Snail
Smash Lord
^ Also, I think dthrow-fsmash-dthrow-hyphen smash-uair is a true combo on D3. Could be wrong though, but...
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nah i think dedede ***** marth, aero just sucks against marth for whatever reason.Does that mean he is quitting?
And also I would like to see ur vid of you beating aero, cuz it would help this thread a ton, as both of you are top notch pros that are ranked in socal and in the west coast.
And it would be nice if I could see 2 high level players(DDD and a marth) doing the SCG CG with DDD on marth, so there is evidence of the SCG CG DDD can be peformed on marth.
I thought it was not pssible to do cuz cuba is death and I were talking about 2 weeks ago and he said that it was not worth it, but when I talked to him this week he said it was realistic.
Also I brought up the video beacuse one poster said idiots get stage spiked by marth, so I had to prove him wrong on that assumption.
And lastly do you aggree that this match-up is 45-55 DDD?
haha my boy foreskin handling business, good ****.Post.
-red upair does 24%, not yellowOlimar is overpowered deformed child. He´s so unfair. If you don´t play carefully, he can combo you over 100% in a second. uAir does 24%(!) when he attacks with a yellow pikmin. And when you play defensive, his attack power increases even more by the time because of the pimkins abiltity. Poor Dedede has a little chance to beat him and I hope Olmar will be dropped rom SSB4.
I need to do this lol,i dont study random things enough and I never took the time to learn what each pikmen does with olimar etc.Best way i've found to combat olimars is to be as aggressive as possible. You have to be ruthless and take any opportunity to gimp. My advice is if the olimar your playing loves to jump and spam side-b take that as an invitation to run in and grab him, get him off the ledge and bair to no end. Run through the spam to opt for punishment. The only time you should stop is to get rid of a white pikmin, those tiny beasts rip through your damage meter. Luckily a quick up-tilt kills all pikmin on you.
You also must remember to observe their pikmin line. If they have a white they're most likely either going to grab or throw. Purple is an attempt to kill upwards or a throw. ETC.
good **** fogo. You missed quit a few edge hog chances tho ~_~ needed more bthrow instead of constant fthrows...or whatever one puts them off stage. Looks like you figured that out at the end of the matchhaha my boy foreskin handling business, good ****.
Also in referrence to the match-up discussion, check this vid out of me vs. Tx's best olimar for visual performance:
http://www.youtube.com/watch?v=PrIZnIMflA8
It was a friendly so i promised him i wouldn't gimp lolgood **** fogo. You missed quit a few edge hog chances tho ~_~ needed more bthrow instead of constant fthrows...or whatever one puts them off stage. Looks like you figured that out at the end of the match
ya dude real men dont gimp there friend's olimar at friendlies, its unsportsmanlike, lol.It was a friendly so i promised him i wouldn't gimp lol
but i didn't say i wouldn't put the fear in him
naw its not 55:45 prob 60:40 though.hmm my opinion of this match up has changed...55/45 IMO. Olis short roll leads to easy tech chasing...plus if your smart you can get easy gimps and edge hogs...idk. I hate how he can do those retardedly huge combos on you tho, But I guess if your smart you can kinda avoid them.
and fogo I meant to say constant DTHROWS my bad -___-
Well...if they camp I think its 60 40 ~_~naw its not 55:45 prob 60:40 though.
Its really a momentum matchup but he can just do more with his spam, grab, combos etc.
Plus the olimar can just tech the down throw and grab you instead instantly if they time it right so you have to mix it up after the down throw.
Even then its still closer to 65:35 but i may just be a little biased. But i play this olimar quite a bit thats basically mastered his recovery and i can gimp him 95% of the time its strange. hes the only olimar that makes this matchup feel that bad to me
Ah, a common misconception. It does matter. The pikmin color matters in every situation you're in- that is if the Olimar player knows what he's doing and knows how to use each pikmin as efficiently and effectively as possible. If you're looking to be fairly advanced in fighting against Olimar, you need to look at which pikmin in the line is where and understand that the line and your movements will sway an Olimar players future decisions. If you don't, you're hurting yourself. You could save yourself matches by knowing which pikmin in Olimar's pikmin repitoire do what.during the camping/damage dealing phase of Olimar's gameplan the specific color doesn't really matter.
The inverse is true.dedede ***** olimar. next matchup plz.
lol wut?dedede ***** olimar. next matchup plz.
Do you think it still applies for the matchup?This matchup is annoying for the king and I have experience on both sides, at least enough to help anyone.
Pros: You **** him offstage. You're heavy, and difficult to KO for diddy. You have far better range. Your grabs are very valuable and can stop him in his tracks. You're utilt kills him at 100ish, Fsmash at ridiculously dumb percents. Inhale is good but situational.
Cons: He's agile, and difficult to hit. You get ***** onstage by bananas. You cannot simply hop over everything, because the peanut gun and fair will take care of that. Hard to land the KO finisher. No glide toss (massive disadvantage.) Fat, easily combo'd. Damage racks up FAST on you. You get pressured like hell and it can get to your head.
His recovery: This is where d3 has the biggest advantage, d3 ***** diddy's up b with any aerial. If you can predict when he's going to side B to recover, then you can aerial it (he can use his side b again, so keep hitting him until he is forced to use his up b.) Your up b meteor spike ***** his rocket barrels, you spike him, and the barrels hit you and keep you to survive. Keep this in mind, because the meteor spike can come in handy if you're both recovering offstage.
Onstage: Onstage, I'm sorry but you're going to be playing very carefully and slow. Diddy ***** d3 alot because the bananas are so difficult for d3 to get around since he's fat as hell and he doesn't have a glide toss (I don't think he does, even if he does its garbage). Chaingrab him. Without the chaingrab, this matchup would be ridiculously difficult but you can even it out with this simple thing. Chaingrab him offstage at any opportunity you possibly have. Suppose there is a banana in the way of your chaingrab, just throw him backwards and pick it up.
If he dash attacks into your shield, his dash attack is lagless so he can even grab you or upsmash you if you dare to shield grab him. So shield grab very carefully after the last kick of his dash attack. Now, you will be dealing with his glide tossing alot, he will follow a glide toss with grabs, dash attacks most commonly, Fsmashes, dsmash, and anything else really. If you shield the glide tossed banana roll backwards, since you will be pressured like hell he will probably grab you if you're shielding.
Diddy cannot kill you from afar, and if he wants to camp you with his peanut gun (which is viable because you can't approach him very easily) then camp waddle dees and airdodge pick up the peanuts. Instead of picking the bananas up with your dash attack or pressing A while walking, full hop dair picks them up right off the ground safely without the expense of being punished by tripping. Ftilt is very good onstage because of its range especially if he doesn't have a banana in his hand. You have to grab him alot if he's in his crazy naner mode to get him away so you can pick up the bananas. Inhale can stop him from following up a far away glide toss and can dispose of some bananas far away but if you use it wrong, you will be severely punished. When he's on the ledge, use the full hop dair just a bit more to stop him from getting back up.
Offstage: **** his recovery, bair is the best choice I think because of its long-lasting hitbox (kindof) and if he tries to side B the weaker hit may hit him. He can get back on the stage from even a full WoP so if he's getting back to the ledge and aiming his rocket barrels towards it, use an nair to interupt it so he falls down and then edgehog again.
DI'ing his fsmash: You will most likely get fsmashed from a successfully landed glide toss from up close so keep it in mind that if you are very observant you can DI it. You hold towards him you're caught in it close to his body, and if you're far away, DI up and away. This makes it not able to kill you if successfully DI'd and negates some of the damage.
Good stages: Lylat cruise is good because the stage can gimp his recovery alone by it moving haha. Rainbow cruise (don't need to explain this, just watch out for the spikes), smashville is okay because it's hard for him to combo you into oblivion, and he has less room to camp and space himself away from you. Yoshi's island is great, that platform interfers with his bananas.
Bad stages: Fd, he combos you like crazy on here and it's difficult to get in close. Battlefield is okay, but it can be harder to avoid the bananas.
That's all I got really, just watch out for his dsmash it's the best option to kill you. This matchup is very difficult but if you know how to handle it I'd say it's almost even but diddy still has the advantage you just really have to get him
offstage.
Good diddy vs d3 videos:
http://www.youtube.com/watch?v=GkJ5z_IOkeE
http://www.youtube.com/watch?v=4shH1TL4LmY
http://www.youtube.com/watch?v=Po2tmufbFDw
http://www.youtube.com/watch?v=1KGHnPIlE8A
http://www.youtube.com/watch?v=99TPAANzHio
http://www.youtube.com/watch?v=TB5YsngjA6c
nice, too many ppl to friendly XDCool, I'm definitely going to be there on the 22nd. If we don't meet in brackets we should get friendlies in
yeah i think thats something to remember to keep in mind, usage of his bananas against himI swear this matchup is ****** but can be won by using diddy's n4n3rz against him set up fsmash and utilts with the bananas to get kills and dont let him grab you and you'll be fine