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Resetting in fighting game terms is using a move on the opponent to force the opponent back into a neutral position.@Alphicans - Is it officially a melee term? I was just commenting that I've seen or heard reset used in both contexts. I don't think the lab has officially labeled a name for it (even for forced-getup) so if he were to discuss resetting with someone that thought they were talking about the other scenario, it could be confusing.
@MRGW - I don't understand the question. Could you be more specific? It sounds like a matchup problem on your end. Desyncing allows you to set frame traps to help net a grab setup, but for the most part ICs are more than capable of playing a patient read game without desyncing.
Resetting in fighting game terms is using a move on the opponent to force the opponent back into a neutral position.
It is much more powerful in Smash because when you force this state the opponent cannot counter attack while in the get up animation, which also has vulnerable frames, unlike normal fighters where the opponent is reset to neutral during a combo and can easily counter attack straight out of it if reacted to/read correctly.
For the most part, Jiggs, Lucas, Ganon, and Mario are garbage. Rob is underrated statistically, and people have serious TLink issues and is often a good conditioning tool.I like ics.
But I pocket jiggz Lucas ganon MK g&w and dabble a little pit Mario rob and tink.
I have nice options.
Seriously, it isnt, because for one most moves in Brawl hit OTG, which would make everything "considerable" for a reset, and for two you can SDI up to get out of most of the non forced get up moves.So in the case of Brawl, some non-forced getup moves would ALSO be considered a reset?
I have a feeling you already know what the other factor is (since we talked about it like three times before).However they are both effectively the same game mechanic weight, so there has to be another factor other than weight at play, although weight is the easiest rule to use conceptually.
can you think of any good videos that would show how to play the MU the best?@ BK
In the diddy MU you really should pay attention to how you throw naners. You looked like all you wanted to do was get them out of your immediate path or throw them off the stage, but really that doesn't do much of anything for you. You need to look at the options you have with them naners and react accordingly, in most situations I'd rather keep the banana on the stage or just throw it in the opposite direction of the diddy just to keep it away from them to lower their chances for trip chases, damage and combos. Also, don't forget we have desynch options out of item throws to place the pressure back on diddy.
GnW, Blizzard does NOT stop bananas at all, bananas go right through Blizzard. Ice Blocks stop naners.
This is TERRIBLE TERRIBLE advice. Unless you're holding BOTH Bananas, Blizzarding is a ticket to losing $5 the hard way via a one way ticket on Diddy's Pain TrainKarma, I only watched vid 1 but I'd say I would use more blizzard personally.
IIRC it stops naners in their tracks.
So with desynched blizzy you could stop it with one ic and walk forward and grab the naner with the other.
Is the ever a time when (idk the name, Ima just go with reverse IB, but it's where you blizzard on the ground and then immediatly IB so you have your IBs going in different directios.) is useful?
I could see this being slightly useful in doubles... But that's it.
Another thing I would add to this is that you could also do well to just hold onto bananas and wait for opportunities. Outside of two Diddy's I've played, they are garbage without Banana frame traps. You might do well to watch a few top videos of Diddy players and watch how they use bananas to frame trap and emulate that. And on top of that, using the same frame traps, add in a desynced IB chase for even MORE pressure.@ BK
In the diddy MU you really should pay attention to how you throw naners. You looked like all you wanted to do was get them out of your immediate path or throw them off the stage, but really that doesn't do much of anything for you. You need to look at the options you have with them naners and react accordingly, in most situations I'd rather keep the banana on the stage or just throw it in the opposite direction of the diddy just to keep it away from them to lower their chances for trip chases, damage and combos. Also, don't forget we have desynch options out of item throws to place the pressure back on diddy
I understand what you're saying, but I meant more into the context that the spacing is the end result and I'm trying to figure out what affects the spacing. A convo with Toomai awhile ago had him saying that he thought there 7 variables that influenced knockback. I feel like since the weight is constant, other variables would have an effect, I just don't know exactly how it works.I have a feeling you already know what the other factor is (since we talked about it like three times before).
Spacing? Not necessarily for the ICs, but for the hurtbox positioning difference between Pikachu and MK after being thrown.
Most videos are of Diddy's giving Nana the business =\can you think of any good videos that would show how to play the MU the best?
A blizzard chasing trap is different than actually freezing them though. If we could grab frozen people, we would have an adv on MK imo. Since we can't, we're at a disadvantage. It is THAT game changing, which is why I felt the need to clarify because if what you were stating were the case, I'd immediately demand to know how you're doi.ng it because it would be broken as ****I think I was fighting a heavy character. Like wolf or something.
But he wasn't being like frozen, he was in my blizzard tho
Oooh okay! (Time to pull a librarian)I understand what you're saying, but I meant more into the context that the spacing is the end result and I'm trying to figure out what affects the spacing. A convo with Toomai awhile ago had him saying that he thought there 7 variables that influenced knockback. I feel like since the weight is constant, other variables would have an effect, I just don't know exactly how it works.
Just for the record, Lux is the best Ice Climber. He isn't the best player of Ice Climbers (yet), but he is the best Ice Climber.Then I wouldn't tell you and take lains title as the best.
Mwahaha.
IMO:out of interest, what are the ics mu ratios with diddy, mk, snake, marth and wario right now?
do ics still keep up?
Yeah I saw it the other night with my girlfriend. Liked it a lot.Has anyone seen Invictus?
Huh? Define "best". If by most knowledgeable then yes, but from history with many games/sports/ect we can conclude that knowing the most does not qualify you to be the best.Just for the record, Lux is the best Ice Climber. He isn't the best player of Ice Climbers (yet), but he is the best Ice Climber.
Blizzards are useful but don't make you invincible, you need to space them correctly. Short version of the match-up: Use blizzard and IB mixups to push olimar to the edge where you are at your greatest advantage over him. When he's at the edge a combination of IB/blizzard desynching depending on what he does will usually lead to a grab. If he jumps over you get free uairs and start the process over.I need help on the Olimar MU. Is blizzards the only way to approach him? His smashes are too annoying, and the only good thing about the MU is that he's easy to CG...