SaveMeJebus
Smash Master
- Joined
- Apr 29, 2010
- Messages
- 4,371
Metaknight, in most peoples opinions is the best character in the game. Some people say that he is the best character in the game, but not by a lot. Other people say that he is broken and should be banned. Then there are people like me who don't really understand Metaknight and therefore cannot be on either side of the argument. To me, Metaknight is a vary weird character. In my opinion there is a line which a character must cross in order to be banned. What Metaknight does, is he stands on this line, but he never crosses it.
I often hear players like M2K and some of my friends talk about how they wish that the tornado could suck characters up and do more damage or how they wish that MK had an up B break ;then I tell them that those are some great ideas. If Metaknight had all those broken moves, then he could have been years ago. As of right now though, Metaknight is here to stay and we can do one of two things. We can either learn the matchup or quit. This is the reason I created this thread. So that we can find all of Metaknight's weaknesses and beat him instead of just complaining about him and trying to get him banned.
Below, I am going to write down all of the weaknesses that Metaknight has. Maybe you guys already know most of them or you guys may know something that I don't know. If you guys think of more things, post them up.
1. Metaknight is known for having a lot of great OOS options. But those options don't change much if he power shields a characters attack. A lot of characters get better attack options when they power shield their opponent's attack. But MK is stuck with his same old options. This means that If a diddy kong(example) main played an MK main and they power shielded the same amount of times, then the diddy kong main would have gained more from the power shielding then the MK. I think that as people start to power shield a lot more, MK is going to start having a harder time than other characters because of this reason.
2. If your character has a projectile, try your best not to approach him even if he has the lead. Camp the MK for as long as you can and wait for an opening. The way I see it, you're going to get punished for approaching MK and in your frustration, you're going to take even more damage which will eventually lead to a stock loss. Just stay calm and forget the time limit. If the MK does happen to time you out, I'm sure that at least you'll change one person's mind about banning MK(More if you're on live stream). you can guys can argue with me on this one but I have never seen a character without a projectile, an Item in his hand or a disjointed hitbox hit a Metaknight's shield and get away with it even 50% of the time. This could even help us to convince everyone to increase the timer.
3.I have noticed that when most people get Dair camped, they start to shield even if the Dair doesn't touch their shield. This means that by the time the MK is ready to go for the tornado, most player's shields are too small to protect them and they either get shield poked or they get their shields broken. What you should do instead is just walk away. Most character's walking speed is faster than MK's air speed and this means that if MK tries to follow you while he is Dair camping, he will never catch up to you.
4. This should help against MK tilt spammers
http://www.smashboards.com/showthread.php?t=308027
5. If you are above MK and he is using his U-air, don't always go for the air dodge. Depending on what character you use, there are many things you can do to avoid getting hit. Some characters can wave bounce their special moves to avoid being juggled.
Some characters can time their D-airs in order to hit an MK who is trying to bait an air dodge http://www.youtube.com/watch?v=kSxJoUwjTm8&t=49s
Characters can also footstool an MK that is below them although this requires a lot of prediction
I often hear players like M2K and some of my friends talk about how they wish that the tornado could suck characters up and do more damage or how they wish that MK had an up B break ;then I tell them that those are some great ideas. If Metaknight had all those broken moves, then he could have been years ago. As of right now though, Metaknight is here to stay and we can do one of two things. We can either learn the matchup or quit. This is the reason I created this thread. So that we can find all of Metaknight's weaknesses and beat him instead of just complaining about him and trying to get him banned.
Below, I am going to write down all of the weaknesses that Metaknight has. Maybe you guys already know most of them or you guys may know something that I don't know. If you guys think of more things, post them up.
1. Metaknight is known for having a lot of great OOS options. But those options don't change much if he power shields a characters attack. A lot of characters get better attack options when they power shield their opponent's attack. But MK is stuck with his same old options. This means that If a diddy kong(example) main played an MK main and they power shielded the same amount of times, then the diddy kong main would have gained more from the power shielding then the MK. I think that as people start to power shield a lot more, MK is going to start having a harder time than other characters because of this reason.
2. If your character has a projectile, try your best not to approach him even if he has the lead. Camp the MK for as long as you can and wait for an opening. The way I see it, you're going to get punished for approaching MK and in your frustration, you're going to take even more damage which will eventually lead to a stock loss. Just stay calm and forget the time limit. If the MK does happen to time you out, I'm sure that at least you'll change one person's mind about banning MK(More if you're on live stream). you can guys can argue with me on this one but I have never seen a character without a projectile, an Item in his hand or a disjointed hitbox hit a Metaknight's shield and get away with it even 50% of the time. This could even help us to convince everyone to increase the timer.
3.I have noticed that when most people get Dair camped, they start to shield even if the Dair doesn't touch their shield. This means that by the time the MK is ready to go for the tornado, most player's shields are too small to protect them and they either get shield poked or they get their shields broken. What you should do instead is just walk away. Most character's walking speed is faster than MK's air speed and this means that if MK tries to follow you while he is Dair camping, he will never catch up to you.
4. This should help against MK tilt spammers
http://www.smashboards.com/showthread.php?t=308027
5. If you are above MK and he is using his U-air, don't always go for the air dodge. Depending on what character you use, there are many things you can do to avoid getting hit. Some characters can wave bounce their special moves to avoid being juggled.
Some characters can time their D-airs in order to hit an MK who is trying to bait an air dodge http://www.youtube.com/watch?v=kSxJoUwjTm8&t=49s
Characters can also footstool an MK that is below them although this requires a lot of prediction