X1-12
Smash Champion
if you have to approach, walk really slowly
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get kirbykaze in here, he can explain it pretty well.Well then please share with us all of Sheik's guaranteed combos on Marth that aren't at low percents. Unless by that statement you meant that you're simply poor at escaping pseudo-combos, in which case you probably shouldn't be in this discussion.
Obviously, who doesn't know that yet?kage i think he's saying that "once ganon is offstage he's dead"
not that ganon should go offstage lol
Obviously, who doesn't know that yet?
Well you're trolling him for something you misunderstood, and insulting him for saying something which is pretty much completely true. I was just clearifying that.Wow I've read Pof's post.. it feels like he's trolling the character's themselves. And of course his statements are a bunch of BS.. Jiggs/Ganon.. Ganon goes off stage and dies? Why would I want to go off stage in the first place? ... Just that is enough to tell me he doesn't know ****. If you actually knew what to do then you would be a high ranking player. If you aren't able to execute what you say then it doesn't mean anything.
The defensive argument, as you stated, is applicable to both. Why should Jiggs not be the defensive one? Lack of speed? Lol maybe if she stays on the ground but Jiggs aerial speed and mobility make sure this is never a problem. CCing only works at fairly low percent, sub 50, not sure what exactly. Countering with F Air OOS isn't possible if the Jiggs spaces it properly and I don't know the specifics of CC'd F Smash, but I'm gonna say it's a pretty huge risk considering if it in some way doesn't hit then you're dead. The last sentence I just don't understand, why the **** would Jiggs ever have to approach via the ground?you assume that the marth is trying to be aggressive on the puff, which is not the case. Whichever player is more aggressive will lose. A defensive marth leaves puff almost 0 opportunity to break in due to her lack of speed and equal-at-best range. On the other hand, marth can actually approach puff somewhat. In general he can never do a forward momentum aerial or he will get bair'd out of it, but if he approaches by ground he can CC the bair into an fsmash or shield it and fair OoS. Puff's only real approach option is also via ground, and we all know how well her ground game is.
Marth's recovery gets straight ***** by Jiggs. If you've got time to aim, B Air his horizontally limited recovery straight to hell, but luckily for Jiggs, it sucks so much she can just float out there throwing out massive, long lasting hitbox like F Air or N Air and still be done with it. Of course, if all else fails, edgehog rest means death anyway. There's no denying how badly Puff's **** up Marth edgeguarding smart.I've been over how puff's "edgeguard" on marth isn't any better than anyone else's. neither character can really edge guard the other, though with some decent reads puff can potentially get a kill from one while marth doesn't really have that chance. The only time she is actually guarenteed to get a kill is when she can force him to upb onto the stage, which isn't quite as often as you make it seem. In fact, any character basically gets a free kill if they can manage that yet marth statistically recovers more often than any other character.
That didnt feel like that was the case.. it felt like a whole bunch of bias towards Marth. You can definitely be aggressive vs Jiggs is what I meant to say, obviously you have to have the right spacing and also you have to understand what tools you have that can destroy Jiggs.. like Downthrow upsmash lol. =P j/kWell you're trolling him for something you misunderstood, and insulting him for saying something which is pretty much completely true. I was just clearifying that.
This is what I took issue with. One hit from Puff equals death? What move other than rest (which is hard to land on Marth) can kill Marth so easily? Puff can hardly string more than two hits together if the Marth DI's correctly.You also conveniently don't tackle my main argument, that it's neutral spacing, just the fact that Jiggs getting a hit means death (or something close), Marth getting a hit resets to neutral spacing. There's a reason M2k stopped going Marth all together against Puff.
1) Rest isn't hard to land on Marth, especially because of the risks he has to take to kill her and his lovely comboable weight, mmmm U Tilts and U Airs.This is what I took issue with. One hit from Puff equals death? What move other than rest (which is hard to land on Marth) can kill Marth so easily? Puff can hardly string more than two hits together if the Marth DI's correctly.
1) yeah cause its so easy to get a utilt on a spacing character.1) Rest isn't hard to land on Marth, especially because of the risks he has to take to kill her and his lovely comboable weight, mmmm U Tilts and U Airs.
2) Anything which knocks Marths off stage i.e. any aerials, B Throw, is potential death due to ridiculous edgeguarding.
3) Rest combos end conveniently around abouts where Jiggs can get Marth easily off stage with a hit. Unfortunately for Marth, edgeguard and rest are both very real death possibilities at any percent still.
U-tilt below 20ish on any DI but away. FJ rising Uair or SH Uair after that, and then it depends on how they like to defend themselves when they come down (or you just combo it all together if need be). Marth's moves suck for combo-breaking Sheik because she has so much range to stuff them.get kirbykaze in here, he can explain it pretty well.
Something like if Marth DIs away, you regrab, and if he doesn't DI you do some up attacks and trap him above you. He made it sound super gay and effective.
lol... um ok. Marth is the hardest to rest out of all the competitive characters (except jiggs i guess).1) Rest isn't hard to land on Marth, especially because of the risks he has to take to kill her and his lovely comboable weight, mmmm U Tilts and U Airs.
2) Anything which knocks Marths off stage i.e. any aerials, B Throw, is potential death due to ridiculous edgeguarding.
3) Rest combos end conveniently around abouts where Jiggs can get Marth easily off stage with a hit. Unfortunately for Marth, edgeguard and rest are both very real death possibilities at any percent still.
I'm just going to straight up say that Blistering Speed's rest argument was wrong. Marth is not easy to rest combo at all.stuff.
Ok. Pretty sure everyones recovery gets ***** by Jigs and spacies and floaties get rested just as easily as marth. *sigh*Dark SAWNIC always knows what's up.
P.O.F should quit life, I'm not responding to that giant wall of wrong.
Marth's recovery gets straight ***** by Jiggs.
Everyone is basically saying the same things which apply to every single match up Jigglypuff has. Its the same information from every match up she has. Am I wrong? Marth just does a better job at keeping her out than everyone else with Fox tied with Marth IMO. Fox is actually probably better at the match up.I'm just going to straight up say that Blistering Speed's rest argument was wrong. Marth is not easy to rest combo at all.
HOWEVER, that does not mean that landing a rest on Marth is hard. This is because all Jiggs has to do to land a rest is knock Marth offstage and then successfully bait an aerial or hit him out of a jump ONCE. After that Marth is FORCED to recover onto the stage (Jiggs can actually float behind the ledge, wait for Marth to up B, and then grab the ledge before him. <_<). That leads to a pretty easy rest setup. Even in a match betwen players of equal skill, baits will inevitably happen. Marth will predict when Jiggs is going to try to bair and successfully defend himself with fair. Jiggs will predict when Marth is going to try to fair and get a kill from it <_<
Retreating fair is still punishable, it just requires better spacing beforehand than punishing an approaching fair. The fair simply has to barely miss, rather than you having half a fair length of leway.
That matchup is so bad that Marth mains almost absolutely need a secondary at top level because of how gay Sheik is to him.As far as Marth vs. Sheik, yeah I agree it's Marth's worst matchup, I just don't think it's complete **** like a lot of Marths make it out to be. The chart's fine as it is for this matchup.
I think sheik beats marth 60-40. It's stupid, but if you know how to play it right its really not ****. Marth basically can't ever leave the ground unless he is comboing Sheik and he needs to capitalize off of his grabs more than she does. Easier said than done, but its not impossible. I've learned to deal with the match up. I hate it, but being a ***** about it doesn't help you to learn it. CCing is so vital for Marth against Sheik. If he doesn't do.....he loses.That matchup is so bad that Marth mains almost absolutely need a secondary at top level because of how gay Sheik is to him.
So yeah it's like 55-45 for Sheik. Almost even, when you really think about it.
hahahah this.how bad must yu space to be getting rested out of moves
**** out of here
I just threw in that thing about his weight. An U Air on Marth is NOT out of the question, but anyway, my main point from my argument was still that Jiggs can rest from a single mistake, weighting the punishment ratio heavily in her favour.I'm just going to straight up say that Blistering Speed's rest argument was wrong. Marth is not easy to rest combo at all.
I fail to see how this detracts it from being an advantage.Ok. Pretty sure everyones recovery gets ***** by Jigs and spacies and floaties get rested just as easily as marth. *sigh*Everyone is basically saying the same things which apply to every single match up Jigglypuff has.
I mean Luigi can definitely combo fox if he gets reads, but he can't cover all of fox's tech options on reaction. On FD he can chaingrab fox at some percents, but for the most part it's nowhere near guaranteed. His edgeguarding on fox is average at best too (compared to like marth, fox, sheik, falco, jiggs).Hey, I'm wondering about the Luigi vs Fox matchup. It's currently listed as Luigi<<Fox. Why exactly is it so difficult? Is it because Fox kills Luigi early? But he can't combo him very well to rack up the damage.
From the way I see it, Luigi has an easy time tech chasing Fox with upwards-sending moves that usually combo into a kill or set up for a gimp. Fox overall has safer, more reliable options, but I don't see the matchup being overly skewed.
How in the hell do you propose on doing that? Do you even know what she's capable of doing to your body after a grab? You clearly don't understand the match-up. Even if you were M2k, a good Sheik player would win in grab damage every single time.Marth basically can't ever leave the ground unless he is comboing Sheik and he needs to capitalize off of his grabs more than she does. Easier said than done, but its not impossible.
KaMaster is really good at following pretty much everything on FD. The benefit of having a WD that covers that entire stage makes reacting to stuff easier.I mean Luigi can definitely combo fox if he gets reads, but he can't cover all of fox's tech options on reaction. On FD he can chaingrab fox at some percents, but for the most part it's nowhere near guaranteed. His edgeguarding on fox is average at best too (compared to like marth, fox, sheik, falco, jiggs).
fox can chain sh nairs to rack up damage. Nair will often combo into uair at kill percents too. between lasers, platforms, and intelligent aerial spamming fox can often deal damage while being really safe. Fox is also probably the best character at edgeguarding/gimping Luigi.
All that being said, the lack of aerial -> shine -> guaranteed combo does hurt in the mu. The matchup might be/probably is Fox > Luigi instead of Fox >> Luigi. I'm just naming some things that make the mu not easy for Luigi.
Quit life! I approach Jiggs even when I'm winning. Just because Marth is down a stock doesn't mean its game over. It is not hard for Marth to approach Jiggs. You're buggin'.*High Five* You get a lead on her and camp it out. You literally never approach jigs. If Marth is down a stock its pretty much game over because its hard for Marth to approach her...or anyone.
What characters in this game are aggressive VS Jigglypuff? Spacies run around and camp lasers all day, Marth swings his sword, Sheik Vs Jigs is stupid for jigs advantage, Ganon goes off stage and he dies, Ice climbers LOL.
the only character that is feasible IMO is Falcon due to his speed and free knee BS after 70% or whatever.
Drill -> jab -> upsmash combos pretty well on Luigi. He starts not being able to nair out of the jab at like 60-70%.While the dair > shine may not be good for combos
Couldn't that be said of a majority of mid to low tiered characters? Everyone has tricks on the combo bait space animals.Luigi is underrated imo. He gets ***** by sheik/marth but he's got some tricks against spacies.