 12 or so units to a command group. People were seeing Starcraft 2 as being dumb down. As being easy. Turns out it's taking off quite well. For the second GSL (big tounrment in Korea), most of the Starcraft 1 pros competed.
But I'll use another game: Street Fighter
(sorry for the language)Hey guys... it's 1999. There's this new game called Third Strike out and it's trash. It's not as fast as ST, and it seems really turtle oriented with all the parry's and such. Plus Fireballs are garbage in this game. There are only three really amazing characters-- Chun, Yun, and Ken, and everybody else is kind of eh. In fact, Chun and Yun win EVERY tournament! I think Yun is a bit too cheap. Let's ban him guys? No really. I mean, EVERY tournament, everybody just uses Yun and it's free! What's the point of even trying to use the ideas we learned from Street Fighter II, He's Yun, and he's like Jesus... so there's no point. This game is so defense oriented I hate it! Somebody can just wait for you to do something and just Parry! It's Stupid as ****! You know what? I have an idea.
Yeah. It's a new day and age. Why don't we just go and take The STREET FIGHTER III engine, and just tweak the mechanics so it's exactly like ST! GENIUS! Let's just do that. **** parry's! I don't want to learn this new ****. Who want's to take the trouble of adapting to a new game. It's so slow and you need to use Normals. WHO NEEDS NORMAL?! I don't like new things! I'm 18! I want to be the same for the next 4 years playing this game!
ALL EVERYBODY DOES IS TURTLE! I WANT TO GO BACK TO ST! WHERE I CAN COMPLAIN HOW I CAN'T GET PAST SRKs BECAUSE THEY TAKE AWAY A QUARTER OF MY LIFE, AND FIREBALLS **** MY POOR HONDA! JESUS CHRIST THIS IS BULL****!
This post comes from Shoryuken and it goes to show that just because a game is different doesn't mean it's bad.
The point I'm illustrating here is that games change all the time. A sequel will change a lot of things. The real difference is that in both Starcraft and Street Fighter changed with the jump to a new game. but only Smash Brothers players whine and complain about the new game (Fun fact: These Starcraft pros make ~$200,000 for winning the GSL, a bi monthly tournament, and even the losers make some money for their troubles. Their careers were built around 500 actions per minute. Yet they embrace Starcraft 2).
The problem is not that Brawl is different. It's that players would not accept it, which gives everyone else a headache (because they'll make sure you know it sucks). The moral of the story is embrace the game you have. There is nothing wrong with Brawl. Just play and learn it as Brawl, not loath it because it's not Melee 2.