Eh, pretty good job with Ike, however...
Carry- 3
Stock Tank- 7
Punisher- 9
DPS- 6
I'd bump up Carry by like, .5 (maybe), Punisher by 1, and DPS by 1.
The only reason I'd suggest bumping Carry up one is based on the few vids I've seen of Ike in a 2v1 a long time ago. His fair is fairly (lol pun) good at keep both opponents back if the 2v1 is with both of the 2s at last stock, high %s. The thing has huge range, hits like a smash attack, and a lot of characters have trouble getting pass it. It's not really an important issue, just something I though I'd mention for consideration. I'm not exactly going to be screaming in rage if it's not changed to a 4: I simply don't fully have your rational for the scale yet, and I'm estimating where Ike would be compared to the other characters around there, lol.
There is a glaring issue with him being a Carry though- his predominantly poor match-ups. Then again, his punishing capabilities make up for his lack of ability to clutch quite nicely.
Punishing: Do I really have to explain how scary Ike's Hyphen Smash is in Doubles? One of the, if not the biggest hitbox in the game, KOs at insanely low %s for an uncharged smashattack, and infinite priority? Fsmash is also self-explanatory, along with Uair, Bair...basically all of his moves. lol All of his moves except three throws can KO at reasonable %s.
Ike is the type of character who won't be able to perform said kill moves when necessary due to his low mobility, mediocre recovery, and tendency to be juggled. He's SO powerful though that when he DOES get a chance, it's stupidly effective.
DPS: Bthrow is great for setting things up. It gives Ike enough of a frame advantage that he can combo heavies out of it with Bair at 0%, Dash Attack at a range of %s, but more importantly he can use it to quickly throw people into his teammate's attacks while propelling himself out of the way of a different attack, and being able to protect himself very quickly afterwards. There is also of course his jab game and just how much % damage his attacks do. Like aether, which is more usable in doubles.
Ya I forgot about his bthrow being a good set-up move, it's also fast enough to where it's not going to be interrupted too often, then again this goes with his ability to be a decent Offensive Support character rather than his ability to DPS (DPS takes second priority for him).
This is simply me being nitpicky, you've done a good job.