Lovage
Smash Hero
My problem lies when they are above the stage, and have the opportunity to mix it up with over-b (long or short) or going for the ledge with firebird.
yeah, this is the only real problem with edgeguarding falco and there's no easy noob answer to it. except "just grab the edge and bair lololol" which is ****ty advice because good falcos mostly use this when they know you don't really have time to safely grab the ledge (especially after a traded hit)
with both spacies, sweedspotting the ledge from above is an amazing insanely good choice that lower level players don't utilize half as much as they could. (watch m2k, zhu, pp use sweetspot from above against like every character in almost every situation after they start their firefox high)
the sweetspot itself is sometimes hittable with certain moves, but it all depends on where exactly they started their up+b from. depending on the angle they're using you may be able to hit them with:
- low ftilt (totally safe, decent chance to hit)
- the very end of fsmash (very risky, has best hitbox under the stage, really likely to hit, very punishable on miss)
- fastfall bair past the ledge. (you pretty much have to fastfall cuz if you don't most falcos will react to your jump and just go high, very high risk, 100% chance of hitting if you do it quick enough and guess correctly)
- dtilt (also very safe like low ftilt, has a decent chance of hitting depending on their angle to the ledge, only good at higher percent when nair/bair will kill them or at certain percents where it can combo into shine)
besides actually trying to hit falco's sweetspot (against good falco players you're gonna have a really hard time doing this,) you want to learn to cover his illusion as best you can and kinda eliminate that from his choices. if you can demonstrate early on that you can punish his onstage illusions most of the time (with bair usually,) he'll be more likely to pretty much rely on sweetspot firebird which means 2 things.
a) you can have more success with moves that counter a firebird above the ledge such as fullhop nair and grab the edge lol
b) you're forcing him to take the ledge each time he recovers WHICH is only good if you've stepped up your "how to beat ledge double lasers" game, which is a whole other topic ppl could write pages about too, but once you start seeing the patterns/flaws in falco player's double lasers you can start beating them a lot of the time