Cosmo!
nerf zelda's dsmash
sheik:roy is 7:3
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I would say both from playing the matchup on both sides and watching lots of matches, taht its not that much in jiggs' favor. Falcon has the speed to punish bair spam, has a legitimate combo game on jiggs, and grabs lead to at least one guaranteed hit and at mid-high%, a knee kill.im curious bout this, i was under the impression puff had a sizeable advantage in the matchup?
links to any post concerning the matter would be coolbeans
yea but falcon can't reliably ever grab puff, cuz if she ducks, he gets shook!I would say both from playing the matchup on both sides and watching lots of matches, taht its not that much in jiggs' favor. Falcon has the speed to punish bair spam, has a legitimate combo game on jiggs, and grabs lead to at least one guaranteed hit and at mid-high%, a knee kill.
Also, watching the majority of any good falcon vs jiggs videos out there, the falcon always seems to hold his own just fine. The most recent one is probably hbox vs SS at pound4, and despite hbox being a better player, I don't think either win was more than a 1 stock.
This is true of lots of characters and doesn't stop them from getting ***** by Spacies. This can be said about characters like ICs and even Pichu yet they don't exactly beat the Spacies.spacies vs peach is 50/50 ..u mess up..its a quick 40-60 damage.
we're using intervals of five because people are comfortable thinking on a 0:100 scale. Even though it's mathematically identical, people immediately know what to think when they see 55:45. Change that to 11:9 and it just doesn't feel as natural.why the intervals of five? if we're using 100:0 we should be seeing things like 63:37 , 56:44 , 49:51 etc
by using intervals of five we're essentially using a 0:20 system
I'm 99% sure you do...do u get yur jump back from koopaklaw?
that just means you dont know.I'm 99% sure you do...
Quote:
Originally Posted by The Good Doctor
I'm 99% sure you do...
Win. This is my new Facebook status.Originally Posted by KAOSTAR
that just means you dont know.
No, that's me being pretty sure you do...that just means you dont know.
I agree, Young Link's projectiles get owned by Marth's sword, while Sheik has to avoid them all together while trying to get to Young Link.Actually, I sort of half-agree with rhan. I don't think it's that good for Young Link, but after playing D20 for hours and hours, I can definitely agree that Sheik doesn't walk over him in the same way she walks over most of the other low tiers. Young Link has a good combo game on her (even from throw!) and comes with some useful projectiles; the bombs going through her ground moves and aerials are really good.
I'd say 70-30 minimally though. Even off no experience I think it's certainly easier than Marth.
Can pichu crouch under sheik's grab? It's just a random thought, and I realized that even though I've played pichu a lot, I've never particularly noticed. If he can (which seems likely), he can play jiggs style with preventing grabs and get free upsmashes If not, abuse auto cancels and low lag to hope that you never fcking get grabbed =D Uptilts and uairs are pretty legit as wellHey KK any advice fooor pichu vs sheik also that's like a pichu<<<<sheik I think people who disargee will only say it's worse.however the more I play the more I feel it isn't at all the worse match-up in the game also all sheik will play VERY predictable they grab more than a ice climbers main who doesn't know how to de-synce/space/set-up but can infact freeze glitch.chain throw and wobble. also when gighting against sheik how close should I be? betsides outside of the grab range? I sometimes like to get in people's faces and make them unconfortable.
Actually, I sort of half-agree with rhan. I don't think it's that good for Young Link, but after playing D20 for hours and hours, I can definitely agree that Sheik doesn't walk over him in the same way she walks over most of the other low tiers. Young Link has a good combo game on her (even from throw!) and comes with some useful projectiles; the bombs going through her ground moves and aerials are really good.
I'd say 70-30 minimally though. Even off no experience I think it's certainly easier than Marth.
I got KK's slight approval on something? AWESOME! lolKOing isn't the issue, every character kills Sheik the same way and Young Link is fine at it. The issue is that his stuff takes time to pull and while it's nice that he can do it while moving, Sheik has some of the better ground tools to avoid them from really causing too much frustration. Waveshielding, wavelanding, her good run speed, and her fabulous duck are all really helpful tools for keeping his spam from forcing her into bad spots.
Annoying and effective are not the same thing.
To his credit, Young Link really should not be getting grabbed often by Sheik because he can play 80% of the onstage game on the platforms (except when he's comboing her) if he chooses to (I loosely quote D20 -- he says, "Against Sheik, I just run away on platforms and try to make them hate the game"). It is unfortunate that Sheik's Bair goes through so many of his moves if she's positioned for it, and that her Uair forms such good strings on him. Dair isn't really a good answer because Dair baited means Sheik grabs him, and it doesn't go through her Bair if they're positioned favourably for Sheik (Sheik's off to the side somewhat).
Do keep in mind this Match-up Chart is based off the New MBR Ruleset. With Stage striking deciding the first set, a ban if you win, or picking the counterpick if you lose. If there's only 1 stage that changes the matchup greatly its irrelevant.Maybe 60/40 was pushing it a bit. Not that I think about it Sheik can swat away the projectiles pretty easy. Needles **** all Young Link's projectiles which is an annoyance. bair can swat away the boomerang and if Sheik has some pretty decent timing. the bombs can be caught. Arrows are kinda pointless against Sheik so that won't really matter.
The matchup revolves around YLink staying on platforms and always moving. So pretty much if it's a stage that's not FD YLink stands a chance. On FD it's 90/10.
But 65/35 sounds about right to me. But I could also lean a little towards 70/30 after reading both these posts. D20 is a better YLink than I am. His view on the matchup would out weight my opinion.