Deathconsciousness
Banned via Administration
- Joined
- Jun 20, 2013
- Messages
- 826
marth is literally woat thats why i main him
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I'm sure you could make a tutorial about something, and anything helps people with the void of videos available. I also meant if you had an idea I could try making a video since that's what I've been up to lately besides playing Third StrikeA tutorial? What gave you that impression, do you think I am qualified to write that? I just wanted to see if people still came here and hopefully get people talking again. I am always down to talk Marth.
Not even close. I actually wonder if those moves are completely the same as Melee's though, but I think SB confirmed Up-smash was. Not that Shield breaker needs to be made any better (I THOUGHT I remember hearing it had slightly more shield damage but I'm most likely mistaken). http://smashboards.com/threads/neutral-b-edgeguard-vs-fsmash-edgeguard.336410/#post-15518181and some useless moves like shield breaker, usmash and dsmash
I consider the new up B to be a buff since he retains much more mobility and falls in special fall slower which helps him vs being edge hogged by a roll.
Since my last post, I've played a few matches against a Zelda, and I've come to agree with this completely. I was always worried about tipper lengths and where Zelda's fair would reach, but as long as you stay relatively close and get one or two good reads, you can easily take a stock. I think my previous problems stemmed from me under-utilizing my fairs as a defensive option. So yeah, annoying but not terrible I think sums it up really well.Stay on top of her. Honestly you hardly need to space perfectly against her just swat away her dins fire then move in with fairs/nairs or grab/fthrow regrab fsmash at the ledge. She's annoying but once you figure out the matchup it's not too hard for Marth
Yeah counter is kind of under utilised. It can be baited into a punish but as long as you're not too predictable it's a great move to break out of bull****.Since my last post, I've played a few matches against a Zelda, and I've come to agree with this completely. I was always worried about tipper lengths and where Zelda's fair would reach, but as long as you stay relatively close and get one or two good reads, you can easily take a stock. I think my previous problems stemmed from me under-utilizing my fairs as a defensive option. So yeah, annoying but not terrible I think sums it up really well.
Also counter can be really useful in that match-up as a mix up option. I used to be really anti-counter, but with the speed at which it comes out, I'm growing more and more fond of it.
Vs what characters is YI Melee a bad idea as Marth? I'm real curious about that, because most people lament that stage against Marth.
DL64 is hardly the ideal Marth choice and his worst melee stage but I prefer it to some of the stages in PM. I'd rather play on it then Rumble Falls and Skyloft for instance.probably none. CP marth = snap pick DL64. simple stuff.