[FBC] Papa Mink
Smash Legend
FUUUUUUUUUUUUUUUUUUUUUUU
Write in my threaaaaaaad
Write in my threaaaaaaad
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guess your pretty dumb now huh?
i love family guyhttp://www.youtube.com/watch?v=RFZrzg62Zj0&feature=related
I wish I was a mod, just so I could embed videos...
If you're getting hit out of your desync options you:The worst MK's are the one's that are simply good players, and understand when to go for high risk/reward situations in the match-up >.< (read: not many do). Aka that recognize when your going for a desync (there are visual cues for every desync that the opponent can catch on to... guess that's why certain "traps" I see as gimmicks =/).
^^^ all imo, since people don't (and maybe shouldn't???) agree with me
Nah dog, it felt like it was needed. LOLguess your pretty dumb now huh?
You can apply most of what you said to any character in almost any match-up.Aka IC's simply don't have the frames, range, and priority, even desync, to stay completely safe against MK. So what I'm saying is "good" MK's that can catch on to an IC's player's unconscious telegraphs, read their reaction, familiar with your options after a desync, and how to cover them effectively. So what I mean by a "high risk/reward" situation for the MK, it only seems like that since the MK player was sure it was going to hit. (Simply by being a good player).
Very true.You can apply most of what you said to any character in almost any match-up.
...Also, IC's have better range, damage output, equal priority(better actually if you take range into account) so your first statement is null. The only reason mk does well against them is because he can stay safe when he wants to(he can't damage them when doing this though) and he can actually separate them well unlike a lot of characters. IC's counter mk's camping(unless he has a stock lead) REALLLLLLY hard, mk's are sooo easy to beat when they camp the whole time because they are just giving you a ton of opportunities to hit them with uair and get grabs off reads.
I may very well not, I understand that MK's mis-guesses are much safer than ours (Ours get us separated).I don't feel like you understand how many more options IC's have in this match-up than mk does. If mk fairs IC's on the ground they can grab him. If he fullhops any aerial on their shield they can safely uair/nair/bair him. If he nados wrong he dies, even if he lands on a platform(excluding some cases in which ics just opt to uair twice). Ic's damage output is wayyy higher than mk's, ic's can get better punish's on reads...mk only really has stages and gimping going for him as well as good use of nado.
But really, I'm just kinda happy we're back on track after the derailing of the thread.
Welp, so much for that -___-Y U LOCK MY ThREAD?!
In order:Here's a question, Lux.
Which are more effective against Meta Knight: Offensive desyncs like shield drop/Kakera's, or defensive ones like RID desync?
I'm always at a loss as to which to use.
Also, anyone got advice on Snake MU?
Edit: Good job, your Modliness.
Get some videos up and we can tell you what you're doing wrong. I dont' care how bad the quality is. Anything is fine.Is desync game really that important?
I can never desynch without takin hits and falling back into synch.
Which is wasted effort from me and a free hit for them when I'm desynching.
Just a small nitpick: Shield buffering is not required to bthrow->dthrow CG every character so there are quite a few characters that can't mash out of that CG. To answer your question though it is entirely possible to buffer bthrow->fthrow in a way that it's not mashable, while there are a few characters that will have frames in which they CAN input struggle inputs, they won't be able to mash out.So guys, I know that the b-throw to d-throw CG on MK (and well, anyone) has mashable frames because of the shield buffer.
Is it then possible to b-throw to f-throw and buffer them so that there are no mashable frames? Or at least decrease the number of mashable frames by a large amount?
Again, a small nitpick: Characters nearing the lighter end of the roster (MK, Kirby, Jiggz and some others but I haven't looked them up) have a few mashable frames. However, to a point it's not practical to expect them to mash out if you're if you keep an optimal pace.Perfect F-throw Bthrow has no mashable frames, but its dumb to get the rhythm down for it, you might as well stick with what you're comfortable with, but experiment with an increased speed/slowed down speed.