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We don't have any.Is there a thread with D3s frame data?
I can't seem to find one
What I think about it as a kill move? It's a fabulous kill move. And pretty much all of what you said about it is all that it has. Don't expect it to be your savior all the time though and you already know why. It's extremely hard to kill with it and any time you really do kill somebody with it...it's a mindgame. Nothing else needs to be said about it.what do you think about using dash attack as a kill move? i've begun to pull it off more often nowadays (and by often i mean about once a set). it's surprisingly effective, it can punish airdodging into the ground, spotdodges, and rolls in either direction really. its even safer near the ledge since it pushes shields ridiculously far. i'll admit it really comes down to the playstyle of the other person, i would never use it against a super grab happy person, but if you're dashing at someone who's kinda far away and they like to airdodge into the ground, dash attack is amazing for low percent kills.
Quite a gang of people say they have a lot of trouble with Toon Link, but the reality is that people haven't gotten yet... is that we don't have as many options against Toon Link in the first place. That's just how this matchup is..it's not you at all that thinks you're having trouble with him. It's not really that bad though because we have the chaingrab, otherwise it would be a 40:60 matchup for us. In theory, it's because of his aerial moblity combined with his fast projectiles/neutral air Zair, which makes him swift. So let's review what options we really have against him as an approach, there's only two and a half, which is very low.critique pls
i decided to film these matches because I have trouble with this matchup. I know I played really terrible in these
my johnz - playing on a TV with lag screwing up my PSing and z catching and my c stick screws up when I hit it down which is why sometimes I would just randomly jump into the air without doing anything when I was trying to dair.
http://www.youtube.com/watch?v=7y7YC0FFRbI&feature=channel
http://www.youtube.com/watch?v=2_GZKAgxnO0&feature=channel
http://www.youtube.com/watch?v=30wFpjuysyU&feature=channel
There shouldn't be anyone specific that you should watch. Watching everybody will give you more to look at and seeing what they do differently, or anything they're doing you may want to do also. Whether it would be CO18, Atomsk, Fogo video thread, Seibrik's video thread, or my video thread, I'm sure there's many things you'll pick up from all players in videos.I want to main DDD because hes teh funnest. But I think I'll keep him as a secondarie. SO who do I watch and what should I learn is what Im asking. obviously I can cg with him, I can space my aerials pretty decently I just cant get over some of the lag. oh and I cant tech chase with him.
thanks! I have experience with tech chasing with g&w, I havent perfected it but I can do it. With DDD i havent been able to do it yet. I've been trying on comps and I couldnt pull it off most of the time.There shouldn't be anyone specific that you should watch. Watching everybody will give you more to look at and seeing what they do differently, or anything they're doing you may want to do also. Whether it would be CO18, Atomsk, Fogo video thread, Seibrik's video thread, or my video thread, I'm sure there's many things you'll pick up from all players in videos.
And about tech chasing... it's not about watching other people doing it, it's a matter of you learning your reactions to where your opponent will roll, or if shielding their get-up attack. The correct input to what your opponent does, you can always do it blindly too, hoping you'll get them. That's something to practice, if you want to be good at tech chasing.
Hey there familiar Donkey Kong from those boards. There's hardly anybody but me, that will help you here because most of others are inactive right now. To answer your second question, King Dedede is "neutral" on this stage because of the following reasons. His strengths on here:I was wondering if you DDD mains will tell me how well DDD does on battlefield?
Good - Neutral - Bad?
got this from buumans thread was wondering if wario can really CG this high and where did this info get found out or if there's any vids of this happening or any explanation behind it.Wario
->Standing infinite boost grab
Dthrow, boost Dthrow until around 192%
I have been testing it but it's like trying to find a needle in a haystack just looking for a little more to go off of you know ?I didn't really figure that this was a question, but I have only seen that in Buuman's thread. Since you're a Wario, you should be testing and making sure if it really works. This is not the Wario boards, and I'm guessing he just found it out himself.
it is being discussed on the Wario boards I figured I come to the d3 boards since this is where the information was posted at.Well, their talking about it on the Wario boards. DMG seems to know the most about it.
I'm going to say this roughly.....from what I've experienced of an uncharged down B kill. It kills Snake in the 150s...so we can infer that mid-weight characters die in the 130s-140s, while the lighter characters die in the 110s-120s.xat.com/lolgrabzlol
The discussion in the social thread got me wondering - what are the kill percents for downB?