JuxtaposeX
Smash Lord
Hookshot can be useful for grab + shoryuken thanks to its long range, that's the only shenanigan I can think of with Link and Luigi for now
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Mr. Game & Watch: Punish Gimmick
Carry- 7
Stock Tank- 8
Punisher- 10*** (just pretend this is a 9 Zac )
DPS- 8
Good Offensive Support
Great Defensive Support
Absorber (Offensive)
As a Carry ... GnW isn't necessarily "the best" but looking at the scenario from an alternative viewpoint would tell you that doesn't matter- he kills his opponents BEFORE a clutch or lose situation is forced upon him, he's that good!
Stock Tanking as GnW can be retardedly easy (he's one of the best plankers in the game... ugh) and he's got a very difficult to punish moveset (not to mention 1 whiff of a kill move can mean a lost stock anywhere near 80% for GnW's foes!) AND he has the best bucket brake in the game! ... or it can be pretty **** difficult if your opponent has very good vertical kill moves and their partner gets a grab off on you.
Punish Moves:
•C-stick
•Touch your controller
For DPS, GnW has a plethora of moves that when connected just once, do about 15% on average (**** you Gaymanwatch,) some pretty reliable damage strings, as well as a tech-chase CG that allows for some doubles tomfoolery to ensue!
G&W's Gimmick is, of course, the bucket. 3 charges of moderately strong projectiles and you've got yourself the scariest, least punishable kill move in the game.
*** Judgment, usmash, fsmash, dsmash, freaking everything GnW has, kills. He is without a doubt the best punishing character in doubles, and it's no wonder he's regarded as one of the top doubles characters.
Luigi was up for a total of atleast 9 days, 2 more if you add in the days in inactivity. Its not my fault no one wanted to talk about it. Hardly even the Luigi mains. Though there was more talk then some. Also if there's any stuff related to luigi you want to discuss go ahead. Just because the current discussion has changed, everyone's allowed to back track with some new information or something.G&W is a good partner, we can do damage and he will kill, a simple strategy but efective.
I realized that the Luigi topic did not last long, its time to change or is to soon yet??
out of topic-
To be honest these concepts "Carry", "Stock Tank"," DPS", "Punish", and "Support" are new for me, and i realy dont know what mean and how to use in a conversation with all of you
sorry for bother with this, i only want learn more and be more usefull in this threat.
thanks
9 days, wow, time goes fastLuigi was up for a total of atleast 9 days, 2 more if you add in the days in inactivity. Its not my fault no one wanted to talk about it. Hardly even the Luigi mains. Though there was more talk then some. Also if there's any stuff related to luigi you want to discuss go ahead. Just because the current discussion has changed, everyone's allowed to back track with some new information or something.
As for the Carry Stock tank DPS stuff. Check out the Link on the OP, the white letters in the red section. It goes over all those terms.
Wouldn't an MK+MK team omgwtfpwnhax!!1! any other team?Uhh G&W best team mate period for anyone. SOooooo yeah. Awesome.
Maybe Pit's arrows. There is nothing G&W can absorb for link.i think no, but he can absorb the arrows
Aww, darn. I was hoping it'd be like ZSS and G&W, where ZSS just D-smashes into GW's bukkit (hyuk hyuk) and he releases the entire thing for 60% damage and an OHKO.Maybe Pit's arrows. There is nothing G&W can absorb for link.
Yeah i could see ZSS doing some crazy stuff with Link. Also same could be said about pretty much anyone with Link.Zero Suit Samus: DPS Gimmick
Carry- 6
Stock Tank- 6
Punisher- 6
DPS- 9
Amazing Offensive Support
Decent Defensive Support
Energy Projectile (Punish/DPS)
ZSS, who arguably has the best energy projectile (her dsmash for those of you who are unaware) is of course, an amazing teammate for characters who can abuse said attack. GnW, Lucas, and Ness can all abuse the dsmash to swing entire matches in their favor, so she's always a favorite to team with for those characters.
Awww, I kind of agree with this Some plus sides I can see is that both have long range grabs. Both have good KO moves.The only problem I see is ZSS actually teaming with Link. From Link's perspective, ZSS is a great partner. From ZSS' perspective, Link isn't so great.
When ZSS and Link are shot off a short distance away, ZSS can recover easily, as you said.When both characters are recovering I recommence to go straight for it as zss has enough tools to get back on stage but leave the edge open as soon as you can (even if you eat a punishment)
this team maybe works, Zamus dont have projectiles, exept for his B, and that will be helpfull to us, we will can make a better use of our projectiles.From what I can surmise:
ZS Samus: DPS
Stock Tank-5
Punisher-7
DPS-8
Great offensive and defensive support. Very minor interference with her plasma shot. Link plays the stock tank here and the KO-king while ZSS goes around dealing great damage to anybody even remotely around her. Keep in mind that while she may not have as many KO moves as Link, the ones she does have are very effective, with great priority and a good-sized hitbox.
If ZSS gets into trouble, Link can help by walling off the opponents with his projectiles. Although ZSS won't get into trouble and, even if she does, she won't really need rescuing. As with most of Link's teammates, she'll be doing the babysitting when (or if) needed. Getting back to the stage will be easier for ZSS than Link (who knew?) and if the Hero of Time gets into trouble recovering, a good U-air to his butt might help him 'recover high' (hyuk hyuk).
out off topic, I LoL when I read thisa good U-air to his butt might help him 'recover high' (hyuk hyuk).