Introducing the IU Brawl Club's first Brawl Tourney!
TO's Th3 Master Composer, LoZ
Location: Trinity Lutheran Church on 501 E. Temperance Street, Ellettsville IN
http://maps.google.com/maps/ms?ie=U....229448,-86.618459&spn=0.001895,0.004839&z=18
Time: Sign ups begin at 10:00 am
Cost: $10 Brawl Singles, $10 per person Brawl Doubles. Melee Singles will cost $5 or 10
NO Venue Fee.
*RULES*
3 Stock
8 minute timer
Team Attack: On
Items are set to "off" and "none"
Double Elimination for doubles & singles
Life-Stealing is Legal
All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (Losers and Winners Bracket Finals are best 3 of 5 matches)
If the timer runs out, the victor is determined first by stock and then by percentage.
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the game ends in Bowser/Ganon Suicide, do not go into sudden death, and whoever initiated the kill move is the winner.
No glitches—if you are responsible for the start of a glitch, then you forfeit the match.
You are responsible for your own controllers, so be sure to bring an extra controller in case something happens to the one you are using. If your controller malfunctions mid-match, you may request a restart, but both parties must agree on it.
Each player/team is allowed *one* stage strike—the chosen stage cannot be chosen by either player for the entire series. You can either choose to strike a stage before the first round, or before your opponent’s counterpick.
Stallingª is banned.
- Metaknight's Infinite Cape glitch is banned.
* BRAWL STAGES*
Note: No Player/team can choose a stage they’ve already won on. You can, however, choose a stage you have already lost on.
*Neutrals*
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
*Counter-Picks*
Castle Siege
Halberd
Pokémon Stadium 1
Brinstar
Delfino
Luigi's Mansion
Norfair
Frigate Orpheon
Jungle Japes
PictoChat
*BANNED*
Pirate Ship
75m
Port Town Aero Dive
Rainbow Cruise
Distant Planet
Yoshi's Island (Pipes)
Big Blue
Bridge of Eldin
Flat Zone 2
Hyrule Temple
Mario Bros.
Corneria
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Rumble Falls
Shadow Moses
Spear Pillar
The Summit
Wario Ware
Mario Circuit
Onett
Skyworld
Pokemon Stadium 2
Hannenbow
Green Greens
*MELEE RULES*
•Stages/Characters:
••Stages limited to the 6 starter stages for random, others open for counterpicks.
••Starter stages: Battlefield, Final Destination, Yoshi's Story, Fountain of Dreams, Kirby 64, Pokemon Stadium
••Stages banned: Yoshi's Island, MKI, MKII, Venom, Big Blue, Flatzone, Icicle Mountain, Hyrule Temple, Fourside, Brinstar Depths, Termina, and Yoshi's Island 64
• You may not pick the last stage where you won in the same set.
•Knock-out: Each person may knock out one stage for the entire match. This stage must be selected before any stages are chosen for the set.
•Advanced Slob Picks - Loser may choose the next stage or elect to go random, then winner may choose to change characters, then
loser may change characters
•Double Blind pick for the first game of a set may be called at any time
•Wobbling is banned
•Special Team Rules:
• Team Attack ON
• Life stealing allowed
• Fountain of Dreams and Mute City are banned
Anyone can suggest moving a banned stage to the CP list up until the week of the tourney, but organizers have the right to deny movement of certain stages (I.E. 75m)
If you want, you may choose a banned stage in a tournament match, but both players/teams must agree on that stage. No johns if you lose on a banned stage that you agreed to play on.
ªStalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling
AllisBrawl link http://allisbrawl.com/ttournament.aspx?id=6610
Facebook link http://www.facebook.com/home.php?ref=home#/event.php?eid=110362602168
Any questions PM me! or hit me up on face book or AIB
TO's Th3 Master Composer, LoZ
Location: Trinity Lutheran Church on 501 E. Temperance Street, Ellettsville IN
http://maps.google.com/maps/ms?ie=U....229448,-86.618459&spn=0.001895,0.004839&z=18
Time: Sign ups begin at 10:00 am
Cost: $10 Brawl Singles, $10 per person Brawl Doubles. Melee Singles will cost $5 or 10
NO Venue Fee.
*RULES*
3 Stock
8 minute timer
Team Attack: On
Items are set to "off" and "none"
Double Elimination for doubles & singles
Life-Stealing is Legal
All sets with the possible exception of winner's finals, loser's finals, and the championship are best of 3 matches (Losers and Winners Bracket Finals are best 3 of 5 matches)
If the timer runs out, the victor is determined first by stock and then by percentage.
In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
- In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
If the game ends in Bowser/Ganon Suicide, do not go into sudden death, and whoever initiated the kill move is the winner.
No glitches—if you are responsible for the start of a glitch, then you forfeit the match.
You are responsible for your own controllers, so be sure to bring an extra controller in case something happens to the one you are using. If your controller malfunctions mid-match, you may request a restart, but both parties must agree on it.
Each player/team is allowed *one* stage strike—the chosen stage cannot be chosen by either player for the entire series. You can either choose to strike a stage before the first round, or before your opponent’s counterpick.
Stallingª is banned.
- Metaknight's Infinite Cape glitch is banned.
* BRAWL STAGES*
Note: No Player/team can choose a stage they’ve already won on. You can, however, choose a stage you have already lost on.
*Neutrals*
Battlefield
Final Destination
Smashville
Yoshi's Island
Lylat Cruise
*Counter-Picks*
Castle Siege
Halberd
Pokémon Stadium 1
Brinstar
Delfino
Luigi's Mansion
Norfair
Frigate Orpheon
Jungle Japes
PictoChat
*BANNED*
Pirate Ship
75m
Port Town Aero Dive
Rainbow Cruise
Distant Planet
Yoshi's Island (Pipes)
Big Blue
Bridge of Eldin
Flat Zone 2
Hyrule Temple
Mario Bros.
Corneria
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Rumble Falls
Shadow Moses
Spear Pillar
The Summit
Wario Ware
Mario Circuit
Onett
Skyworld
Pokemon Stadium 2
Hannenbow
Green Greens
*MELEE RULES*
•Stages/Characters:
••Stages limited to the 6 starter stages for random, others open for counterpicks.
••Starter stages: Battlefield, Final Destination, Yoshi's Story, Fountain of Dreams, Kirby 64, Pokemon Stadium
••Stages banned: Yoshi's Island, MKI, MKII, Venom, Big Blue, Flatzone, Icicle Mountain, Hyrule Temple, Fourside, Brinstar Depths, Termina, and Yoshi's Island 64
• You may not pick the last stage where you won in the same set.
•Knock-out: Each person may knock out one stage for the entire match. This stage must be selected before any stages are chosen for the set.
•Advanced Slob Picks - Loser may choose the next stage or elect to go random, then winner may choose to change characters, then
loser may change characters
•Double Blind pick for the first game of a set may be called at any time
•Wobbling is banned
•Special Team Rules:
• Team Attack ON
• Life stealing allowed
• Fountain of Dreams and Mute City are banned
Anyone can suggest moving a banned stage to the CP list up until the week of the tourney, but organizers have the right to deny movement of certain stages (I.E. 75m)
If you want, you may choose a banned stage in a tournament match, but both players/teams must agree on that stage. No johns if you lose on a banned stage that you agreed to play on.
ªStalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling
AllisBrawl link http://allisbrawl.com/ttournament.aspx?id=6610
Facebook link http://www.facebook.com/home.php?ref=home#/event.php?eid=110362602168
Any questions PM me! or hit me up on face book or AIB