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New Smash Bros for WiiU

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grizby2

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I don't know why. The opponent dies first when my Bowser performs the suicidal KO.

:phone:
i fired up my wii and tested this.
i know why.

lets say you're player 1 and you suicide ko player 2, 3, or 4.
the result, the opponent dies first and you win the match

now..
lets say you're player 4 and you suicide ko player 1, 2 or 3.
the result, a sudden death match!
for some reason, a player with a controll port closest to port 1 gets to live, but if the person who is suicide ko'ing a player whos port is closer to port 1 (ex. player 3 bowser tried to suicide with player 2 bowser), a sudden death match happens.:urg:
EDIT: so i guess bowser is at his best when he's player 1 :troll:
 

Mypantisgone

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I think it happens that the oppenent die,but most of the time,bowser
Maybe because he moves a little in the falling animations,and the hitbox is responsible,or because it happens on tiny character?
 

Verde Coeden Scalesworth

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Blastoise an alt of Bowser? That has to be one of the worst ideas I've ever seen in this thread

:phone:
I've heard worse. :p

If Bowser used Water or Ice moves...

Unless Giga Bowser becomes a selectable character... which would be a little better since he has tons of other elements...

And even then, Blastoise doesn't use scratch-like moves. More like punches. :urg:

For the most part, Alts should atleast be similar to the other character if not from the same series.
 

Verde Coeden Scalesworth

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So hammer bro fit for the ice climbers?
They have hammer and they usually are 2,and do the same thing.
A good majority of their basic moves would work similarly.

However, only half of their specials work. I think a single Hammer Bro as an Alt of King DeDeDe would work better. Side B can be edited to summon Mario-based enemies. Goomba instead of a Waddle Dee. Maybe a very rare Bob-omb, etc.

For B, Fire/Regular Hammer Throw instead.(random, or 12.5%)

Down B, he could just grow his hammer to commical size and do it that way, if held too long, it sets on Fire, and burns him for a few seconds, but no damage.

Regular jumps are much higher, but he can't multijump.

Not much editing required. XD

...Okay, apparently Ice Climbers work better. B could be turned into a fire throw.(same thing, but it burns), and I guess for Down B... Fire Stomp? Earthquake?

Final Smash is my only worry.
 

grizby2

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im trying to figure out ganons suicide ko rules...

its definately NOT the same as bowsers.

player 2 almost always ends up losing when trying to suicide ko.

player 1 cant win, but will get into a sudden death match.
WARNING. if you're going to try to win the suddun death by suiciding again ...
make sure you hit your opponent at least once before doing so, cuz you'll lose if you dont.
(honestly don't know why you would try to win this way though :troll:)
 

Verde Coeden Scalesworth

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im trying to figure out ganons suicide ko rules...

its definately NOT the same as bowsers.

player 2 almost always ends up losing when trying to suicide ko.

player 1 cant win, but will get into a sudden death match.
WARNING. if you're going to try to win the suddun death by suiciding again ...
make sure you hit your opponent at least once before doing so, cuz you'll lose if you dont.
(honestly don't know why you would try to win this way though :troll:)
I think it's random for Player's 2/3/4?

Also, both are useless in Single Player, especially All-Star Mode. :|
 

grizby2

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A good majority of their basic moves would work similarly.

However, only half of their specials work. I think a single Hammer Bro as an Alt of King DeDeDe would work better. Side B can be edited to summon Mario-based enemies. Goomba instead of a Waddle Dee. Maybe a very rare Bob-omb, etc.

For B, Fire/Regular Hammer Throw instead.(random, or 12.5%)

Down B, he could just grow his hammer to commical size and do it that way, if held too long, it sets on Fire, and burns him for a few seconds, but no damage.

Regular jumps are much higher, but he can't multijump.

Not much editing required. XD

...Okay, apparently Ice Climbers work better. B could be turned into a fire throw.(same thing, but it burns), and I guess for Down B... Fire Stomp? Earthquake?

Final Smash is my only worry.
that sounds more like an oddly cloned character more than a re-skin.
 

Verde Coeden Scalesworth

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that sounds more like an oddly cloned character more than a re-skin.
It's about as different as having a Dr. Mario skin with actual different properties.

There's no way to put a Hammer Bro skin on without it being too awkward.

Unless we get an Ice Bro sometime down the line, then it works well.

...Alternatively this idea makes one for later games. Kind of like how Master Hand got into a Kirby game. :p
 

Cobalsh

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An alt for Squirtle could be Mudkip. Then I could make a bunch of jokes. Also, thanks to Sage of Ice for the sigs. Hope you can find rool and Zoro for me.
 

SmashChu

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[collapse=Toad moveset]
Toad

"I'm the best!"
Toad, the loyal servant of Peach joins the brawl!


Playlist:
Super Mario Galaxy - Toad Brigade
Luigi's Mansion - Toad's theme
Mario Party 4 - Toad's midway madness
Mario Sports Mix - Toad Park

Mario Kart Wii - Toad factory
Mario Strikers charged - Toad's theme
Wario's Woods - Versus


Introduction:

Toad (Also known as Kinopio) is one of the main protagonists in the Mario series. Just like Yoshi, he is a singular character from the other toads. His debut started out with Super Mario bros. which became famous world wide then he was one of the playable characters in Super Mario bros. 2. He's been a tutorial type character and item keeper since Super Mario Bros. 3 until Super Mario Sunshine. In Super Mario Galaxy 1 and 2, he is the trusty Toad Brigade captain (Wearing a red vest) who guides and helps Mario in the quest to gather the power stars and to save Princess Peach. He becomes a playable character in New Super Mario Bros. Wii (Blue Toad and Yellow Toad) and in New Super Mario Bros. Mii. He also appears in Luigi's Mansion 2 as a companion to Luigi through out the adventure. He's also appeared in various spin off titles in Mario plus he had his own game, Wario's Woods, where in he was the main protagonist. Toad is known for being important and iconic to the series along with Mario, Luigi, Peach, Wario, Bowser, Yoshi and Donkey Kong despite his roles compared to the other 7. He's been one of the most celebrated characters in Mario's 25th anniversary.


Stats:

Toad is known for his quick speed and superhuman strength that surpasses even Mario and Luigi's! Unfortunately, his size and weight make him easy to KO however which also shortens his range. However, his moves are heavily based on his ability to use mushrooms and spores to his advantage in the battlefield. He also has some items that can buff or add new effects to his attacks. He has a lot of ways to keep away and to rack up damage using his array of projectiles, traps and defense tools.


WEIGHT:

SPEED:

SIZE:

JUMP:

RANGE:

AIR MOBILITY:

FALLING SPEED:


Wall cling: Yes

Wall run : Yes (While clinging, move the control stick at any direction (Depending on where you are clinging on) to run on the wall

Crawl: No


Some things you should know

The colors of the font symbolize.....

Normal ground attack
Normal aerial attack
Grab/Throw
Spore attack
Mushroom attack
Shockwave attack

As for the KO %, assume the enemy does not DI and the weight of the enemy is the same as Mario's.


MOVESET

Specials


Neutral special : Item swap

Toad pulls out an item. Each item has a different effect to his standard attacks, mushrooms and spores. You'll get to see how the mushrooms look like during the effect once we reach the smashes section. As for the spores, go see the forward special. To use the item, click the A button. The effect wears off in about 30 seconds. If you want to stop using the "effect of the mushroom", then click A again.

The rotation is as follows:

Super mushroom
-> Golden mushroom -> Mega Mushroom -> Life mushroom

Super mushroom



Golden Mushroom



Mega Mushroom



Life mushroom



Forward Special : Spore shot

Toad shoots out a ball of spore with medium priority. Without any item effect, it deals only 9% damage and it tracks the enemy at medium speed (Ganondorf's speed). Toad can make the spore shot bigger by attacking it with one of Toad's attacks involving spores. The bigger it is, the higher it damages. These spore attacks' damage though does not affect the size. It still makes it grow normally. Each time the spore shot grows, the damage increases by 2% and the knockback obviously increases (I won't be specific with what the knockback of the move is if it became "bigger" than the usual size. Good luck finding that out by yourself.... Just judge it by the damage). If you want it to be at its max size then use Toad's spore based attacks 10 times. Although, this fact seems sort of useless when it comes to the golden mushroom form of the spore shot. The knockback of the normal spore shot is low. It kills at 240%.

Super Mushroom version: Spore mine

Picture 1 : Mid air, Picture 2: On ground

Toad's spore shot acts as a mine. Yes. It can be used in mid air. It's flat on ground when Toad uses it on the ground. If the enemy steps on it, the spore trap emits spores that deal 11% damage to the enemy. Oh yeah. You can also put 3 of these spore mines at the same time. They last for around 13 seconds. If you want to detonate them manually, just input forward and hold B. They do not damage Toad. Like what I said before, you can make the spore mine bigger by attacking it with any spore based attack. It has good knockback and it's capable of killing at 145%.

Golden mushroom: Spore spread shot

Picture 1 : Base form, Picture 2 : Spread

Toad's spore shot travels extremely fast. It travels at one direction though but that depends which enemy is the nearest and where is the enemy. This spore shot can only travel from a certain range just like Fox's lasers. Although, once it reaches it range limit, it scatters into 8 small balls of spore and scatters around in a distorted motion. Each of the small spore shots deal 5% damage. Also, if the spore shot hits the enemy and at the same time, it remains in it's normal base form, it deals 9% damage PLUS it will scatter so that's some additional damage. This form of the spore shot though is affected by spore based attacks but are you fast enough to hit the spore shot with an attack? The knockback is extremely weak and... it can't kill.

Mega mushroom: Giant spore shot

His spore shot are as big as bowser and it tracks the enemy. It deals 17% damage although if you make it bigger, imagine the incredible damage and knockack... And most importantly, THE SIZE! Shielding the attack is kind of useless. Well, it deals a lot of shield damage so if your using a character with a small shield then your shield will most likely break. It's capable of killing at 125% with out any growth effect.

Life mushroom: Defense spores

Toad infuses himself with protective spores. Toad takes lesser damage than the usual (-2%). Unless the damage of the attack is 2% or below, the damage remains the same.


Downward special : Mushroom manipulate

Toad raises his hand upwards. Notice that he is holding a small mushroom. While Toad is doing that, you have access to manipulate the small mushroom into a useful tools. Click B to make Toad put his hand down and go back to fighting! Here are the 3 other options other than that:

Forward

Toad manipulates the small mushroom into a mushroom charger in front of him. He can put it in mid air also. He can put a max of 3 mushrooms chargers. Enemies can also interact with the mushroom charger. You can rotate the mushroom charger. While your holding analog forward or backward, move the analog at any direction to rotate the mushroom charger. In the air while rotating, you'll fall SLOWLY. As in, even slower than Jigglypuff's falling speed. Once you rotated it, that's the last time you can rotate it until it disappears of course which takes about 15 seconds. If you're making the mushroom charger face down while it's near the ground, then you'll just make yourself hit the ground. Note that this move has high priority and it will clash through any projectile with out even haltering although melee attacks are a different story. It deals 12% damage and it can kill at 138%. To destroy it, you need to rack up 19% damage. It applies also for the other versions of this attack.

Downward

Toad manipulates the small mushroom into a rotating mushroom block. Remember that block from those mushroom levels in Mario Bros? That's it alright. You can't make it grow and it can't smash (Squish) opponents or something like that. It's as fat as umm.... 3 kirbies and it's as tall as ganondorf.. You can only summon one mushroom block. To destroy it, you need to rack up 35% damage. Then again... It applies also for the other versions of this attack.

Upward

Toad manipulates the small mushroom into a mushroom platform. Yep. That's right. Remember those levels in Super Mario Bros. with the mushroom platforms? That's what I'm talking about. Their height is as tall as maybe 2 ganondorfs. You can stand on these things just like in Mario bros. You can also make it larger by feeding it with spore based attacks. If you want it to be at its max size then use your spore based attacks 5 times on it. You can only summon one mushroom platform. To destroy it, you need to rack up 55% damage...... Oh and for the third time, It applies also for the other versions of this attack....

Super Mushroom

Mushroom charger

While Toad bounces on his mushroom charger, a spray of spores come out from the back of the mushroom charger which damages 8% making it effective as a tool for Toad to run or retreat from the enemy. It has really weak knockback and.... it can't kill.

Mushroom platform

Picture 1 : Growing....., Picture 2 : Shrinking
The mushroom platform grows taller (4 ganondorfs) and (1 Ganondorf) smaller randomly. Yup. That's all.

Mushroom block

The mushroom block has a track to follow. The track is as thick as 1/4 of battlefield and it's as tall as 4 ganondorfs.

Golden Mushroom

Mushroom charger

This is where it gets reeeaaaallly crazy. When Toad jumps on the mushroom charger, the charger automatically aims at the charger built after it then blasts him there then so on and back to the 1st then 2nd then if there is, the 3rd one where in Toad has the same travel speed as the usual (The mushroom charger with out any effect). If there's only one mushroom charger then you will be blasted to whatever direction it's facing and.... you'll most likely get killed. Why? When Toad bounces of the charger, the travel speed is DEMONIC (As fast as Captain Falcon). So if you're planning on use a golden mushroom with the mushroom charger, place 2 chargers or 3. Still has the same damage and knockback.

Mushroom platform

The mushroom platform randomly wobbles. The wobbling shakes off the enemies but it does not do any damage. Also, Toad cannot be shaken off the platform.

Mushroom block

The speed of the rotation is extremely fast (Captain Falcon speed). Not even Sonic can stay on the block for a long time.

Mega mushroom

Mushroom charger

It's now chargeable. While charging, you can't flinch against attacks but you will still take damage. You can't even get grabbed out of it. It can deal from 17% - 34% damage. Also, a spray of small spore shots is scattered in front of the mushroom. Each small spore shot deals 4% damage and of course... IT CAN'T KILL.

Mushroom platform

Picture 1 : Mushroom mountain, Picture 2 : Climb Mario! Climb!, Picture 3 : Collapse.....

Mushroom platform? More like.... MUSHROOM MOUNTAIN! Toad summons a mountain below. The starting however of this attack is really SLOW. As in... As slow as a warlock punch. The mountain is as is big as The mountain can also release a cloud (Maybe a fog) of spores come out and deal 2% damage per second. It will release a cloud of spores if you hit/attack the mountain with a spore based attack 10 times. Enemies can climb the mountain but it's not easy especially with you distracting them. It takes quite a long time to finally reach the top (4 seconds without stopping). After 12 seconds, the mountain will begin to collapse and fall to either the left or right direction... The collapse can attack you and the enemy. It deals 30% and it's capable of killing at 65% so watch out.

Mushroom block

The mushroom block becomes extremely big. It's as long as 4 kirbies and as tall as 2 ganondorfs. The starting though is slow (As slow as 1/2 of Ganondorf's u-smash frames/speed).

Life mushroom

Mushroom charger

You don't bounce on it anymore. Instead, the mushroom charger emits power spores that increases your damage by 2%. Enemies can also benefit from this.

Mushroom platform

Arrrrgghhh. The Toad house looks terrible... Sorry :<

It's not a platform anymore... It's a Toad house! Toad gets in the house and takes out a random item. Enemies can also get inside the house to get a random item. The house stays there for about 5 seconds.

Mushroom block

Toad summons a green mushroom block. The green mushroom block is quite small compared to the other mushroom blocks. It's only as big as Bowser. It actually moves as fast as Zelda towards indirect spore attacks. Toad can move the block by attacking it.


Upward special : Mushroom trampoline

Toad summons a mushroom trampoline below him which disappears right away right after Toad bounces on it. Toad can deal 10% damage while he's rising plus it has low priority. This is Toad's standard recovery.

Super mushroom : Higher bounce

Toad bounces higher than usual......... Umm.... That's all...

Golden mushroom : Propeller follow up

After bouncing, Toad pulls out his yellow propeller cap and flies upwards! The propeller deals 2% per hit. He can also drill downwards which deals 4% per hit also and it also works as a semi spike meteor smash. It has low priority.

Mega mushroom : Spore rocket

Toad bounces BUT he does not enter into a helpless state yet. Toad opens his palms and puts his hands down then he rockets upwards using his spores. The spores deal 16% damage. Toad's head deals 13% damage. This move has high priority. Aim wherever you want to boost to!

Life mushroom : Second recovery

Picture 1 : Toad's helpless, Picture 2 : But he can recover again!

Well.... It actually works normally.... BUT WAIT! When you're in a helpless state, YOU CAN DO IT AGAIN! .......... That's all.


Attacks

Neutral attack : Use item/Remove effect

Toad uses or consumes the current item selected in his neutral special. If you want to remove the effect of the item consumed, then click A again. Toad will release out the effect through spores that come out from his head. As said in the description of the neutral B, the effect lasts for 30 seconds.


Dash attack : Mushroom shield

Toad bashes the enemy with his mushroom. Basically, it acts like a shield. It has high priority and it deals 8% damage.... Which obviously means that it has weak knockback. It kills at 175%....

Hold it... It's not over yet...

If you hold A, Toad will keep holding the shield. Move the control stick around to aim Toad's shield. He can hold it for 5 seconds and it's INDESTRUCTIBLE.

Super mushroom : Spore blow

Toad's shield emits spores that blow away the opponent. It does not do any damage but it deals moderately good knockback and it can kill at 138%.

Golden mushroom : Spore rain

After charging with his shield, Toad aims his shield upwards and shoots out 7 spore bullets that rain on the enemy. The spore bullet deals 3% damage.

Mega mushroom : Mushroom rocket

Toad's shield flies off and tracks the enemy. It deals 13% damage and it can kill at 130%. It still has a high priority since it's just a shield rocketing towards an opponent...

Life mushroom : Plant

Toad plants the mushroom shield on the ground.... That's it... I guess.


Forward tilt : Mushroom turret

Toad summons a mushroom in front of him. The mushroom fires spore bullets that deal 3% damage to the nearest enemy. It shoots out 5 spore bullets (Not simultaneously) each 1 second. Use your D-tilt on it to power it up. Notice that if the mushroom turret starts glowing, it means that it can fire a huge spore shot the can deal 15% damage and kill at 130%. The turret can be destroyed if you deal or rack up 22% damage. It stays in place for 10 seconds.

Super Mushroom : Spored area

The mushroom leaks out spores that stay flat on ground. Once the enemy steps in the spored area, they take 2% damage per second. The enemy is slower on the spored area and they'll need to do a double jump if they want to get out of the spored area. It acts like mud so.... Single jumps won't work.

Golden mushroom : Mushroom gun

You can treat these turrets as items (Which means you can throw it). You can also shoot with it like it's a gun. Once the polka dots turn red, it means you can't shoot with it and you'll have to wait for 4 seconds until it cools down.

Mega mushroom : Mushroom force

The mushroom turret acts like a rocket and flies at an upward diagonal direction. It also shoots out spore shots every 1 second as always. Once it hits the enemy, it explodes and deals 12% damage and it can kill at 136%. You can also make it drop spore bombs that fall slowly to the ground by inputting forward A again. They deal 10% damage and they kill at 140%. You can only summon 1 mushroom turret while the mega mushroom effect is in place.

Life mushroom : Power mushroom

The mushroom is thrown forward (1 stage builder block). It emits red spores that consume the enemy's power. How much strength it consumes depends on the weight. Wait wait.. Hold on... It doesn't decrease the health or something like that. It doesn't even weaken the enemy. Anyway, just see the following details below:

Super heavy - 5% per second
Bowser
Donkey Kong
Snake
King Dedede
Charizard
Ganondorf


Heavy - 4% per second
Samus
Yoshi
Wario
ROB
Ike
Captain Falcon
Link

Medium - 3% per second
Wolf
Lucario
Ivysaur
Mario
Luigi
Sonic
Ness
Lucas

Light - 2% per second
Pit
Diddy Kong
Ice Climbers
Toon Link
Peach
Marth
Shiek
Zelda

Super Light - 1% per second
Falco
Olimar
Zero Suit Samus
Fox
Meta Knight
Pikachu
Kirby
Mr. Game and Watch
Squirtle
Jigglypuff

The spores last for 3 seconds. After 3 seconds, the spores are consumed by the mushroom. Toad then must run to it and consume it. No. The enemy can't consume it. The power stored inside the spore adds up to Toad's attack damage for 9 seconds. Toad has some red glow around him symbolizing that he swallowed the mushroom.


Downward tilt : Spore emit

Toad emits spores that deal 3% per hit (12% in total). It has moderate knockback and it can kill at 135%... Actually, this move is meant to grow spore projectiles or mushrooms. It can be used for spacing thanks to its long range. Hold A to keep doing this move. The starting and ending lag of this move is a bit slow... This attack has low priority but then again, this move's use isn't for attacking.

Super mushroom, golden mushroom and Mega mushroom : Quick growth

It makes any spore or mushroom grow 2 times more than the usual. No effect on the damage and knockback.

Life mushroom : Healing spores

Toad emits spores. The spores stay there for 3 seconds. Once you step inside, it will heal you by 4% per second. If the enemy steps in it, he'll get healed also. Once the clouds disappear, you need to wait for 5 seconds until you can use it again.


Upward tilt : Mushroom trap

Toad throws a mushroom upwards. The mushroom emits yellow spores below itself. If anyone except for Toad enters the yellow spores, the mushroom emits a rain of spore bullets that deal a total of 12% damage if you don't DI out of it. You can control/move the mushroom (It moves as slow as Peach). Input Up A again then Toad will hold his hand which is covered in yellow spores then use the control stick to move the sentry. You can click A to make it drop a spore bomb. To stop controlling it, input up A again. The mushroom stays there for 7 seconds. It also disappears once it's able to shoot out a rain of spore shots.

Super mushroom : It's a trap!

Toad hides the mushroom under the ground. If the enemy steps on the spot where the mushroom is, the mushroom quickly emits spore shots that deal a total of 9% damage then it disappears. It stays there for 14 seconds.

Golden mushroom : Triple blitz

Toad summons 3 mushrooms. Toad can't control them but the mushrooms automatically target their own enemy.

Mega mushroom : Spore laser

The mushroom emits a powerful spore laser with high priority that lasts until the mushroom disappears. It's a single hit attack that deals 17% damage. It has good knockback and it can kill at 128%. You can control the mushroom.

Life mushroom : Metroid mushroom lol

The mushroom appears on top and as usual, emits yellow spores but... the result is different if the enemy steps on the spores. The mushroom emits a vacuum spore that sucks the enemy. The mushroom is stuck on the enemy's head. You can still control the mushroom but it brings the enemy while moving and it's slower (As slow as Ganondorf's dash speed). Click A to make the mushroom suck the opponent's health dealing 4% damage only although.... After doing that, the mushroom quickly spits the enemy at a random direction. The mushroom goes back to Toad then Toad eats the mushroom losing 2% in his damage meter.

Smashes

Forward smash : Spore sword

Picture 1 : A part of the 3 hit slash attack, Picture 2 : A part of a flurry

Spores appear from Toad's hand. The spores form up into a sword as tall as kirby. Toad then slashes the enemy 3 times. The first hit deals 4 - 9% damage then the second hit deals 3 - 6% damage then the third hit deals 8 - 14% damage. If you hold A during the first slash, Toad will follow up a rapid flurry of slashes that deal 3% per hit. The knockback is quite powerful and enough to kill at 125%. This move has very high priority. Despite it's advantages in terms of strength, power and priority, the starting and ending lag is slow (As slow as Ganondorf's f-smash starting and ending lag).

Super mushroom

The sword can shoot out spore bullets during the attack. The spore bullets deal 4% damage. They have extremely weak knocback and they can't kill.

Golden mushroom

The sword's attack speed is increased by 0.5 seconds. The damage is decreased by 4% (The 1st hit with out being charged deals only 1% damage). The KO % is increased by 10%.

Mega mushroom

The sword's attack speed is decreased by 0.5 seconds but it deals 6% more damage than the normal damage. The sword is also longer than usual (As tall as Mario). The KO % is decreased by 5%.

Life mushroom

The sword is POISONOUS! Hit the enemy and he'll take 2% damage per second. The effect lasts for 6 seconds. The damage is reduced by 5% and the KO % is increased by 7%.


Upward smash : Spore wave

Picture 1 : Punch causes a shockwave, Picture 2 : Spore wave

Toad's hand is infused with spore... He does a short leap and punches the ground causing a mario sized spore wave that deals 12 - 20% damage and travels from around 1 stage builder block. If the enemy is directly hit by Toad's fist, he takes 22 - 30% damage. The shockwave has high prioritystrong knockback and it can kill at 125%. Toad's fist has high priority and tremendous knockback and it can kill at 65%.

Super mushroom : Pit

Toad still does a short leap then punches the ground (As always). Toad then removes his hand from the ground and... Oh look... A pit as wide as 2 kirbies. The spore clouds coming out from that pit shows that there are spores in the pit so if the enemy falls in it, they're gonna suffer 15% damage in the pit and the spores will knock them out of the pit! It is capable of killing at 135%.

Golden mushroom : Spore wall

Toad still does a short leap then punches the ground as usual BUT instead of a spore wave, a spore wall appears. The name says it all. It acts like a wall and it's as tall as Bowser. It doesn't stay there though. It only protects you from attacks then it spreads out (Not into spore bullets).

Mega mushroom : Mega stomp

Instead of plunging his fist into the earth, he uses his butt and causes a huge circular shockwave coming from his butt. The shockwave deals 25 - 34% damage but being hit by Toad's butt directly gives a whooping 35 - 45% damage. The knockback is extremely powerful. You probably knew that because of the damage it deals. The shockwave can kill at 61% and Toad's butt can kill at 55%. Both moves have tremendous knockback.

Life mushroom : POW block

Toad pulls out a POW block and throws it down to the ground. It does not do any damage and the knockback is incredible enough to kill at 130%.


Downward smash : Spore repulse

Toad gathers spores in his hands and causes a weird repulse that has high priority. It deals 10 - 19% damage. The knockback of this move his good enough to kill at 129%. If it's fully charged, Toad will emit spores from his hands which deals 4% damage per hit which can't kill.

Super mushroom : Spore blower

A spore blower comes out from Toad's hands. The spore blower releases out white spores that blow away the opponent.

Golden mushroom : ROTATION

Toad..... ROTATION!!! Remember Neji's rotation? Yeah... Toad will do that except it's made out of spores. The rotation shoots out spore bullets that deal 4% damage. Obviously, it can't kill.

Mega mushroom : Spore explosion

Toad's hands release an explosion full of spore. It deals 21 - 28% damage. It has high knockback, the priority is as high as usual and it can kill at 129%. Though, the attack's start up is as slow as Ike's d-smash so it's best not to spam this move.

Life mushroom : Healing spores

Toad's hands emit spores that heal 2% per second if you step on it. Enemies can also be healed by it. The spores stay in place for only 2 seconds. After the spores disappears, you need to wait for 4 seconds so you can use it again.


Aerials


Neutral aerial : Spore emit

Actually, this is just the aerial version of Toad's d-tilt except it's quicker and it has shorter range. It also deals only 6% damage (2% damage per hit) and it kills at 175%.

Super mushroom, golden mushroom and Mega mushroom : Quick growth

It makes any spore or mushroom grow 2 times more than the usual. No effect on the damage and knockback.

Life mushroom : Healing spores

Toad emits spores. The spores stay there for 3 seconds. Once you go in it, it will heal you by 4% per second. If the enemy goes in it, he'll get healed also. Once the clouds disappear, you need to wait for 5 seconds until you can use it again.


Downward aerial : Spinning mushrooms

Toad summons 3 mushrooms. They stay in place in mid air. The mushrooms spins and deals 7% damage. It has weak knockback and it kills at 160%. The mushroom stays for 12 seconds. You or the enemy cannot destroy these mushrooms. This move is not affected by any mushroom power up. As for the use... Wait for the f-air....


Forward aerial : Spore beam

Picture 1 : Spore beam, Picture 2 : Rebound!

Toad shoots out a beam of spore which has low priority. The spore beam deals 10% damage being able to kill at 157%. When Toad shoots a beam of spore, the spore beam quickly goes to any spinning mushroom (If Toad is FACING one) then it is rebounded to another mushroom then it's rebounded to the last mushroom. Asides from it's interaction with Toad's d-air, it can be used for camping.

Super mushroom : Spore barrage

Instead of it being rebounded, the beam stretches to the the next mushroom. It still deals the same damage and knockback. It still deals the same damage and knockback.... BUT..... It forms a triangle then in the middle forms some sort of huge green spore cloud that shoots out spore shots that travel fast.

Golden mushroom : Mushroom explosion

Once the spore beam touches the mushroom, it will rebound to the next one BUT the mushroom that rebounded the beam explodes into spore spread shots that deal 6% damage each.

Mega mushroom : Spore shape

Instead of it being rebounded, the beam stretches to the the next mushroom. It still deals the same damage and knockback. It forms a triangle then a cloud of spore appears in the middle. However, the difference is that this move tracks the nearest enemy it encounters.

Life mushroom : Protective field

The beam stretches and forms a triangle. Cyan spores come out in the middle. Enemies can't go through the spores. Not even Toad can go through it.


Backward aerial : Spore grapple

Picture 1 : Grapple, Picture 2 : Hardened spore

Toad emits spores and forms it into a grapple. Toad's spore grapple latches to the nearest mushroom (Any sort of mushroom like the mushroom block, platform, etc.). It can reach up to 4 stage builder blocks. Once it latches, the spores start solidifying then they become a part of the mushroom they latched on. Toad can walk on the spores. Actually, anyone can walk on it. The spores stay there for 9 seconds and to destroy it, you'll need to rack up 27% damage against it. Wait.... This move isn't just a walk in a park or something like that.. There's a brown solidified spore (Er.... it's not poop :I) also (The picture says it all). If Toad's standing on the brown spores, Toad's down B - down will change into a mushroom barrel. The mushroom barrel rolls downwards and smashes the opponent dealing 13% damage being able to kill at 135%. These barrels can be punched away if the enemy has good timing. Donkey Kong anyone? Oh... And enemies can interrupt Toad's grapple IF it's in it's cloudy form. All the enemy needs to do is to attack the grapple. If it solidifies.... you'll need to rack up 27% damage.

Super mushroom - Conveyor spore

The spores act like those conveyor belts from the stage builder.

Golden mushroom - Mushroom harvest

Mushrooms sprout from the spores. The mushrooms limp at Ganondorf's speed towards the enemy. Once they latch on the enemy, they deal 3% damage per second on the enemy.

Mega mushroom - Gluey spore

The spore seems the same. Enemies can walk or run on it. Wait a minute... They can't jump? Maybe it's because there are spores on their legs which disable them from jumping if they land or step in the spore (The "solidified" one).

Life mushroom - Slippery spores

The solidified spores are slippery.


Upward aerial : Toad spin!

Toad spins around! Toad swiftly spins like a copter and lifts Toad upwards. He can deal 9% damage (3% per hit) and this move has low priority. The spinning lasts for 0.5 seconds. Any spore based attack touched by this move will simply split up into small spore shots spreading out dealing only 3% damage. Toad can still recover after.

Super mushroom : Spore vacuum

Toad's spinning causes a cloud of spore to appear. The spores start sucking up enemies. Once the enemy has made contact with the cloud of spores, they start twirling in a circular motion then they are blown away. The enemy takes 11% damage. The knockback is alright. It can kill at 140% only

Golden mushroom : Spore bullet frenzy

Toad while spinning throws out spore bullets. The spore bullets deal 3% damage.

Mega mushroom : Spore blast

Toad then spins EXTREMELY FAST! The spinning causes a huge spore BLAST (As long as 5 kirbies lined up together) dealing 27% damage! The spinning though takes some time (5 seconds). It can kill at 115%!

Life mushroom : Spore buffs!

Toad spins and emits buffing spores. The spore increases his attack (+2% damage) and defense for 6 seconds.


Grabs


Toad can grab in mid-air and ground. He can move and jump while holding the enemies.


Pummel : Throw

Toad throws the enemy or object dealing 11% damage. It can kill at 155%.


Downward throw : Jump

Toad jumps on the enemy dealing 8% damage capable of killing at 145%.


FINAL SMASH
Army of Toad

Toad pulls out a trumpet! A plane crosses the stage and a number of toads drop from the plane! The toads land on the stage. As for the toads who fell... well, it sucks to be them. The toads start assaulting. They can do what Toad can do. Holy ****. You know what that means right? You must survive for 15 seconds. The toads though are significantly lighter than Toad... In fact, they're a bit heavier than Waddle Dees but they're still easy to deal with UNLESS YOU GET A CHANCE TO GO NEAR THEM. While the chaos is happening, Toad is just there behind an announcer's table watching. He's invulnerable so it's no use to attempt to hit him. The good thing about this though is that the toads aren't as smart as a human player so take advantage of it! After 15 seconds, the Toads quickly run off stage then Toad jumps out of the table then he goes back to the fray!


Moveset interactions

Regarding spore attacks: When you combine a melee/direct spore attack to a indirect spore attack/ spore projectile then the spore projectile will grow. The growth will depend on what is stated in the move. If it didn't say anything then it can grow 6 times and the damage increases by +3%.

Direct spore attack + Indirect spore attack

Playing with spores: Toad can play with his spores... Remember Toad's Spore trap on ground? You can play with it! You can splash it towards opponents although it will become smaller.... but the spores that splatter from the spore trap form spore traps too! It's just... Smaller.... and it deals only 3% damage unless they merge or something.

Shockwave attack + Spore trap on ground

He can also play with those spores that usually stay in the air or the ones that remain there for an amount of time. He can use his propeller cap or his upward aerial to spread them out (Making the spores act like spore spread shots now) dealing 3% damage.

Upward aerial/Propeller cap + Spore cloud

There are some spores that stay on air. You remember the rotating mushroom block? If it TOUCHES any sort of spore or if it's near one, the spore will automatically latch on it and act as a spore mine (Yes... That includes the life mushroom version of any indirect spore based attack). You know what that means? It's gonna be dangerous for the enemy to go near any mushroom block if it has any sort of spore trap on it. Oh... Remember? You can actually detonate these spore traps and make them emit spores.

Mushroom block + Any spore shot/projectile in mid air

You remember the u-smash's super mushroom version? It makes a pit full of spores. The spores aren't seen though. The picture shown only shows some puffs of spore coming out from the pit. You can fill it up with spores using Toad's d-tilt. If you use the life mushroom version of his d-tilt, you'll fill it with healing spores which lasts for 3 - 6 (6 if you used the d-tilt for 3 seconds OR use the d-tilt 3 times) seconds. If it's the normal, super mushroom, golden mushroom or mega mushroom version, it will be filled with damaging spores. If the enemy falls in the pit, he'll receive a whooping 19 - 29% damage. This can kill at 130 - 120% (Requires 10 seconds of using the d-tilt if you want it fully charged OR you can use the d-tilt 10 times).

Downward tilt (Any version) + Upward smash (Super mushroom)

You know.... You can put mushrooms inside the pit (Remember the u-smash's super mushroom version?). That includes the downward aerial : Spinning mushrooms. How will it move around if it's in its mega mushroom version? It can't. One mushroom is stuck inside the pit so they can't move around. You can put the mushroom turret inside the pit. Any mushroom that gets inside the pit powers up since there are spores inside the pit. If it's kept there for 1 - 3 seconds (3 is the max time), the mushroom's damage will be added by 2% per second (6% maximum). You can also put the mushroom trampoline (Upward B) inside but... it's not a good idea. Toad needs it as his recovery. He can't put his Mushroom trap (Upward tilt), mushroom charger, mushroom platform and mushroom block inside the pit.

Any sort of mushroom except the Mushroom trap (Upward tilt), mushroom charger, mushroom platform and mushroom block inside the pit +Upward smash (Super mushroom)

You can use d-throw on the enemy... ON THE PIT. You might say that is impossible but you forgot... Toad can move while carrying the enemy. If Toad uses his D-throw (Jump), the enemy will be sent into the pit.... For some reason, the enemy is staying in the pit for 2 seconds....

Downward throw + Upward smash (Super mushroom)

Oh... And during those 2 seconds. You can fill up the pit with spores. It deals 17% damage and it automatically sends the enemy out of the pit. It can kill at 134%. If you're kind enough, you can heal the enemy using the life mushroom version of Toad's d-tilt.

Downward tilt + While the enemy is inside the pit

You can also fill that pit with any sort of mushroom WHILE the enemy is inside it. The spores inside the pit are attracted to the mushroom causing the spores to rise up. The mushroom will quickly rocket upwards into the sky dealing 15% damage to the enemy killing at 138%.

Any sort of mushroom except the Mushroom trap (Upward tilt), mushroom charger, mushroom platform and mushroom block inside the pit + While the enemy is inside the pit


Other things to clarify

Move | How many of this projectile can be used | Color | Type |
Forward tilt|Normal : 2, Super mushroom : 2, Golden mushroom : 2, Mega mushroom : 1, Life mushroom : 1| Blue |Mushroom
Upward tilt|Normal : 1, Super mushroom : 1, Golden mushroom : 1 (Actually 3 but... you get it right?), Mega mushroom : 1, Life mushroom : 1| Yellow |Mushroom
Upward smash|Everything : ** (Infinite or any time), Super mushroom : 2 pits only, if you do another one then it won't cause some sort of pit|None|Normal
Downward aerial|Everything : 1| Red |Mushroom
Backward aerial|Everything : 1| Green |Spore
Forward aerial|Everything : 1| Green |Spore
Forward special|Normal : **, Super mushroom : (Air : 2, Ground : 2), Golden mushroom : **, Mega mushroom : 1, Life mushroom : 1 (After the effect is over, you need to wait for 5 seconds)| Green |Spore
Downward special (Side)|Everything : 3| Magenta |Mushroom
Downward special (Down)|Everything : 1| Magenta |Mushroom
Downward special (Up)|Everything : 1| Magenta |Mushroom

Just in case you change Toad's color pallet....

Move | Normal | Red|Yellow|Green|Purple
Forward tilt|Blue|Cyan|Turquoise|Dark blue|White
Downward and upward special|Magenta|Purple|Pink|Plum|Indigo
Forward special/Forward aerial|Green|Red|Yellow|Green|Purple
Upward tilt|Yellow|Light yellow|Dark yellow|Orange|Pale orange
Downward aerial|Red|Brick red|Bright red|Flesh|Brown


Playstyle

Overview

Toad is a defensive set-up character. He has a vast array of projectiles and traps that can help him keep away in the battle field. He has several ways on how to camp and zone and control the stage.

Traps and defense

Constructing traps and defenses are the first things you'll need to do at the start of a match. You'll need to start controlling the stage and creating obstructions. Be careful with the type of defense/traps you use. You'll need to choose the right one and where to place it.

The super mushroom is the best item to use when you're constructing your defenses. Most the moves are built for being barricades, defenses and traps. Toad's mushroom block (Super mushroom) is mainly used as an obstruction especially since it travels around the stage. It's even good with out using the super mushroom. You can also try putting any sort of spore near the mushroom block (Life mushroom version recommended) so it can be attracted to the mushroom block latching to it. The spore trap is good if it's at your front or back so that when the enemy gets through your defenses, you can quickly run away while your enemy still needs to jump over the traps. It would be better if you put 1 on ground and 1 in the air. Mushroom turrets and his Mushroom traps are his frontal defenses. The mushroom turrets quickly react and shoot the opponent. You can put another mushroom turret. It's a great idea if you use the super mushroom counterpart of this attack... Unless of course, you're focusing on constructing your defense. While the mushroom turret does its job, the Mushroom trap is mainly controlled by you. You can control its movement around the stage. If you want it as a trap though, then use its super mushroom version. Toad's u-smash (Super mushroom) is also a great obstruction that you can easily modify. You can fill it with spores or a mushroom. You can even dump the enemy inside it. Toad's spinning mushrooms are his main defenses in the air. It serves as a barrier between Toad and the enemy PLUS it can shoot out spore bullets (Or whatever item you're using). Toad's u-air super mushroom version is a good trap to use in the air. Unlike most of his traps, this one can actually kill at quite low percents (For a move in Toad's moveset).

Once you're done with creating your traps and defenses, it's time to camp and rack up damage.


Camping and racking up damage

Before doing any sort of camping, it's ideal to stand on a mushroom platform and camp there. Use the super mushroom version against characters who can't jump that high. Use the golden mushroom version if you want them to stay away. Use the mega mushroom version if you want to just stay in a higher place.

Toad's spore shot as a normal special and a golden mushroom special is Toad's main projectile to rack up damage. It travels as far as Fox's lasers and they quickly burst into spread shots. Toad's forward aerial, the spore beam, is great as a normal attack and a golden mushroom special too just like the spore shot. The normal spore beam is a standard projectile... Umm... Yeah it's generic... It would be better though if you make it interact with his spinning mushrooms (Golden mushroom version, super mushroom, mega mushroom version and normal version) since it covers a lot of range and a chunk of damage. Toad's mushroom turret is self - explanatory. Deals damage. Shoots out spore bullets. If you really want to be in a hurry to rack up damage then use the golden mushroom counter part of the mushroom turret since you can use it like an item and shoot enemies! Toad's Mushroom trap is probably the only thing Toad actually controls. He can control where it's suppose to move despite the slow speed. It is slow but it doesn't matter because the enemy is most likely (That depends if you did it right) distracted by the traps surrounding him and the spore projectiles rushing to him. You can also use the golden mushroom version of his Mushroom trap. It will move by itself and it tracks its nearest enemy. The life mushroom version of this move can be used as a camping tool. You can also troll the opponent by dropping him in some pit, spore pit or spore trap. You can use his b-air (Grapple) IF you want to because it's actually better as a move to retreat. You can use the barrels to camp and rack up damage. Toad's spore sword (Super mushroom) is also a good option to camp with. You can use it against air borne opponents if you're standing on a mushroom platform or block and grounded characters. Why? It covers a lot of range. Toad's upward aerial is mainly used for destroying spores and making them spread around. You can also use its golden mushroom version to fend off aerial approaches. Mushroom house (Life mushroom : Downward special - Up) is.... Actually... Useful... No seriously. Despite the choice of item being random, it's still useful. You can bring out a bob-omb! Or... A beam saber... It really depends but we all know one thing. Items... Rule....


Going for the kill

After racking up enough damage, it's time to go for the kill. It's really hard though since most of Toad's ways of killing aren't "strong" enough so you might take long racking up damage.

Toad's spinning mushrooms + spore beam (Mega mushroom version) is one of his best options to kill opponents. Toad does not have to go near the opponent which is the best part since Toad has hardly any options when he's up close. Toad's upward aerial (Mega mushroom) is Toad's option to kill in the air. It has a slow start up so avoid using it casually. It's great against air borne opponents. The mushroom mountain is also a viable option to kill opponents since you can punish opponents while they're climbing the mountain UNLESS they can fly. Just watch out once the mountain starts collapsing. It can kill you too. Toad's Mushroom trap mega mushroom is also a great KO option. It damages 17% plus it can kill at 128% (Well.... With DI... It's at 145% most likely)!


Spacing/GTFO

Despite Toad's huge disadvantage with close range combat, his still has moves that can make enemies gtfo from your territory.

His f-smash is a great example. Both golden and mega mushroom version can work as spacing options. His golden mushroom spore sword is fast and quite powerful enough to kill at 135%. The mega mushroom version is useful as a spacing tool because of it's wide range and it's tremendous knockback but in trade, the speed is lacking so it's not spammable. Toad's d-smash is his best but weakest option. All versions (Except the life mushroom version) including his normal version can work as an option for spacing. Toad's super mushroom version can blow off opponents. His golden mushroom version (Rotation) can shoot out spore shots that can make the enemy sent backwards or mid air but then again, it can't kill. His mega mushroom version though is quite risky due to it's short range but the knockback and damage is worth it. Just use it if it seems safe. Lastly, The U-smash super mushroom version (The pit) is a great tool for close encounters. You can grab the enemy and throw him down to the pit. It's not a "GTFO" but it's more of a move you'll use so that the enemy is stuck which means you can run with out being worried about anything.

Retreating, buffing and healing

For retreating, spore grapple (b-air) and mushroom charger are his main options.... The end.

Time to go to the buffing and healing part :Life mushroom. Remember that item. Use the item because most of the moves are mainly used for defending, buffing and healing yourself.... You can do this while staying in one spot as your enemies struggle against the defenses, traps, projectiles and turrets he's facing.

You only need to know what moves to use when healing and buffing. I really don't have to get into detail with this:

Forward special : Spore shot (Life mushroom)
Downward special - forward : Mushroom charger (Life mushroom)
Downward tilt : Spore emit (Life mushroom)
Downward smash : Spore repulse (Life mushroom)
Neutral aerial : Spore emit (Life mushroom)
Upward aerial : Toad spin (Life mushroom)


2 on 2

Toad's array of projectiles and tools for traps and defense can really help teammates. He also has the ability to buff and heal his teammate. If Toad's teammate is great at defense, then I guess good defense + good defense = godly defense. However, there's not really much use to broadening defense when it's good enough already (Looks at the Snake and Falco doubles). Toad would be of great help to rush down characters. Once Toad or his teammate racks up enough damage, both of them can go for the kill but I suggest Toad to just stay and continue spamming projectiles and constructing defensive obstacles.

Overall, Toad is a great partner to be with thanks to his defensive capabilities and support. It only gets troublesome if one of you screws up.

Against Toad

This is gonna be kind of hard to deal with even with balanced characters such as Mario or Kirby. You'll need a rush down demon. Seriously... Toad's defense is gonna be hard to break. It's either you challenge him to a defensive fight but the problem is Toad can even heal and buff himself while defending himself using his moves. That's why it's best to use a rush down demon. To stop Toad from doing any move! Once you get to Toad, he's gonna be in a quite iffy situation. He doesn't have much options when he's up close other than retreating. Avoid letting him escape. He'll most likely use his mushroom charger to get out and rebuild his defenses.

Toad's recovery is quite standard. It's not easy or hard to edgeguard. Just use the moves with long range and I guess that's it. Unless of course, Toad uses his upward aerial with the golden mushroom effect then I guess you'll have to find another way other than just out ranging Toad.


Alternate costumes​



:troll::troll::troll::troll::troll:Taunts:troll::troll::troll::troll::troll:

Upward Taunt - I'm the best!

Toad says "I'm the best"

Downward Taunt - Shout

Toad shouts "Yahooo!!!"

Side Taunt - Spin!

Toad spins with glee!

:muffin::muffin::muffin:Extras:muffin::muffin::muffin:


Victory:


Lose:


Entrance:


Kirby hat:


Codec conversation:
Snake: Otacon, there's a talking mushroom here! Is it edible?
Otacon: It's not edible. That's Toad, Snake. Toad serves as the Royal guard of Peach.
Snake: Well, he's not doing a good job at it. Bowser still kidnaps Peach all the time. This guy looks easy.
Otacon: Hold it right there. Toad isn't what you think he is. He has superhuman strength that enables him to carry anything no matter how heavy it is. He can also emit spores and summon mushrooms to come to his aid
Snake: Can't I just eat the mushrooms?
Otacon: I don't think that's the type of mushroom you'd eat. They're used for combat, not meals.
Snake: I see where those super mushrooms come from...
Otacon: Don't get the wrong idea Snake....


Stage






New Super Mario Land! A weird name, but I think you get the point. This stage will keep the tradition of Yoshi's Island and the two Mushroom Kingdom stages. In that this stage is modeled after a general field theme. Except this time it will be in a mold reflecting the New Super Mario Bros. series and the Super Mario 3D Land game. This stage would also be the possible home field for a playable Toad.

The stage design itself will be based around the athletic areas in New Super Mario Bros. Wii.



Which means you will be up in the clouds, so clouds will pass along the back ground and floors. You will also see Bullet Bill turrets firing their signature ammo (Bullet Bills) as they strafe along the background sky line. Sometimes the occasional Bullet Bill won't want to linger just in the background and will find it's way going from one end of the stage to the other. Paratroopa's will occasionally fly into the stage from the side, allowing you too jump atop them (or attack them some other way), "de-winging" them and making them a standard Koopa. Further attack will cause them to retreat into their shell, allowing them to be used as an item.

On both sides of the stage are solid ground, in the middle are the large mushroom platforms that lower under weight. Above the platforms are a line of standard brick boxes. To keep the platforms going higher all you need to do is break the boxes.

Also above is another "floor" of standard ground, since in most Mario games there are normally multiple layers to a platform. The blocks will act as a kind of bridge between the second floor of platforms. Above that will be the famous music blocks that act as a spring, you can hop on one to launch you into the air. Or hit one and be repelled back, kind of like a mild bumper.

To the end of every floor will be a pipe, jumping in one will send you to the pipe of another platform. Beyond the stage to the right, acting as a small island of it's own, will be three pipes that you can move on. Going down into one of them will only send you to another pipe somewhere on the stage

Stage Example:


...........
............
........................
...____■■■■■■■■______
++____...--..--...____++--_

Stage Name: New Super Mario Land
Stage Icon: Mushroom

-Tracks-
New Super Mario Bros. Wii - Overworld
New Super Mario Bros. Wii - Athletic
New Super Mario Bros. Wii - Beach
Super Mario 3D Land - Main Theme
Super Mario Bros. 3 - Athletic (Super Mario Galaxy)
Super Mario Bros. 3 - Super Mario Bros. 3 (Melee)
Super Mario Bros. 2 - Overworld (Melee)
Super Mario World - Yoshi's Island (Melee)
Super Mario 64 - Bob-omb Battlefield (Brawl)
Super Mario Sunshine - Delfino Plaza (Brawl)
Super Mario World - Title / Ending (Brawl)
Wario's Woods - Versus


Want to see the animations?

http://ssf2expansions.motionforum.net/t915-toad-the-civillian-of-the-mushroom-kingdom-update-6-17-11

-----------------------------------------------------

Credits:
Berserker 01 - Moveset and pictures
StarPhoenix - Stage : New Super Mario Land
Medvock - Toad sprites
AEM - Toad animations
CheddarX - Sonic sprites
AJ Nitro - Mario sprites
Boo - Mushrooms


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Why is every Toad moveset bad? Why do they have to resort to some dumb gimmick?
 
D

Deleted member

Guest
Huzzah! My Prediction Roster is here!

BEFORE GETTING INTO MY ROSTER; everyone make your signature unrestricted so that you can see everything in a signature.

Also, I have good news. I finally have enough money to buy a Wii U and Smash 4; so unless the price is outrageous, I will definitely get this game.

After a grand total of, well, less than a day, my prediction roster that I formulated is here. Roster and explanation below:


I take into consideration if people want to play it, if they contribute to balance, if they are adaptable, if they can be unique, potential to be a promotion material, and indications that Sakurai may want said character playable. Importance I could see being considered, thought it's possible Sakurai may just regard an important character as one that follows all the guidelines above (and Zero Suit Samus getting in over Ridley seems to contradict a character needing to be important), but I do not think Sakurai cares at all for relevancy. Marth's inclusion and the inclusion of Ice Climbers and R.O.B. had nothing to do with relevancy.

[COLLAPSE="Collapsing this since it's huge. Anyway, explanation here."]Super Mario Bros.: Currently the most popular franchise right now and has many memorable characters. I would say that the franchise gaining back it's fifth rep is very likely and there are quite a few highly requested characters for it. Bowser Jr., Paper Mario, and Waluigi all are popular, but Toad stands out the most because he is considerably the most popular.

Toad would work great as a lightweight who is fast and has both strong offense and defense. However, he is very fragile and very susceptible to damage if you are not careful with it; and it's easy to break him. He could also work well with items since that seems to be one of his expertise in several mainstream Mario games.

Now the same can be said for the other candidates in regards to popularity (to a lesser extend) and uniqueness and Toad is one of my less confident guesses due to the intense competition he has, but I lean towards Toad for now.

Donkey Kong: I have no doubt that this franchise is getting a third rep and I find a fourth one likely as well.

The third rep I think will go to King K. Rool who has every reason to be in. Massively demanded, would fit great in Smash, and his clumsy but powerful style along with his equipment from the DKC trilogy/DK64 can lend to a very entertaining move set. Even one game allows for K. Rool to have a satisfying move set. I am willing to bet on his inclusion.

A fourth rep seems likely as well, in which I would go with Dixie. She is also popular intentionally and a move set could easily be done for her. In a way, she is easier to do than K. Rool since she can be either a semi-clone or have the team become really creative with her. Maybe not in a conservative roster, but then again, after how many characters were cut from Brawl and how much time Sakurai will have, 49 characters seems reasonable and I doubt she'll miss a roster that large.

Everyone else; not getting in.

The Legend of Zelda: The only serious candidate for a newcomer is Ghirahim. He appears to be decently popular and I do think his style, especially as a sort of antonym to Ganondorf, could work out very well and lend to a great move set. Problem being is, his popularity is not much above that of Midna and she didn't get in, so even him doesn't have good chances.

There's a slight chance for the revival of Toon Zelda/Sheik, but I seriously doubt that since that is full-blown clone material and after Brawl, I don't think Sakurai wants full clones anymore. The worst we'll get are semi-clones and I expect they will be more unique than the ones in Brawl.

Why are we considering Tingle? Japan is indifferent and most Zelda fans in America hate him. Sakurai does look towards the west and you bet he knows of this. He will not include a character that only a few will support and Ghirahim dried up most of his already small support. Can be ruled out as a possibility.

As for Impa, not getting in as well. I'm going to be blunt here; she was always an awful suggestion and always will be. The only thing Diddy Kong did was make her even more a hated choice, which can't possibly help her chances. I guess she would be acceptable if she got her own spot (with Sheik staying) and was unique, but then again, I don't really think she has a shot either.

Metroid The lack of Ridley was perhaps Brawl's biggest snatch to many people as he was among the most wanted newcomers for SSB4. This remain the case today thanks to the dedication of it's many fans and Ridley seems perfect for an E3 2013 reveal (I'm not too interested in him, but he's one of the best choices out there, so...)

Kirby Bandanna Dee might be worth putting in as lots of people want him in, but I think it's best that Sakurai goes modest with this series until maybe Smash 5 or 6.

Star Fox Krystal's odds are better than many would think for several reasons.

The first thing to look at is that she remains popular despite a vocal minority hate base. Shortie's poll, which currently has over 600 votes and is taken from multiple sites, has over half of the voters voting for her, in which few newcomers have accomplished. It is also likely that she scored high in the Brawl poll, where she was even more wanted.

The second thing to note is her staff. Many detractors will note that Palutena has a staff as well, but Krystal can use her staff in a different way from Palutena as she can use her staff in a martial artist style way. After all, we have two full swords mans in Brawl and Marth and Ike are not clone. The staff would allow her to have an unique move set and give us our first Star Fox character that isn't a semi-clone of Fox.

Finally, Sakurai seems to like her. He recalled not hearing of Krystal until the Brawl poll and saw she scored high in the poll. After noticing this, Sakurai gave Krystal her own trophy describing her fighting style and in the Lylat codec in Brawl, she was said to be the only one who could fight; clearly showing that Sakurai saw fighting potential in here. I would say she's one of those characters Sakurai would want to see in Smash 4 and has good reason to be in. Overall, seems likely to show up.

I don't understand why people think Slippy, Peppy, and Leon are even competitors. People are asking for Krystal for a fourth Star Fox rep, not them, plus Krystal has more she could do. She is the only hope for a Star Fox rep.

Pokemon People say this is the hardest, but it really isn't. As a matter of fact, I'd say it's guarantee that our choices will come from one or two of Mewtwo, Zoroark, Meloetta, and 6th gen Pokemon.

First off, I doubt anyone is getting cut. Lucario is far more popular than Pichu was in Brawl and I don't think Sakurai wants to cut any 1st or 2nd party characters this time around because not only does he doesn't like to throw away hard work, but because it would needlessly **** off fans. That said, the possibility of cutting Lucario does lie if the roster is more conservative or if there is not enough time to squeeze in eight Pokemon characters (transformation included), but I think he's going to stay for another round.

Mewtwo is currently the most likely choice for a Pokemon additional and he deserves it. People were outraged at his cut and is quite possibly the most wanted character for Smash 4 (which if true, makes him essentially guarantee). He is not only among the Top Two in Japan along with Roy (another cut vet), but also is among the Top 5 most wanted characters for Smash outside of Japan and no newcomer can come close to Mewtwo in Japan. It would also be easier to bring him back as they're able to tweak what he has, change some moves, and make him stronger; not to mention what new moves he has along with Psystrike really can help make his inclusion even more satisfying (he's the only Gen 1 Pokemon to get a new move this gen). Unless Sakurai sees being a cut veteran as a potential problem, I see nothing that would prevent his return.

Now for the 5th gen, I only put Victini because Roster Maker 2.0 doesn't have Genesect and I despise Zoroark. I have since moved on. Genesect I'd love to see, but unfortunately, he hasn't been revealed yet and considering that Zoroark is mostly seen as a shoe-in, Genesect is going to be hard-pressed to become a more popular request than Zoroark.

Then we have Zoroark. What can I say? I hate him and hope that he never shows up in any Smash Bros. game as a playable character. But he's the mascot of the 5th gen (and an irrefutable one at it), so if the Pokemon Company were to pick a 5th gen, it would be him (and no, Black & White 2 changes nothing as Zoroark is still being heavily promoted). Problem being is, I don't think the Pokemon Company wants to promote a 5th gen.

The 6th gen will likely be out by late 2014, around the time I expect Smash 4 to be out. The Pokemon Company also plans very well ahead of time and probably had 6th gen in mind for Smash 4. Why would they put in Zoroark when they can use the pitch-perfect marketing strategy to add a 6th gen instead to promote the 6th gen? The only way I see Zoroark definitely getting in as promotion is if more legendaries aside from Genesect were introduced and I'm kind of doubting that. I would say that the 6th gen mascot is the most likely to get a newcomer and I want my choice put down as the 6th gen mascot, not Victini.

Meloetta may have a small shot at the roster if we get six slots, we get the 6th gen mascot, and Sakurai thinks he should add a 5th gen over Lucario (the latter I feel is unlikely to happen). Sakurai has always been interested in transformation, so I could see either Meloetta or Bowser Jr. getting transformations (assuming either gets in, both of whom I harbor doubt for a reason).

F-zero Seems likely to get a newcomer as well and I think it's going to be Samurai Goroh. Goroh remains popular to this date and like Captain Falcon, could have a completely unique move set that reflects him. While Black Shadow may be the general consensus for a F-zero rep in Japan, he pales internationally to Goroh and it is incredibly stupid that people (including myself at one point) wants him to be a clone of Captain Falcon just so Ganondorf gets his own move set. Which really does hurt his chances if you think about it.

Fire Emblem Fire Emblem was planned to have three reps at one time in Brawl and it almost happened, so I fully expect a third rep this time.

I don't think Ike will be getting cut. He's unique, was a starter, was the main Lord of two games, and is very popular, so I'm not seeing a serious argument for his cut. Which leaves the third spot between Roy and Krom, both of whom are good choices. Krom is much more likely to be unique, with the ability to use a lance and all, whereas Roy will almost certainly be a modified clone of Ike and could work as a decent promotion if he is the lord of FE14. Problem being is, if FE14 focuses as much as it did on previous Lords as FE13 did, I am doubting his inclusion as they may not see confidence in putting Chrome in. So right now, I'm saying Roy.

Kid Icarus I feel a second Kid Icarus rep is a very likely thing. Palutena's popularity has rose drastically internationally and Sakurai did work on Kid Icarus: Uprising, so he may want to add a newcomer from his game and Palutena seems like the perfect choice. I imagine Palutena have a graceful style with a strong offense but weak defense.

As for a potential third rep, it'd be Medusa, but I don't think a second newcomer is likely, especially with Medusa's popularity going by the wayside.

Retro Takamaru and Duck Hunt Dog are great choices. Takamaru is a popular choice in Japan and seems to be decently popular internationally as well. Not to mention I could see him being unique as well, with being able to use a katana, magic, and ninja stars as part of his move set.

The Duck Hunt Dog is a very underrated choice. He's one of those characters that people claim never want to see in Smash, but if he were to get in, would become very popular with the Smash scene. You know, like R.O.B.. Not to mention that he would have sort of a funny play style with moves taken from his game and the rest reflecting his nature.

Lip is another possible choice as well as she seems to be mildly popular, can be unique, and Sakurai loves Panel De Pon, but I don't think she's getting in.

New Series Now THIS is the most difficult to decide; which misc. series is getting in?

Little Mac isn't a guarantee due to having almost no popularity in Japan and Sakurai may not one who can only punch, but he can do much more than Urban Champion can ever do and he's very popular oversea. I could care less if he makes it in or not, but he's has a good shot nonetheless.

I would say our most likely misc. series is Isaac. Unlike Little Mac, Isaac does not suffer potential move set problems and is even more popular than Little Mac (not so much in Japan, but it's more than Little Mac gets). He could work as a mix of sword play and magic in his games. And before anyone said Matthew; people want Isaac, not Matthew and relevancy doesn't matter. If we get a Golden Sun 4 where Matthew is the main protagonist and Isaac misses on Smash 4, we'll re-evaluate who is more likely, but for now, I would expect Isaac.

Mii also have a good shot at this and I hope they really get in. They are incredibly popular and while not many people on the Internet want them in, I'm sure that tons of casual gamers would buy the game just to play as Mii's and we all know that Sakkurai wants to make money. Imagine being able to play as just about anyone in Smash, Your family, friends, Mitt Romney, Mickey Mouse, etc. without the worry of licensing issues. Not to mention, they have the potential to allow for a completely new style of play and make this addition more than a character addition. If Sakurai hadn't turn them down once, they would be guarantee, but they're still rather likely.

Kid Goku and Fievel Mousekewitz's in Mii Form For Sm4sh!

^Those are my predictions. A very honorable mention that I would add if one more slot were to be added is Saki Amamiya. I have always been attracted to the potential he would have as a character with his rushdown monster move set and very engaging sword/gun pay lends towards a very entertaining move set. Sakurai also seems to like him a lot and I do seriously think Sakurai will push for Saki's inclusion and he has noted Saki's popularity, which has only gone up. Definitely should be in and this is one choice I feel I'm going to regret not adding to my prediction because I feel we could see four misc. characters in one game but couldn't add him because I feel that they will go with the three above first. I say he's as likely as Little Mac (70%), but I expect the one I don't care for over the one I would love to see, so yeah.

Third-Party I honestly don't think Sonic or Snake are returning due to being third-party. Of course it's not something I'm going to rule out since they were both incredibly popular additions, but I do not have a good feeling about them; especially since we have never gotten third-party guests to return that wasn't developed by Nintendo/cross-over company or in direct collaboration with other companies.

But I do think we'll see at least one new addition and that addition is Mega Man. By far the most popular third-party addition (and the only one most don't hate) and Capcom has expressed interest multiple times in getting him in as playable. There is a lot you can do with his move set, whenever that is replicate his famous copying ability and mapping it to characters he defeats or just integrating his move sets in. He has a great shot of getting in, although I do think he will be a one-timer like I feel will happen with Sonic and Snake and this will be the last game to feature third-parties (unless Cloud becomes prominent on Nintendo system).

Wario, Yoshi, Earthbound, Pikmin I don't think these franchises have any serious contenders. There are no popular reps from there and many suffer from uniqueness or having problems fitting in and I don't see Sakurai wanting them in.[/COLLAPSE]
 

Johnknight1

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I JUST got return to dreamland. I'm convinced Electricity is the best power in the game without even trying them all yet.

It's just too good.
Electricity, Freeze, and Whirlwind are almost always amongst the Strongest powers in the series.

@ SSBF (on your roster)
I get all your choices, but the Duck Hunt Dog=??? Also, cut Krystal.

Put Snake and Sonic back in instead. They are much more popular, from much better series, much more well-known characters, have much more unique move sets than the Duck Hunt Dog or Krystal ever could, and are much better characters. Oh, and Sonic and Snake actually make (new) people want to play Smash.

Edit: Fun fact- When Krystal's Star Fox Assault voice actor was revealed to be in Brawl, many people thought that most likely she was playable. Ironically, Krystal's voice actor was voicing a playable character, namely Zero Suit Samus! :laugh:
 

grizby2

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i have a question for all of you.

how many of you knew where Ness came from before playing SSB 64
and how many of you have actually played mother1/earthbound/mother 3?
 

yani

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i have a question for all of you.

how many of you knew where Ness came from before playing SSB 64
and how many of you have actually played mother1/earthbound/mother 3?
Didn't know who he was and never played any Mothers. I want to so badly though. Stupid NoA :mad:

:phone:
 

Sage of Ice

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i like needle kirby. i also find copy kirby funny, only because of how utterly redundant it is. you copy an ability that lets you... copy abilities. i know, there were special circumstances and it was actually useful, but it still seems silly to me.

grizby: at the time, i didn't know about some of the more well-known characters, let alone ness. i think the only ones i knew at the time were link, mario, luigi, pikachu, jigglypuff, and maybe yoshi.

ANIMAL CROSSING CHARACTER
B: Golden Slingshot - by holding the button, you can direct the angle of his shot. i specify "golden" because it shoots three at once.
SIDE-B: Bug Net - swings his net over the victim, then shakes them up to do damage.
DOWN-B: Pitfall - pretty straightforward. he buries a pitfall at his feet.
UP-B: UFO – i guess Gulliver lent it to you? floats upward in a zig-zag pattern.
OTHER: Smash attacks could utilize the axe and/or the shovel. his grab could make use of the fishing rod for reach, and also double as a tether recovery (is that the phrase?)
 

Mypantisgone

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i have a question for all of you.

how many of you knew where Ness came from before playing SSB 64
and how many of you have actually played mother1/earthbound/mother 3?
I'm european,I COULDN'T know this game(damn)even the 64 description in smash didn't tell much of the story,they made it like it was smash only!
 

Claire Diviner

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i have a question for all of you.

how many of you knew where Ness came from before playing SSB 64
and how many of you have actually played mother1/earthbound/mother 3?
Played some of Mother 1 (Earthbound Zero), played and beaten Earthbound (great game, by the way), and want to play Mother 3. I also knew where Ness came from before Smash 64, and thought it weird he had and still has PK Fire, PK Thunder, etc. instead of PSI Rockin'.
 

grizby2

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Didn't know who he was and never played any Mothers. I want to so badly though. Stupid NoA :mad:

:phone:
i just noticed they removed earthbound from the wii shop channel.
they are going to the BAD place when they die!

but you can just always get an emulator for it. theres no shame in getting an earthbound rom now'a days. mother series is practically in the hands of the fans now.
http://mother4.andonuts.net/
 

Verde Coeden Scalesworth

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i have a question for all of you.

how many of you knew where Ness came from before playing SSB 64
and how many of you have actually played mother1/earthbound/mother 3?
Played Earthbound before.

Same with F-Zero.

Samus was the only one I didn't recognize. ;)
 

grizby2

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Played some of Mother 1 (Earthbound Zero), played and beaten Earthbound (great game, by the way), and want to play Mother 3. I also knew where Ness came from before Smash 64, and thought it weird he had and still has PK Fire, PK Thunder, etc. instead of PSI Rockin'.
i found it odd too. on ness's trophy it says that paula/poo probably taught him the moves before hand.
the only way to play mother 3 in english is with the mother 3 rom and a program that patches it to english. mine worked fine~ dont have it anymore though. :T
*SPOILER ALERT*
it was definately alot less harder than the first two games:smirk:
 
D

Deleted member

Guest
i just noticed they removed earthbound from the wii shop channel.
they are going to the BAD place when they die!

but you can just always get an emulator for it. theres no shame in getting an earthbound rom now'a days. mother series is practically in the hands of the fans now.
http://mother4.andonuts.net/
Earthbound never showed up on the Virtual Console.
 

Verde Coeden Scalesworth

Flap and Swish~
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The only legal emulation of Earthbound is on the Japanese version of Brawl.

Whether or not in can be finished by using a hack to remove the time limit is another story.

Emulated versions have a failsafe that glitches out during the Giygas battle, so you cannot finish the game. :p
 

Mypantisgone

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The only legal emulation of Earthbound is on the Japanese version of Brawl.

Whether or not in can be finished by using a hack to remove the time limit is another story.

Emulated versions have a failsafe that glitches out during the Giygas battle, so you cannot finish the game. :p
The wii is more powerfull than the snes
gygas...has...the...power...he...need...
 
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Why is every Toad moveset bad? Why do they have to resort to some dumb gimmick?
It's an MYM (Make Your Move) moveset. I had to make it over-the-top unique so I was forced to make up a dumb gimmick

About the Toad Rush, everyone was fine with it (Some/Most people even liked it). In fact, the only one who seems to despise it is you so we decided to go with it.
 

Dark Yoghurt

Smash Cadet
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Messages
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When I first played SSB64 I think I didn't know Cpt. Falcon, Samus and Ness, and possibly Fox (though I think I played Lylat Wars before Smash once), and with Melee I didn't know Marth, Roy, Game and Watch and Ice Climbers, I kinda like the way you get to discover new games and characters via Smash, Brawl didn't have that kind of surprise anymore (of course I grew older and know more about Nintendo, but still), so I encourage them to add obscure characters or Japanese only characters.
 
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